 What happened? What happened? Hey, everyone, welcome to the Littletailify podcast. Season two, episode five. We do have a full six pack today, special episode happening at noon because we got some special guests that, you know, this is the time that works out for everybody. So before I say anything about that, I am your host as always, Nathan and Robert Jantz, over to this, I have the right, right, right, this direction is Eric. You guys know him, how's it going? Next up we'll bring up, we got Capricus in here. How's it going, buddy? Hello, friends. That's good to be back. Nice. Good to be back. Next up is Andres Restart. What's up, guys? And we got the lovely Kit. Oh, sorry, Krista. Oh! Oh! What? Krista already messaged it up. That's me. Krista, not Kit. And then this is Kit. How's it going? Thank you. I am indeed lovely and glad to be here. Awesome. All right, so we're going to start the show the way we start every single podcast, guys. And we're going to be talking about what games have we been playing lately? And I guess if we got Kit up right away, what have you been playing lately, sir? It's been Fire Emblem and Gage. I think a lot of people have been playing that. I've been enjoying it. Nice. What chapter are you in? I'm still pretty early on. I just did a couple of paralogs last night. Got Anna, who, I guess, has been turned into a small child for this version. But I'll be honest, I didn't really follow a lot of the previews for this game because for a long time, I thought I'd be skipping it. Honestly, it wasn't really grabbing me, but there's been such a lull in new releases after the holidays. I grabbed it and I'm glad I did because I'm really enjoying it. And it's nice to scratch that Fire Emblem itch. Nice. Nice. Eric, have you played any games in the last week? Yeah. Yeah, there we go. Actually, since I've actually had the chance to play Sparks of Hope, I've been pulled back into it and pulled back into it. So I'm still fighting through the fourth world and I technically have enough to move on to the next one. But you know me, I'm going to 100% out of it as far as I can until then and jump over to the next world. So that's where I'm at. Awesome. Kabor, what are you even playing lately? Oh, it's January is always my backlog month because as Kit said, there's always a lull in releases. So, and I haven't touched Fire Emblem yet, but I've been playing a couple of games. One is The Messenger on Switch, which is a great retro throwback with a twist. It's a really fun game. Really, really loving it. And I just finished a playthrough of Zelda II because it's one of those games. Every Zelda game, I have to revisit every so often. You finished it? God for save states though. You finished it? God for save states. You finished it, which is pretty impressive. I did, yeah. It's not my first time playing through it, but every time, I have to put myself in a headspace of like, okay, I am ready to get my ass kicked. And put myself in that frame of mind and then jump into it. So it's a good time. There's a good game to be had underneath the brutality. So, yeah. Nice. And Andres, what you've been playing, I know Fire Emblem is one of the games at least. Yes, yes. Actually, since I finished Twilight Princess, the only game I'm focusing on right now is Fire Emblem and Gage. I think it is further than me. I haven't met Anna yet. I've seen her in previews or something, but yeah, I think I'm in chapter six and I've been taking my time. Like I always go back to Somnia. I'll see what new mini games there are that have unlocked. And I've done some of the side areas. Like there's like a training mission where you go back to the like Fire Em's Castle or is it Fearin? I'm not sure how you pronounce it. Like depending on like, if you're listening into in Japanese or English, it sounds a little different. But yeah, I've been enjoying the game a lot. I think it's really good. I can't wait to continue playing it. Nice. And we got Krista, what have you been playing lately? I have also been playing Fire Emblem and Gage. I think I am right around where Kit is. I also unlocked Baby Anna last night, which was weird that she's like a five-year-old now, but it's been really fun. It's nice to sink into just like that Fire Emblem game feeling and just getting into those like really meaty tactical battles. Like it feels good. But I think the game that I'm actually more obsessed with if possible than Fire Emblem is Pocket Card Jockey, which was an old game by Game Freak that released on the 3DS many, many, many, many years ago. And it was like a sleeper hit on the 3DS that I loved. And they just recently launched it on Apple Arcade. So I have been very much enjoying going back to that again. And yeah, you guys, if you have an Apple Arcade account, I highly recommend getting into Pocket Card Jockey. I'm looking at the images of it. I vaguely remember this. I didn't play it, but I remember some promotional material for it. It's Solitaire plus horse racing by the makers of Pokemon, which sound ridiculous, but I promise you that it is extremely fun and addictive and maybe the best game Game Freak has ever made. Back at the Nintendo office, Pocket Card Jockey was like the secret handshake of like, oh yeah, this person has good taste. They like Pocket Card Jockey. So good, so good. I mean, I like horses in Solitaire. So sign me up. Who isn't? Yeah. The horses are cute. So all of those good things are combined in this very charming little game, so. Nice. We'll move on. Oh, sorry, I was gonna ask them. Just kind of how you guys feel about like fire. I love them so far. Like I feel people have complained a little bit about the story and there's like, not really any romancing options, which