 It is me, not Issa, and we are on I Have Motes, the show where we talk about defending your medieval castle. Just kidding, it's, welcome to I Have Motes, the show where people were surprisingly full IMD pages. IMDb pages, goodness. Discuss all things. It's so hard. It's so hard. Discuss all things, animation and creative. I'm your host, Erin, and with me we have... Why did we put IMDb? We have to say every week. I don't know. It sounds good. It's just hard to say with my mouth. I'm Carrie, hi. And with us, returning guests, we have Josh Ornelas. I'm returning. I'm here again. Again, I'm here. Guest number two, guest A, guest number one, and guest A, our very own Maggie Tomini. I like number twos. Oh. Poopy. Just a good little editor's note, we got two minutes in before we talked about poop. We did it. Poop draw. We waited two whole minutes. We did. This is the best part, Erin, go ahead and host. Oh God. Well, I was gonna ask how everybody's weekend was, but Maggie, you've never been on. Why don't you introduce yourselves for everybody? This is perfect. I know. Okay. Sorry for your other spot. That's a different kind. Yeah. I've been on that one. Yeah. But yeah, hi, I'm Maggie. I am the supervising producer for anything that isn't like Ruby or Genlock or things like that. I have worked on Ruby for, I did the first two, three volumes. I don't remember. Definitely two. Yeah. And then started some 2D work that was fun. And now I'm part of a larger part of a subsection of the animation group. I don't know what else to say. It's like subcategory B section A. No, but like, I mean, yeah, you're a huge part of animation. I mean like. You're an OG. Yeah. Wait, do you remember when you started here? I mean, was it was volume one? Yeah. I started on volume one. Yeah. So I started February of 2013. So I'm going on eight years. Oh, Jesus. Ooh. Wow. This is a, yeah. We got, we are a very OG crew. Yeah. John, how long have you been here? I forgot. I started on our Ruby 12. I think which ran congruent with Ruby two. Is that correct? Mm-hmm. Yeah. Yeah. Gauntlet one was. Yeah. I was going to say no, Josh. There was something else. What was there? There's something else. Do you, do you ever, it was Gauntlet season one. Do you ever, do you ever look back at that fondly? I mean, like, yeah. I mean, I had a lot of fun with it, but also it's just like, man, I feel like the running gag of me messing up in front of a bunch of people is like a common re-encouraging thing in my life. Right? Like, what was it? In fact, like, I think it was like a month ago or something like that. I was playing Doom in front of like 25,000 people and I messed that up like multiple times. So I just had like Gauntlet flashbacks happening in my brain as it was going on. I'm like, ah, them damn Tetris blocks, not again. I mean, I think we talked about this in something else before because it's fun to give you shit about this, but I feel like in the end, you did kind of win. You're working here. Yeah. You have long time employment. Yeah. I mean, that's not that's not what the competition was about. But you know, yeah, yeah, you know, I didn't watch season one, so I'm going to say it was. Yeah, me neither. Did you watch season two? Because I did that. I worked on that. I did. I did watch season two. Very briefly. I just I remember strangely helping. We did like a behind the scenes thing. Like I helped with some of like the talent. It was like Freddie, Freddie Wong, Adam Kovic before he was part of Fun House. Well, I don't remember who else it was. I just seen no. Yeah, I just seen was there. Yeah. Greg Miller, I think was the other part of that. Yeah. Oh, no, Tim Getty's Tim Getty's. That's right. It was Tim. Yeah, that was fun. That was I remember we were like, I just remember like Brandon was like on set, but also finishing like authoring the discs for like for I think volume two or volume one. I can't remember. Yeah, I felt so bad. It's like we finished volume one of Ruby. And then I immediately went to help with gauntlet to while everyone else was stuck like in the building offering the discs and stuff. It was it was it was one of those like weird overlap times. OK, so now we get we re reacquaint with Josh. We know Maggie. Now, Erin. Yes. Would you want to ask everybody? Friends, tell me about your weekend or your week so far, either or. Let's start with Maggie. Oh, God, now I have to remember what I did. Who are we starting with? Let's start. Question with Josh. OK, cool. We're starting with me, I guess. My week has been pretty chill so far. You know, I just do the worky thing. I bought like a new grill for inside my apartment, right? Whoa, you can grill inside. Well, so that's that's the secret to this grill. It's like it's like new technology. I'm in like twenty twenty one right now. Oh, God, please tell me it's better. Josh, please tell me it's better. The grill. Well, inside your grill sounds better. Yeah, but it's it's not like a like a George Foreman, like just hot plate that you put stuff on. It's like there's an actual grill and there's like infrared things that shoot heat upwards. What that does is blast heat on your food. But because it's shooting upwards, all the drippings drip down onto like a cold plate that's in the middle of the grill. And it's almost like no smoke. It's like the best thing ever. Like I got it. I got it like earlier today, actually. And I was like, let me grill up some hot dogs and a burger or something like that. And everything worked completely fine. Of course, you don't have to like the smokey charcoal like nests to it. Sure. At the same time, it's like I live in an apartment. I can't really have a grill out in my balcony or anything like that. And they have like these like communal, crusty fucking grills that everybody uses. And I'm like, I would rather lick the bottom of my shoe. Yeah, I mean, you would you if you I am I'm of the opinion that those are made to hide bodies, like that's what those are for, so that you can like dispose of bodies. I don't know that anybody actually ever cooks on those. Yeah. At my old apartment, my old shitty apartment with the the crusty old man. Did he get cooked on them? No, but I mean, it looks like he did. But I don't know, man. But the ones at my old place were like they're like bolted into the ground and it's all like one piece. But the one closest to my place was like ripped out or something. Or like, I don't know where it went, but I don't know. So it was even less useful than the crusty. Exactly. Exactly. Josh, is there like a. I'm