 How's it going everybody? Dotto Doi here with another Dragon Ball Fighterz video and this time we actually have a lot to cover because we're going to be going over the most recent balance patch which was actually pretty gigantic all things considered. So my apologies if this video comes out a little later then I would have originally liked it too. Now I will say right off the top here to help speed things up I am going to be skipping over things that I don't feel are too important to a majority of the player base but of course the link to the patch notes in their entirety will be listed in the description below so if you ever really want to read the notes in their entirety you can do that as well. Let's kick off the patch notes by starting with the quality of life changes made to the game there are actually some really good ones here starting with ranked match you no longer get to see your opponent's square color before you accept the game. Obviously this is going to affect pink squares a lot more than let's say green squares because a lot of people on console and on pc dodge when they see a pink square so this is going to help those people get more matches. There was also massive improvements to training mode just making it a way better training mode overall you can set levels for gohawn and stuff like that choose which member of the guinyu force you want to start off with and they have like recording slots now the training mode overall just got a lot lot better which is something a lot of players really appreciate and I think the last quality of life change that really matters is probably the character selection screen cursor getting a huge buff and movement speed I've never actually said it out loud but how slow the cursor moved actually always bothered me in training mode when I was trying to pick my cast so this is actually something I really appreciate all right now that we've gotten past the really small stuff we can actually go into some characters here so let's go ahead and start off with piccolo gohawn and frieza since they are the first listed in the patch notes piccolo did not change much at all his homing energy blast simply just got increased hit stun and recovery frame so that means he's going to recover from it a little slower but the enemy's also going to take some more time recovering from the attack itself should they be hit by it and on the complete opposite end of the spectrum from piccolo we have teen gohawn and frieza who got a decent amount of changes for starters teen gohawn can now move in the air while after performing his crouching special slash his bomb his bomb also got an expanded hitbox for the beginning of the tech and now his zsys moves more forward while rising basically overall this is actually really good for teen gohawn players because it's going to make those bomb combo loops he does a lot easier and more consistent which is really good for teen gohawn because he was already pretty decent now it's just going to be easier for him to get that big damage and the zsys change certainly doesn't hurt him at all it just gives him a bit more forward motion so it could actually be a bit better I don't know how much more useful it's going to make it but it's not like I got nerfed or anything frieza is the character out of the three that definitely has the most to talk about here because his standing special we have reduced the startup frame that just makes it faster his assist got to see an increase to the hit stun and then the last big change is reserved for golden frieza once you're in golden frieza you now have access to something called reverse beat which allows you to go into any moves you want uh from any move you want think adult gohan level seven and vegeto for example so what this does for frieza players is this really changes the game of what your optimal combo is when you're in golden frieza form now I will say unfortunately for frieza I don't think these buffs are going to help him all too much his assist is still pretty whack and he can only access golden frieza once per game which really sucks I don't know why they have that on there as well since it's clear that they want golden frieza to be something really cool up next we have ginyu trunks in cell let's go ahead and start with ginyu who is already really good and starting to get a lot more notoriety his crouching heavy can now combo into his standing special of course that means this ginyu force and jace got a little buff to his hit stun which is important because usually when you have jace coming up you most likely want to always use the purple comet attack but maybe now there will be some scenarios where you think hey maybe I just want to rock out with jace can use assist also got an increase to the hit stun which makes it a little bit better of an assist unfortunately strong jersey uh got reduced block stun which does make it a little worse when you're just throwing it out there but now the tradeoff is when you use a medium or heavy version uh they actually bounce off the wall which could lead to more interesting combo routes for ginyu players overall ginyu got a little bit of both buffs and nerfs but I think the buffs actually make ginyu into more interesting character and he was already good to begin with so yeah ginyu players you're good to go trunks also got some decent buffs which I think a lot of trunks players are going to appreciate his standing special and jumping special and moves like that now when the hitbox of these attacks disappear uh when ze reflected or you know super dash through you can cancel into a special move after that which is actually super good you know it my friend plays trunks and whenever he throws one of those out in neutral you know because it's a beam he's always said you know that's a beam attack it should work like a beam well now instead of just getting punished for that flat out you can actually cancel into a down heavy uh which is super good for you know trying to force your opponent into a bad situation it's going to make them respected a little more is what i'm trying to say his assist actually got some better hit stun and is looking super good right now and his shining slash heavy version got a lot faster overall I don't think trunks is going to break any records but he did get a little better and a little more interesting in my opinion and sell of course the star of the show a lot of us thought arksis might come in here and buff this man uh and I think it's safe to say that they did not end up doing that which is good his lights both got a little slower his low kick got some damage scaling to it which is going to be a theme for this man his jumping special also got some damage scaling and his aerial rolling crush can no longer hit the opponent on the back so what did cell lose he lost a little bit of damage here and there he lost some touch of death combos simply because of how much scaling that key blast in the air gives him overall just lost some damage here and there and now he can't cross up with aerial rolling crush which uh which was a pretty decent tool that I saw cell players use but now that's