I haven't cared too much about. I've been kind of like just really into like the Fire Emblem gameplay and I feel like it's, it feels a lot smoother for me. So I feel I might even be enjoying this more than three houses. We'll see once I finish the game because three houses did have, it definitely had depth, like which engages lacking. It's more of like a lighthearted fantasy adventure, which I also appreciate, but I'm just kind of curious how you feel about it. Yeah, I missed the romancing a little bit, honestly. Like I, you know, my favorite Fire Emblem game was Awakening and that's where you really needed to do a lot of like the matching and to get those new characters. And I found that aspect of it really, really fun for Awakening. I thought in three houses, they kind of like over-indexed on that and it made the game like a little bit slow. And then I think it engaged the like under-indexed on it and it makes it a little bit like too straightforward. So I wish there was like some sort of happy medium. I mean, I don't mind engage. I think the game is like really nice where you just very quickly get into those like big battles that you want to get into when you play a Fire Emblem game. Like that's where you're there for. So that part I really like, but I do really miss a little bit of like the character relationship development part of it too. Yeah, and for me, the story is, I agree it's sort of like a whatever story. It's a little bit generic, but I do like the characters, if that makes sense. So all the sort of dialogue that you can get I like and I definitely have some favorites. But again, I don't feel like I'm far enough that I'm totally missing the relationship stuff because it wouldn't have totally kicked in at this point of the game yet, but I think once I get a little bit further, I will miss it. Yeah, I mean, I guess just thinking about like maybe what they could have done or they always go like slightly different directions per Fire Emblem, right? So just because they went away this time doesn't mean they won't go back in the next game, right? But I feel like if there is like that happy like middle ground because I like the balance of the Somniel and like going to battles, like I think that's a nice balance. I like the world map because I feel like with the monastery may have been almost too much in that direction because it took a while to get to the main battles if you really wanted to take advantage of everything the monastery had to offer. So maybe like what they could do is like the support conversations that you can have in the Somniel or like after battle, they're just a little bit more in depth. Like maybe there's some like actual like options that can kind of steer that relationship. They're just fit into the conversations that you can already have with the flow of the engaged gameplay. Yeah, totally. I like Somniel as well. It reminds me of like a four star resort. Like I'm like, it's like the Four Seasons or something. It's like a pool and it feels nice. It is like it's like a really cool place and it's small enough to write than the monastery for you to sort of kind of put us around there for a bit and then just jump right into another battle. So I do, I do like that hub area a lot as well. It's cool. All right, I have been deep, deep diving into master mode in Breath of the Wild. Been at it for a couple of weeks. Gonna probably add it for many more weeks because I've never actually beaten the game in master mode. And I hear obviously it gets a lot easier later once you're fully geared up and everything. Of course, like anything you can out, you can outgear difficulty in that game in particular. But it's refreshing that I can't just walk into every fight and just face roll my controller and probably win. Not that it was that way in every battle in Breath of the Wild, but once you get like certain gear where all your gear is like level 38 and up. I mean, you don't have to try that hard when you meet the Bokelwing Clamps usually. But now it's like, oh, because of the re-gening health, like some of the fun things you would do before like, oh, I wanna bomb kite you. Well, no, no, I don't because you get full health by the time my next bomb hits you. So that doesn't work. So it takes a lot of time. Nate, when are you doing Trial of the Sword? Yeah. Are you gonna do it? Trial of the Sword? Trial of the Sword on Master Mode? I'm gonna do it. I'm gonna do Master Mode. That's when the fun begins. And here's the thing. I never beat Trial of the Sword in normal mode. It took me a while to beat that in normal mode. It's hard. It's so hard. I don't think I've beat that in normal mode. Is that I beat that Master Mode Trial of the Sword before tears of the kingdom comes out. I don't know if it's gonna happen. I believe in you. You might as well make my videos. I'll be live streaming all of my attempts for it, guys. And it's to be ready to cry with me because there'll be times that I finally start getting good. And it seems like and then you just wrecked it. No, it's gonna be bad. I mean, so it's a strategy. Have you gone to Eventide yet? Hmm? Eventide. Maybe you've been to Eventide yet. Oh, not on Master Mode. Not yet. I'm a little a little afraid. I think I'll be better than the first time around because the first time I went to Eventide Island was the opening live stream I did for it on launch day. I didn't go straight to Kakariko Village. I was just kind of exploring and all of a sudden I did the shrine in the middle of the water and there was a raft and I was like, hey, there's a raft, an island. Can I go there? Sure, let's find out. Or am I gonna hit an invisible wall? Ended up there and all of a sudden all my gear was gone and I'm