 all righty let's whoa hold on that was me yeah I don't know it still has kind of the same it's been a while since I've seen this and you know even a two or three week break it's still in this is definitely getting better but there's also moments where you could potentially bring in the legs to give it a bit more of an elegant feel to it this once you get into this this still feels like he just got shot bloods coming out and he falls down hate to linger on this but it just seems very out of control and not you know not as elegant as it could be it still has that that feel I think the timing though so you're saying here I track the arc of the hip and change the camera position camera's fine there's something a bit fast in your in your spacing when it goes down here you can look at the spacing here how we're kind of almost flat here lingering on this space and then suddenly it pops down and it feels like it's a pop that's this is your whole visual shape and it's almost the same shape going down it's not like you're that body up here kind of stays the same with the shoulders but it's the head rotates down first and then it takes the neck with it in the upper chest and then the body would still be up here with the legs and so on it just it's just not it still has that stiff feeling again I apologize for harping on this and just being so so picky but as this being the first shot it just doesn't have that deliberate smooth acrobatic feel and just given the overall timing I'm looking at this from a mostly realistic point of view it's not you know it's not super cartoon I just watched that new a spider-man trailer it's just a totally different style so I'm not gonna you know like if that's your beginning that's a fairly realistic pose and that's why I'm looking at it in terms of okay well that's your beginning and you're getting into this I'm looking at okay that's that's kind of the style we're gonna be consistent style-wise but even within that you can make it more more elegant and push the poses more into something acrobatic and deliberate this just feels a bit too out of control still I line the feet to swing in the right direction let's see here yeah that's better but it comes in here that's all cool and I still like that feeling of that is swing through here that's cool but a couple things here still right through here that's the moment where he really really swings forward no I can fall like full translation but like that rotation coming from up here but because of that this is where I would stretch out and bring the legs together at that point they were really this is the full-on stretchy point and in here you can start to relax so they're couple things a right through there I will bring those legs legs together it's just a bit more elegant looking at his trajectory seems like it going you know going this way but he still kind of pointed this way I can't draw looking at you know that line of the body here pointing this way but still goes this way so really really need to align that towards that and it's especially visible through here so at this point to me it seems like it's going this way but then we have the legs going this way instead of really going this way but in the body still point it this way as opposed to everything rotated over and straight going towards that direction so it's a little watch out for that part this feels better in terms of directions I wonder if we change something through here there's a weird hiccup right through there ish as you go forward there's a little bit of a weird spacing right through there feels like it just kind of goes forward just a bit too much but then here accelerates a lot and your arc just flattens like it seems to go as opposed to having a bit of a wider arc it's subtle and it's right at the cut but there's something right towards the end where it feels like it's just being pulled down arc wise and spacing wise and then something wobbly in this in this leg to going a bit left and right much out it feels like it's pointed this way but then the foot is rotated tilted over this way as opposed to this way and even through here you could cheat even though it's like this and you would be pointed this way body toward this way you know the legs are slightly out I think just for contrast maximum contrast you can bring those legs a bit more together there might be some knee hip spacing in the left but the legs here at the bottom would definitely be closer together so that when you bring them out here you'll have maximum contrast right now it has that feel still of there's space here and then there's space here and you know this a bit more here it just feels a bit too like there's not much going on in terms of post changes and you could potentially also keep that one leg up a bit higher and just to kind of push that posing a bit this light arc in the in the body and then you can always you know bring one higher one a bit lower just a bit might be exaggerating but then you end up being besides the forearm it's pretty twinned let's see so you're saying you animated the knees and he compressed also his feet and again I hate to be so super picky but they're couple things still as you push down here to me it feels like as this goes down you know there's more mass going in so the knees need to go out so yes there's an overall feel of upwards rotation which to me you would mean that the feet go actually out this way you have a rotation in right through there I would actually go out this way and then ease in a bit more over to two frames or so it's a bit sharp right now how the feet go in and to mean they should go the other way and this guy still has that I feel like that changed a bit it got harsher like as this arm comes down it's cool but once you hit this point here of that arm it just kind