 Mi'n gondi'rwch ar y cwpio maen nhw'n genny'n gorau, rydyn ni'n ffordd gyrddw i'r cyfl完全onau. Rydyn ni'n gallu ben lle i'r methu'r URL. Yna, mae'n wneud o ddam hynny yw'r oesirio ddiolch i mi. Ond mae'n i'r panchlau oldau rydyn ni. Rydyn ni'n gondi'r ddam hynny i'r digwydd. I have read a report recently, I think it's a UCL cyber report, where they found out that the over 65s and now that includes me, are on the web for hours more than the typical university student aged 18 to 24. They refer to us as Silver Surfer. It's a term which I quite Mae'r gwaith yn ymweld. Rydyn sy'n cymhwyl sy'n gwybod yma yma yma yma yma wedi'i cychwyn amdano. Rydyn ni'n gwybod ei fod wedi'u gwneud am yr edrych yn y pethol, ac rydyn ni'n hynny'n gwneud yn ymwyno. Rydyn ni'n rhoi'n gweithio'r ffordd o'r link ac yn ei gweithio'r informaeth. If you are new to the concept of virtual worlds, or if you already know a bit and want to find out more, this is the URL of the website, the ICT for LT website, ICT for language teachers, which was started 10 years ago. It was an EC funded project in 1999 to 2000, and you know what happens with EC funded projects as soon as the money is cut off, the project dies and doesn't get disseminated any further. That's my experience anyway. I've kept this going as a labour of love, and that particular section, 14.2.1, which started as a very, very small subsection about five years ago, which is about second life in virtual worlds, is now the most rapidly expanding section of the site. So if you go into the home page there, you'll find out more about it. Not that mention that I'm active in Europe, which is the European Association for Computer Assisted Language Learning, which has now been in existence since 1986 as a sort of ad hoc group of enthusiasts, and is now on a firm of footing in 1993 with the ADEC funding, it became an officially recognised professional association. We collaborate closely with Calico, which is a slightly older organisation in the United States. This September of the Eurical Conference in Gandiaid, Spain, it was decided that it was time to set up a virtual worlds special interest group, which we've now done, and we've established a name called virtualworldseek.name.com. Who uses names here? Any other name users? It's a sort of social network centred around a specific group of people interested in a specific topic. It could be a football club, it could be anything you like, and it can be a completely opening which anyone can join, or it could be a closed one which requires the approval of the NING organiser. They're very easy to set up. I managed to set this one up in about an hour, but that's pretty good. I'm going to show you the beginnings of two videos. If you're new to Second Life, this is a pretty much a standard one. It's around in various places on the web. If you Google for Silver, Goldy, Second Life, you'll find it in lots of different places. I'm just going to show you a clip and get back to that. I'm not going to show you the whole thing, but we'll see how it goes. Welcome to Second Life, a revolutionary online three dimensional virtual world. It's not a game, it's a community. A unique digital environment where people learn, work, play and interact. A place that's imagined, created and owned by its users. It's the next evolutionary stage of the internet, and it has grown dramatically since its launch in 2003. Today, there are over 6 million unique residents of Second Life. Real people from all over the globe who exist in the virtual world as avatars. Hi, Chairman Markey introduced me as Philip Rosehill, founder and CEO of Linden Lab. In Second Life, I'm known as Philip Linden. Anyone with a modern computer and a high speed internet connection can have his or her own avatar in Second Life. I'm going to stop that one there. You'll find that link to in the ICT for LTE reference that I gave you, or as I said, just search for Silver, Goldy, Second Life, you'll find it. It's about seven minutes long, which is why I haven't played the whole thing. More down to earth, it's a bit cheesy. This one is what I particularly like. Corelia Condor is the avatar name of a good friend and colleague of mine, Helen Myers, who has adopted Corelia Condor as her avatar in Second Life. There's a nice little video she's made of her own experiences as a novice in Second Life and also as an autonomous learner of Italian in Second Life. I need to close this window down so that I can call it up in another window, so if you bear with me just a second. Hi, I'm going to tell you about an absolutely compelling experience I'm having to help with learning languages. I just can't help telling everyone about it, and this short video is an attempt to summarise my enthusiasm, as well as to share some practical tips about how to get going if you want to join me or others doing a similar thing. I've joined Second Life, and this is what I look like when I'm there. It's my avatar, and I'm called Corelia Condor. I downloaded this software. It's all free. I registered my avatar's name, and I went to various tutorials to learn how to do all the usual things you can do in real life. Listen, speak, read, write, move, interact with objects. It really helped as I had some real life friends who were able to give advice if I got stuck. To be honest, one of the great things about being in this community is that you can feel free to ask anyone for help. You just write your question in the chat box, and