Teaching Mobile Development by Joe Burgess at Snow*Mobile 2014





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Published on Mar 5, 2014

Teaching Mobile Development

Whether it's bringing on a brand new person to development or transitioning a back end developer to mobile development is difficult. As an iOS teacher at The Flatiron School, I've learned some of the best ways to teach mobile development, and I'd like to share those experience with the audience at Snow Mobile.
In this talk I'll cover the lessons I've learned on getting students up to speed with mobile development as quickly as possible. We will cover starting with the common themes across languages and platforms, moving into the fundamentals of mobile development such as core design patterns and programming views. Then we will finish with how to teach the complicated elements unique to mobile development. Most notably, we will cover mobile design and teaching multi threading to beginners.
This talk will use examples from the iOS ecosystem, but should be applicable to all mobile ecosystems.

About Joe Burgess

Joe Burgess is an iOS instructor at The Flatiron School. Joe loves the constraints and opportunities available to mobile developers, and enjoys sharing this joy of coding with others. He's lucky to be spending most of his time these days sharing what he knows through teaching at Flatiron.


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