asking this one for educational reasons and then too. So I know what's a Google. Is there like a name to that type of grill, like convection? You know, it's an infrared grill. I remind my specific one is from Phillips. The hue bulbs. Yes. You turn them on red. Yeah. It's it's legitimately blinding. You turn it on and just like it's like looking into like Superman's eyes. I'm pretty sure it has the same like eyeball technology as Superman. It just roasts your food right then and there. Well, my ultraviolet grill is going to work way better than that infrared grill. Wow. Whoa. Actually, I'm here. You want to have a twenty twenty grill off or twenty twenty one grill off. I'll let me and take you up on that. What if you just point them at each other? We can bring back battle bots or whatever the fuck it was called. No, it was that's still around, man. Robot Wars. Robot Wars. I fucking love that show. Yeah. Yeah. Oh, that's it. Um, Maggie. How was your weekend? It was good. I watched a lot of old seasons of Real Housewives of Orange County. Whoa. How old are we talking? Like I'm going back and rewatching all of it because it's really funny. Oh, wow. Wait, when did it start airing? Like those those the first time. So yeah, I was around like I want to say oh five to oh seven in that range. But also I've been watching a lot of P Valley, which I highly recommend. What is Valley like P E E P. No, like P and then it's supposed to be like. Am I allowed to curse on this? Is it like a vagina thing? Yeah, it's a vagina thing. Wait, say that again. It's a vagina thing. It's about a vagina thing. OK, yeah, you can say whatever you want. It's really interesting. It's, you know, to slice a life of a strip joint and I think Alabama. And it's a lot less depressing than the shy, which is the other thing that I watch all the time. Hello. Oh my goodness. You have like a zoo going on. I know they won't leave me alone. No, it's good. I love it. No, this is this is a positive positive thing. Meow. Meow. I Josh, do you have any pets? Uh, I do not with me like I have a cat with my mom and I have dogs with my dad, but they're not here. Unfortunately, I got you. Do y'all do y'all like do you ever have times where you're like, can you be in another room, please? Oh, yeah. This is like the longest I've ever worked from home, obviously, but like with a with a pet, too. And sometimes I'm like, I just don't know. Like if I kick them out of this room, is that OK? Like, I mean, have you actually have you actually closed the door on as yet? Like I have. Yeah, no, it is right now. And like he will he's not happy about it, but it's also like he's a cat. And I'll just like throw him some treats and be like, you'll be fine. This is true. But I don't want to traumatize me there. I don't know. I just feel terrible. I mean, my cat will get in my face when I'm trying to use my laptop. And so I just like pick her up and I'm like, no, you go on the floor now. Oh, no, that was floor time. Now is not put face put but hole in face time. That's always put but hole in face time with her. You just need a second laptop that like you're not using, but you have it on. I saw I have like a fake version of me. Yeah. Yeah, I saw a thing on Amazon that was like a plastic tray that went over your keyboard so you could put your hands under it. So then the cat would sit on top of that and you could actually type. That's so smart. And it's like you can still see it's perfect. It's perfect. Twenty twenty one. It's looking very bright. We've got to we've got it all. We just got to get there. We just got to get there. Erin, how was your weekend? Oh, it was it was lovely. I actually had a friend come over this weekend and it was like the first time I've seen her since probably before March. Maybe even the first time I seen her this year. Wow. And yeah, it was it was pretty pretty swell. We watched the Hunter Hunter. So I've gone through like the first 30 episodes. And I guess you might pass me now. Maybe. Oh, I was in like the 20s. September 1st, which is the day that a goon and his friends are supposed to meet up in York, New City. Oh, that's right. Happy September 1st. Weaves. Remember, remember the first of September. That's what they say. That's what they say. That's what they say in the show that our parent company owns, right? Or the movie. I mean, I couldn't tell you if they own it. I don't know. I don't know anymore. Isn't it the first of November? No, it's the first, I think. Yes, OK, don't worry about me. Yeah, no, it's it's it's it's me doing my like I'm going to say it wrong. I'm purpose thing. And then I say it wrong on accident. I am. I don't even know what I did this weekend anymore. I wasn't feeling good on Friday, so I took a good part of that day off. And then I just been playing. I want I need to talk to East about this game. So hopefully, we won't do the same thing we did last time where we said we should talk to East about a thing and then still talk about it. But I've been I've been seriously obsessed with spirit fair, which is very hard to say and sounds like the rural juror. But trying to make this slightly animation focused, like I just a dog dog. Audio listeners are missing out. Yeah, this is why you should subscribe on the website and be a first member and watch on YouTube. Oh, my God, is this legal? I don't feel like I shouldn't be seeing this one step away. It's adorable, and that's what matters. Um, but the the animation in in spirit fair is like we talked about a little bit, but it's it's been a it's been a while since I've seen like something that that looked just like so 2D in this like 3D environment, like I'm fairly positive. The whole thing is like 2D drawn. It's not really 3D. And that's why they're doing like the side scrolling thing. But I've just I've been blown away like how smooth everything is, but then also how detailed everything is. Like it I it's I'm surprised that it was like done like on an indie budget. Like it's crazy. It's really good. My words aren't good today. I can't remember if you told us what this game is about. Can you pitch it again? Yeah, I don't I can't remember if we did or not. It is you you are essentially helping spirits like move on to the afterlife. So they're you know, they're people who have passed away, but still have kind of like lingering things that you're doing. So it's honestly kind of like a chores management game in some ways. Like you're constant. It's like Animal Crossing Stardew esque. Where you're constantly managing like cooking stuff and growing stuff. But