simply not an option for them to go for overall I'm really happy with these some there so it's going to make him into a much more acceptable character you know they didn't take away any tools for him so cell players can still play him like but now they're just not going to get rewarded as heavily moving on to android 18 and go tanks let's go ahead and breeze right through android 18 because most of her stuff is pretty basic she can now whiff her lights by holding back and pressing them her barrier comes out faster both as a move and as an assist and if they hit the barrier if you hold r1 you you can go ahead and cancel the barrier into a super it also goes over that they buff their grapple but don't get too excited because I still think her grapple isn't that great the range increase was definitely not a lot but you can now go into a super from the light version when previously you could not which is good so if anything at the end of the game you're just trying to get a little more damage you're pressuring them on block maybe you can consider the light version but I don't know you maybe just continue that block pressure bro go tanks I feel is definitely a little more interesting when compared to android 18 he got some buffs to his di-dye missile barrage which was always just a really really awful move for go tanks it it didn't really have any uses uh it was always just like why do that when you could just throw out a single key blast and control neutral a little better he also got some bug fixes to galactic donuts which isn't too important for us and then he also received some pretty sizable nerfs which uh the landing recovery on his miracle super punch medium uh is now increased if you don't hold the button down his rolling kick takes a little more time to recover but you can also air dash and double jump out of the move which is just great you know that's that's going to be something like a quality of life change for go tanks players and probably the most important part of this go tanks nerf is that if you with vengeful shout the landing recovery frame has been increased if you perform a faint so what this means is that if you want to fake them out with the classic go tank mix-up of mouth beam hold it and either go for a lighter overhead now if you go for the light option it's going to take a little more time for that light to come out which makes it easier to block if you're on defense it doesn't completely kill the mix-up but it does make it a little easier to deal with moving on we have krillin kid boo and majin boo let's go ahead and start with my favorite character in dragon ball fighters krillin and he has gotten some really really interesting stuff I don't think it's solved you know the big problem of krillin that being that his assist is just not too great for what the meta of the game is that being you know rushed down and everything but that doesn't mean I'm not super excited for these buffs so the really important part of krillin's patch is that he's completely changed in terms of his normal key blast it used to be that when you were on the ground and you clicked your special button you would throw key blast out and if you did nothing else they'd hit your opponent if you clicked it again on the ground they'd go up and if you were in the air and clicked it again they would go down now though krillin players have totally new options that were never available to them before this patch you can bend only one of the fireballs up you can bend the fireballs up when you're in the air if you want to it's actually super crazy and also when an opponent attacks his rock no longer breaks uh so that's you know something but yeah super excited for these krillin changes oh also his solar flare is invincible to jumping attacks I'm meaning it's going to be more like an anti-air kind of thing which means I'll probably be using it a lot more overall super happy with these krillin buffs I don't think he's going to be top tier or even high mid tier but you know krillin still gets those results and this is going to help him with that even more and now we have kid boo who in my opinion got probably the biggest nerf so far of the patch which is you know warranted I do feel like kid boo was the best character in the game his crouching medium kick that goes through the floor lost a little bit of range it also got a little slower and it also got some more damage scaling meaning it's not going to be as good it's actually a little crazy how much they went after this move but yeah definitely nowhere as good as it once was and they didn't stop there with kid boo they also went after his crouching special they increased the landing recovery frame and when the fireball is thrown it could be thrown downward depending on the opponent's position that might not sound like a big deal but kid boo's best mix-up in his game was calling out an assist withing that ball and then going into either an overhead or landing and going into a light or just landing and dragon rushing super super good it was a big part of kid boo's game that's gone now because you can't visit you physically cannot with that move anymore it's actually a super interesting way to address that but hey if that's what they felt they needed to do and they also took out his boo ball mix-up in the corner where you could hit him low would drag them out of the corner and then you could go into an insta ball for a cross-up that that no longer happens because you can't hit an opponent on the back with it super crazy kid boo got the shaft obviously his assist is still super super good so let's not even pretend like kid boo is not going to be an upper mid tier or even high tier character but he's definitely not the kid boo of old age speaking of boo's majin boo or fat boo got a huge buff in my opinion standing light now the attack will hit a crouching opponent too this one line this one line i am so afraid for the majin boo future of this game it's so annoying to play majin boo because that fist was such an awful attack it would go over almost every character in the game and so it made your combos a little harder to get into and you know good majin boo players have had to play around that and develop strings that work on every character that don't involve using standing light for the most part this just makes it a little bit easy for them to get into their combos which makes it a little bit easier for them to get into the mix-ups and once majin boo has you in his mix-ups you're looking at some uh you know tough times so definitely looking forward to seeing what majin boo players do with this up next we have nappa android 16 yamcha and tn let's go ahead and start with nappa because he has gotten a lot a lot of good stuff i don't think he's going to be top tier by it means but compared to the old nappa this nappa is a new beast his standing light will no longer be blocked by standing guard his crouching medium will no longer be blocked by standing guard and his crouching heavy got a little boost and hitbox along with a whole bunch of other buffs that really don't matter too much the main stuff you're gonna want to look