 Let's move on. We're going to talk about General Xiao now, a character that I'm very excited about as a lover of big bruising characters. Yeah. He's still big and bruising. He's just a general now. He's just a general. He is not the emperor. Right. He's got a new weapon, new moveset. A bit of a stance character, but I wouldn't say in the same vein as like a Kenchi. Right. But definitely when he has axe in his hand, axe out of his hand. When it's out of his hand, be careful when you're near the axe. That's all I want to say. Let's take a look at how he works. So big thing just to show this is kind of the thesis statement. Just just swings from the fences. He's a powerhouse. This is back to it has advantage. So if you're blocking, don't push the button probably. Yeah, I was jabbing. Don't do that because you're going to get hit. Right. Great move there. This is a really quick, kind of almost get a little distance to it too. Like I can get you from there. Like really nice kind of can lead in some combos. Right. Punishing move I like to use is this right here. Very fast bounces them up. We can show some more stuff with that later. But obviously you can see there's some pathways with that move. I also really like how his kick attacks are just either uses axe or he's just huge big boots. Just like standing big boot. And like a lot of people, I enjoy the two player animation strings. Right. So we have his this overhead doesn't combo anything, but hit the throw button afterwards. So good. He also has a low one as well. I'm sure we'll come back to those later as well. Right. Now let's talk about his special moves. His special move, the one that kind of encapsulates what he is power strike. He will just throw the axe on the ground and there it is. You have about seven, eight seconds just to do stuff without the axe. Right. You can also call it back. Okay. Now when it's on the ground, different strings, that's back, back one. Nice. He also, and I get the axe back after a portion of the command grab. So all of his axe moves get replaced with different normal attacks. Yes. And some are faster. Some have different reactions. Right. And some change some of your other special moves. We'll get to that in a second. Even his throw changes. Yes. So here's his throw while we're at it, just to show the, you know, the taro as well. And then with the axe, he just bangs in the face with the axe. Right. Other specials he has. So you can huge, that was the meter burn, I got a full screen projectile. Now if you're close, you can, sorry about that, you can do some of this. Pops up. Nice. Right. And as a buff, this makes your axe, powers you more damage. You can also meter, EX that to get more time on it as well. Big move in his arsenal that also leads to a lot of crazy good damage is his also his armored launcher is his knee. Just kind of represent, kind of makes me think of the MK3 like up shoulder, except now it's a knee. Right. And you can, you can throw that out a lot of times, always there. But if you EX the knee, you get a free power slam after that. So you can do like that, and then this axe is on the ground again. Okay. So that's how you rotate throughout the character, right. And now it's on the ground, now it's back to me. So then you can start doing really cool stuff like this in the power slam. Back into that. Nice. That's a pretty nice chunky combo. And now you have the axe back. When the axe is on the ground, other cool things can happen. Power slam. Now I have a ground pound. Knee. Now here's the interesting thing, when you are on the axe, it is an overhead low. Okay. Which is kind of tough to block. Yeah. You can also, you know, throw this down, do this, combo axe. That's like a quick recall. Right. So you can throw this down. You also have a move where you can just be near it, and it's very fast, and it's slack. Okay. So a lot of really cool stuff you can do. And he's, so he's clearly meant to be going in and out during your fight. Yes. In the middle of combos, getting it back at the end of combo. Maybe recalling it if you want to. Right. Lots of stuff like that. But if you are, as my opponent, near the axe, there's a lot of stuff you need to think about. Right. So it's almost like with the axe, you have, you know, kind of really good range, not the quickest moves. Without the axe, you're much quicker. Yes. If you use it, establish the axe on the screen, and you're going to have to respect it, and that's going to kind of open up your grabs, your mix-ups, stuff like that. It's super cool. You can also, like he also, you know, he has, he picks up out of the air, and that sort of thing. I mean, the knee into power, power strike is huge. Right. Right. Really important. Make sure I'm not missing anything. I do want to show some stuff with Motaro. Okay. So Motaro has a couple of things you can use. Now, obviously, I'm a big guy, it's a prop, projectiles might scare me. Right. Well, I can do this. I can pull him out, walk behind it. You don't want to be thrown projectiles. That's so weird. And that will reflect, and I'm walking it down with that. I love that, you know, that's a way to call back to his thick reflex skin from his pastry. Right. And now you're kind of, now you're losing, what do you do? Boom. Nice. Because this, this turret you can do, will shoot three shots at you, has a low and two you can do that. Now, here is something that I've chosen Motaro with General Shao for a reason. Okay. Remember this move. Yes. Can't do a lot out of it. Right. He