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Doom II: A Little Shooting Practice UV max in 1:11 and UV pacifist in 0:34

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Published on Feb 19, 2012

WAD Title: A Little Shooting Practice
Filename: ALSP.WAD
Level(s): MAP01
Author: Michael Cortorno
Year: 1997
URL: http://www.doomworld.com/idgames/?id=...

Demo Category: UV max (100% Kills and Secrets; "Ultra-Violence" skill) and UV pacifist (exit the level without directly hurting an enemy; "Ultra-Violence" skill)
Time: 1:11 (UV max); 0:34 (UV pacifist; begins at 1:22)
Player: Eric "The Green Herring" Baker
Recorded With: Ultimate Doom.exe v1.9
Recorded On: December 22, 2011
Video Recorded With: DOSBox 0.74

Demo Download: http://dl.dropbox.com/u/6650582/ALSP-...

This 1997 Doom II level has the label "Quality: Average." "Average" is kind of pushing it here; it's a tiny, bare arena where you shoot large groups of one enemy type at a time (apart from an out-of-place arch-vile and a collection of cacodemons and pain elementals,) and hit triggers to release the next group, until you find the switch that opens the exit. To most seasoned players, this will be no challenge whatsoever. It's also boring to play, unless you decide to run past each group and release all of them into the field one after another. /Then/ it becomes fun (as the author intended it to be) for a minute or so, as you can challenge yourself to see how quickly you can get the ranks to kill each other off before it's time to clean them out.

Patrons to the Doomed Speed Demos Archive may note that it has demos for this level. For this demo collection, I mainly took levels that were not already played, but I also chose levels that already have demos for one of three reasons:

1) The level looks interesting to play;
2) The level has no max demos;
3) The existing max demo is heavily unoptimized.

The third one applies to this level, whose max demo is one of DoomHero85's earlier demos. Thus, he kills each and every group by himself one at a time, instead of using infighting like an expert runner would. He also used PrBoom+ with "current PrBoom" compatibility (no -complevel at all) instead of Doom II compatibility (-complevel 2.) In contrast, my own demos, like the other demos in this batch, are recorded in doom2.exe v1.9, of which -complevel 2 is the equivalent, providing a better base for comparison with future demos.

When it comes to optimizing kills on this level, it's best to weaken some of the mancubi first, and then kill the arch-vile, before you spray the group with plasma to clean them out. When you do so, the pain elementals are priority number one, as the lost souls they spit can and will soak up the plasma intended for the other monsters. You should generally aim towards the group when attacking your current target, so that you can continuously spray plasma while ensuring you can continue hitting monsters even if your target falls. For optimizing max demos in general, you should fire a shot every time you hit a switch so that the next group of monsters moves out of your way; this is most apparent with the flying monster group guarding the plasma rifle. The only exception is the revenant group; if you approach them without firing a shot, only a few will run outside at first, and you can use the gap between them and the rest of the revenants to reach the switch faster. This is my fourth exit; my previous exits included 1:23, 1:18, and 1:17, all but the first over two minutes faster than DoomHero85's time of 3:20. I think my 1:11 demo resulted from some surprise luck, as I wasn't able to get a faster time after that.

UV speed, pacifist or not, is straightforward: run past the enemies, set off the triggers, and jump into the exit. My route is similar to that of DoomHero85's UV pacifist demo, except I fire a shot in a few places so enemies move out of my way faster. Unlike the previous demo, I ended this one with an arch-vile jump; in pacifist, thanks to the nature of monster infighting, how quickly the arch-vile will launch you depends on luck, on top of the monsters getting in your way. My speed demo is five seconds faster than DoomHero85's 0:39 demo, and is my third exit; previous exits included 0:38 and 0:35.

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