forward nappa now is man his his pressure just got a lot better because now he has a lot of different light options to choose from the sidemen asset can now be canceled into z reflector super dash on block uh and that it that does kind of suck a little uh but still nappa is looking way way better nappa players should be celebrating right now android 16 actually got some nerfs and buffs as well because he actually lost his auto combo mix up into uh you know tick throw or grab mix up whatever you want to call it where he would delay his auto combo and then the third one would actually grab you through your guard and lead into a combo that used to be super good that no longer happens anymore uh but his flying power bomb did gain some invincibility to jump attacks which is good anti-air properties are always great and his ground dynamite driver increased in damage which is also good android 16 was already being played at a high level and i think that's going to continue my boy yamcha got some new stuff on his nia wolfing fist or the ex wolfing fist and now it actually does a wall bounce which is super cool a lot of new yamcha combos are coming out of the woodworks now and that's always super interesting and his spirit ball got an increase to the least amount of damage it does which is just a damage buff for yamcha can't get mad with a damage buff and tn who has yikes tn is super good now guys tn's actually a little wild tn got clones they gave him the naruto treatment now he actually has those four clone boys he rocks out with and when he's in sparking the self damage of his moves hurt a lot less to himself uh which is good you know tn killing himself is a you know a normal drawback of his moves being so strong but now sparking kind of uh you know stops that from being as much of a worry tn was already super good and super useful on teams so you can expect to see a lot more tn for sure now moving on we have hit and both of the super saiyan god super saiyan boys goku and vegeta i'm gonna be honest hit did not get a lot of touches you know now he can cancel the second standing light into a crouching light but that's not too big of a deal so we can just move on to goku super saiyan god and it's actually super interesting his command grab got a lot faster and it got more damage so so yeah now that it's a lot faster his command grab is actually super usable in real game situations vegeta blue also receives the pretty sizable mention in this balance patch and overall he did get buffed but i'm personally not the biggest vegeta blue player so it's hard to say what this all means practically uh but i do know caustic someone in my discord that plays vegeta blue a lot i he was very happy with this so i assume it was for the better now we have everybody's favorite god of destruction beris as well as android 21 and i'm going to be honest beris did get some buffs here such as a you know such as a faster standing light as well as some changes to his assist but i'm going to be completely honest with you guys i don't think any of this is going to help beris at all uh you know it's just it's a it's a shame really but i don't think beris operates well with the systems at play in dragon ball fighters and they're going to have to tweak him a little bit more if they're going to ever want to see him be played competitively which is a shame but you know what can you do android 21 lost some range as well as got some extra damage scaling on her crouching medium uh which is pretty bad for the character i know she she like to use that tool a lot uh her assist did get some buffs here with some more hits done but that did unfortunately also come with some decreased damage but that doesn't really matter too much because if you can get some conversions off of this a little easier then maybe that's going to add up to more damage in the long run everything else listed here is all about her you know suction abilities and i'm going to be honest i do not have anywhere near enough 21 experience to talk about her you know other abilities that she gains from other characters coming up on the end of the patch here we have bardak broly and vegeto and bardak did get some pretty decent nerfs here his rebellion spear light version uh lost a little bit of blocks done meaning rebellion spear into vanish is no longer air tight and his ground rebellion spear actually did get some invincibility to jump attacks which is you know what the move looks like so i can see that but they did increase the landing recovery frame which means that that level three mix-up that they that we used to do with bardak no longer works exactly like that you know you can do like a cheap version of that where you do the level three and then just micro dash into a jump and you could do pretty much the same mix-up but if you try to do that medium rebellion spear that is not going to work out anymore so i wouldn't even bother using that after the level three and the ex version of rebellion spear actually got a buff in damage and in duration so that's pretty good with broly he lost armor to vanish attacks which is actually super good i don't know how other broly players feel about it but i know whenever i play broly getting hit with a vanish attack while you do an armor move is so punishing because they can just land and instantly punish you before you even recover from doing your move it's much much better to just take the vanish attack i saw a lot of people thinking this was a nerf and i'm really not too sure how that is but maybe there is something that i'm missing here uh let me know down in the comments if there is he also got a better hitbox for his assist and overall just some other quality of life changes on some of his other moves so pretty good stuff for broly vegeto's barrier got a little bit faster as well as being not as punishable when he whiffs it his throw also got some invincibility to jump attacks which is a big theme with this patch i guess they wanted to add in more normal anti airs and his aerial spiral hero shot uh and into vanish is no longer air tight which is unfortunate the last character of the patch is fuzo masu uh who's jumping light got a bit of a hitbox buff as well as his assist and divine order getting a lot faster and that's pretty much everything that i think at least is important from this gigantic patch it's and it really is a huge patch now it is going to take a couple weeks to see where the characters fall obviously early opinions point to tn and ginyu and you know napa being a lot better than they used to be and kid boo and cell getting knocked down a little as well as bardak so it's going to be super interesting to see how everything plays out this is by far the biggest patch so far in dragon ball fighter's history and i think they did a really good job of making it unique feel free to let me know down in the comments below what you think about the balance patch as well as how your character was addressed while you're down there if you like this video and want to see other videos like this make sure to leave a like and subscribe to the channel i'm dato doya i'll see you in the next video