 All right, let's take a look at this here. This is going to be shot one only With a slight hint of the other one right there. All right Cool, I think this is definitely better Look at this here. All right, so I think what's definitely working a lot better are The dinosaurs arcs. They're a bit flat still in some areas So I'd watch out if you would track doesn't matter any point here. I'm gonna track this area Here whoops should be lower Then here and then here and then once it gets to there you can see the flattening of It's More or less how I'm drawing this Right through there. You can feel how it just suddenly flattens out. You're starting your arc and then continue But it's really much better But I still has a bit of a Flat feel there. So there are a couple things that I would look at Once you get into something like this got to be careful that there seems to be a translate down There's a very distinct move down on that neck That doesn't seem it just seems very disconnected from the rest of the body and doesn't quite affect the rest of it and the same with The rotation up on the head. I would try to Maybe you can't go higher with the chest Maybe you can just do kind of a half half meaning that I went once you're here even through here as the heck goes up I see some movement here, but imagine that Maybe you can curve that Chest down even more. Maybe that's something where then you get a bit more of a curvature here It might feel too round, but in general I'm saying that if this is curved down more So you rotate the chest down more and then through here rotate down up a bit more and then by now You rotate up. Maybe if that's Breaking it too far and that's as high as you can go then you should have to rotate down and go backwards from there It just feels like you have You got dog hair in my mouth. Sorry That's really distracting me now for this past couple minutes there. I was snuggling with my dog Face in his face, but anyway, there's just a lot of separate movement I feel still in that head that doesn't quite affect the rest of the body and Especially through there was a very distinct forward pull downwards translate there Even through here, I can see that there is movement going on to the right here. There's such a distinct Arc in a forceful arc this way. I don't feel that speed and that influence through this section That makes sense Same thing here. It might just be I don't know if it's a controller that you have that effect It's kind of that that middle section of the neck But same thing here. There's something you can see in this shape as if it was broken through here Kind of translates down right through there. You can see that that line there goes down and then up here Must be a middle controller because I see also some Left and right that doesn't feel quite tied into this And that it's as if you have from the top view, you know, the head would be here and the chest Whatever would be here and then that neck goes out this way and then something goes out this way where you got that little kink there switch out Now in terms of movement I think your arms are better. I still feel like I would be careful fanning out too far I'm more in favor of something that's that's in even here you could rotate that What's it called the claw the hands, you know the That section there, so it's a bit more. Let me find something if it's a bit more like this Finding a frame that I can reference To me it's more like what this arm is doing not that you have to go full on mr. Burns Uh, you know with his hands like that, but I feel like there's something a bit more Creatory and raptor like and no raptor, but you know dinosaur like where it's like that versus out like this Very tricky once you get too far out with the with the claws on the hands out that it's a bit more It's a bit more inward and speaking of which if you look at I'm gonna go back a bit here if you look at The hands definitely better. It doesn't feel as jerky, but it has a slight spliny soft feel to it So it's I wouldn't say split the difference because you don't want pops in it But you have to look at elements where the it's not just nice arcs and moving like this But it has moments of of I see jerkiness, but without without pops where it's kind of That and it follows in an I imagine it goes when the hands are like this and the head goes up into this it would just be When it eats on the ground It has just moments of twitches and muscles and just some jerkiness so that you can have a little bit of What I would call dirt in the arcs Not again that it has to be super poppy But like sometimes you have your arms in a little bit of a jerk in there and a jerk in there But it's not again. It's not like a one frame pop, but there's some elements where it will feel just less Soft like through here that arc. Let's go backwards that big head move here like here I think having that open up Can work Like this here how that Contracts there it gets together stuff like that is great But then you have something like this and this is kind of the main thing That illustrates my point when you have the head going down and I look at those arms. Oh, they're very Tied and almost twin there They're both kind of doing the same thing and it's all very even in timing Which kind of takes away because you also want to look at in terms of what kind of movement You want to put in there that make that creature look threatening. It's eating and it's a predator And it's Harsher twitches in there And I know that we're looking here. So technically it goes It goes down and then Audience's eye goes there then we're looking there and I think that keep alive. It's good in terms of Um, not distracting from this the audience. I don't feel like the audience will be distracted in terms of where I'm supposed to look at But once you get to there This feels more like it's just kind of sniffing and rubbing its nose And if there's anything you can do where it still has that that feel of it's that it was I'm biting those moments of Biting and something cracks just again, it's a very fine line between pops But you want to bring in a bit more harshness and the feeling of the jaw biting on through muscles And then tearing and some pulling and maybe through a bone and bam cracking that bone Again all in a minimal way that doesn't distract from this, of course That's what I would try there I do like that that hip move out there boring right there. I think that's kind of cool It's cool. If you do this, right? If you have like a step here and in that stomach Area warrant comes out. I would just pull the knee over this way the knee controller So that the upper thigh moves out as well just to give the illusion of Here from here on ish You got this body mass pushing against this body mass So when this pushes that that part of the leg goes out this way because this is pushing because it will feel a bit more connected And have less of that. See if I'm looking at this area compared to this It doesn't react at all. It's just kind of stiff and you want some reaction to What the body is doing in the stomach area and it will probably help you also to kind of block out That's my