 All righty, so we got two shots here. Let's watch the first one first here For a guy Interesting Just quick. I mean, I think you probably add some more other sets here I know if you want to make it a bit more interesting, but maybe you don't have to I'll probably just take out the words It's just the sign so you don't rely on on any type of language. It's all visual and I personally I would rotate the guy Towards us so he's not really seeing him from his peripheral vision and You know Maybe put arms behind his back or like this seems like he's just kind of waiting for it or kind of a weird pose You know even with that arch I would just kind of make him to me. So it's like the opposite just kind of Maybe arms behind his back or just kind of crossed arms or something kind of like hmm It just kind of stands there smoking but again not turn so much towards the guy more towards him And I know you have that because then you want to lean into this But you even have like a one-frame pop back into your previous animation. I think all I would do is You know in whatever pose again, he's you know, he might be that big burly guy Standing like that looking at us with the hat and he just hits him from the side And you just have to kind of re-animate a little bit, you know You can just have kind of like a bang sideways tumble So I like what you have with the cigarette and then with the the hat flying off It just feels weirdly Stilted here, but at the same time the question is always do you want to put that on your reel? Is it just an exercise? I think I'll that'll be something to think about, you know, if it's for your reel like how much what can we add here to make it a bit more Just work it a bit more and again if it's for your reel as well I would tilt down with the camera so that hot guy, you know, how is around here? He's a bit higher so we're not so close and cutting off right there There's a couple things I would do, but you let me know what your or your plan is was I see here You made a drop faster. I add a weight shift at the end Yes, I made his left arm swing faster Okay, the way his upper body drag a little after he lands. I made the same character smoke a cigarette Thank you for the idea. You're very welcome. You can do obviously whatever you want. I was just a quick thing there, but Animation wise This still feels Slow-motiony through here. I would still speed up that guy. I think The lead up is fine For animation purposes, I would still offset things a bit. I like that you have offset pose It just gets a bit too cleanly straight and Twin there But I do appreciate the change there. I Guess it should be okay. You're focusing too much on just that detail, but the main thing to me is that the slowness this Just through there. You still have slowness, but it's like the beginning is okay So it's complicated. This is fine. Then it gets a bit slow and then the drop that seems fine Right there. You have a It's almost Too fast by a frame, but I think that's just because of the transition because you can look you can see this in the foot Right if we do Where is it the guy that's the one okay, so let's look at you know this foot here is here And then here And then here just looking at the ankle Somewhere here what your arcs? Bam and then suddenly here and then here and then stays puts I mean, so this is your moment where you're too slow and even And then bam you can see here is the sudden pop and acceleration in that leg And I think smoothing that out will help so speeding this section up a bit and Smoothing out that transition. I think we'll help there And the only thing about him is that he just kind of goes right into a very clean It's almost supposed to post thing of here's a key Here's a key Where I was give this a couple more frames and you know where and this comes to a stop I mean the other thing is you come to a stop on this frame then we have one two three Four frames of nothing, you know, I mean you have either you cut out sooner, but then we're still cutting on Unresolved move I will probably just continue Drag one arm a bit more and add a few more frames where the body comes down a bit that arm catches up This arm will go down just a few more offsets But again, he's just he's very forming a tangent there So I would tilt the whole camera down and I know you have this here So you might have to tilt up a bit, but also globally move away. So they're a bit smaller In space in visual space because I understand like this is this is good have that much room It just feels weirdly low here and at the beginning And I think I think you'll be okay with I would prefer a a nicer composition terms of that's a that's a hap I don't end ahead at the beginning and If at this point, you know, we're cutting off Feed there, I think that's okay I don't mind that and I think it'll be it's too short too short and too quick to add a tilt up in the camera So I think I will personally just tilt down overall globally and also globally move away from them maybe a little bit to fit all that stuff in and Then you can decide what you want to do with this guys. It doesn't feel so still but it's already better with what's going on here Yeah, that's kind of that now there is the second shot Oh Weird whoa, what's at the end here? Okay, so you have this guy coming in so you still working on this I made it similar to the reference and focus on exaggerating the line of action Cool, I do like how you lean back more It's cool. I like your that leg back right there that move from here to here on this leg Right going from here To that so that range feels to even That is like in your graph it if it's like a very straight line So I would just go here and then wait a bit and then really move it up higher To give him that swing up and also don't forget you got to watch out your spacing here. So if I go back into Following his ankle as everybody should tracking frame by frame You can see how much it flattens here It's not hitting The wall per se because you have a little bit of an arc and he's in but Visually at this bow right through there that leg basically just this In exaggerated form. So I was kind of Work on that arc a bit more on that leg That's cool. I like your timing of your arms there Boom, but I would offset them a bit more even though it's part of the reference I would just give this a bit more offset feels like you have a one frame It's not quite enough, but I like your do you swinging drag on your arms But I kind of like how far back this guy goes and you can see the offset in this arm too So potentially just kind of pushing that swing back a bit more but definitely offset for my symmetry on your arms They're a bit too similar and twins and then I will wait to see the ending there And that's kind of it. I mean you have another shot here where it's your reference in bigger form It's cool. We're gonna see this and then he jumps backwards, right as he sees the The boulder here. So I would say keep going. There's little things here and there on this one But I like this a lot more ready and I like that feel of how we can feel that going back. That's all cool I'm gonna definitely sticking to the reference. I think it's totally fine. Why not and then we can see the whoa and then Going back, so I'll wait for that here now I Added the intro for the next part of the shot when he first sees the falling rock, right? Okay, I Just add a one pose. He gets shocked. I've seen the rock I do not have a reference for that part. How can I make it believable? Well, you would have to take the same approach as this and film yourself So maybe I would film yourself here starting here Getting up and then wow and then ending in a position that kind of will somewhat match into a crouching So you jump backwards. So this is just something that you're gonna have to act out unless you find some footage online But it's always easy to just act it out. It's because you know what you want to do And that's it. All right. Thank you All right, there's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way like and subscribe would be awesome. All right. 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