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Published on Nov 3, 2016
This is a talk in two parts, beginning with an Unreal Engine 4 overview from Wes Bunn of Epic and transitioning into a breakdown of how to successfully bring UE4 VR games to Steam.
Part One: Getting Up and Running with Unreal - In this talk, we describe how to get started using Unreal Engine 4 for Game Development. We talk about the different editors that are available within Unreal, the project templates that you can use to kick start game creation, where you can get your hands on learning materials and learning resources, and other tips and tricks for those that are new to the engine.
Part Two: Using Unreal Engine 4's Blueprints and the Unreal Marketplace as force multipliers, Steve Bowler and Jeremy Chapman from CloudGate Studio show you how they have been able to create and publish multiple premium Steam VR titles with a small team in a short time frame.
Presented by Wes Bunn from Epic, Steve Bowler and Jeremy Chapman from CloudGate