 The study aimed to explore the experiences of healthcare professionals with a cinematic VR, CNAVR, training program focused on role-playing and clinical encounters addressing social determinants of health, appellation culture, and diabetes. The results revealed five themes, immersed in the virtual world, facilitated knowledge acquisition, empathized with multiple perspectives, perceived ease of use of CNAVR, and perceived utility of CNAVR as a teaching tool. Participants emphasized the realism of the CNAVR training program and attributed its utility to visual learning in conjunction with the emotional connection to the VR characters. The study suggests that more research is needed to confirm an association between the level of immersion and empathy in CNAVR training for healthcare professionals. This article was authored by Elizabeth Beverly, Brooke Rigott, Carrie Love, and others.