like, there's no explanation of what's happening right now. I guess we'll just run around with no gear and figure this out. And literally I'm like, oh, I don't have any gear. I can't fight them. It took me a minute to realize I still have my abilities because I hadn't been used to using them yet. And then all of a sudden I'm like, well, let me climb to the tallest peak here and get a look. Oh, there's a high knocks. I never faced one of those. And that's when I finally remembered I have bombs and I bomb kited him for two hours to take him down. On the live stream, it became this event. There was like at 1.3,000 people watching because this person's on this island with no gear trying to bomb kite this giant boss thing. I'm like, he's got a bunch of gear on him. I want that gear. I don't have gear. Let's figure this out. It was bad. And then you'd make a mistake and then he'd kill you because he could one shot me because I only had three hearts. Cause of course I put everything in stamina right away. Cause I'm like, oh, this is Zelda. You know, I've done three heart runs. I can just put it in stamina. Don't worry. And yeah, that was a mistake. I don't know what you're doing. So that, but it'll be in a lot of fun. I really, that was a really clever shrine. I think all of the like shrines that take place in the world were really, really clever. And it kind of made me like, they had a lot of those battle shrines. I forget what the number was. Wish there was like less of those and more of the shrines in the world that was really organic. That was like my favorite part of those shrines. And I hope something like that happens in tears of the kingdom. If it's not a shrine and something else, but very rewarding. I remember that one, even like the simpler one where you were at the mushrooms and you gathered the orbs and you had to put them on the statues. Like it's simple, but it's in the world. And because it's constantly raining there, it makes you rethink how you do things because you might be used to climbing all the time. I really enjoyed those, even the maze. Like I really enjoyed all those world ones, but I'm getting my butt whipped in master mode. And I'm actually happy I'm getting my butt whipped because I outgeared things so bad in my original save file that I'm like, okay. Oh, I've never beat a Lionel. Well, now I'm facing him with ancient armor, ancient arrows that can one shot him anyways. And okay, well, this is like, this is too easy. So now I'm getting my butt whipped. Like when you run into a Lionel in the opening area when you have a level two stick, that doesn't end well. It does not. It does not. There's no way in that moment I can beat that. And it's just not gonna happen. I don't have enough, the right gear. Everything's gonna break before I even get them down halfway. So this is just, it's not good. Although then I later found out some of the floating Pokemon platforms had some higher level gear. But still, I still couldn't take them. So I'm like, yep, I'm done. We're moving on. And now I'm on my way to Vah Ruta to, I'm wussing out. I'm gonna go get all the abilities. I just, I can't, I can't. I need the abilities. It's interesting how much master mode changes things up. Like your strategy to slowly kill the high knots on Eventide Island would not work in master mode because the life regenerates. So some two hours, it might be like 24. Well, I'm more aware there's actually gear scattered around the island. So like, but still, now all those vocal bits are gonna be levels higher. So it's a lot of black ones or the white and black ones. And it's gonna be pretty difficult when you have nothing and you're trying to get the things that they have. Kinda hoping that a few bombs will maybe make them drop the gear and I'll quickly pick it up. I have no idea. It's gonna be exciting when I get there. Cause I kept thinking, oh, I should gear up more. Why am I gearing up for Eventide? It's irrelevant. It's irrelevant. Link goes back to his underwear. What are we talking about? I guess you could give yourself more hearts. Yeah, that is one thing you could give yourself. You could give yourself more hearts. And I don't know if it takes away, does it take away if you have, if you took like an elixir or something that gives you the extra hearts? Does it take that away when you get to the island? No, and what you can do is before you actually hit the beach, you can create a cryonis platform in the water and you could throw like a sword onto the island and then jump on and then it takes away all your gear but that sword will still be there. So then you can open up and have it. I'm gonna try that. There we go. That works with the master pro tips over there. FYL, your best weapon, you could just have it. Yeah, you just have to be prepared to lose it by the end because when they give you back all your gear, they'll take that one away. It's probably gonna break anyways, let's be honest. Yeah, it's probably gonna break. Especially in master mode. Now you have me wanting to try it and then feeling guilty, I start off with like a level 40 sword. It's a shame you can't throw armor because I mean, I tried master mode on an untied island. I did it like first, like when I had three hearts and everything one shots you. So I spent hours and hours, like one little mistake, like if a pebble hits you or something, or if you just like fall like just a little bit too much, you're dead, like no matter what. And that was fun, but also frustrating. No, especially when I hit it early in the game. So I think because I know more about it, I'll be more prepared this time, but it's still, we'll see, I'm gonna get some abilities, go into Baruta, I'll see what I do after that. Like I might