 Okay, welcome to the next talk. I wanted to do mostly a presentation talks this year because last year I had too much slides and I made the experience that I profited a lot from someone showing tips in writer and stuff like that and I use them up to today. So I decided to just show what is in more interest today and what you can do. And maybe you can see some tools and things to process your graphics which you didn't know about. So let's see. So first graphic objects, what application offers what? So I don't know if everybody knows to draw and impress is pretty much, it is the same application. So in principle, all functionality is available in both of them. It's just a question of configuration. So by purpose to reduce the UI for presentation program, a lot of the functionality which is available is hidden in the Impress program, but it's the same binary which is executed. It's just a question of configuration. So it's different with writer and calc, they both use the same internal drawing layer stuff but in different ways. And this ensures that all graphic objects can be copy pasted and inserted without loss of quality. But to work on them geometrically to do changes, to do bigger changes, it's always better to copy past them in draw, mostly draw because draw has the most advanced function set to do stuff with graphic objects. Writer in the meantime has the same fill style line style set like graphic objects. This was a big change and we try to work in the direction to offer this general set everywhere but it's just for fill style. So draw Impress has a lot of advanced features. It's really not very well known but you can do things that our competitors can really not do. You can really deeply change the graphics. You can edit the curves. You can add and subtract objects. You can create new graphics quite nicely. So this functionality is mostly quite hidden. Draw is not used too much, which is sad but maybe you use it more after this. Let's see. And often it's not very intuitive and the reason is that most of the stuff is quite old and didn't age very good over the years. So one question which comes up is do we need something like draw at all because we have external editors and we could just edit externally and insert the graphics and on double click you could edit in an external program but it's a hard question to answer. So we have everything in one system currently and it works pretty well. The question is just should it be offered more intuitively to make it more accessible. So to make it easier to find that stuff. And Björn said two days ago to me it's hard to identify and implement useful new features today because the office has a lot of features even when they are sometimes well hidden and hard to find. So the big advantage is all these features I want to show today are already implemented and realized in the file formats get saved and loaded and all that stuff. So the most work for new features normally is to get it adapted to the file formats to all the external file formats and all that stuff. And this stuff we internally already have is all there so maybe it's worth to just work on the interactions and on the implementations to offer it more intuitively than we would maybe be able to show out and sell old features as new features. This would be really nice. So now I will just, oh, just sit down because the rest will be demonstration work. Oops, back. So let's see, I will go through the examples and of course you can ask questions but it's less breaks we have so more I can show. So I will just start. So for something similar just tips and tricks, object selection and setting. Tricks and tricks, object selection and set order for example, oops. You all know you can click objects to select them. You can use control eight to select all of them. You can use the mouse select to select objects. You know how to travel with tap and control tap. No shift tap. But there's more to it. When you for example select all objects you cannot really see how many are selected. Other are selected and there's always this nice tip on the bottom left where you can see what the selection is made about. And you can use shift and click on some and see now only 13 are selected. And you can move them to see which are selected or you can use the point mode which is triggered by F8 to get the handles for control. So this is a fast trick for seeing what selection you have makes things much more easy in some cases. So often asked question how to select covered objects. So for example this, when you think about the objects behind the selected one are really completely covered. Many people think you have a problem and cannot do that but in principle it's very easy but it's hidden in the alt key. You just need to press the alt key and when you continue clicking you get the next object which is behind the object and with shift alt you can go back into hierarchy. So, so easy but so hard to find. See a range toolbar for example. You can just make a new drawing and I will just create some objects to have something to work with. Oh, it's not shown. Sometimes it's not shown. I'm sorry, the office just doesn't do what I want. Let's do it here with the arrange toolbar. Yeah, it's much, much to hidden. A lot of the stuff is much, much to hidden. So we should really think about UI advancements. So let's take this one that's much better. For example, you can use the arrange toolbar to move your object to the back or move it to the front or completely to the front or also back. But interesting stuff like this button is rarely used but it's very, very helpful. For example, in front of object gives you a full interaction with highlighting