 Good morning everyone and welcome to the Blender conference. Thank you very much for attending my talk. I hope you learn a lot and get to know more about my work. And this is the first Blender conference I attend and I want to thank the organizers for contacting me and inviting me to the event. To begin with, I would like to introduce myself. I'm Nicole, but everyone knows me as Niki Blender in social media. And I'm a 22 year old girl who was born in Venezuela, but my mother is from Spain and my father is from Italy. And I've been living in Spain since I was two years old. And now I'm dedicated to 3D modeling and creating cosy and cute scenes. And a few months I finished my university degree. And many people ask me how I started, how long I started, and where did my interest in Blender come from? So, well, today I'm going to solve those questions so you can know me better. About five years ago when I was in high school I decided to choose an electric subject who was related to computer science and everything that had to do with computer programs. And it was in the subject that I discovered Blender thanks to a teacher that taught us the program and to whom I have special affection with him because he discovered me the program with which I work every day. And when he taught us the model that people made with Blender, I feel in love because I dream about making models like that someday, but my skills weren't so good. And when I started at the university, I forgot about it and didn't open the program again until the third year of the career. But when that year arrived, I thought that the teacher taught us how to use Blender in an artistic way, but it wasn't so. They only taught us how to program in Blender. And it was in that moment that I decided to learn on my own. And that's why I created my Instagram account on 2020. Until today, I created scenes totally different from the ones that I created when I started. And now I'm going to show you some of my evolution in my models. To begin with, I would like to show you this one. This one was one of my first models, was made by me for our university project. And now I create cosy scenes like this one. And I've started to make isometric scenes with buildings like this one. And now I create cosy rooms like this. And to finish with, I want to show you my food evolution. This model belongs to an island model that I made a few years ago. And now I create scenes like this. Leaving behind introductions, I'm going to start explaining something that many people ask me. And that's how to start in Blender. So it's a question that is repeated a lot in my social media. And today I want to answer this. Most of the people I know, both in my personal life and as my followers, start modeling in Blender with YouTube tutorials. And for these and other reasons, I decided to create my YouTube channel. And when I started modeling, sometimes I felt very sad because I didn't see any progress in my models or any quality, but I never gave up. And that's why I want to explain my beginnings. I started a little different. I was unable to follow any tutorials because I ended up getting tired of following them, stopped the video, and having repeat the process again and again. And that's frustrating me a lot. But I decided to try things on my own. And when I started, I didn't have any style defined, but most of the time I didn't get the model that I imagined. But with daily work, I've achieved an style that I feel very comfortable with. And my advice to all those who are starting is to do what you feel most comfortable with and do it with your heart. And make a list of goals with what you want to achieve and work every day because consistency build good artist. And there are 1,001 ways to get into 3D modeling. You can look for certifying online courses, follow YouTube tutorials. And there are also university degrees or masters about 3D modeling and texturing, or do as I did and learn by researching with the program, try comments and see what you can build. And I also want you to never delay those words that you dislike because as time goes by, you will see the evolution and you will be amazed, I promise you. Now I'm going to show you some of the tools that I use to create my scenes. I'm going to start with some of the modifiers that I use the most. And now I'm going to open Blender to show you how I model this cute lovely potion. So come on. I always start with a cube and I apply this subdivision modifier by pressing Ctrl to key, and then I apply it. And now I'm going to select the top of the part of that cube. Ah, how can I share Blender in the projector? It doesn't work. Can someone help me please? Yeah. But now I can see Blender in duplicate. Thanks so much. Okay, I always start with a cube and then I apply this subdivision modifier. And then I'm going to change this part to a circle with the loop tool sudden and I'm going to select circle. And then I'm going to extrude several times to make the top of the potion. I'm going to scale this part to zero to make it flat. And now I'm going to insert a face and then I'm going to model the inside of the potion. I'm going to apply again the subdivision modifier so you can see the