then you you know, you go on an adventure because this one person can't get over their ex-husband and you're trying to track down who he is and where he's who he's sleeping with now. Who are you sleeping with? It's it's you're going to different islands and like you'll talk to somebody on the island. They're like, I remember his smell and it's like, OK, he's been here, I guess. OK, it sounds nicer. It's nicer in the game. But you're basically just like helping them kind of like pass on to like the next plane or realm or whatever. But it's it's really emotional and handles death in like a really interesting way. Because I mean not I mean, again, this is part of the game. So it's not really a spoiler. But I mean, like you get to know these characters really well and you care about I mean, like the things you're doing, you're basically you're constantly checking on them, finding out, do they need something? Do they need food? What are their favorite foods? What are the least favorite foods? Do they need a hug right now? And all of that culminates in and now they're gone. And like they're out of the game and that's it. Like you're done with them. Oh, no. But then they're like how you have this like you're you're on a ship that keeps getting bigger and you keep expanding and you make houses on it and like buildings on it. So their house just remains there as it's like testament to them. It's it's like I got I definitely got teary the first time that happened. Yeah, it's just I want to talk to you about laughing because like the only reason I'm laughing right now is because you did this gesture. Oh, yeah, you know, I just like I just I'll do anything I can to help make them feel better, you know, I'll see you on Giffy. Yeah, but yeah, it's I have skroots. I have skroots. Yeah, I have skroots. I have I have. Yeah, if yeah, if you want a 2D game that is going to sometimes be kind of like idle and then also sometimes be like tear jerking jerking, I highly recommend it's like on like everything. I think it might even be on games pass here to have that. So yeah, that's what I did. And I'm really excited for a long weekend. Oh, yeah, keep forgetting about that. Yeah, we have one day off. We do. I'm pretty great. Yeah, I think so. Yeah. I was like, oh, God, I hope I'm not wrong. I need this. Maggie's not a guess, but I'm afraid she's lying to us and trying to like prank us. No, she's like she's like you're you're you're not direct. It's like she can you see what I mean. Yeah, Erin, what I say doesn't matter. Very true. No, it's a holiday. It's Labor Day. We have to celebrate labor. Yeah, working and giving birth, right? That's what that holiday is for. I don't know. Yeah. It's not. It's not at all. It's just about it's everybody's I don't know that you know that for sure. I am fairly certain. Hey, I have a serious question. So, you know, you're not you're not supposed to wear white after Labor Day. Correct. Supposedly. Isn't it? When does it stop being? I always I always wondered that. So as I understand it, it's not gauche to wear white. Yeah, when spring hits. Is gauche good or bad? Gouche is bad. OK, thank you. OK, so when spring hits, it's OK again. That's my understanding. I mean, look, I wear a beanie and a hoodie every day. Don't take it. But you still you knew spring probably and you knew the word gauche. So I feel like I asked of Orange County, man. Got to watch it. Yeah, if you could if you could just track for me what month and what color outfit they're wearing in every episode, I would really appreciate it. Yeah, I'll definitely make a chart. I'll put it on the data's beautiful subreddit. Like, yeah, it's happening. If we can get that in Confluence and on Shotgun and Google Sheets. Um, Josh, I missed it in the discord before I came in here. Are you are you building keyboards? I mean, I was talking to Tyler Stabb about building like Gundams and stuff like that. And one of the things that I showed him was a channel called Teja Types, where it's this guy, he's building keyboards for a lot of high profile streamers. But I did build a keyboard a long time ago. It is a beefy motherfucker. If we ever get into the office, I'll bring it by so you can see how terrifyingly heavy this thing is. That looks thick. It is it is very thick. And I this thing has a lot of love put into it. It I'm afraid of plugging this thing in because I don't know if it's going to break anything else. Break things. Um, I'm trying to plug in. I can't find the hole. Uh huh. I lubed all the switches, every single switch. I opened it up, lubed it and then soldered everything. Jesus, put it all together, put the custom keycaps on there. And I have another set of keycaps actually coming in because I want to have a collection of these. It's not a cheap hobby. I'll be honest. Yeah, you're telling me it's maybe maybe a dumb question. But what is the purpose of building your own keyboard besides the satisfaction of building it just a satisfaction of just being able to flex. Hey, that's totally fair. Well, there's probably some elements that you can get like exactly what you want, right? Yeah, exactly. Um, like I'm a heavy, like fingered son of a bitch. Like I have like a lot of finger strength. It sounds really, really to say, but it's just like. It's like your anime, um, like superpower. My grip strength. Yeah, but I have really heavy key switches because I think most mechanical key words are rated between like 35 to 40, uh, grams of force to push down. But these are like 67 and they have a tactile bump at the top of it. And it's like really nice. But, um, yeah, I don't know. Does the bump get it to 69? How was it? Sorry, does the bump get it to 69? They do sell 69 gram version of the switch. And I missed out on getting that. So how did you not come on time to build a new keyboard? You know, it's funny. I was talking to somebody about that earlier, but I'm not sure if I want to put down that amount of money again, because this thing costs $650 to build. Yeah, please don't talk to me about it. Does he like keyboards? He's done some keyboard stuff. He's not as into it as Josh, but he actually printed me this little key cap right here. It's a little quite con key cap. Can't really see it. That's cool. Yeah. If you ever need something 3D printed, hit up me in. Yep. That's anybody listening. Yeah, I mean, if you're willing to pay, I'm sure he's willing to print with a thousand printers we have in our house. He corrected me as six. A printer yet. He has not printed a printer. He's thought about printing printer