 Class Safe. Special Containment Procedures SCP-1315 is kept in a secure storage at Site-15. It is stored within a small safe on premises, the code to which can be requested via a written application from Dr. ████████. As SCP-1315 will not exhibit any anomalous effects unless directly interacted with, no further containment is necessary. Item SCP-1315 is what appears to be a standard 5.5x4.1 inch video game cartridge for use with the North American version of the Nintendo Entertainment System console, also known as the NES. The cartridge is manufactured out of great plastic and is unlabeled. According to an operation manual packaged with the cartridge, the game is entitled Professor Ghoul's Terrifying Horror Challenge, and is accompanied by a subtitle reading, A Realistic High Sticks Action Game for One to Two Players. When the cartridge is used in a Nintendo Entertainment System, a black screen appears containing nothing but a simple menu with the option of a single or a two player mode. Pressing the Start button on either of the options advances to another screen where the game asks to confirm whether the persons currently holding the game controllers are those who wish to play the game. If the no option is selected, the game will return to the mode Select menu. Selecting Yes prompts the game to beep loudly and then display a blank red screen. Nothing more will happen on screen after this point. At this point, the game will begin, and the players of the game will be subjected to a series of increasingly horrific challenges that apparently manifest in the physical world. While players will report being chased by monsters from within the game, it appears to the best that the foundation's knowledge of these elements of the game are only visible to the players, and do not exist for other people who happen to be in the same area. The challenges involve players escaping from or combating hostile creatures over a series of levels. Each time a challenge is won, the game will inform the player of the objective for the next, and then the game will continue. The game's manual claims the fun never ends, and does not specify how many challenges must be completed to win the game if it can be won, though D-Class personnel who have played the game thus far managed to reach level 33. Once the game has begun, it cannot be halted until the players either win or are defeated. Turning the Nintendo Entertainment System off simply renders the players unable to receive hints from the game, and physically leaving the area in which the game is set up simply causes the phenomena manifested by the game to follow the players elsewhere. Those playing the game grow gradually more distressed as the challenges continue until they report that the game has become too hard for them, and that they are captured by the enemies within the game which prompts the game to end and the players disappear. It is not currently known where the players are taken upon losing the game. Additional Materials Test Log 1315-1 It appears that the content of the game is static and does not change on subsequent playing. Different players have reported similar events occurring on certain levels, though there does appear to be some element of randomness, as some slight variations have been observed. Level 1 A large number of either spiders, rats, or various insects attempt to overwhelm the player. A large container of insecticide or rodent poison appears somewhere within ██ meters of the player's location. The player wins this level when the vermin are destroyed. Level 3 A group of two to six wild animals made up of any composition of bears, wolves, or large cats attempt to eat the player. The player must survive for one hour. A shotgun and an accompanying box of rounds appear within ██ meters of the player's location, but using it to kill any of the animals causes two more animals of the same species to appear within five minutes. Level 7 The player's location is assaulted by either one or two hostile men armed with weapons ranging from machetes and axes to a chainsaw and on one occasion a firearm. The player must survive for either one hour or kill the attackers, though no weapons are provided for this purpose. Level 9 A group of two to five armed men supposedly resembling a random group of authority or a local police force known to the player converges in the player's location in attempt to apprehend them. The player wins the level by resisting capture for a period of two hours. A loaded firearm appears within ██ meters of the player's location, but using it to kill any of the attackers causes the remaining gunmen to call for backup, which arrives within the next ten minutes. Level 12 An unseen but hostile force attacks the player's location. A capable of manipulating physical objects including the player. Three random objects which are usually reported to be documents, photographs, or ornaments owned by a previous player, and level is one when the player finds them all and burns them. Level 16 A group of four to eight human noise reported to physically resemble past users of SCP-1315 attempt to kill the player. The attackers are not armed but will immediately proceed to fashion makeshift weapons out of nearby objects to harm the player with. The attackers can pass through solid objects and can move at a startling speed. A random weapon, usually a firearm, but occasionally a bladed weapon or in one case a pair of binoculars, appears within ██, and the level is one when the player uses his weapons to destroy the attackers. Level 18 An entity strongly resembling SCP-███ appears in the player's location. The player must survive for one hour to win the level. Due to the nature of the attacker on this level, the challenge is easier for two players than a single player. Level 20 As the level begins, the player finds himself subdued in what appears to them to be a windowless stone room, a man of unknown entity entered the room and subjects the player to a randomly chosen form of torture. The player wins the level if they can withstand the torture for thirty minutes without submitting to the torturer. Level 22 Leaves himself to be stranded in a dense forest, a number of creatures of indeterminate nature hunt the player, who must escape to a wooden shack ██ kilometers from their starting location. Entering the