chair. That's an old chair. I gotta get a new chair You want to potentially I know what you want to do and again, nothing has to be super detailed But you want to show the flapping and when it comes in to get a better idea and just in case it kind of Might change some of your your acting dino acting, you know Are you saying potentially like the whole piece goes in the mouth here? But maybe if you want to find some detail during this it doesn't feel like it's just kind of gradually going down with no business You can always have the thing flop over All right through here it goes Flops in and then has just a piece coming out here And then through there you can have a little bit of an arc that goes zoop like that And during that moment when the head goes back over this way in a bit of a sharper moment The jaw would open a little bit and it's that last sucking in of that piece Just a little tongue thing just kind of bring that piece in and then it goes back into eating I do like this a lot though How I just kind of the snout moves that forward opens up and then it moves that piece here. I think that stuff is super cool And then the other one Let me pause this one. I'm sure that I see your mail actually your mail is right here So you manage to change the arm so fk and the neck and the head to ik now That's all gets probably i'm racking to that The ik feel there, uh, and you're seeing that those it feels like he's bouncing and not very natural So Let's see here. I don't think it's that bad. It definitely has a bit of a smooth this and this This area I think to me what you can do is it seems like you know in your graph It has a very smooth curvature to it, but I would try through I don't mind this one So a couple things here on that first one when that shoulder goes up I don't see anything in the head So you're gonna see a little bit of a like the smoothness A couple things you can do on that. Bam one of the steps You will have the head react to that shoulder coming up there But you can have a bit of a sharper dip in the head for some overlap there and some impact That's going to give you some sharpness Then you're going to have these guys here move and Dip a bit that gives you also a bit some sharpness But then on the body and shoulder This and this It's a bit better through here because you have a bit of a pause What's going to say is that through there What you want to do is as this hands and that forearm goes down Right through here I'm looking at this and it's very soft So in your graph editor, it feels like if that shoulder goes up it feels like this and you want your shoulder Um to go up where it's It has a slight feel of this Where it's not flat and it's not linear, but it's kind of 45 degree broken tangent so that you Bam see you're you're already going up a bit too much So I will probably also go a bit less but you can cheat The surface here must bring the arm down But basically what's going on through here. So this is such a dip that side of the body and then the arm is So high here Feels like this is the lowest you want to go Through here And this is a bit too low It's like there's that Breakage here. So for me, maybe here ish around here and then when that When the the foot goes down and it takes a step here That impact imagine there's no anticipation of this area going up. It's almost flat So that bam on that impact you would have your curve That it's kind of broken. So again, not that your curve needs to look like this It's a list fully linear tangent there, but you have a bit of a slowdown and a bit of a Ease out of that. So again, it's not flat and not a linear but almost 45 So that you feel the the change of direction because that arm goes down and it's going to Push up that shoulder, but it's not a full-on linear So it doesn't pop and take the the sense of weight out But it's a definite change of direction because what I'm putting my arm down And now that arm on impact is going to shoot up that shoulder So it's just not super spliny but not super linear Bam and once you have that it's going to have all that weight on here But that's always the trick when you have So when it goes down, it's a bit linear But then you don't want to go all the way up into the highest point You want to go pretty high and then soften it You also don't want to go high and then stop it. So it's basically that arm Puts, you know, it takes a step that shoots the shoulder up and it's kind of that Bam that initial weight on it and that's going to be the major shoot up there But then it's not done because then you're going to put your weight over it And that's going to put the extra, you know Lasting weight on it and that's going to bring up the shoulder just a bit more But then it's going to rest on there until you change direction So once you're here, I would try to hold this position a bit longer Let's go back here What what what it just seems like you want to And maybe by getting there a bit sooner you can hold two three frames Yeah, you might argue it's already there. You have a hold there It just feels very It just feels very soft like that versus Just a much sharper change of direction and and longer holds on on each side It's even through here when you shoot up here, which is cool, then you already slowly Come down so watch out right at the end Right there. It doesn't do a burn. I'm stepping and then you can have You imagine gorillas where they have that knuckle down Fully extended arm and they kind of lock that arm. You can still have left and right movement for balance, right? So if I have my arms down, you can still have that left and right But the whole shoulder that section wouldn't come down in a spliny way And I think that's the softness and I think if you look at the whole thing It gives you that doing doing doing that's I'm assuming that's the bounciness that you're feeling Because it doesn't have really a harsh resting point if that makes sense. I hope that makes sense But that's it That's what I would have to say I would get into that and that's going to help the feeling of the shot a lot more And actually one last thing as I'm scrubbing Um, I don't see any detail. It's kind of hitting but watch out that leg It feels like it's a big move this way while the chest goes this way Right there. This seems a bit Broken Where it feels like the head is here and then you have you know the chest here But then it feels like the hip is here with the leg So it just that's kind of how it feels like it's kind of broken there as opposed to the head And then you would have so it's hold on So maybe that's better than my ramblings. It feels like this Is the spine versus something like that where you take your chest and you rotate it over Then you have your your spine here. This is a nicer line of action Through there. This feels broken through there. I don't know you can check that's in your scene On top of you kind of watch out for that That's it. All right, um as always any questions. Let me know. Let me know in the email But that is it. Thank you All right, there's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way a like and subscribe would be awesome. All right. Thank you