of stays put and especially that wrist this feels like it has changed where that wrist doesn't change rotation at all so you have you know the arm could still be lower but if a change in the wrist not that bent but it's just an impact that I think you have more last time and that feels like it turned into an IK arm even more over after this that wrist just doesn't change now we'll probably take that pinky me move over just a bit more it's a nicer hand pose than before but it feels a bit too complicated visually I think you can simplify that does that bit more I think that should be fine here so short and looking that isn't in the cut I think it's fine I'll be super picky you can see here how that wrist stays locked and the rest of the elbow starts to the arm straightens there's movement in the elbow but it doesn't affect the rotation of the wrist at all I know this is at the very end but that's why you're paying me so I can point things out it's gonna be very careful about IK arms just gives it that locked feel whereas this one feels definitely better and you might argue you could have a little bit more rotation of the wrist over this way right now it feels like that wrist and the arm just kind of one piece you can have a slight change a little bit rotation over this way so we see more the top of the hand just so we have a nicer silhouette with the thumb and the hands there gives it a little bit of a change again super picky but that's why you are sending this I pushed a band of poses and changed his timing and worked on Spidey's jump same with Spidey that's cool and I wonder at this point you can bring him in a bit more and then they can go back out and do what you have that's good you have a full extension then they come in and then you almost feel like well they would still have to come in a bit again it will make for greater contrast but then there's a bit of a sticky feel like you going up pretty fast and after that you hit this upper line here and it kind of sticks in the air it's in real time let's go back here so overall much better definitely more dynamic but again you can bring you know one arm is maybe more bent one is a bit straighter just for less twinning this gets a bit too similar you can potentially even push this one a bit more and this one a bit lower and further in just kind of pushing the posing just a little bit more but there's something in the timing where it feels like you're going up and then it's kind of it's kind of the feel it kind of flattens out and starts to stick towards the end and super picky that edge of that arm is right where the knee is and that arm and it's here and here as well forming it some unfortunate tangents even through there this is weird feel I know this is especially frame by frame but there's just something about this where you could you know and you can easily cheat venom and bring it a bit further back so that the head is maybe here and then you can bring that wrist a bit over here I don't think you'd really need to overlap this much definitely makes it more dangerous because then the wrist ends up where I where Spidey was oh I guess what you could do maybe you bring that wrist just over you might as well overlap more and then that part of the fingers there we'll leave that move that over and then move that elbow over you can try that it's either this way or this way venom still feels way too fast the couple things here you're bringing it up pretty fast and then you look at the nose here kind of stops and then goes up and then here the reversal is too fast over one frame where this would have momentum up and then he has to kind of go about it goes up so that change of direction is way too quick for something this big especially this massive mass here so you can see how your chest goes up and down over one frame making this really really light and then you have the spacing of your hands starts to actually it feels like it slows down this in real time feels very it's very soft I don't mind this I don't mind the compression but you can potentially do more with the fingers a bit a bit straighter and then the next frame like this where there's more tension in them but that's cool like I like that rotation over but you want to show that a little bit also in the compression the fingers so it's not just the block that rotates over but I would give this more time which it's fine for him to go up and then you have a bigger up and down that's okay but this is too fast and then at the end this spacing you know you could almost go from here then the hand is here and the next one is already here so you really want a they got pieces of stone breaking that just feels a bit soft same with the other hand there's something where it just feels fast and then slow and easy so you want to take frames out of that ending and put that in here to me it feels like you want to get this right where the weight is really working in the sense of scale and everything and once that is done then I would attack spider-man to see well now that I have more time or less than whatever it is now I'm gonna show that this looks really you know good enough that we buy the time it is no hang time through there I do like that he jumps this way because it kind of shows that he's going towards the creature and wants to attack it that's fine but you can easily go you know I might end up here which might be potentially more appealing as well you can push down and so it's just not going up it's full on yeah I'm invading this and I'm really attacking you that's something you could push potentially all right that's it thank you all right there's an email you can sign up you can start whenever you want you can submit whatever you want you get 16 submissions either way a like and subscribe would be awesome all right thank you