someone around will usually help you. To begin with, I just wandered around pertainlessly, not really sure what to do. I went to conferences, I visited towns, and I was sometimes a bit embarrassed when I did stupid things like sitting on people, but I soon found that others are very understanding, and actually doing things wrong provokes laughter, which I suppose is a special humans thing, breaking down barriers. I gradually got more involved, and made friends with a really generous and kind person called Carol, who encouraged me to rent some land so that I could experiment with making things, and I could have a base for entertaining, and this is it. One day, I told her that I was really interested in improving my very basic Italian, and it so happened that at the very same time, an Italian teacher she knew called Anna Bagonia, was holding an Italian activity. I was introduced, and I have never looked back. Every week, we meet together at a specified place and time, usually in the Plurip Forest, and Anna provides an activity which forces us to communicate in Italian. She has a fantastic range of methods for doing this, and she's always looking for ways which really exploit what Second Life has to offer, which are great. Okay, fascinating though it is, I'll let you have a look at that on your own. It's a very enthusiastic video, and I think it's one of the best I've seen recently for getting the message across. I'll put that one up just again, very briefly. It's simply karelia pondaw.lib.tv. Have a look at it in its entirety. It runs for about ten minutes, which is why I'm not showing the whole lot. It's a very good exposition of someone determined to learn about, learn a new language on her own in Second Life. Three projects I'm going to mention. There's Avalon, which has been running since the beginning of this year, I think, developed out of another project which was started in Scandinavia. You notice there's a Ning again, but it's own little network of people. We should be able to call up the Ning directly here. Let's have a look. That's what a Ning looks like. Basically, it's a collection of, it's usually bigger than that on my computer. I think it's a resolution here. There's a blog section, there's a chat section, there's a photo section where you can post photos. There's an event section where you can advertise events, and there's a forum where you can initiate discussions. Ning's all work the same way. Once you've got used to a Ning format in one year, you'll find the others. Nifla is another EC-funded project based in Holland. Slightly different orientation. Avalon is more about teaching languages in Second Life. Nifla is looking at two things basically. Traditional, in inverted commas, web-based communication using video conferencing facilities like Adobe Connect Pro, Illuminate and so on, which are now traditional, believe it or not. It's also looking at the issue of intercultural understanding and intercultural skills. This is not so much a project. SSL experiments is actually a very enthusiastic wiki, which is managed by a teacher called Nergis Kearn, who teaches English in Turkey. It's full of fascinating stuff about her own experiences as an English teacher in Second Life. Ideas that she's found that worked. There's also a link to a blog, and this is the wiki website, which anyone can join and once you've approved your membership, you can all contribute to the wiki, add in new links, etc. I think those are the three most interesting projects I've looked at. Let's look at some of the pros of Second Life as a learning tool. The 3D visual context. Some people find absolutely fascinating, others hate it. I'm one of those that find it fascinating, and my wife, who was absolutely uninterested in using computers for communication, was totally hooked by the concept of thinking in three dimensions. So it's a question of what kind of person you are. The ownership of space is something that happens in a 3D world that doesn't happen in the flat web world. It's forecast in fact that in a few years' time something like 80% of web communication would be in 3D worlds rather than the flat web world as we know it. Second Life virtual worlds in general offer a wide variety of situations and settings. We'll be looking at these in a bit more detail when I go in. It's a good social platform. People meet, they just chat, you find pubs, plugs, gigs, live gigs in Second Life. One that I found which particularly interested me was there's a forum for cancer sufferers, because I was diagnosed with cancer three years ago. Over a couple as you can see. But you can go in and chat informally and anonymously, which is very important. You can hear and talk to native speakers. As you move around virtual worlds you can chat with them in text chat or you can actually talk to them using your voice and hear them talking back. Virtual classrooms. If you want to emulate a face-to-face situation you can do it. You can have a virtual classroom with students from all over the world sitting together. I don't think personally that this is the best use of Second Life but it does work if that's what you want to do. You do get a feeling of peer interaction as if you were actually there close together in one classroom rather than scattered all over the world. It's pretty good for task-based and project-based learning. There are lots of examples of this in Second Life. It's good for pair work and group work. I've seen