 Early 2016, developers Lando64000 and Zephryd both avid fans of Pokemon partnered up to create that experience inside of Red Blocks. Their love of Pokemon served as the driving force behind the creation of the game. Their main goal was to capture the essence of their childhood and deliver that adaptation. After the game was announced, every day, up to its release, a hype behind it broke records every time it updated. One of the primary reasons why was because the developers did an amazing job of capturing the gameplay elements that made Pokemon special. To put it another way, it was Pokemon, literally Pokemon, inside of Roblox. This is the story of Pokemon Red Cross. Many YouTubers would create Let's Play series on the game, EntiDM, Think Needles, Thanksia, and many many more. It was easy to see why this game took over the platform. A couple of special gameplay elements were what made this game so impressively similar to the essence of Pokemon. You could explore a vast world with many different regions that closely resembled environments and actual Pokemon games. You could hunt down, battle, and capture Pokemon and add them to your team. If you wanted, you could run around with 9 Pikachu's just for fun. Accumulating stronger Pokemon and upgrading your team as you went through the game allowed many people to feel like a Pokemon trainer themselves. If you wanted to be Ash, you could be Ash. And there were epic gym battles. In these gyms, there was usually some sort of gimmick, like digging around in the ground gym. When completing said gimmick, you had the opportunity to fight a trainer. These fights would be very challenging and would require the player to strategize and use all their knowledge. Once completed, these gyms would unlock further things to do in the game, like a new zone or a couple new Pokemon. A very interesting story also allowed for people to be very immersed in the game. With expertly written characters and good way of tying themes and locations into it, the story was very compelling. I'd go as far as say the story in Brickron was even better than a lot of the main line games. On top of everything in the game at its release, the developers would continue to keep the game fresh by providing regular updates that introduce new features, regions, and even new Pokemon into the game. You could come back week after week and always find something new to enjoy about the game. There would be a rotating stock of events inside the game like Christmas events, Halloween events, Easter events, these are all something that would happen. These events would usually feature some sort of gimmick and always add a new Pokemon or two. The frequent updates and events contributed to a dynamic and ever evolving gameplay experience that kept players hooked. All of these things made many consider the game a masterpiece. Both critics and players alike agreed this game was something truly special. Whenever a new update would come out, the game would just become more and more popular. Things were only looking up for the future. This game was not slowing down, just getting bigger and bigger. In 2018, a thriving journey of Pokemon Brickrons would take an unexpected turn. In mid-April of 2018, the game would disappear without warning, completely wiped out from the platform. The removal of Pokemon Brickrons caused a profound sense of disappointment and sadness within the player community. The game had become a beloved part of many people's Roblox experiences, and its sudden disappearance left a void in the heart of its dedicated fan base. Many people didn't even know why. Of course, there were theories, but for the majority of the player base, there was nothing except confusion. Why was the game removed? No one knew. Players who had invested countless hours capturing training and battling Pokemon were left without the opportunity to continue their adventures. Overall, the loss of the game led to a collective sense of mourning, as players had to come to terms with the fact that their progress, achievements, and memories they had made within the game are now inaccessible. So, what had happened? A couple of days after the game was shut down, an announcement would come out, telling the public exactly what had happened. It read, the Brickrons project is officially discontinued, as requested by the Pokemon Company. We will forever cherish the memories we have made with developing and playing it with you all. We appreciate the love and support of our fans. This has been an amazing experience, and we will learn all we can from it to shape a better future. We plan to continue making games and hope to see you enjoy them too. It was sad, but at least this announcement gave people an answer. Unfortunately, both the developers and Roblox were unable to come to a compromise with their cooperation. So as a result of this claim from the Pokemon Company, Roblox had no choice but to comply with the cease and desist. As of April 18th, Pokemon Brickrons was removed from Roblox, rendering the game inaccessible to the rest. One of the most unfortunate parts is that Brickrons was still very much in its infancy. So many people were sad to see the game never get fully finished, and had so much potential, gone to waste. So what happened next? Nothing. Radio silence. For literal months, where the team gone? Out of the blue on December 18th, 2018, after not hearing from the devs for months, a small trailer would be uploaded. Everyone's prayers were answered. It was true. The devs hadn't given up. A new game was coming. This game was Lumion Legacy. It looked great from look to the trailer. Think Noodles was freaking out. Everyone was so happy. Just like with the pre-release of Brickrons, with every new announcement made about the game, the hype train would grow. One of its main advertising points was that it was pretty much just Brickrons, too. And all the players were on board with that. So many features were promised, and a series of tweets on the dev team's Twitter would continue to blow people away and get everyone excited for the game. Turns out, the team behind the game had done everything correct. As on July 20th, 2019, Lumion Legacy would be released at the public, immediately topping the charts. Just like Brickrons had done before. So many people were playing, and they were all loving the game. New memories, and it was just like how Brickrons felt to play for the first time. At its core, Lumion Legacy would draw inspiration from the fundamental concepts of feature collection, training, and battling found in Pokemon, just like its predecessor. However, Lumion Legacy also introduced its own twists and elements, setting itself apart from its predecessor. While Pokemon focused on the capture and training of Pokemon, Lumion Legacy introduced the Lumions, a brand new set of features with their own abilities, types, and evolutions. Essentially, like its predecessor, it was Pokemon, but unlike its predecessor, there weren't Pokemon. Also, Lumion Legacy had a higher production quality. The assets had more detail, and everything was perfectly thought out. Every single week, there was a new update. New cities, new routes, new items, new Lumions, whatever you wanted, they were being added every week. On October 5th, we get a massive theater update, and the rest of the update would come out on the 11th. The updates wouldn't slow down, impressive ones coming out every single week. On December 12th, we get a Christmas event. At this point, what could go wrong? The game was looking to have a very good future. Nothing could slow it. Then COVID happened. Naturally, with the whole world shutting down, work on updates would also slow down. As the pandemic would progress, it would be harder and harder for the devs to make updates. A game that had previously been booming became a game with very little updates. In the year of 2020, the game would receive three main updates. A new city, a good Halloween event, and then the most mid-Christmas event ever. The next year, we get a Valentine's event. It was trash. From this point on, there were very little updates. It slowed down entirely. And this is where Lumion Legacy really starts dying. Player counts would fall and just never really come back up. No matter what the devs tried at this point, the game had fallen off. There was an update on the horizon though. Perhaps this update would change everything and revive the game. This update, the Atlantean City. Somehow, the devs managed to build a good amount of hype for it. Then it got delayed. That's okay, right? It just means they're putting more effort in. Then it got delayed again. Okay, this is still fine, salvageable. Then it released. Well, half of it released, met with lots of negative feedback from the community. After this point, the devs would continue updating the game. But once again, nothing would work. And this is kind of the current state of the game. It updates, a couple thousand people play for a few days. Then the game lies dormant for a little while, usually sitting around a thousand players. And it updates, and this cycle just repeats. Will we ever see a resurgence? Only time will tell. If we can learn anything from Pokemon Brick Bronze, it's that the developers have the ability to make an amazing game. If they could just capture what made Brick Bronze so special and force it. Okay, Looming Legacy is doomed. It's clear that the legacy of Pokemon Brick Bronze will live on for a long time. An amazing game that suffered the wrath of a bigger corporation. This can show that sometimes being too popular can be your downfall.