 What's up everybody, I am the man goose, you are awesome and it's time for another call to arms, where I implore Metabuff and Omeda to fix some of the things that went wrong with Paragon. While I normally talk about game mechanics, they all want to talk skins. We need more skins. Well, not really more skins, just an equal amount of skins for each hero. We all know good and well that some of the heroes receive skin after skin while others barely got so much as a recolor. I'm not sure how far any of the studios are with bringing in new skins for the heroes, the only one we know of is the weapon reskin that Omeda did for Severog, but I'm 100% certain that both studios plan to do more down the road. I just hope that they plan to give less pictures like Grim as many options for skins as a more popular pick like Murdoch. Let's take a look at what I mean and try to figure out why Epic didn't even out the skin distribution. Here's a bunch of Murdoch skins, some released others not, but they were all at least planned to the point that they were created. We have this base model right here, they call this the magma skin, just a recolor really. Executioner, kind of a punisher thing going on with the skull on the front. A matte black skin, which is cool, but a simple recolor. I forget what this one was called, but it's cool and actually has some changes to the overall appearance of Murdoch, like the full helmet and shit. Biohazard Murdoch, where he's like a lizard guy, like a lizard man. Pretty cool skin and somehow considered a T2 instead of a T3. I would think this was like a T3 skin, but nope, T2 Murdoch skin. Then we have Outlander Murdoch, which is like a Mad Max kind of thing. Really cool skin. I like how his leg pads are tire treads. He has some cool shit sticking off his rifle and little spikes and shit. Too bad we never got to play this one. And finally we have the Shogun Murdoch. This one is badass and probably my favorite of the bunch. He's got a cool samurai helmet and the best parts of this dragon head is a gun. That's awesome. So there we go, a shitload of skins for Long Dong Gak and that doesn't even include his pumpkin head skin for Halloween. So let's take a look at Grim. He's also an ADC. He surely has as many skins as Murdoch, right? Right? You guys know where I'm going with this. We have four skins. For whatever reason, I didn't see his master skin, but still, four skins. His base model here that we all know and love. His green metallic skin, a recolor, but actually a pretty cool recolor. The razor red skin, that's a bit of a hot rod paint job, also a pretty damn good recolor. And finally Grim was set to have an Outlander skin as well. Not nearly as cool as the Murdoch one, I think, but it's a lot of the same themes. Kind of sucks that they didn't like reskin the goblin thing that controls him. So not too many skins for Grim and most of them are recolors, but Grim was introduced after Murdoch. So maybe the problem is with how long each was in the game. Let's load up Decker. She was in the game just as long as Doc, so she should have as many skins as Murdoch. Nope. We have her base model here, the magma skin recolor again. Energized Decker, always liked this one. Cool effects, but really just, you know, recolor. I did like it, though. Arctic Decker, another recolor with some goofy shit that appears on her face. Then we have the Valentine skin, cute, but just another recolor. So skin variation isn't based on role and it's not based on how long a hero was in the game. So what is it based on? At first I thought it was like a money thing, like whomever was the most popular, had the most skins as a way to make money. But for real, though, I believe it was probably just whoever they thought up cool concepts for. Let's take a look at the legacy hero that was also very popular, Bellica. So we do have several skins for Belly. Got the default here. Then Biohazard, recolor with some schmutz on her face. Then there is Everfrost, Bellica. I don't remember this one, maybe because I didn't play her a lot, but I'm pretty sure it was unreleased. She looks like she comes from north of the wall. I mean, it's another recolor, but there's some texture stuff going on, too. I would have played her more if I had access to this skin. Heavy Armor, Bellica, another one I don't remember. Pretty cool. Gives her more of a Murdock look, which kind of makes sense. They're both members of the OPD. I made a police department if you never realized what that meant. Artic Assault, Bellica, nice recolor and some more schmutz on her face. Then the Halloween skin. Apparently the hat is a separate mesh and I have no idea how to attach it to her head. One of the more impressive holiday skins, I think. So that does lend some credence to the more popular of the hero, the more likely they'll get a skin theory, but not by very much. There were plenty of popular heroes that never did get dick for skins. My honest opinion is that they just went with what was coolest, and that's fine, I guess. I just hope that Metabuff and Obeda spread the love out a little better and provide skins for heroes that may not be as popular as the others. Just because a hero isn't popular doesn't mean they weren't loved. Take Grimm, for example. A lot of people absolutely love Grimm, just not a very popular pick. Maybe maybe he would have been played a little more if he had some better skins. But that's all I got for you guys now. For now, folks, leave a like if you enjoyed the video and subscribe for more. And yeah, probably down the road, I'll load up all the different skins and do a video just on all the skins we didn't see. But for now, this is TheMangoo, signing off. You guys have a good one. MANGOO!