software and software appearance. And now I'm going to make some loop cuts and shade it smooth. And now I'm going to model the liquid of the potion. I'm going to copy the inside of it and fill it by pressing the F key and insert a new face on the top of the liquid. And to finish with the modeling process, I'm going to model the cup of the bottle copying the upper part of the potion. I'm going to fill it, insert a new face, extrude it, scale it and adding a loop cut. I'm going to add the subdivision modifier to the bottle so when I apply the glass material you can see better the inside of the potion. And now I'm going to add the materials. The first one I'm going to add is the glass material. I'm going to lower the roughness of heat. And I'm going to select the liquid and change to a red material. And I'm going to show you how I made the boot texture of the cup. I'm going to go to the shading tab and adding a new material. I'm going to add a color ramp node that I'm going to join to the base color. And for the boot texture I'm going to add a bump node that I'm going to join to the normal. And after that I'm going to use an ice texture and I'm going to join to this one and to the height of the bump. And now I'm going to add a mass grade texture. And to finish with this I am going to press control T to add these two nodes. And I'm going to add a new color in the color ramp. And I'm going to change the colors to more brown tones. And now I'm going to change these parameters to get more cute boot material. And that's it. We have a cute lovely potion. And I'm going to return to the slides so you can see more better the content of the presentation. A fundamental pillar in any scene is the lighting. You can have a spectacular scene build but if you illuminate it badly it can be a complete disaster. And I want to put you this example. In this render there is only a fairly harsh sun type lighting with hard shadows. And in this render we have a sun type light with softer shadows and several area type light illuminating. And now I'm going to show you how to illuminate a scene to make it look cosier. So I'm going again to the blender. And as you can see there is only the sun type light. I am going to modify the angle to make the shadow softer. And now I'm going to change the tone to a warm tone and to add area type light in the middle of the scene. I'm going to change the power. I'll change to a warm tone too. And I'm going to copy this area type light and place it near of the window. We need to higher the power and change the color a little bit. I'm going to add some spheres with an emission material near the window. I'm going to change the color to an emission and change the strength to 10. And I'm going to copy this sphere several times. And I'm going to add more near the lantern. And to finish with the lighting I'm going to add a point light inside the lantern. And that's all. You can see the difference between the first render that we have on this one. And I'm going to return to the slides again. And let's move on to the next point. How to build a cozy and cute scene. The first thing I want to emphasize is the correct use of colors. Good use of colors makes a model look amazing. And as an example I put this lovely cozy bakery kitchen I made a few weeks ago. I decided to put warm and brown tones in the scene and this was the result. Leaving aside the colors I'm going to talk about choosing the right elements to model depending on the type of the scene. I'm going to give you an example. Look at this corner. It's so empty. But let's add some pumpkins. Now it's look fuller but there's still some holes to fill it. I'm going to add some candles. Now it looks more better but I'm going to put more details on it. So what about prepare some coffee cups with some pieces of cakes? Well, not looked much better. But I'm going to add more details. Okay, so that's it. With this I want to, I want that you see the importance of choosing good details to fill the scene. Now that you've seen this scene I am going to teach you how to model it in Blender. So I'm going again to this one. And I'm going to start modeling the little pumpkins that you see in some of the places of the scene. I am going to start with a cube. Apply the subdivision modifier. And I go into edit mode and I'm going to scale it and adding some look cuts. And now I'm going to add the mirror modifier. And I'm going to duplicate it several times. Going to select all the pieces and I'm going to scale it. I'm going to do now the upper part of the pumpkin with a circle. Going to fill it in certain new face and extrude it several times. And I'm going to add the subdivision surface modifier. And I'm going to use this tool that I use a lot. And now I'm going to place it into the top of the pumpkin. And I'm going to place the pumpkin into one of the chairs. Now I'm going to add other detail. I'm going to use a curve to make this. And now I'm going to extrude it several times and change the tip of the curve. And I'm going to change the side of one of the segments. I'm going to place it in the correct place. And I'm going to add another detail. And now I'm copying this cute pumpkin and I'm going to duplicate it several