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Published on Aug 11, 2016
VR is a technology that crosscuts across the PC, console, and mobile platforms. As VR filters into the games space across these 3 distinct platforms there are lessons to be taken from each of mobile, console and PC. Each shows distinct advantages and disadvantages for its platform, but more importantly each is a unique adaptation for immersion and experience. There are lessons to learn and experiments that can help us fashion a better understanding of how to build for VR. Observations strive to show how to design and build a better VRX, a UI/UX for VR. Taking lessons from game projects he has worked on and applying them to current VR projects, he aims to show where assumptions worked and where they had to be rebooted as he and his team build a new VR games project.
Augmented World Expo (AWE) is back for its seventh year in our largest conference and expo featuring technologies giving us superpowers: augmented reality (AR), virtual reality (VR) and wearable tech. Join over 4,000 attendees from all over the world including a mix of CEOs, CTOs, designers, developers, creative agencies, futurists, analysts, investors, and top press in a fantastic opportunity to learn, inspire, partner, and experience first hand the most exciting industry of our times. See more at http://AugmentedWorldExpo.com