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Super Mario Galaxy 2 - Single-segment 71-Star speed run (Part 4)

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Published on Jun 23, 2012

Part 4 - World 3 (up to Beat Block)

Total time: 3h 17m 50s
1 death @ Galaxy Generator


0:23 - 18.Cloudy Court 1 - 1m 11.25s (Comet Medal 11)

1:29 - The first half of this Star went so well I was worried something would go wrong near the end...and it almost did when I didn't immediately start running after getting the Comet Medal.



2:43 - 19.Freezy Flake S - 1m 33.13s

3:03 - Bumped into a Li'l Brrr, but it can't freeze you until it starts chasing Mario. I also got pushed by a snowball, but it was counteracted by the pull of the pipe.



5:01 - 20.Freezy Flake 1 - 1m 0.66s (Comet Medal 12)

5:16 - The Fire Flower lasts barely long enough to reach the Comet Medal, but this is easier than it looks. The key, I think, is to start long-jumping just before Mario touches the Fire Flower.

5:25 - I don't throw quick fireballs at the Bowser sculpture because I find it easier to start moving a little earlier after the last fireball when throwing at a normal pace. This lets me start a long-jump before the Star appears at the second Bowser sculpture.

5:35 - In a segmented run, I'd probably try to break the ice block and extinguish the Li'l Brrr with the same spin.



7:05 - 21.Haunty Halls 1 - 1m 15.08s (Comet Medal 13)

7:43 - The long-jump shortcut here found by logitechSDAZ is pretty much impossible with Mario, but it's not worth switching to Luigi for:

http://www.youtube.com/watch?v=V2KkK3...



9:33 - 22.Cloudy Court C - 54.23s

10:21 - The second spin on the crystal was late. Breaking crystals is surprisingly annoying because Mario won't always immediately spin even while I'm shaking the Wiimote--not to mention the fact that crystals will sometimes break with just *one* spin:

http://www.youtube.com/watch?v=YJt3-M...



11:28 - 23.Tall Trunk 1 - 1m 47.55s (Comet Medal 14)

12:16 - I missed a Star Chip, which forced me to make an extra rotation around the second planet. I lost about 7 seconds here.

12:45 - I first saw a quick ground-pound out of a long-jump in a run by shunkolar:

http://www.youtube.com/watch?v=iGNbt-...



14:17 - 24.Haunty Halls 2 - 1m 0.75s

I got a land-cancel, but I mis-aimed the long-jump at the second ring of ghosts.

15:06 - I play it carefully on the semi-circle turn because I find the camera angle awkward. It's hard for me to tell whether I'm going to bounce off a ghost or hit the side of it.



16:14 - That last Star Bit is automatically delayed by the game. Feeding this Hungry Luma costs about 38 seconds.

16:56 - 25.Beat Block 1 - 52.76s (Comet Medal 15)

17:33 - I got hit by an Octoomba near the end, but luckily it didn't push Mario off the block. I lost about 5 seconds here.



Related links:

Individual level speed runs - http://kb.speeddemosarchive.com/Super...

Explanations of speed tricks - http://kb.speeddemosarchive.com/Super...

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