parts. I mean, yeah, that seems that makes sense. But yeah, it's kind of self-sustaining. I remember the last time I was over, which was. Was that earlier this year? Was that end of flash? I don't remember. It was some time ago. Yeah. Yeah, like even then, there was like four, I think. I think there's like another one on the way or like the fourth one is still being set up or something. Yeah, and he's given away a couple and we still have six in the house. So wow. Why do you have so many? Because he loves 3D printers. I don't know. It's not my hobby. There's different kinds for different reasons and like different things, like different reasons you want to like print stuff. Yeah, like sounds like we need to get and sounds like we need to get me hand on. Sometime. Yeah. Oh, yeah, he would be great. I did want to ask Josh, do you use old school soldering iron stuff or do you have one of those fancy ones that has the solder as part of the iron? Oh, no, no, I have like a, yeah, I guess it's like old school where it's like I have like a giant reel or spool of solder and then I have like the soldering iron with a controller or temperature. So I guess it's like the best of both old and new world. But yeah, it's it's that good shit. That sounds real mass. No, this is because this is really important to me because like talking, trying to like making this like a, I feel like I was just to find what we want to talk about, like talking about like creative stuff, like I strangely obsess over like, like this, you know, my computer stuff and like the stuff that I like do creative stuff on, like can you obviously it's not as good for games, but can you make like wireless ones or are they pretty pretty much always wired? They're almost pretty much always wired. One, because like the custom keyboard community actually likes to make their own like custom wires. Like I haven't, I have to pull everything out, but like basically I have a custom soldered cable that has like an aviator connector in the middle of it and it's like some coiled part of it as well. So it's, there hasn't really been like a market for making wireless in these cases yet. For normal scrubs like me, sure. Yeah, let's say that. Yeah, it hasn't come around yet, but maybe at some point in the future, it might happen. I would like that. I just, I don't know why what happened like earlier, it was earlier this year, like late last year, I just decided like, oh, I hate wires. Oh, like anything that I can not have a wire on, I'm going to get rid of it or if I can like hide it behind something or like tape it down, like, if I could just not know the wires existed, I would like that. I don't know what happened, but so that's why I'm very picky now. But it, I mean, if I'm going to play something like hardcore FPS, I'll plug it in. Yeah, yeah, yeah. I don't know why you hate wires. Wires are great. Are they that you trip on them? You think they're spaghetti and then they're not? Like, I, We just lead very different, different lives, Kerry, different lives. Yeah. You're not constantly hunting for spaghetti. I was going to say, I was about to carry like getting under his desk and like gnawing on his cables. Yeah, I mean, but if I'm not, my cat is. This is true. So somebody's gnawing over here, 24 seven. Hey, Aaron, you found some cool 3D art. Whoa, I did. Are we segue? That, yep, that was it. Segway! Segway of the week. Segway of the week. That's my theme song. So Courtney, who's our, one of our artists that works on like Merchant, all that, she's awesome. She linked to me this earlier today. Since I guess we're both like very interested in like Blender and like specifically making anime 3D or anime characters in 3D. And since Blender is free, it's like a hot new, hot new thing. So she linked to me this Toho fan video called Eternal Night part zero. So guessing there's going to be more, but it looks gorgeous. And that's like some sick fight animation. It looks really good. I'm trying to learn now like what Toho, I guess this is a video game? It's a series of video games. I believe, correct me if I'm wrong, Josh, I don't know if you know anymore, but I believe it's made by one dude and like everything about it is made by one dude. Like he does like the programming, the art, the music, et cetera. And I believe it's kind of like, what is it like a bullet storm, bullet hell kind of game. Junior Vota. Yeah, it has a bunch of cute anime girls, they do magic and shit. And yeah, it just looks awesome. I do believe it was made initially by one dude and then whenever they expanded, because I think there's like eight bajillion different games. Oh yeah, there's like 20 games or something. Oh wow. Yeah. But then this is like a fan project. Yeah, this is, yeah. I mean it looks, it looks like it could, it was like back by a studio or something. Yeah, obviously. Again, it's Blender, what's crazy. Yeah, that's the thing I was gonna bring up is like Blender has gotten really, really good. Cause I think it's, I've actually been like messing around with Blender for like the last like, I wanna say like two or three years. And like they just keep getting better and better and better. And it's, they, I think it's like Blender 2.8, which came out like a couple of years ago, whatever, or a year and some ago. Yeah, it was not long ago. I think it was like last year. Yeah, it revamped a lot of things and actually made it much, much easier for people to get into it. So if you wanted to learn Blender, like now is the time to do it. Oh yeah. And especially because there's a lot of people who are figuring out how to kind of sort of open, it's an open source program, so it's free. There's a lot of people who are figuring out the backend of it and actually adding new stuff to it. For example, one of the things was like a, somebody made like a screen space global illumination plugin for it. So where it would real time with the EV engine, which is the one that's not the ray tracing engine. So it goes really fast. It basically is able to take light sources that are bouncing off of other things, kind of sort of simulated and actually give you the look of like global illumination from other sources around the room. It's so, so intuitive and super, super nice. And the thing is like, I think just getting into Blender and actually like literally just animating or rendering stuff out is dummy fast, like really, really fast. In fact, if I'm gonna post a link here in the Discord, I did something stupid last night. I don't care. Oh God, it's loud. Is it very