go unlock all the towers. Then again, I'm out looking forward to the tower with all the withrobes and guardians around it because I just, I feel like that's gonna be a nightmare right now. I just got a feeling it's gonna be a nightmare. Even though I know how to beat them, it doesn't matter because if they hit me, I die. I can't make a mistake. So anyways, I guess we'll get into our topics today. Guys, we got a bunch of topics, three big ones. First one we'll start off with, I guess with the topic that at least in the Nintendo community hasn't died since, almost since before this game came out to this point. And that is basically, Nintendo's possible next platform. They'll probably have a new platform at some point, but what was to get right for that platform? Nintendo confirmed, quote unquote, confirmed in an investor's meeting that they do have new hardware in the works. They always have new hardware in the works, but they actually confirmed it because they said Nintendo accounts would move forward to it at a 2021 investor's meeting. Bloomberg reported that they're increasing switch production heading into year seven, which I think probably makes logical sense because they had this big game coming out. I don't know if people have heard of, they might need some extra switches for that. Bayonetta Origins. Yeah, Bayonetta Origins, that's it. That's the one. Love Bayonetta. Then we got Nikkei out of Japan reporting that they're working towards new hardware in the second half of 2024, might maybe lock in some manufacturing stuff for it. So basically, what do we like and not like about switch and what do we want to see maybe improved in the next platform? Do we even think the next platform will be like a switch or is Nintendo going to do that weird thing and we're going to get something completely different? Please not a streaming stick. Please, not a streaming stick. What do you guys think? Who wants to go first? I don't care. Oh, silence from the car. Andres, you go first. You're right there, buddy. I was trying to be quiet, so I was holding back. Well, I agree that it would be disappointing if it would be a streaming stick, but I'll also say this, before the switch was announced and there was like those rumors coming from Eurogamer and Emily Rogers, and I saw the hybrid stuff, I thought it looked kind of dumb, but then when the Nintendo showed us the trailer, I was like, oh no, this is the best thing ever. So, you know, if it is a streaming stick, I'll wait until Nintendo shows us that trailer and actually sells us on it and how they're actually going to utilize it because maybe it's better than than what we kind of perceive it as, right? That said, when you asked like, what's like something different about Switch that I would want? Because I mean, I feel like Switch is like maybe the best Nintendo system ever. So I think they've done a lot, right? But I'll say, themes. There need to be themes. They teased it with white and black and it's only been white and black. I don't think they're gonna give it to us on Switch or if they do, it'll be with the next system at the same time, but I think themes will come with the next system whenever that happens. Okay. That's a common thing people want, especially after the 3DS. At least more colors. More color, yeah, just the dark and light. We need music in the eShop or the next Switch is gonna be a colossal failure, right? There we go, it's interesting. Make a break, get this music on. From the different games, they have music too. You know, I think one of the best things about the Switch launch, it's, I think it's yet to be rivaled and it may never be rivaled is the first year launch software lineup where you started with Breath of the Wild and you ended with Mario Odyssey and you had so many great games in between. I think just the planning of having that done and the years of work that it took to get there is really underrated. And I do think that Nintendo is probably starting to assemble that lineup now. Like you think it like, well, what could, you know, why haven't we seen Mario Kart 9? It's like, well, I think it's because it's gonna be on the next system. I think it's gonna be a launch game for the next system and they're just gonna write out this DLC. You know, I think Nintendo will have plenty of games for the current Switch through the life cycle. But I do think that's been a big takeaway for them of, you know, we were able to get a really hot start out of the gate because of this big launch lineup. And I think they will have something equally strong for the launch of whatever's next. I think that's interesting because like something I've kind of been talking about recently is something I've noticed and I'm curious if you guys agree is like, if you look at like the last few years, like last three or four years of Nintendo's like holidays, like they still have the big games coming out throughout the year. But like, if you go with like before like the Switch era or like, you know, just throughout most of Nintendo's history, the holidays usually has like one or two big internally developed Nintendo projects. And if you look at like the last few years, there are still good games, but most of them are like not from internal Nintendo, right? Like you look at this holiday to just pass, we got what Pokemon Scarlet and Violet technically that's game freak, right? They're not technically Nintendo. Band of Three made by Platinum Games. And then there was also Ubisoft's Mario Rabbids. Like those are all good games, good holiday releases, but they were not internal Nintendo. And it doesn't feel like we've gone like a lot of internal Nintendo projects recently. And I think to your point kids, probably because they're