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Brigade 2 glossy test on GTS 450

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Uploaded on Dec 20, 2011

Rendered in real-time with the Brigade 2 path tracer on a GeForce GTS 450
- 640x480 render resolution
- 4 samples per pixel per frame
- max path depth 4
- Bullet physics
- almost 3800 triangles (not that many but it's a start :)
- path tracing with CUDA, dynamic BVH update on CPU

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