Soldier Of Devlog - 12-2-11





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Uploaded on Dec 2, 2011

This is a devlog (development log) video for Soldier Of, a new BGE game project that I'm working on. It's not new in that I've just started making it, actually - I've started working on it a while back, and only recently have I really started to push in development.

Soldier Of will aim to be a top-down 3D GBC-inspired action adventure game, not unlike Link's Awakening. I hope to have some platforming and puzzle elements as well, but mostly, there will be action, shooting, dodging, etc.

The plot, names, dialogue, and pretty much everything else in the game are all tentative, and subject to change. It's all pretty likely to change, really. I don't want this game to be any kind of standard, "It's a warzone; shoot everyone" kind of game - I want it to have the heart and plot that really makes you love it like many retro RPG and adventure titles had. So, I don't think the 'It's an alien invasion' plot will work. So, that means that the plot will have to be strong, which is good.

If you have any suggestions for the game, feel free to leave comments here or on my homepage.

Soldier Of is being made in the Blender Game Engine, which allows for rapid game creation and good cross-platform compatibility (Windows, Mac, and Linux support).

If you want to donate or just keep up with development updates, subscribe here and at my homepage at SolarLune Games:


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