!!Con 2016 - Preserving Digital Art and Games for 100 Years! By Wilkie





The interactive transcript could not be loaded.


Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Jun 1, 2016

Preserving Digital Art and Games for 100 Years! By Wilkie

Digital art, both non-interactive and interactive, has been an important part of the digital age. Video games are the most obvious example: interactive real-time art and narrative. There is much more! The demoscene, for instance, is a culture of digital art where people create real-time computer-generated art as close to the metal of the machine as possible. It is sad to see these incredible pieces lost to time.

In this talk, I will discuss a tool called OCCAM that can intelligently determine how to build a virtual machine to run any digital object. We will preserve and run old art and old DOS games within a web browser using tools including, but not limited to, virtual machines and Docker. We will hopefully learn to appreciate art that is old but new to us!

Help us caption & translate this video!




to add this to Watch Later

Add to

Loading playlists...