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Uploaded on Dec 20, 2011
Rendered in real-time with the Brigade 2 path tracer on a GeForce GTS 450 - 640x480 render resolution - 4 samples per pixel per frame - max path depth 4 - Bullet physics - almost 3800 triangles (not that many but it's a start :) - path tracing with CUDA, dynamic BVH update on CPU