loud? Oh, nice. It's literally a BFG division. So basically to explain for our audio listeners, it's a rotating camera around a very nicely rendered doom guy who is twerking. So it took me five minutes to make that and it looks fantastic, but still like Blender is the truth. I love Blender so much. There are a lot of different like uses for it. I think I use it sometimes to fix some of the stuff. Like, oh, we have like a random broken thing that I need to inject in the Unreal. I'll just fix it in Blender. And then also it's just really, really good for it. It does like 2D animation. It does. Oh yeah. As that grease pencil. Oh yeah. It's just sick. The grease pencil, you can do rigging, you can do modeling, you can do sculpting, which is like one of the things that threw me off. I was like, what? Excuse me? I'm really curious about the licensing for studios. So that's where my brain goes. Like, can we legally use this? I think it is just like free. Because I know... You can, I know like there's a lot of studios that like donate to it. Yeah. I saw that. I saw that. Yeah. I think the studio that's working on the new Evangelion movie, I think they're doing all like the Mecha stuff within Blender. Yeah, I think they switched to it. Yeah. Ubisoft might be using it now, though I might be remembering that wrong. No, I think so. There are a lot that have like donated like big chunks of money. Like, yeah, I'm like on the credits page right now. AMD, NVIDIA, Unity, Epic. Yeah, Ubisoft. Yeah, there's a lot that yeah. Oh yeah. Studio Karah. They're basically the when, or from my understanding at least, it's like when a guy next split, a lot of people want to trigger, it may trigger and then someone does Studio Karah. They're in Blender now as well. Yeah, I think you can just, anybody can just use it. It's a, Grease Pencil is amazing. Yeah. I want to, I wish I could draw so badly because I want to do stuff with it. Kara, you can learn. I know. It's not that hard. I won't 100% teach you. I will teach you, I swear. Teach me. Can we please do that? Yeah. Cause it's- I don't think I'm the best artist or the best teacher, but I like- Shut up, Erin. Shut up. Yeah. Hard disagree. Like we come over there. Please. I had a goal for a long time that by 30, I wanted to be at least like semi-fluent in Japanese and be able to like draw storyboards. And I'm like doing okay with the Japanese goal, but like I've barely done any drawing. So I'm like, and I've got like eight months, so. I mean, do you remember the Ruby 1 storyboards that we had some of the animators do? Yeah. Cause I think you could do that. I can't even do that. Yeah, you can. No, it's bad. I don't know. I, yeah, it's not good. But Blender, I, yeah, I think there could be like a huge, huge, huge future with Blender in our industry too. Cause it is like, we have like a ton of like our concept artists and other ones I've talked to as well. Like they'll use that for like 3D blockouts. Cause they're like, it really is work smarter, not harder. You know, like why, why draw, you know, every single building if you can just duplicate a bunch and then sketch over them. Like, I don't know. I'm sure Aaron, you could probably speak to some artistic integrity thing, but it's like, I ain't got time for that. Yeah. I want to make more things. Definitely true. They're definitely making it so that it's easier for say like Maya users to migrate over to Blender because you can actually set Blender to have like the Maya controls, I guess. So it's like, oh, like I don't need any more convincing. Like I'm sold on that. Yeah. I will say if, yeah, if anybody's interested, well, I guess 2.9 came out. Yeah. I didn't even know that. Yeah. The 2.8 update was like a huge deal. And I know some people have still not switched over. As a person who did not use it at a time before that, I don't see why you wouldn't just start with 2.8 now. But I'm sure there's a couple of people who are like 2.79 for life. No. That was me for the longest time with Photoshop. Like I feel like we've all, yeah. I had CS1 literally up until maybe two years ago. And for some reason it just stopped working. And when I try to reinstall it and do the registration key, apparently their servers are just gone. So I can't even like, yeah. I can't register a product that I have on a disk. It's bullshit. So I finally upgraded. That definitely doesn't encourage people to fire it. No, I had the same thing where like I, when they made the jump from CS6 to CC to like the creative cloud, like we held on to CS6 for so long just cause I don't know. I've gotten used to it now. It just feels weird to not own it. But apparently even when you do own it, you didn't. So. Yeah. Licensing. Licensing. Yeah. I don't know. If you're interested in anything and revolving animation, like even, if it's not actually animating, but like, you know, concept from, and all the way to like effects too. Like I think blender is like a great place to start if, if you haven't already. Yes. If you make some cool things. If you start off with blender to get, to get 2.8 or above 2.9 just came out. If you're still on 2.79, stop it. Get some help. It's like, that's like riding a bicycle with your hands on the pedals. That's just not intuitive. But either way, if you start off with blender, I think there's a tutorial where you, you make a donut and it goes through most of the, the most of the tools that's going to get you started off. Blender guru. Yes. So I think, I think everybody who's ever used blender has all like made that donut. I've got, I've got a hard drive from, it was from 2.79, but yeah. Yeah. It was before 2.8. I wasn't holding on. That's an invalid donut. You have to do it again. I'm going to cause it's, it's funny cause I just finished to like the donut tutorial in 2.7, like nine or eight or whatever it was. And then 2.8 came out and the guy remade all of his tutorials in 2.8. So I was like, well, I guess I'll do this again. It's okay though. Cause I get to make a donut. Yeah. Yeah. I just got hungry every time I did it. But yeah, it's cool. We'll post the link somewhere. Maybe I don't know how to, how to, but yeah, if you want to search for Toho 3D eternal night part zero. Yeah. Sorry, I just saw the first comment which was a me with blender. Okay. Now, how do I delete the cube? Was there something? Erin, did you put something else? I did. There was also, not blender related. Spencer Wan, who was a awesome animator. He worked on like Castlevania and the Owl House and a few other things. He did an interview with Sakuoboru