 Howdy guys. All right, so in this video, I'm just gonna show you how to go and instantiate the HDA I have already installed the Houdini engine version 2 Into my Unreal and this is a Unreal version 425.3 I'm going to be upgrading to 426 here, 0.1 here for the next Props and all the rest of the videos and stuff or fire watch project. So This one is just on 425 right now So I've already installed it and I've already gone ahead and dropped in the Cabinet HDA and to do that. It's really simple. I just want to where I say Save my HDA and just drag and drop it into the content browser here into my HDA folder All right, and that's how you get it into Unreal. It's pretty simple. One of the nice things about Houdini engine version 2 now is you can instantiate at the origin and so You just hit that and boom you're ready to go so now I've got my cabinet here all ready to go and Yeah, so now we have control over all the parameters that we had inside of Houdini proper so I can change my Beveling amounts here. We can change the width of the entire thing We can change the depth make it much wider Skinnier Yeah, we can change that with thickness. That's for these bottom pieces here. It's not really visible I might actually end up just getting rid of that It's not really that visible there. Yeah pretty cool We got our height for the cabinets there Front peak Everything's working out nicely and it's super speedy the Houdini engine version 2 is way speedy I dig it All right, we can change our cabinet count As well and we have control over all of our overrides as well. So I'm going to do some overrides here So let's say I want Prim zero here to be doors Yeah, and then let's make another one And I want prim one To actually let's yeah, let's make more drawers here beautiful, and then we could do another one here And we'll do two And I'll make this one decorative element now. I didn't add the colors to that one So I'm gonna go back to doors here. I'll do the double doors Pretty cool and then make it a little bit Lesson width here. Yeah, it looks a little bit better Cool. I'm really digging all the collapsibles too. We can change the height of that counter Change that front peak a little bit more of an overhang there We can turn off our debug numbers Boom and then we can go and change all of our colors as well, so We'll have to go pink maybe like a blue Yeah, pretty sweet So then when you're ready and you're happy with your particular asset here, you can just go up to the Houdini engine options or the rollout here and all you need to do is Send this to a particular folder So you need to go and make sure your but your big folder is set to a particular folder In this case, it's currently set to the default Houdini engine folder. So it's going to go into here into a big folder That's not really what I want to have happen. I want it to go to my project. So I'm gonna update this with the fire watch You gotta make sure it matches too Let's get rid of that cue there and then we want to go to objects and then Let's There's props and then cabinets. So we do props and then cabinets Like so and then we just hit bake So then you'll have Your initial you still have the procedural one, right? So it hangs on to that but now you have the static mesh and it's just a static mesh like anything So you just double-click on the static mesh here and now it's, you know, completely game ready Super cool already we go and Yeah, so here it is right there. So now you just have to go rename it So I just call this something like counter cabinet O2 and now it's just any like any other asset You're none real Pretty cool stuff. All right, so with that I'm going to close out this series And I will do the textures and I'm gonna mess around with a couple other properties So when I update those I'll show you guys what I do One one thing I want to do is after working with the tool. I want to add To the cabinet. I want to add a randomizer for this Overrides so that'll require some Python and so I thought you guys might like seeing that how I would go and randomize Overrides just to get random selections and really I did it because after you know placing or creating You know, I think it was around six or seven of these I realized it was getting kind of laborious even to just go and change those things And so it'd be cool to have like some randomizer in there to start with and then I can go through and just Switch things out and so that is that hope you guys enjoyed that. Thanks so much