saving not all of them because we're getting things like Splatoon and Xenoblade and Zelda, but there's some that they're saving for their next big system it feels like. Yeah, they've gotten a lot better. And Kristen and I have talked about this on our podcast a lot, a lot better at spacing out the releases throughout the year. We can remember when we were there, you know, in the first quarter of the year, there might be like a game at the end of March, but until then it was nothing. And like we were saying, it's like, yeah, the holidays are over, we're ready to play something. And now we have Fire Emblem, which is great timing. Whereas in the past, you would just wait and wait and get annoyed and maybe go play something on another system. On the Switch, they have really learned a lot about how to keep people on the system kind of year round. The other thing they're really good at now with games is they usually have like something for every kind of player. So like you're saying maybe Mario Kart 9 will be like a launch game. That's something that is very much like a game that anybody could pick up, but they're probably also holding Metroid for that next system because they wanna get like all of their really passionate fans on board right away as well. So they're smart about like, let's make sure we make, you know, the general public kind of people that are dabbling games really happy and the family's happy, but we also wanna make our core fans happy as well. So they're probably thinking about that as well as they're developing that first year release schedule. So yeah, we'll see. But yeah, I think back to your themes request. We were talking about this recently on our podcast because we did like a retrospective on Wii U during the 10 year anniversary. And one thing that I think collectively when we were talking about it and talking to other people that people all missed was Wii U even though it was like kind of bad and clunky, it did have some more personality and Switch is very like straightforward. It's very bare bones. It's like turn it on, there's your game, play the game, that's it. So it would be great to like not sacrifice the speed and the snappiness of Switch, but to like give it a little bit more of like that, like homey Wii U personality, I think would be really nice. And like something like that I think would be really cool if they're able to get that balance right for the next system as well. Yeah, as long as they don't lose the speed because that's one thing as I loved my Wii U, I played that thing almost to death before Switch launched. And, but that's the thing is like, it takes almost like two minutes to get into a game from boot up. And it's the Switch, it's like, it's so snappy, it's so immediate. And a lot of people complain about the themes. I guess it never bothered me because I'm not the kind of person who buys a console for like the console. I just want to play the games. I'm not like married to a specific brand or anything. You know, that's why, you know, I'll typically have two consoles, but not three because it's like, well, what games interests me more? Well, maybe I'll get the Xbox 360, but then I'll get the PS4, not the Xbox one. Cause these are the ones that the games I want. And Nintendo always has the games I want, but I don't know, like I don't spend that much time on the home screen. I just want to get in and play. So I guess it never bothered me. That speed is something that I value a lot. And Switch is just overall form factor. I find really appealing, especially cause I have a family. I've got a child who, you know, competing for the TV is a real thing and in a household with a family. So, yeah, I mean, it's, it's, it's one of those things where I just felt like this, they really nailed something special with the sort of hybrid console or that the form factor of being able to dock or play handhelds and like, a lot of people have drafted up really neat concepts or people are like, oh, bring back dual screen or basically have a switch too where the console is the, will you game pad again? And, but then you can take it. And I'm like, I feel like they really nailed something very precise that fits a very nice medium of like people who want to play handheld, people want to play like their way. And that's like, that was a big part of their marketing. Wasn't it? It was like play your way or whatever. But I felt like for many people, it doesn't make a difference. But for someone like me who, again, family, that is actually something that made a big difference being able to take that or even being able to have a dock in one room here in like my office room where I can sit and stream and having a dock downstairs and not having to have actual like two switches that I use. I can just take it upstairs, plug it in here and it's already ready to stream. And there's no setup needed. Like it's, I don't know, almost every facet of my life, switch managers like fit into so perfectly somehow. It's like, it was like the perfect console. Like my needs are easy. I just want a switch again, but better. That's about it. If they just made the exact same console, but they're like, it's just better, like has better specs or whatever, I'd buy the hell out of it. Yeah. Yeah. No, I totally agree with you. Like if they don't give us themes, it'll be one of those moments like, oh, okay, that's weird. Thanks, Nintendo. And then people complain about on the internet forever, but it won't actually make a difference in terms of sales or our quality of lives really. Like it's still going to be great. I just, I guess for like that conversation, I think people talk about it a lot because you think back to the Wii and the 3DS or as you guys alluded to