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Gamification in Libraries presentation for Library 2.012 conference

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Published on Oct 5, 2012

During this presentation, Dr. Scott Nicholson from the Syracuse University School of Information Studies explains the concepts of gamification, talks about self-determination theory and the risks of using rewards, introduces meaningful gamification, and discusses ways that gamification can be used in libraries and the long-term risks that libraries face using reward-based programs.

More about meaningful gamification can be found at http://becauseplaymatters.com

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