 Hey, what's up everybody and welcome back to another backroom's video here on the Broogly Channel. Today I'm continuing the series where I'm going over each backroom's level from 13 to 50 and in this one I'm going to be talking about level 47 or the Adderwood. For some reason this level gives me extreme Lord of the Rings or Hobbit vibes and I really like it. So I think you will too. Let's hop right into it without any further ado that rhymed. So backroom's level 47 is classified as a class 3 difficulty and is unsafe with a low entity count. The level itself is described as a primeval old forest or a forest that seems to be as old as time itself and this forest is extremely resistant to any changes made in the grounds or on the surrounding areas by humans which I'll touch on that effect in a few minutes. The trees here are tall and most of them are way taller than 100 feet and they're thought to be thousands of years old. On the base of the trees and on the ground pretty much everywhere there's moss and lichens and they're just growing rapidly and covering most of the surfaces on this level. Inside of the forests there has never been any direct sunlight because during the quote unquote daytime there is a thick fog that just rolls through the top of the trees and it kind of clouds it from the sunlight above but this fog will only stay during the daytime and it actually disappears at night time and when it does you can see some kind of moon in the sky. It looks just like the moon from real life but the main difference is that this one is way closer to you so it's just closer to the atmosphere. You can also see stars in the sky but so far no constellations or anything recognizable have been found. This forest really cannot be mapped because it goes infinitely in every direction and there's also properties that prevent searching the level. These properties are the non-euclidean features that are so common throughout all of the back rooms but in this level specifically parts of the forest can just shift and change at a moment's notice and specifically this can happen when you take your eyes off of something. It kind of acts like time reversal in a way and this effect is how the level gets rid quote unquote of man-made alterations to So let's say you make a campfire in one certain spot and then you walk away and you take your eyes off of it. Well as soon as you do that and you look away from it it could disappear and the entire area could look completely different even though it was technically the same area you were just at. As you can imagine this effect might make you think you're going crazy or walking in circles or something so it's best to just try to stay level-headed. Along with the trees and the dirt and the rocks there are also occasional streams and creeks that run throughout the forest. The water is safe to drink as far as we know and there are different types of fungus growing near it like mushrooms and stuff which can be eaten if you're really hungry but some of those mushrooms may cause you to hallucinate so eat with caution. As far as entities on this level well there are several but there aren't really any entities that you'd see on any other levels because here there are things like snakes and birds and small mammals and frogs. So far the creatures are like normal ones from real life but instead of just being regular creatures they have really weird anomalies that happen like really weird. For example if you unalive a snake or if you hurt a snake at all on this level then a giant red titanoboa will appear and will hunt you down until it gets you and if you don't know what a titanoboa is it's pretty much a massive massive snake and on this level it's referred to as quote the great old adder or just the great adder and that's where the level gets its name from. Also an adder is a small poisonous snake from real life if you're wondering but the great adder on this level is not small it is huge and it will try to get you. The old adder appears every time a snake is unalived or harmed so if you're walking through the woods make sure you don't do anything to snakes at all. So other than a massive snake there are also packs of large black canids that roam the forest when it gets dark outside and these things are really aggressive and hunt humans. They're called black shucks or adderwood wolves and they're kind of like more aggressive versions of dire wolves. They use really loud howls to communicate and to scout and to hunt their prey and once the prey is chosen they all attack. The best way to not get eaten by one of these things is to climb to the highest tree possible and wait until the daytime because in the daytime they go back to their caves. There are also big bucks and doe deer but those are pretty boring and normal compared to a giant snake and a huge wolf pack so now as far as bases and outposts go well this is where it gets kind of scary. Some wanderers have ran into a curvy windy trail in the woods and have followed it for days and sometimes even weeks. The people who follow the trail obviously do it so they can try to find a way out of the level but what they end up finding was a break in the trees that opens up into a field or a marshland. The trail then continues into that field and it leads to a huge manor house or sometimes an ancient old megalith looking thing. Both the house and the megalith exist at the same time but it's creepy how it works. This area is the headquarters of a cult on this level called the Ophion Occult Order. Not much is known about them since they're extremely hostile and aggressive but what is known is that they worship that giant adder snake from earlier as some sort of deity or god so yeah. This cult practices old dark magic and can seemingly control things that aren't normal. They can sort of control the giant snake and convince it to go places and they can also control the black shuck wolves because they run away from a single cult member. Even if the entire pack of wolves is there they won't attack they'll run away scared so yeah. These members often wander into the woods with big black cloaks on and normally not too aggressive if you just walk past them but they can be if you make them mad. To enter this level you can just get noclip tier. I mean no one really knows how it happens and it's the same for the exits. No one knows how you get out it just happens but the most common noclip zone is through the dead trees that are on this level so yeah. Some of the cult members claim that the trail on the level could be directly linked to real life. They also claim that they can control the trajectory of that trail and change where it ends at and change where it goes and turns but this isn't confirmed and who's gonna trust a cult? I mean but yeah if you want to leave just try to noclip and do a tree if you can. That's it for the video and thank you for watching this explanation of Backrooms of a 47. This level might be my favorite level now I just really like how it's written and the cult is literally just the cherry on top. I love how creepy and cryptic they are and how they worship that giant snake and can control things maybe kind of. I don't know I really like it and I hope you did too. Like I said thank you for watching to the end of the video I appreciate you all thank you so much for the support I love you all. I also just uploaded a reaction video over on my second channel Tugli. The video is a reaction to a really funny exposed video about me that one of my good friends made. He brought up a clip of us playing video games eight years ago and he is exposing my real voice so if you want to see my really funny reaction go check that video out. It's a banger hope you enjoyed. Make sure to go check out the description for any links you want to my discord, twitter, all that stuff. Also go check out my third channel Spookly. I just uploaded a video about some Trevor Henderson creatures that I think you will enjoy. Some awesome stuff is about to go over there. The channel is growing like really crazily over there. I really thank you all so much for that. Yeah thank you for watching. I will see you later. Peace out.