some excellent collaborative group work going on where students, for example, split into four groups and they were asked to plan a meal. These are students from all over the world, students of English. There was a central table with lots of different items of food on and then there were four other tables scattered around the site. They were asked to go to the central table, choose what they wanted their guests to eat and put it on each of the four tables. There was a lot of language taking place while this was going on. They were learning the names of different items of food. They were learning the verbs of positioning things on the table, put the turkey next to the etc etc, that kind of stuff. A lot of work was sent around the task itself. How do you say this in English etc etc? Turn them learning. Jean mentioned this, I'm glad she mentioned it. Find in a buddy who wants to learn your language and match yourself up with someone whose language you want to learn. That has developed extensively in Second Life. You now have a buddy system in Second Life where you can actually locate someone with whom you arranged a meet and you learn their language and you teach them yours. Lots of extra-curriculatory, some of which I've mentioned, clubs, tubs, chat groups, etc. There's a lot of opportunities for that. And of course it's fun. I do silly things in Second Life that I would never do in real life. I dress up in crazy clothes. I go to discos. I dance. I'm a thousie dancer in real life but I'm great in Second Life. The cons. It requires high spec hardware. If you haven't got a fast computer with a good graphics card it will not work very effectively. People say it's difficult to use. There's quite a steep learning curve in the beginning. That's true but I reckon that in a face-to-face workshop I can get most people up to speed in the morning or afternoon and get them into a position where they can go on learning on their own. In the module that I mentioned, the ICT for LT module there's an introductory tutorial that I've written. It's downloadable in Wordform. It's aimed at absolute beginners in Second Life and I've listed other tutorials that you can find on the web. Video tutorials. There's for example Russell Stannard's excellent set of tutorials. You'll find links to that all in that module that I mentioned at the beginning. So although it is a steep learning curve think of it rather like the driving test. How long did it take you to learn how to drive a car? It took me ten hours but I was one of the trouble ones. Ten lessons and I passed. Took my daughter 40 lessons. But once you've got over that learning curve you get from A to B much more quickly and more efficiently. So think of it in those terms. When you see your avatars in Second Life there's no eye contact and no lip sync. It's a major drawback. The lips move like that but it has no relation to what they're saying. You can make your avatars in Second Life gesticulate but there are rather artificial gestures. They're not authentic. The way their body language conveys information to you is fake. Second Life is not very good at presenting text. If you want to give your students text to read you're better doing it in a more traditional way as a downloadable PDF or Word document or putting it up on a website. There are ways around this but it's generally not good. A problem that many people have identified is the lack of established social norms. When you go for example to a presentation Second Life you get a lot of text chat being typed in one window at the same time as there's voice chat going on in the main part of the conference. And it does get a bit chaotic at times. I've experienced this on many occasions but I think teachers are beginning to establish rules when you join a class in Second Life or if you just meet casually. Lesson preparation takes too long. That's probably true, but like lesson preparation with any form of technology it gets quicker as you get better. It's unreliable. I'm praying today that when I go into Second Life in a few minutes it's going to work. I'm relying on a massive computer complex with its headquarters in San Francisco at Glendon Lab. On two occasions at least when I've been given presentations on Second Life Glendon Lab have decided in their wisdom to shut down Second Life for maintenance. They usually announce it but then you get crashes which are unpredictable. So I do have a backup as I always do when I'm doing anything with technology. But that is true to a certain extent. I'm not aware that anything could go wrong today but Murphy's Law. The opposite of what I said at the foot of the previous page is not taken seriously. Teachers just can't take it seriously. Rather like Norbert said, toys for boys. No, you're just playing with it. It's just a game. You know, you're just having fun. It's not a learning tool at all. A last but not least, institutional resistance. The number of educational institutions I've visited where you simply can't get in because it's blocked. Schools in particular tend to block everything. They block YouTube, they block Twitter, they block Facebook. Their motto is block it and think about opening a net if people really want it. But you get this in universities. There are at least two universities I've been to where I couldn't demonstrate anything because the technical staff simply would not open the ports to allow me to use Second Life. Right. I'm going to try and go