about their new studio, Studio Grackle. And they just kind of talk about how the studio came to be, how they started working on Hades and like plans he has in the future, I guess. Oh, they did Hades. Yeah. Well, they did the Hades trailer. Gotcha, gotcha, gotcha. So apparently he reached out to, or either he reached out to Gen Z who's like the art director for Hades or vice versa, and asked if he wanted to work on like a 2D trailer for them. But apparently he had to make a studio in order to work with them. Interesting. Because of some California laws, I don't know. Oh. But apparently he assembled like a team quickly together just to make this trailer. And it's pretty cool. And he talks about like his like philosophy about like the studio talks about why he called it like Studio Grackle, which is like loud and obnoxious bird for those who don't know. Oh, I'm very aware of Texas. I guess I thought Grackles were only a Texas thing, but I guess they're elsewhere too. I know. Birds are. Birds, man. Do we have any big bird fans here? I have birds. Cool. Never mind, I love birds. Oh, you don't have birds. I don't have birds now. I have those four birds. It's stop. Shut up. I'm just never gonna. Some birds seem cool. I don't know. Top, Maggie, top three birds, go. Oh, I don't even know if I can name three birds. Big, big. Falcon eagle pigeon. Ah, the old falcon eagle pigeon. The rare and elusive. It's a it's the cousin to man bear pig. Exactly. That's cool. I it's a it's pretty interesting that I'm I kind of want to read this now. It's it's interesting that they form a studio just to to do a project. I guess it was if it if it worked. Oh, gosh, apparently a California assembly, Bill five. Oh, classic. There we go. The classic will get you every time. Yeah. But yeah, like he talks about, like I mentioned, like their philosophy are going into like an animation studio. And apparently, like they're not part of a like union, but he's paying all of his animators like union rates because he says, like, that's the right thing to do, which is awesome. That's good. So he's very I guess he was very tired of like the current standard in the animation industry and just said, fuck it, did what he thought was best. I mean, that's yeah. I do like this one part where he's like talking about how like he'll get input from the different departments. But he said, quote, it's better to let the specialist handle their own departments, which I really respect. And, you know, I'm always like, let go of your stuff. So that the other people can flourish in their aspect. Yeah, definitely. Yeah, it's I feel like, yeah, I mean, I I was definitely not good about this early on. But I mean, yeah, it's like things get better when everybody gets a hand on the ball, so to speak. You know, I think I think it personally, I feel like it's important that there is like, you know, one or just, you know, a fewer voices like driving it overall. But if they're the only person contributing, then it's just not going to be the best that it could be. No, I'm a huge supporter of that. Yeah, and even like, I've definitely dealt with like artists in the past, not to shit talk anybody, but people who are very no, it's not you care, you're fine. I was I was trying to you're good. But definitely dealt with artists who really like to micromanage their their piece like throughout the whole entire process or throughout the whole entire pipeline, like even when it's out of their hands, and it's kind of like at a certain point, you have to kind of just like let it go so that you can actually like finish the product and like, you know, just focus on your current task. Does that make any sense? Yeah, there's also like there's there's making sure that you're you're intent survived. And then there's also being OK that it changes as it goes. Yeah, definitely. Yeah, I think that's one of the biggest things for like what I at least try to when I work with directors is kind of just be like, hey, you're or even writers, you know, like your original idea isn't necessarily what's going to be on screen. But ultimately, I have faith that because we're collaborating on this as a team that I trust, like we're going to get a better product out of it. So we just have to be open to letting people use their artistry and their expertise and it helps everything in the long run. I agree. What? What? Today, today is a sleepy day. Was is there anybody? Do we have big plans for the long weekend? I know we talked about it earlier. I mean, I didn't even realize we had a long weekend. So have no plans thus far. I guess it's kind of hard to have plans. Yeah, I have some family stuff. I have to deal with, but I don't know if that's fun. Is it good family stuff or bad family? Well, she did say deal with. Oh, no. Yes, it's not the most fun stuff. But I'm sorry. At least there's a cookout involved. Yeah. And your ultraviolet grill. Yeah. Your infrared ultimate cookoff. Josh, I love you. Uh, I'm going to try to draw this weekend. I know, right? Drawing. I'm trying to figure out. I'm trying to figure out some live 2D stuff. So I'm like figuring all of that stuff out. So I have to I have to break open my my drawing hands again. And they're going to be bad. Like for some reason that me. Sorry, Gary. No, you're going to go ahead. For some reason that made me think about the Mike Myers sketch from SNL where he was like, hello, my name is Simon. And I like to do drawings. Drawing. Am I too old? It's weird. One time, Josh, we're in a call together and he didn't realize he left his camera on and he was drawing and he was singing that the whole time. Yeah, like just just like this angle. It was so weird. It's exactly what it was. Was he in a bathtub with Danny DeVito? You know what? Hang on. Yeah. I feel like I'm too old for this. It's like that. That was the like that was the too far apart. What a how Josh, how long until you are just a digital avatar? When are you going to become a virtual YouTuber? I don't think I would ever become a YouTuber. But it's. I don't know. I'll digitize myself soon. I'll show you all the deets soon. Is it that that's what the life? He says life to D. Yeah, that's that's the whole thing where you match it up with Facebook and you go and it makes it move with your drawing. Yeah, we have a lot of programs that we're experimenting with on direct for both 2D and 3D live capture sort of stuff. So it's interesting. I wonder where we'll go. And maybe some of it will be at RTX. Who knows? Oh, was that a teaser? You don't know which panel though. You have