earlier, right? Like during that time we had themes on 3DS and I feel that are like a lot of the little things that we saw back then were in a small part because Nintendo had a lot of droughts. They had to rely on other things. Like there were more deals and things like that. People complain about how there aren't as many deals now and it's because we'll Nintendo have to do a lot more outside of the games then to try and retain us as fans. So that's why we saw a lot of those other little things. I would like to see themes, but to your point, I don't want to sacrifice all the great things that they've accomplished with Switch. So if it happens, great. If not, it's really not the end of the world. Right. I literally never changed the theme on my 3DS. I like browse them a few times, but I literally never changed the theme on my 3DS through its entire life cycle just cause I don't know. I was just like, do I want to spend two bucks on this? Or like it just seemed like kind of pointless. There were ones for free. They're nice. There were ones for sure. For sure. I don't know. Your points on it or wherever they were used. Whatever. I don't know. Nintendo changed their system like three times in the last 10 years. So I had no idea what it was called. The Club Nintendo, I think. It's just like very clean. And I kind of just like that, you know? It's just very clean. It's very uncluttered. I've seen like so many fan mock-ups of like, this would be a way better UI. And I'm like, it's so cluttered. You know? I don't want cluttered. Yeah. So yeah. Yeah. I think there's a happy medium to be had. So do we want the UI to stay the same for the next system? Maybe not. Maybe you have it. Like I wouldn't mind a little bit of personality. Like I said, I loved my Wii U, but the Wii U was relatively clean in its UI as well. Well, here's what they could do. What they could do is kind of like, if this thing wants to work, no, it doesn't. What they could do is do, I don't know, kind of like more like phones. You can have it as clean as you want, or you can customize it. You can theme it if you want. You can theme the icons. You can, especially on Android, obviously, theme everything. But it's just kind of one of those things where, I don't know why there's not a reason to have it as simple as you want, or have it as more complex as you want. You know, to your point, like you had a 3DS and themes existed, but you just didn't really use them. Well, it doesn't, you know, why not have the option there? Or even like when you see some of these UI mockups where fans think it's better, what I noticed in a lot of those UI mockups is either easier to organize, like as an example, not having the ability to have folders more accessible. Like you have to go through like two sub menus to get the folders right now. And folders weren't even part of Switch at launch. That felt really weird when we had folders on 3DS and Wii U. Like it was a really strange thing to not have folders. And now that we have them, to have them sort of in a sub menu situation. So even though like to me, a folder would look, folders look cluttered even on my desktop. I don't like looking at them. I'd rather see a clean icon. But for organization purposes, I can see why people maybe want that. And a lot of the other things I see in those fan mockups is mostly just more information about what they're doing. Like, you know, they mouse over an icon for a game and it'll be like, hey, you left off in this area in the game or you played the game for X amount of hours. I don't have to go up to my profile picture, then go to a sub menu to find that. But then maybe have an option to turn that off if you don't want that information. So customizable UI, I think would be really nice. Like maybe they start with the switches UI as like a base, give some familiarity, but then they go, but if you go into the settings, here's all these check boxes and different things you can do to customize your UI if you want to think that would be really nice. Also- That's definitely a happy medium. Like this is a very blanket statement. Options are always good. Control options, UI options, how much HUD you want in your game, options are always good. So, yeah. And when Krista brought up Wii U, I know this isn't coming back. It'll never come back, but meverse. Yeah, this isn't coming back. Oh, it's not coming back. It's not. It's never coming back. But I always add the two. My favorite thing to see Nintendo do, like create their own social network. It was really neat. Yeah, maybe I don't, I couldn't even believe Nintendo attempted it. It was crazy, but they did it. And it was awesome for the most part of a few things that need to be improved. But like it was really neat because you'd have like developers coming in and speaking like in the game threads and like giving information and asking questions. And well, obviously that might have been more of a PR thing than the actual developer. It still created like this fan interaction and felt like we're interacting with employees at Nintendo. And hey, if my post got taken down, somebody at Nintendo saw it and knew it was inappropriate drawing. So they deleted it. So they're paying attention to us. They're actually reading this stuff. And it kind of coincided. What was nice about Wii U is you had the meverse thing, plus you had all the me's running on screen. I thought that was cool. I don't know that adds anything, but it just looked neat when you turned on your Wii U and saw these me's running on it. It wasn't really an additive thing. I guess it maybe it made you smile when you turned on your Wii U. Maybe that was the additive. You could create smiles. But they also had a user rating system. So it felt like