Ultimate Doom: APOCALYPSE UV max in 9:39





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Published on Sep 24, 2010

Filename: APOCLPSE.WAD (in dmapoc.zip)
Level(s): E1M1
Author: Tim Ash
Year: 1994
URL: http://www.doomworld.com/idgames/?id=633

Demo Category: UV max (100% Kills and Secrets; "Ultra-Violence" skill)
Time: 9:39
Player: Eric "The Green Herring" Baker
Recorded With: Ultimate Doom.exe v1.9
Recorded On: September 12, 2010
Video Recorded With: DOSBox 0.73

Demo Download: http://dl.dropbox.com/u/6650582/APOC-...

Now here's an interesting WAD. Here, the author gets a bit creative and experimental with design, which is more than can be said for many modern WADs. It's not always good, though: Three of the secrets are mere monster closets, located in a cavern hidden from the automap; and the perpetually-moving platform (PMP) staircase is simply a drag no matter what your views on old levels are. Despite appearances, you also have to go through each section in a particular order, or else it'll seem more difficult than it really is. Apart from that, it's not hard to finish the level if you're attentive enough; in particular, it's easy to figure out how the teleport grid works, unlike the one in LEWIS21F.WAD. (That WAD will be covered in my campaign eventually.) The trickiest part is figuring out that you have to use a window like an elevator. Overall, you should try this at least once.

UV max demos are a bit of a pain on this level. The mandatory PMPs, of course, slow things down a lot, but the annoying part is the teleport grid. It's not because the monsters are difficult or anything; far from it. It's because you have to stand at very specific locations to wake them up in the first place. If you don't carefully scrutinize the area, you might end up missing 100% Kills. It can also be a bit hard to move in the cavern pool because the author placed solid, hanging bodies instead of hollow ones, unaware of the lack of proper Z-clipping in the engine. In general, it's a level that doesn't quite encourage repeated play. The demo featured here is my first exit; prior to that, I got a 9:43 demo where I got 99% Kills due to missing a monster in the yellow key area. D'oh!


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