no idea. Who knows? Whose house will it be at? Watch and find out. That's the whole thing about RTX at home, right? Like we're all going to go to each other's houses. Yeah, that's how that works, right? OK, come on over. I've got like suits like hazmat suits for everybody. Oh, sweet. If you actually can we go as like, you know, and never been kissed, how that's like the double helix group? OK, never mind. I'm dating myself again. I'm sorry. I'm an old person. I'm sorry. No, you're not. I only watch anime, Maggie. I'm sorry. I don't we've probably told this story at some point. And if it's bad, we can cut it. But I'll still Austin Hardwick will never let me forget this. But like for a while for I think it was RVB 13. And then for like, you know, like even like some possible like 2D and other 3D stuff, there is for a while we were working with this face capture technology that was actually it was working pretty good. It basically you use like a connect or like any type of like 3D camera. And you know, so we did like a lot of facial mocap with it. And you know, it it it was working OK. Definitely like you could tell like it was going to get even better. It was still like a very like small thing. And then one day they sent us an email saying it wasn't going to work anymore. And we're like, oh, OK. I guess they've gone out of business or something. And then like two months later, Apple announced Face ID and emojis and all that stuff. And it turns out that they were using the same technology or something like that. So that went away for us. Yeah, hopefully I can tell that story. We'll find out. Is that how we did Vic and RVB? A little bit. Yeah, that wasn't even like older. Oh, my God, I was going to say like sorry. No, you're fine. You're fine. RTX one year. What was that called? Wasn't there like they had like Ruby and Yang and like the facial capture thing. I don't know what from that it was. That was the whole thing. Yeah, it was it was like it was like experimenting with like I think it's like some suits or something too. Yeah, that was OK. There have been a lot of very interesting like live motion capture animation stuff that's happened over the years. And I feel like it's just about to hit the like peak of like crossing a corner, especially with like how like involved. I don't know, actually. Sorry, yeah, stab. I don't know if that was what it was called or not. Scannecked. Scannecked. Lunchables. Schenectables. There's a because I feel like it's with a like VR. And like the there's like a party going outside with like VR and like it's just like getting like the foot trackers on and stuff like that, feet trackers. I don't know, I feel like we're actually getting closer to like consumer live animation stuff, which. Oh, yeah, I have interesting feelings about. Even within the Adobe suite, like they have software that you can just use and has a bunch of different characters that you can pull up and that are pre-made and you don't even have to make anything. So I try doing that. I like I try for like 10 minutes. It was a monster. I created a monster and I had to delete the file so that I could sleep again. And exercise. Yeah, yeah. Your computer. I put holy water on my computer and it didn't go well. Oh, no. Let's just let's just let's just put it that way. Well, I think I think it's OK if we have a little bit of a short episode this week. Well, we can we still have time for that. We have time. I was going to see if we wanted to answer that question. We had the last one. I already forgot we had a question. Yes, I remember. That's because you're the host. As your host, I remember. I'm back it off. Coming for your job. Cool. Take it. Good boy, Avery. Avery. Avery, ask what are the pros slash cons of working on your own production versus being assigned to someone else's? Imagine it's an amazing feeling to get your own idea off the ground and be in charge, but supporting someone else's idea can be good. And there's less pressure. Question mark. Discuss. I think I've never worked on my own content. This would have been a good question for Issa. Fuck. Well, no, I mean, we'll just bring it back up again. I mean, I. Hmm. Maggie, to to to kind of. Try and relate it in a different way. And let me know if this is like just doesn't work at all. But like, what about something versus like camp camp that you were there like from the beginning and kind of like helped grow versus like maybe like a commercial project that comes in or something like that? Yeah, I think that's a fair comparison. I mean, I love the act of producing and it doesn't so much matter what I work on. And I consider it my responsibility to make sure my team is excited about it, no matter what we're working on. So it's like I try to come in with a clean slate to everything. I don't know. No, I mean, I think that's that's super fair. I mean, like it's I get that a lot too. It's sometimes it's more about the team than the actual project itself. Yeah. Because even, you know, if you're having like bad days or if you're if you're working on something that you're not as thrilled about, at least you're working on it with somebody that is or people that you like a lot. I have to burp. That does remind me of a project that we never actually got off the ground just due to creative differences. But the only reason I was able to want to continue to work on that project was because of the writing staff we had internally that was trying to help us get that past the finish line. Sorry, I'm terrible at phrases. But like, you know, I won't go into detail about it. But Carrie, I'm sure you know which one I'm talking about. I have I have a feeling. But, you know, it wasn't. Yeah. Booby was not something I was excited to work on. But no, I'm just kidding. You know, it's like I still enjoyed working with the outside partners as well. Like they were great people and, you know, I would love to continue to have a relationship with them. But it was also the fact that I was working with people internally that we were all on the same page of like, oh, no, we could never do this this way because we do not want to represent ourselves this way. Right. Right. It's yeah. And, you know, I think we were fortunate that we were able to have the control to be like, you know, and then, you know, it worked out the way that it did. But yeah, it's it's kind of an interesting balance. Josh, I was going to ask you like out of all the people I know you probably do the most like outside, like personal projects, like hobby stuff. Yeah. How like, how does