through these quickly and then show you some examples. If you want virtual classrooms, there is an area in Second Life called Verlantis which has lots of virtual classrooms. Teaching simulations, I think English City, which is maintained by a company called Language Lab, is one of the best. There's also a Spanish one called Fyodad Bonita, which I've visited. It's actually a mock-up of a Spanish city, but designed for learning purposes, for teaching learning purposes. Simulations of real places. If you're looking for London, Berlin, Paris, Barcelona, Madrid, Venice, Ancient Rome, you'll find them in Second Life. Some of them are quite realistic. Some of them are visited by the other day. It's maintained by the tourist board of the Jura region in France, where they've simulated real places in the Jura region, including a mock-up of Louis Pasteur's laboratory. Apparently he came from Jura, which I didn't know before that. Treasure hunts and quests. Rather like web quests, you can do treasure hunts, scavenger hunts and quests in Second Life. The British Council has a very good learning island, called British Council Isle, where they've set up some nice treasure hunts. The King Arthur one, I remember. You know others, do you, Nick? What's the other? The Robin Hood one is one of them, isn't it? Yeah. It's a London Eye. A London Eye, yeah. Tarnspaces burning. I've already mentioned that. The dinner table with dinner parties is one holiday. Who knows what a holiday is? Who's a Star Trek fan? If you're a Star Trek fan, you know what it is. I'm going to show you one, and I hope I can. Holodecks in Star Trek. A lot of Second Life stuff comes from Star Trek. Teleporting, moving quickly from one place to another. You remember Star Trek? You beam me up, Scotty, all that stuff. You know, you could beam down to the planet and beam people up again. You can do that in Second Life. A holodeck was in the Starships, and it was an area for recreation. While the crew were away for years, they somehow got homesick. So there was a room you went into which simulated a place you would like to visit. It could be your home in Tensas. It could be Baker Street at the time of Sherlock Holmes. It could be anything you like. And you could do that in Second Life. There's an interesting project going on at the University of West of England where they are actually taking students around Spanish sites to give them a flavour of what it's like to be in a Spanish-speaking country with preparation for the year abroad. I'm trying to find out more about this at the moment. I haven't succeeded yet, but I know it's going on. And the team are giving talks all over the place. Right. Let's shut that down. Fingers crossed we'll now try and get into Second Life. Do I need a password for this? If you haven't got Second Life already on your computer, you can download it for free from the website. It's called 70secondlife.com. And that puts a fairly small software package on your own computer. And you can see me in there now, but it's taken me out. So it's about to lock me off. So I'm going to have to log off and come back in again. I'm afraid this is a bit messy. I set it up earlier on, and then I'll let it die on me. If you don't do anything in Second Life for a while, it logs you out automatically. So I'm coming back in now in my Second Life dies. That's my avatar called Broovie Winkler. You can choose any name you like. I chose Broovie. Not only was I part back to the Broovie generation, but also it was the racing name of my pet grain after that time. Right, I'll sit down now because I need to... There you go, when you can get somebody to say something. Okay, let's shut that down. Right, it's a bit dark, so I'm going to change the environment to mid-day so it lightens up a bit. Let's just have a... This is me, by the way. As you can see, it's a perfect representation. I'm actually wearing the Eurocore t-shirt, which I designed myself and I'm rather proud of that. Anyway, that's me. I'm now standing at the centre, which is maintained by Eurocore. I'm the guy who maintains it, and next door we have Calico. You can hear Wolf Howlin in the background there. That's our house in Second Life. Let's take a look at the view of it. It's a sort of beach house which we rent from a company called The Consultancy in Barcelona. We just have a quick look around the house. There's a rocking chair on the porch. You can help yourself if you go there for a free t-shirt. If you click on the notice board here, you get what is called a note card in Second Life, which tells you all about us. Now, that's the kind of text you get in Second Life, but if you wanted to keep that, you can do exactly the same as you do in Word. You can copy it and then control C to copy it and control B to paste it. Let me go through the door. Down on the ground floor here, we have a projection screen, which I can go into. I can show slides shown on that simply by clicking on it. Anyone who comes in can go through that because it's just a PowerPoint presentation. At the other end, I won't show that one now because it's the same thing, but that's a PowerPoint presentation that only I can control. That's if I don't want it to move at too fast a pace. Here's one of our teleporters. I'm just going to go to the holodeck upstairs. I'll show you what a holodeck is. That's a holodeck, that big round eye. What it enables me to do is to instantly conjure up any scene that I choose to store