the Wii U was very user-centric. Like we have user ratings in the eShop so you can see like user reviews. You can't necessarily read them, but then you could hop over to meverse with that game and you can see what people are saying about the game there. So it was almost like, it was kind of like sort of what Steam does a little bit, but a bit more intuitive. And I really liked that because a lot of times you don't get context to user reviews, but you could get context. And then all of that's just gone, which I mean, one could argue user reviews for Nintendo games are kind of pointless because I don't think I ever saw a single Nintendo release that was under four and a half stars. I don't think that existed on the Wii U eShop. What do you know, Nintendo fans like Nintendo games? But it was still cool. We were the only ones buying the Wii U. So what's the Nintendo fan? I think a lot of the difference between the Wii U and the Switch generation is Nintendo really focusing and saying, like, what do we need to do for this to be a success? And look at all the things that we did on the Wii U that were nice to haves that really didn't make any difference at all. Or in some cases, like became a problem. Like, meverse moderation was a problem. Like Nintendo TV, nobody cared about that. They sunk a ton of resources into that. It was a waste of time. Yeah, that wasn't it. So, you know, they're saying like, well, we need to make a great system that plays great games. And I think also like the discussion of themes, it's like, well, could we have a developer make, you know, 10 themes or a developer working on a really great game? They're gonna choose the game. And Nintendo definitely realizes that as far as resources, they don't have Microsoft resources. They don't have Sony resources. They really need to focus on what they do best. And again, you get wistful for the things that you don't have, but I think that focus is why this generation has gone so well. Yeah, no, I agree. Like Switch, Switch came out of the perfect time for me. So I already had two kids, but one was a little baby during the Wii U generation. And so most part is fine, but I found myself playing a lot on the gamepad. Well, you know, maybe a cartoons on the TV or something during nap time. And when Switch came out, we had our third child and it was such perfect timing because, yeah, I have multiple TVs in my home and everything, but when you have three kids, you're not just vanishing from them all day to play video games. Like that's just what kind of, don't think that's really what you should be doing. Maybe pay a bit more attention to your kids. So, oh, you're playing with your kids and all of a sudden they start playing together and they're playing a board game and they're having fun and like, oh, cool, I'll grab my Switch quick and play some games right now. And like, oh, this is the game you guys can't watch. I got headphones. It's all good. Which they finally added the Bluetooth headphones and supported that. I don't know why that wasn't there at launch. I don't understand that one. But that's one that I never really understood because obviously it was in the Switch because they enabled it later. I don't know. Anyways, but if I had to think about like a Switch, like what I actually think needs to be an improvement that affects the ability to play games, like presuming the next system is an improved Switch. Hope they don't go away from this hybrid concept. I think they're onto something. There's a reason Steam Deck and other things are coming out and people really like those. It's a good idea. It's a good idea. It hasn't run its course. I mean, I think it's the number one seller in 2022, despite like PS5 being over two years and we're entering the year seven. It's people like this concept for a console. So I think it needs to continue with more specs. I think everyone knows bump the specs up, see what happens then, because that every generation has a little bit of an increase in specs at least. Even technically the Wii was a little bit better than the GameCube. It has two GameCubes duct taped together. Yeah, that's what they say. Like initially they were talking about maybe going up to like four times is more powerful back then, but they settled on, did I guess just double? But yeah, they're always at least a little bit more powerful. I've seen some people in the chat suggest that maybe the Wii U is more powerful than the Switch that's not the case. That doesn't make any sense. Switch is more powerful. Breath of the Wild runs at 900p with better audio apparently, compared to the 720p on Wii U. Pretty much every Wii U port is running at a better resolution. For example, Marui Deluxe is actually 1080p versus 720p on the Wii U. So like games do run better on Switch. And those games weren't even built for Switch. They were ported over. Even load times. I remember Smash Bros on Wii U, sorry. The load times were just egregious. Like it's you're waiting a minute. You make a cup of coffee while you're waiting for it to load and everything. Smash on Switch is just loads so much quicker. It still could be a little faster, but it loads so much quicker than Smash on Wii U. And it's a, if you look, I remember seeing the launcher and being like, oh, that doesn't look that much graphically better for like a next generation Smash game or whatever. And then seeing like side-by-side screenshots. And it's like, oh, okay, no, this is just like my rose tinted Wii U nostalgia glasses here, clouding how the game actually looked on. I think a lot of Wii U games look really good because they were designed with an art style in such a way to look good. Like Super Mario 3D world still looks gorgeous. I think it's a