 This step is going to be all about completing this window by adding the extra detail pieces and we'll start with the frame We could create this out of different cubes or we could go through extrusion But I thought I'd take this opportunity to introduce you to a different primitive shape I'll also show you a way that you can edit the primitives initial values to give different results So we're going to start with a polygon pipe Which wouldn't appear to be the ideal shape for a window frame But see what I do to it you're going to be amazed so we'll go to create pipe isn't on this quick shape shelf so if we go to create Polygon primitives and there's pipe there and That will create it at the origin So I'm just going to bring it out of the ground and I'll just frame it up a little bit and Then the first thing I'll do because I'm remembering at the moment is just call this frame Lovely and then under inputs poly pipe one Here's where all the magic happens to get this to look more like a window frame It's the subdivisions axis that we need to make a change to so I'm going to click in there and instead of 20 I'm going to change it to 4 and Then it goes a little bit square. Yeah, nice Then I'll just need to bring the thickness down a little bit. Let's try 0.2 Maybe 0.3. Let's have it chunky awesome and Now what I also need to do is at the moment It's in a diamond sort of configuration and I want it to be more in a square configuration So I need to rotate it in order to do that. I'm going to turn my rotate tool on I'm going to bring it round 90 degrees on this axis So I'll hold your my keyboard just so that I get rotation snapping on There's 90 degrees there and Then what I'll do is I need to rotate 45 degrees again. I'll hold J like that and That then you can see is going to be something we can work with to create as our window shape At this stage though, I just want to make a change This is now how I want the default orientation of the shape to be but you can see if I put something like the Scale tool on it still thinks the orientations like a diamond and we can do something to sort of Reset the way that Maya sees the shape and it's called freezing transformation So what it will do is zero everything out and Maya will kind of see it as a new shape with this default Configuration so if we go to modify and freeze transformations, you'll see that's reset my scale tool Everything here is zeroed out But these changes here have remained and now what I can do with this bad boy You stick it in the window hole. So let's throw it over here somewhere. Where am I about there? And I'm just mostly going to place this by eye So I will of course need to scale it up. That's pretty nice Make sure it fills the hole and then of course we need to just get the thickness under control We do want it to protrude from the window So the backside of the wall doesn't matter too much. We won't see that but we will see the inside That's the important part Yeah, so that's pretty nice I think now that I've scaled it up though. I do want it to be a little thinner So I'm going to do 0.2 on the thickness Yeah, so that's pretty nice for the main kind of window frame The next thing I want to do is to get something that will work as dividers for like four panes of glass And I'm going to do that with a cube So here's a new cube. I don't actually know what these are called In window terms if there are any glazes watching the tutorial feel free to let me know I think I'm just going to call it divider and Again, I just need to get this pretty much in place Placement doesn't have to be perfect because we can always change it later But getting it somewhere close does help and I just want to bring the size down Like that. Yeah, that'll do to get me started I think and then the trick to this there is a trick is we need to select the faces So right-click hold go into face mode and I want the faces Around the outside Just like that. I do not want the front and back just those ones And what we're going to do is use extrude to bring faces out in each direction to create a four-way divided shape So this time I'm going to hit control and e for extrude This is going to bring this little chap up here and we need this keep faces together option So if I do local translate you can see that it brings it out in all directions at once and just kind of fills the hole Which is not what I'm going for If however, I change keep faces together to off. So I'm just sliding it there and do the same thing Look at that. It gives us a four-way divider just as I had hoped So now we can go back into object mode on that shape Make sure it's central enough perfect And I'll probably just bring it forward a little bit like so So that then is now getting there that's starting to look like a window The next thing I want to create is a bit of a kind of feature piece at the bottom To make it look like a chunkier window sill. I think they're called. So that's just going to be a cube We'll call it Window sill is that how you spell it again in the comments if that's not how you spell window sill If that's not what it's called. Let me know I can learn from this experience too So that's what I'm calling it for now Let's kind of get it in place Okay, and I'm happy with the position of it. I'm going to Size it up and I want this to overlap the window frame that I've already got so that we can't see it Or so we can't see the original and we want this to look bigger and chunkier than that So then we'll just scale it out so it goes all the way through that's pretty nice and Then just to make it look a little more interesting I'm going to select this base here And I'm going to just scale it up a little bit so that it's not too even There we go Nice. Oh, it's nice one last step to complete the window then we're going to put a cube in that will represent the glass So one more cube We'll call it window glass Good name. I'm pretty sure I've got the name of that right and Again, I'm just going to pop it in place This one obviously needs to be quite thin and then we need to kind of get the depth so that it's in the middle of that That looks good Try and get it central it doesn't really matter if it's perfectly central because we're just going to hide the the joins Like that back into object mode Okay, what have I done there? Oh, I think I scaled it too much. Let's just bring the thickness back in Yeah, looks nice Okay, at this stage things are starting to look a little too gray and difficult to see You've got a couple of options to make it easier to look at So in your panel menu up here, you can turn on this which is wireframe on shaded Which is one way of doing it or one way that I kind of like to do is this here Which is screen space ambient occlusion. It's like contact shadows So when you turn it on it just adds shadows to corners and makes things stand out a little bit more If you've got a weak computer though Then I wouldn't use that because it does take a little bit more Processing to turn it on but I think I'm just going to leave that on for now so I can see where all my joins are That's the window complete them and that will do it for this step The main purpose of this step was to introduce you to another way of extrusion really That's what the dividers in the window were all about and about keeping faces together on or off the next step We're done with the window. We're going back to the table I'm going to use extrusion again to create a detailed piece for the table leg So I will see you in the next step for that Game Dev Academy is graciously supported by these absolute legends If you'd like to offer your support then check out our patreon page using the link in the description below