of the object which you want your selected object to have in front of and you get there with one click or behind this one, very easy. And also a very mighty feature which helps you to arrange your stuff but also very hard to find unfortunately. Then curve tools, just overviews here. I think it's partially documented but I think the best we could do to make this stuff more well known is really to make some to-do videos or something. I don't really know. I just want to demonstrate and then I hope a lot of people get ideas how to better make this known because we have a lot of interesting stuff which is not really used too much. So for example, curve, oops. Curve, you can go to the curve tool again. It's also possible with this button here up and I'm not sure how many people know but you can completely work with the keyboard with curves. For example, you start with controlled tab and you get the first point selected and controlled tab to the next and stuff like that. Ooh, this bad repaint error. And this even works with the controlled points. So you can completely work on your curves with the keyboard if you want. And you have very, very mighty stuff. You can also just select, for example, two points of the curve with the keyboard and move the two points, all possible. And, yeah. I press control tab and control shift tab and to select the point I'm hovering over. I am using the space key and when you don't want to deselect, currently selected point, you'll use the shift space key. So it's more or less a logical stack of selection but hard to know when you've never seen it. Really, really difficult. You can do stuff like insert points anywhere, anytime. So this is maybe more known. You can, of course, delete points, split the curve. You can change the curve control points from no continuity to C1 and C2 continuity. You can close the stuff. You can, when you select all of the points, you can convert back to a simple polygon with out curves and then you can use the delete point tool. Also very interesting. So you interactively get a snapping hint where it's a position where your point would be deleted. So you can interactively delete your points. So all nice games but very hidden. Yeah, maybe I can give this presentation to him in private again. So maybe, so I can show tips and tricks to everyone which is interested afterwards or the next days, no problem. Yeah, yeah, of course. I'm just giving an overview here because there are so many of these games. So let's just go further. So Collabar, you may have seen this control on the right. This is just a few toolbars. Collabar is a very old tool, more or less, but it has some very interesting functionality. You can, for example, let's take some line widths. You can change the fill style with one click. And the good thing is you can also switch off the fill style with one click. And with the right click in the tool, you can change the line color and switch off the line fill style. So very intuitive and very easy to use. And it goes even further. You can drag and drop the color. So fascinating stuff nobody knows about. So alignment toolbar and distribution. Let's again do some objects. For example, I'm just holding the control key and when you drag objects and hold the control key when you let them down, you get a copy of the object. Did you know that? Good. And then you can just throw some colors on them to have a selection of objects. Very easy. And then let's go to the alignment stuff. I'm sure you know about the alignment is not so unknown. So when you have one object, the alignment is relative to the page. Center left, left, right. When you have more objects, let's take this tool. Then alignment is, of course, relative to the objects. So after you have them aligned vertically too, then they are, of course, on each other. There are more possibilities to align and to lay out your objects. Of course, I'm sure you know all six grid and you can configure it into its options. So this helps a lot already. But for example, when you want to align your objects along an existing object, and it is not directly aligned to the grid, then you can use the helplines. The helplines are very hidden today. They were easier accessible in earlier days, but you just go to the ruler and drag out a helpline and you align it to your object and all other objects will just snap to the helpline. And you can do as many helplines as you want. You can also add a helpline using the menu, but it's much easier to just drag it out from the ruler or just drag it back to the ruler if you don't need it anymore. So also very nice controlled movement using the arrow keys. Much, much underestimated stuff because you see I just selected all objects with shift click. I removed the selection from one to go back to one object. And with the keyboard, you can just travel in defined spaces with shift. You can travel in larger defined spaces. I think it's one centimeter. And with shift control, no, with alt, you move one pixels. Interesting thing about one pixel is this is zoom dependent. You always move one pixel. So you can make very fine alignments dependent on your zoom. So if you have two objects and you really need to fine tune, it's always good to zoom in. And with the alt key, you can do the small movements. If you don't use it, you get the bigger movements. Still, they are not adapted to the zoom stage. So with alt and the cursor keys, you can do a lot of very simple stuff. And for, it's very useful, for example, when you need multiple objects. I already showed a very simple way to get multiple objects. Let's just start with a rectangle. So the easiest way is, of course, copy paste. Then not very