in it. For example, if I want a hotel lobby, it conjures up a hotel lobby. I can move around that if I train in receptionists in a certain language, I could use that. I can clear it simply by typing the word clear. I can conjure up another simulation, quite like this one. A winter scene of crunchy snow. Let's clear that one. What we can do, we can set up a variety of teaching situations that I can generate instantly, and any other teacher who comes along can generate them just by clicking the middle of the blue eye and then calling up the desired simulation. Let's go back to the front porch. Hang on, let's do that again. I'm not going to go there. Let's go back to the front porch. Let's go somewhere different. Let's go to room one. This is how you teleport in Second Life. On this screen there, you can show video in Second Life. There's a predetermined one there, which you can show by clicking down here. This is an area where you can get some very strange notes from people. Some people will instantly switch off and think it's all rather strange. It's only when you give it a bit of time that it actually thinks through what is possible. I'll stop that there. But in fact I can play any YouTube video on that screen. I've got some that are already set. I'll go to my main menu. Some that I quite like. This is one of my favourites. You may know this one. Zabr-a-bog. Mae'n sydd i'n erbyn sydd fel datrym. O'r bod yn bod ni'n ddweud. OK. Yn bod yw'r gwrsartig yn seithio. Yn bod yw'r gwrsartig yn seithio. Yn bod yw'r gwrsartig yn seithio. Yn bod yw'r gwrsartig yn seithio. Yn bod yw'r gwrsartig yn bwyshwm. Yn bod yn ddweud, toe yw i'n ddeud? Mae'r cwrsartig yn eich dweud. Ond yw'n ddweud. Mae'n ddweud. Felly mae'n ddweud eich ddaeth Yn deêr? Mae'n ddweud. Mae'n ddweud. Mae'n ddweud arall y dyfodol sydd eich ddweud a ddim yn ei ddwell âwhen yn ddweud y chylet. Dwi'n grwbl am y ddweud eich plwyласт. Dwi'n ddiddins i'n ddweud, Gwydwch chi wedi gofyn allan gwahanol gyda'r oes iawn. A'r amlwg lleolion nifer y ddweud yn y gallu hynny sydd wedi cefnod o argynod o'r oedd o oes iawn. Dyna ffwrdd i chi yn ddim gyfaint o suddod o bobl Budnigol. 20 ym 10 oed, mae'r cwmhysbwrdd Cynllun i'r berlin yn ymweld. Mae'r cyfnodd. Mae'n amlwg i'ch gael y simuladau, oherwydd y simuladau yma sy'n gyntaf i Berlin. Mae'n amlwg i'ch gael y cwmhysbwrdd Cynllun i'r cyfnodd. Mae'n amlwg i'ch gael eich cyfnodd o'r berlin. If you go in the entrance here, you can walk down there and find out what the wall looked like, it's quite a realistic simulation. I won't stay there for too long, let's just have a look at my poor old eyes. This is the Jura location, which is maintained by the Jura Tourist Board in France. You end up in a simulation of the Jura region with Louis Pasteur's house available. There's even a ski resort somewhere where you can go skiing. Let me fly and see if I'm finding quickly. I can see the ski resort now, so we'll fly over to it. That's one of the nice things you can do in second life. Can you talk to somebody? You can, yeah. Is there nobody else there? I wonder if we can find anyone to talk to. Let's just have a quick look. No. Yes, my wife's online. You set it up. I'm asking her to teleport to me, what I'm going to do on my grabber. I'm just going to try and communicate with her. You can communicate with people at a distance, just to ask her. It's really designated 18 plus when you sign on, but there are so-called secure areas such as that managed by the British Council, which target 13 to 17 year olds. It's actually quite difficult to get into those if you're an adult. You have to go through a sort of police criminal record procedure, and that kind of thing. It's rather like getting a job as a teacher in a school. But under 13, no, but there are virtual worlds on the web which are available to younger children. I don't think she's probably out in the kitchen at the moment. I'm making a coffee or something. I'll just go back to your call if I can, if I've got time to do that. That's great. We're looking for that. Are there any other burning questions? Do you have any other questions? That's your word, but it's actually a real burning form of work. Oh, yeah. We pay real rent to live in this building, to occupy this building. It's about 120 US dollars. That's the video running. We pay about 120 US dollars real money in order to rent that building. For a year? For a year, yeah. That's paid by the Association. So it's not that expensive. If you buy an island, I think it costs between 800 and 1000 US dollars, and then you have to pay your second life a rent. But people do actually run businesses. They sell clothes. Some of the clothes that the avatars wear are actually bought. But typically a complete new outfit costs you something like 50p. So it's not expensive. So if you want to equip yourself with full set of clothing, it's a lot cheaper in second life than it is in real life. But bear in mind that some of these clothing sellers or resellers are actually making a huge turn of this, and then they can convert the second life currency known as the Linden Dollar into real dollars and transfer it to their credit card account. Yes, there is real money being made. Language Lab, the commercial company I mentioned, sell courses in second life. I don't know how brilliantly they're doing, but it is a commercial operation. Any other questions that will be solved? Can we thank Graham very much for this very good statement?