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Published on Jan 17, 2012
This vid contains early concept art, as well as the final piece of a school project I've done. I was to design a Zerg Unit from scratch for the AWESOME game of Starcraft2.
The idea behind the unit is that it can eat Roaches from your own team to grow in length. While it's burrowed it has very high armour (like cocons at a Hachery). It can move while burrowed. Tactics should be to burrow it at a choke point, and unburrow to split an enemy's army like forcefields.
Concept art was done in Photoshop. Modelling and animating done in Maya. I used CrazyBump for the specular and normal maps. I did the programming in XNA 3.0, and wrote my own custom shader in HLSL.