intuitively, unfortunately, it's on the same place. So you don't really know that there are two objects, but just use shift and move it. And then you can just control A, control C, control paste, control V, just multiply them. And as you see with the defined fixed space distance travel with the cursor keys, you can quickly arrange a lot of copies of your object. And of course, as I have already shown, you can do the same when you hold the control key when releasing. So very easy to create a lot of objects. And there's another interesting way to do this. It's a duplicate dialog, which is a pretty mighty tool. You can not only duplicate and multiply objects, you can also place them different. You can rotate them. The enlargement is not so useful because it's very hard to predict the results when you don't really know what internally is happening. So I know what internally is happening. I can predict, but it's also one of the cases where it's not very intuitive, but has a lot of potential. Just imagine, I'm sure, you know the insert table tool from the other applications. But what if we would have some interactive thing when one object is selected which works like the insert table and creates your copies? This would be really intuitive. So here I will just make a small example. You can change the fill color, but not the line color. And to have an idea about the placement you need to use to have it aligned or to have it aligned with a little bit space, you can look down here at the size of your object, 180 by 180. So let's take two and we will get copies with a good distance. And you can, of course, repeat this with multiple objects. Also 10 maybe. And this time in X. And let's rotate a little bit and you can quickly create some selections of objects. So this works with all kinds of objects, not only rectangles, you can do whatever you like. You can make funny stuff when you just take some curves with some line sickness and stuff like that and make a lot of copies. You can make funny, just graphic demonstration stuff. And you can use this later to merge all the objects to have more complicated objects and things like that. Very easy in principle. But all well hidden. Sources of geometries to work with. You all know, of course, the built in custom shapes. This is already a pretty good source for geometry, for objects and most of them can be changed somehow, always, always nice. And the good thing with our office is you can then continue to work with these custom shapes. You don't have to keep them in the state of custom shape. You can just convert them to a curve or to a polygon to continue working with them geometrically. So you can see, now I have this all in curve form and can do more than I can do with a yellow button. So it's just a source of geometry which you can use when you see shape in the custom shapes which is close to what you want to create. Just take it, break it to a curve object and then you can freely add it completely free. Another good underestimated source for geometry to work with are the fonts. And interestingly, you surely know about the web fonts, web things and stuff like that. Insert special character, go to web things, use some stuff, insert. And all you need to do is to convert this to curve, make it as big as you need. Andrew, choose the mode you want to work with it. Give it some color and you can use it as it is or change it as you like. So another source is the gallery. The gallery is not too well populated. There could be more but the good thing is you can do your own gallery scenes. For example, I can just, as you have seen, you need to click and wait a little bit. Then you get this drag and drop stuff. This drag and drop mouse handle and then you put it to your gallery if you want to use it later or in another application. So you can just put it back any time. So you can build your own gallery scenes and few people are using it but it's so useful. Of course, drag and drop from the web browser or other programs also working. Okay, I feared I can show only part of it. So convert to curve, polygon, contour, combine, break, object sculpturing. I call this object sculpturing because what you really can do with your office is some incredible stuff like you can just cut out stuff of the object you work on with subtracting it. You can check in point mode that it's done with a very high quality or the curve elements stay. So it's not just converted to a dumb polygon without curve elements. And this allows you to really sculpture with your objects. For example, you can just make yourself a help object like this, take this, subtract it. And then you can just use the edge you produced. Where is it? Shapes, subtract to get a clean round edge. So you can sculpture your geometry as you need. You don't even need to work on the low level curves if you like, you can just use the subtraction stuff and things like that, very mighty. When you want to do it even faster, you can use a free form line, do whatever shape you want, oops, just subtract and you are done. Yeah, so just to give you an overview, there's also some stuff about working with contour geometries. It's about extracting the contour of curves or shapes and reuse them as new shape. And you can iterate this process to get lines and lines and lines which can be very interesting. The rest I will have to show to people who are interested in. Just ask me, there are some more points which are too much now for this short presentation but I hope I could give you an impression what is all available and said it is too hidden and we need to take action to make it more intuitively available because it's made mighty stuff. Okay, thank you. Thank you.