that like work for you? Like, like, do you do you feel like a big difference between? I mean, I'm sure you do. Like between like the stuff that, you know, you work on for work that you like get really invested in versus the stuff that you do on your own or like, do they all kind of end up blending together because you learn a skill like blender on your own and then apply it to work. Um, I did it like taking skill. I'm trying to like write an answer in my brain and it's like not working correctly. Um, I think like going from like work to like personal stuff. I don't know if I can. I mean, I can apply like some of the work stuff that I do to the personal stuff that I have, but then also vice versa, which kind of helps out and kind of blends together that way. But as far as like, um, I think blender. Hey, bringing it back, but, um, as far as one of the things that like, I actually have a lot of trouble with, um, I think the question like was almost posed as like, um, feeling more pressure or feeling less pressure because you're not working on your own thing. But it's actually the opposite for me where I feel more pressure working on my own stuff, but then I don't do it. Like, for example, like I've been trying to like write like an album for like the last like however many years and like I have a bunch of stuff here. But I'm like, oh, oh, just drop it. You know, just like I like don't do anything with it and it sucks. But like it, I feel more lax doing something for work, especially with all the the skills that I've accumulated from trying to do my own stuff over the years. And it kind of makes me feel at ease, like, uh, kind of doing all that stuff for actual work, especially because there's like a directive there. And it's actually like, Hey, there's a bunch of people working on this whole one thing, hive mind, let's complete it, yada, yada. But then when I come home, I'm just like, all right, let me sit down and write music or I could play games. No, I very relatable. Yeah, it's it's it's relatable. And then in some ways, I also feel the opposite. Like I I've been I've been fortunate enough to like for the last good lord, like eight years, um, I've been working primarily on something that I or my primary focus has been on something that I helped kind of co-create. And for the longest time, I was like, I was like, that's all I ever want to do. I just want to work on stuff that like I've I started from the very beginning and take it all the way to the end. And the more I've worked, the more tired I've gotten in some cases, I've just been like, it would be nice to kind of like just come in, you know, like maybe adapt something or like come in and just direct something or just write something. Like I feel like there is some kind of there is a way to taking something from the very beginning to the very end. It's sounding more, it sounds to me, this is a very much a grass is greener or like where you're at personally kind of thing. Like most things. Yeah. Yeah. I mean, you do. I feel like I feel like you do a lot too in terms of like, you know, as you've been, you know, promoted like your your day to day is a little less drawing. Yeah. You know, like on your own, like has that kind of like how has that affected like what you do in your off time or like kind of how you. Yeah, I don't know. Yeah. I mean, it's moving to art director. It's definitely like rejuvenated my love of like drawing and like creating outside of work. So I definitely feel more motivated to do like my own personal projects and drawing outside of work. But in terms of like, because I've also worked on like a ton of other projects in the studio, besides Ruby, like work on Chinlok. I helped a little bit on Camp Camp and Nomad. I repeat, she's done a lot of stuff. There's definitely been times where I'm like, oh, man, I'm working on Chinlok right now, but I really want to go back to Ruby or vice versa. But now I think I'm kind of in that moment where I'm like, I'm so comfortable with Ruby and I feel like I know it like the back of my hand or it's just it kind of like what Josh mentioned, where it's like, I feel more at ease working on my work. It's like, I feel more at ease working on Ruby than like other projects or like my own personal projects. But it is nice to get like something different every once in a while. Just either get to know different people on the team that I normally wouldn't work with or like just work on like a totally different style or whatnot. I kind of like a teeter-totter between like my levels of like comfort and like what I'm most happy with. When things are like frantic or you're like doing something new, you're like, oh, I just want normalcy and it for them to be the same and like consistency and then you get that. And then you're like, no, I wanted to be like, this is the same old time. I wanted to be different. Yeah, definitely. So it's just like finding that balance. But like, I feel like that is like, you know, kind of Maggie to what something you're saying earlier too. It's like, that's one of the fun things about having like a good team as well as that like, you know, A, you can usually bounce around a little bit more. But then at the end of the day, like sometimes it's less about what you're doing during that day and like more who you're doing it with. I thought you were going to say who you're doing. No. Team Booby. Team Booby. Team Booby. OK, that's our team. The four of us. When are the Malachite twins coming back? Can you can you help me with that? And with that. Oh, sounds like it's time to go. Another episode. There's no more questions. Erin, take us out. Hey, hey, thanks, Carrie. I will take it out now and there will no we will not answer any more questions. Thanks for tuning in. If you haven't already, please like and subscribe to I have notes for next next episode. Do you have any notes? Feel free to tell us. And Carrie, did I forget anything you did? Hell, yeah. Good thing. Good thing. Eesa penned this message. Just like wherever you are. Do we Oh God. Do we know when RTX panel is a Malachite twins in the panel? What was it? Put the Malachite twins in the panel. No, no, no, no more questions. September 24th or 30. Central time. First only first only OG crew plus Eddie and Cole. Yes, join us. Join us or else or. We're coming. We're coming for you. And no questions. RTX. Well, there might be some questions, but no questions for Maggie. But also, I mean, I'd be down with that would be fun. But anyway, it'd be Militana's. No, no, we're done. Bye. Bye, everybody. Bye.