times. I'm going to put some of them in the table. Now I'm going to show how I model the cute coffee cups. I'm going to start with a spear. I'm going to change the mesh a little bit. And I'm going to delay the half of the model. And I'm going to modify it a little bit. And now I'm going to do this cute detail by bevel one of the vertices. Going to delay this. I'm going to add the subdivision surface modifier and the solidify. I'm going to use the tool that I used a few minutes ago. I'm going to shade small. Change a little bit the thickness of the solidify modifier and I'm going to model the coffee of the cup. I'm going to copy this and separate it by loose parts. And I'm going to fill it in certain new face. And now I'm going to show you how I model this part of the cup. I'm going to use a plane. I'm going to scale it and extrude this. Apply the subdivision surface modifier, add a look cut and move this. I'm going to add the solidify modifier again. And now I'm going to place it in the cup. And now I'm going to move the cup, copy it in the other part of the table. And now I'm going to make some candles. I'm going to use a circle. I'm going to fill it in certain new face. Extrude it, add a look cut and apply the subdivision surface modifier. And with the top of the candle, I'm going to do this part of the model. Going to scale it a little bit and shade it smooth. And now I'm going to copy it into several parts of the table. I'm going to scale it to have more than a one size of candles. Going to select this and copy this one in this part. Going to scale it and place it in the correct place. And now I make some drops of coffee with a cube. I'm going to apply the subdivision surface modifier. And then I'm going to scale it into the set axis. And I'm going to make a look cut and put in that place. I'm going to scale the top of the cube and move in the set axis. And now I'm going to shade this move. Put in the table, scale it and copy. I'm going to model this cute piece of cake. I am going to use a circle again. I'm going to fill it in certain new face and extrude several times. With a cube I'm going to model the piece of cake. Applying the subdivision surface modifier again and adding some look cuts. And now I'm going to model the upper part of the cake. I'm going to use a cube, apply some division surface modifier. And now I'm going to move several of it eight vertices. I'm going to apply again the subdivision surface. I'm going to scale it. And now I'm going to shade this move. And I'm going to make the cream. I'm going to change the vertices to eight. I'm going to delete this. I'm going to fill it, extrude it and rotate the upper part. I'm going to add a look cut. And I'm going to scale it. Select the lower part and scale it. Scale this too. I'm going to select some of the edges of these. And I'm going to bevel. And now I'm going to scale it and apply the subdivision surface modifier. And now I'm going to copy all the piece of cake and put it in the other side of the table. I'm going to scale it a little bit to have a different size of this piece of cake. Now I'm going to model the center of the table. I'm going to use a circle again. I'm going to fill it in certain new face. I'm going to bevel these eights. And I'm going to extrude several times. I'm going to make a look cut and move these vertex. I'm going to apply the subdivision surface modifier. And I'm going to make a hole in this part. I'm going to transfer to a circle and delay the faces. And now I'm going to select all of these edges and change this value. I'm going to extrude it and apply a look cut. And then I'm going to shade this one. The hole is so big, so I'm going to make it a little... Okay. And now I'm going to model the full of this detail. I'm going to use a cube with a subdivision surface modifier. And I'm going to copy several times and places in different locations. And now I'm going to model these cute cookies. I'm going to fill it in certain new face and apply the subdivision surface modifier. I'm going to extrude it. And I'm going to select these faces and extrude by individual faces. And now I'm going to insert a face. Shade it smooth and apply a look cut. You can make the cookie with this form or apply more vertices like this. I'm going to select the upper part, extrude individual faces, apply the subdivision surface in certain new face and shade it smooth. I'm going to add the look cut and I'm going to model the jam of the cookie with a cube. I'm going to apply the subdivision surface modifier and move some of the vertices. Now I'm going to put in this place one cookie here and the other one here. And I'm going to make the bottle of milk that you can see here. I'm going to use a circle, fill it in certain new face and extrude it several times. And now I'm going to model the inside of the bottle. I'm going to apply the subdivision surface modifier and add some look cuts. Going to shade it smooth and add the milk and I'm going to copy these and fill it and select the upper and the lower part. The milk can insert a new face and place it. Go into scale it and put it behind one of the one cup of coffee. And now I'm going to model this last detail. I'm going to start