has this teleport, right? Okay. Maybe you can read a projectile, maybe not, but you can move around the battlefield quicker as General Shao. But with this overhead, I can teleport and still continue a combo. It's a true combo. It's a true combo. So now you have to worry about this, and you have to worry about something like this, like that's now in play. Right. So you, and you can do the full, the full thing too. You can do, like. What a cool example of one of my favorite things about the Camry system. It allows you to break the rules and restrictions of your roster. And I think that's why I love Shao so much, is that he breaks the rules also with the knee into power slam. Right. It's a special into a special, which Johnny can do too, of course. He breaks that rule at times with his meter, with his height meter. But yeah, there's a lot of cool, fun sort of breaking the meta of what Shao is just what you can do with that. And I think it's so neat about the Camry system. You kind of look at your play style, look at your character and think, what are my weaknesses? What are the things I think I'm missing, and even your Cammy of? Turn those weaknesses into strikes. And for me, it's like, if I'm so far away from people just as a zone or just even having, even having this just to, to get me out of dock, right? Right. Now I'm close again. Um, what do you want to show the, uh, oh, when you turn up to do the. Yeah, give yourself a 1%. We'll do that real quick. Show the fatal blow. It's a real good one. Drops it from the sky. Oh, he's not horsing around. General Shao. Pretty cool. Super fun. Uh, I've had a really good time playing with them. Just a different style of fighting, different than you're used to for General Shao. I've had a really cool time. Yeah. I think it's really neat. You know, we also showed gears, having these big, brute characters who you might think is like, oh, they're brain dead, brawlers, whatever. And no, in this game, no, they're not. They're definitely, you know, really interesting nuanced characters. It's really cool. Or they can just swing and act as hard as they want. Or you could just do back to over and over again and do throws. Right. And that's, that's also a fun way to play. Um, so before we go, I'm, Derek's not here and I. This hurts so bad. You know that, right? It's time for birthday shout outs, everybody. I don't mind the birthday shout outs. It's the horn, really. Um, here we go. You ready? I am ready. I'm excited. Mike Lee. Regina Sifani. Ooh, kiddies. Nicolette Mihalka. Brian Evans. Eric Butt. Kingston Lorenzo. Tim Matthews. Liv Nava. Trinear Cole. Brad Fashow. Brian Arvizu. Cam Lynch. James Bolvin. Ruben. Perez. And Chris Bartholomew. Those are your birthday shout outs for this week. Um, fun stream. Probably set it up shorter. It's probably wasn't that much shorter in the end. No. But we want to get in here and show you some characters. We'll be back very soon to show you more, hopefully. But before we go, I think we have a fight from QA. We do. We would love to show you between. Must be a fun one. It's gonna be a really cool one. So we'll show you that. Uh, we'll show you that. We'll show you that. We'll show you that. We'll show you that. We'll show you that. We'll show you that. We'll show you that. We'll show you that. Uh, we'll take a look. Yeah. Our cotton colony. You may have been a soldier. The general in Baraka. This is just a, this is no nuance needed. No. These are our two monster brawler guys. They love to fight. They're nasty. So we've got Baraka with Striker. Leaves of blades in the ground. Regrows blades. And Shao with Motaro. I have no idea why Striker would be working with Baraka. But you don't always have to follow the lore. Ooh. Big whiff. Whiffed that overhead. Power slam. Let's see if Shao keeps him in the corner. Nope. Switch aside. Now you can with that move. Choose which way you want to go. Right. Oh. Big stab. Shish kebab. Back to playing the neutral. That big jump stop. Stopper Baraka does this very fun. Yes. Oh, this is gonna be big. Notice how he had his knee with a pop up without the axe in his hand. Without any meat. Forgot to block the second part of that fatal blow. The low. That's tricky. Paid for it. All right. Let's see. One way to look at it is at least Baraka no longer has his fatal blow. Good jump attack. Fishing for some throws. Got him punished. Ooh. Breaker. Big break. The axe on the ground and leaves some damage. I love that his breaker is just a big high and kick. It's so exciting to see Motaro back. You know, he's a character that makes very, very few appearances. Like, I've always wanted him back. Very exciting. Ooh. You saw earlier he hit the back two twice, but he will do it again. Yes. Sometimes you gotta do it again. The no mix up, mix up. Big overhead. Very quick overhead when the axe is in the ground. Yeah, it'll be interesting to see there could be matchups where it's better to not use your axes much. Have Axelos be the main way you fight. If they're a faster character, maybe like W-10 or something. Another breaker. They take three bars in this game, and I think one thing a lot of people forget is your cameo has to be a fatal blow. And notice when he breaks right then, right before the full power strike, his axe is at the same of the ground. This is a close one. Oh, really good punish. Gets the turn out. Nice. That'll be it. Let's see what he's gonna do. This looks dangerous for Baraka. Uh-oh. Well, that didn't go well for Baraka. That's a bummer.