shack returns the player to their original location and ends the level. Level 27 The player perceives themselves to be in what is reportedly a rundown urban area, in darkness. A number of shadow entities attack the player if they move too fast or make too much noise. The player's objective is to proceed to an area ██ kilometers from their starting location, where they will find a weapon which they can use to destroy the entities. The level is one when the entities have been destroyed. Level 28 Entities resembling relatives and people of some importance to the player appear at the player's location. All entities are subdued in a matter if they pose no danger to the player. The player wins the level by killing the entities with a supplied weapon. This level has caused severe distress in all D-class personnel who have tested the game, as the player's victims reportedly address the player personally and appeal to the events that are known to the people the victims in this level resemble. Level 29 The player perceives themselves to be on the top floor of an outer tower of a medieval-style castle that overlooks an expanse of forest. A heavily armed, extremely hostile attacker calling himself the Professor chases the player and attempts to kill them. The player must find ██ keys which are randomly hidden throughout the castle then escape from the castle grounds to win the level. Level 31 The player is on a vast island containing the remains of what appears to be an abandoned military complex, a small urban area, a network of underground tunnels and patches of dense forest. The player is pursued by the attackers from level 29 as well as a group of three to six humanoid attackers resembling the victims from level 28 who all move faster than the player and appear to communicate with telepathy. The player's goal is to survive for 24 hours. At every third hour, two to four additional humanoid who take on the appearance of past players materialized within the game zone. The player is not provided with any weapons, though one D-class operative reported being able to stun an attacker by hurling a large rock at its head. It reportedly recovered within 30 seconds, though this gave the operative enough time to escape. Level 33 Testalog 1315-2 Several tests have been conducted with SCP-1315 in an attempt to determine the origins and extent of its anomalous properties. 1210-1986 Game is run but no option is selected from the main menu. Nothing happens, game remains on the opening menu until option is chosen. 1111-1986 Single player option is selected using the mechanical factory arm to manipulate controller. Game determines D-class personnel when operating mechanical arm to beat the player. Game begins as normal. 912-1986 Above tests repeated this time using pre-programmed probe robot to manipulate controller, game refuses to advance past player confirmation screen. 1212-1987 NES is turned off during a game and in an attempt is made to turn it on again. Console fails to turn on. 2112-1987 SCP-1315 is removed from NES during a game with the console remaining on. Console does not turn off, red screen remains, and players report still being able to receive messages from the game. 83987 Above tests repeated but SCP-1315 is then inserted into a different NES console and the power is turned on. Game refuses to start. 1906-1988 Foundation researchers attempt to interfere with the game providing weaponry and supplies to the player. D-class personnel report that provided weaponry becomes jammed or braked when used against game enemies. 3106-1988 Above tests repeated but weapons are left in the player's vicinity when the game begins, rather than being given during game progress. Player reports being able to use weapons without penalty. Researchers come to the conclusion that objects already present in the environment upon game start are incorporated into the game. 2005-1996 Foundation researchers attempt to access game code stored on SCP-1315 cartridge. D-class personnel report that provided weaponry becomes jammed or braked when used against game enemies. Game appears to be corrupted and cannot be accessed. 3505-1996 Game data is dumped onto a computer and copied onto a second cartridge. Second cartridge exhibits similar anomalous properties to original cartridge. Duplicate cartridge is destroyed, copying of the cartridge is banned. 2809-1999 Dumped ROM data is open and played on a PC-based NES emulation program. Game fails to start. Game is henceforth suspended until further developments can be discovered. History SCP-1315 was recovered from a root computer and video game store in █████████ on 1104-1986 after an employee of said store attempted to burn the establishment down in an effort to destroy SCP-1315, which he and a friend had used during a down period some days prior. Said employee was arrested by the ████████ Police Department and held in custody. Although those on duty reported that he had not been released from the cell, he supposedly vanished and is still missing. As of ████████, other employees of the video game store were interviewed, though it has been determined that none of them possessed any knowledge of SCP-1315 or its origins. Excerpt from Operation Manual, included with SCP-1315 cartridge on recovery. And it says here, Professor Gould's terrifying horror challenge is a realistic and scary action game that the entire family can enjoy. The manic Professor Gould invites all comers to test their metal, wit, and strength in his fantastic challenge. Do you have what it takes to be victorious? Playing the game is easy. All you have to do is choose whether you want to go to a loan or with a friend and do whatever it takes to survive level after level of horrifying action and adventure. Once you've started the game, you can play it anywhere, home, in town, at school. Wherever Professor Gould's spooky creations find you, the fun never ends. Be careful, though. Professor Gould is a man of honor, and once you decide to take on the challenge, you can't stop until someone emerges the victor. Manage to get through with all your body parts intact and you'll be the coolest kid in town. Lose, however, and you'll be at the mercy of Professor Gould. There are no extra lives in Professor Gould's terrifying horror challenge, and no second chances. Get game over, and you're done.