with the jam. I'm going to use a circle. Going to add the food inside, insert a new face and shade it smooth. I'm going to scale it and I'm going to add the upper part of the bottle. I'm going to fill it in certain new face, select these edges and extrude it. Now I'm going to add the solidify modifier. Going to apply it, select this part and extrude by individual faces. I'm going to scale it and add this. I'm going to scale it a little more and put it in this part of the table. And now I'm going to model the last detail of this cute, cozy little table. I'm going to scale it and I'm going to delay the half of the model. Going to apply this one and then I'm going to use the solidify modifier again and the subdivision surface modifier. And now I'm going to select these two edges and extrude it several times. Going to add a new faces here and change to a circle and delay the faces. I'm going to scale it a little bit, select all these edges and change this value. And now I'm going to rotate this part of the model. Going to scale it, move this part. And to finish with it, I'm going to add a drop inside it. And that's all. We have a cozy little table with many details. And now I'm going to return to the slides because I'm going to reveal this characteristic element of my models. These are the pile of leaves. And here you have the process of how I make the pile of leaves of all of my cozy models. I use a particle system. I add the particle system to the cube and I change several of the parameters. And in the part of the render, I render as an object and select the leaf I modeled before. And now you are going to see the fast motion process of how I model pile of leaves falling. I add this detail in all of my cozy scenes because when a corner is empty, I add this one and the space look more cozy here. I am going to reveal some secrets so that you can build a cell like mine. I'm going to talk about two terms that are very important for me. The first one is called clatter core. And you can see some of the examples that I found on Pinterest. Clatter core is a trend that could be defined as the rejection of millimalism. And this trend consists of a place being overloaded. But with sense, that is to say to achieve and organize chaos in my mother's distance abounds. And these trends goes hand in hand with this another one that is called cottage core. A trend that celebrates the return to traditional traits and skills such as harvesting wild food and baking. And I also stole the disconnection and union with the rural world and enjoy the little things and simple things of the life. And after learning these two trends, I started to fill all of my cozy spaces with many details. And I want to put a comparison between two of my mothers. This one, I made this one in 2021 and now I made model like this one. There's only a one year of difference. And I always start by building the shape of the room. I like to add many details as you can see in this process. I add many pumpkins, mushrooms, little details, many type of foods. And I love to add cute animals like frogs, little bees, mouse or cute kitties. And I also add butterflies if the mother is so cozy for me. And I love to add giant mushroom at the scenes. But if the scene is full of pumpkins, I add those little things. And as a last point, I would like to talk about something is very important for me that is the social media. That's how I became known and people got to know my work. As I mentioned at the beginning, I started creating my Instagram account and I post my models on the social networks and in Twitter too. And I wanted to give you some tips so you can grow in social media. The first one is to have a brand emats or a logo or render that identifies you. The second one is build a style that defines you, that people recognize you when they see your scenes or your illustrations. The other one is build a community, support each other, sharing the art that you like because support artist is so important for us. And to conclude with these tips, don't forget the constancy and be aware of the trends. For example, now I'm booming the reels on Instagram. So work daily and with your heart and love, that's so important. And regarding the portfolio, you can build your own website or make a portfolio on our station, Behance, or websites like that. In my case, I have my own website with the models that I've made. And I also put information about the information of my models if someone wants to make a commission or contact details, information about me so people can know me better. And to conclude my talk, I want to thank you all again for attending. And it has been an honor to teach you my tips and reveal the secrets to build a sense like mine. And if you like my work, don't forget to follow me on social networks. And if you want to learn a little more, don't forget to subscribe to my YouTube channel that is called Nicky Blender 2. And now I'm also preparing a series of modeling courses that I will put on sale before the end of the year. And I will announce it in my social networks. So don't forget to follow me there. Thank you very much for your attention and enjoy the next talks. And I hope you have a wonderful day.