gorgeous looking game. But that was like, that's because they, you have the developers who are designing it specifically for this platform with its limitations in mind and they're gonna optimize it in a way that makes it look good. But yeah, for people to say that we, people on YouTube chat saying that we use more powerful Switch, that seems ill-informed of an opinion. I mean, I guess people see and look at the size of the Wii U and it's like this bigger console, like it's an actual home console. Look at the size of an NES compared to a Switch. Do you, like technology changes things? Oh, you do the Xbox, guys. That's the most powerful console in the world, didn't you know? Yeah. Yeah, of course, yeah. It's pretty. It's mind-blowing when you think about it though, right? Like you look at how small the Switch is and like it's a lot smaller than the Wii U. It came out what, four and a half years later and it's more powerful, which is really cool. Or if you look at it like the jump from 3DS to Switch, like that's like maybe one of the biggest jumps we've ever seen, like from in terms of like graphical like abilities from one system to the next for our company, it's just interesting to think about. But one other thing I'll add before I'll shut up, I feel like also some people look at like the Wii U and it's jump from the Wii was pretty substantial because Nintendo finally went to HD and that makes a big difference. Sure. But yeah, Switch is. I saw the Wii U comments in the chat, I just ignore them. I mean, at some point, if people want to be ill-informed, it's on them. The Switch being more powerful is not even a question. It's literally more powerful, spec-wise and all the Wii U games look better on it. It's, the Wii U is an amazing system, but it was still running on the PowerPC architecture, guys. Like just keep that in the back of your mind, modern architecture, PowerPC that stopped being updated in the early 2000s. In fact, I think there was a fact out there that the Wii U was the only multi-core PowerPC CPU in existence. So keep that in mind. Like we're talking about an architecture that is pretty old. That being said, for an actual improvement that isn't just bump the specs or maybe a 1080p screen or something. Something I think could actually be better, and I can say this now, I actually have some coming on my way to modify my Joy-Cons is what about some Hall-sensing sticks in the Joy-Cons? Let's just stop it. Like let's not have Joy-Con drift ever be a thing again. Just making it go. I see people talk about the Hall sensors, but I'm a noob. So can you actually explain what the difference actually is? Yeah, yeah, yeah. So the current Joy-Sticks or most Joy-Sticks in general, like even the ones on here, like the Xbox series controller, all of them, and I have drift on this controller even, they use physical components that touch each other and rub up against each other to create directions. They're all, it's all physical components that can wear over time or dirt can get into them and cause it to have issues. Sometimes just cleaning it out if it's a dirt issue will take care of it. But if it's actually wearing down because you're just someone who's really aggressive with your sticks or it's just a controller, you just play a lot. Say you play a hundred hours a week. I don't know who has time to do that anymore. Maybe I did when I was in high school, but I don't know how I had time in high school either. What was I doing here in school? But that creates drift. That's how a lot of controllers work. And that's why you say in Nintendo put out statements like we've improved the Joy-Con, but all controllers will have some form of drift. Hall sensing controllers are different because they use magnets. So the only time you're gonna have a problem is if the magnetism ever goes out on it. They basically, the components don't physically touch. They're floating inside. So there can't be wear and tear. So that's why they claim no drift. Obviously it's a newer technology hasn't been out long enough to probably make a claim they'll never be drift. Magnets don't last forever. So I was gonna ask, does magnetism last forever? Yeah, but I think they're using an electromagnet because it's required to be soldered to the board. At least the newer ones are doing. The ones that the Joy-Con replacement ones aren't. They still use the ribbon cable and stuff, but they're, yeah. So I would say the technology exists and it's been, it technically exists for a while. It used to be really expensive. The fact that I can go to the Gully kit and buy Joy-Con replacements for like 15 bucks that are all sensors makes me kind of feel like, and I know components are a finicky thing. Every penny matters at manufacturing when you're making a mass scale. But it would be nice to see that added because I think one thing some people have said about switch between obviously having the plastic nubs that lock in your Joy-Cons and sometimes those break offs especially if people put the Joy-Con straps on the wrong way, that was a whole thing for a while. Or even at launch when there was some switch docks that weren't perfectly straight. So like if you left your switch in it long enough it might warp it a little bit. That was only at launch. It was this really weird thing where people got accustomed to Nintendo like you're like the Nokia old school phone, man. You're the Game Boy, you can survive a bomb. Like Nintendo stuff is always so durable. And NES is still today, so many of you just fire right up blowing that cartridge, stick it in and it's still gonna work. And people were having problems with switch almost right out the gate and they weren't really used to that. I don't think the failure rate was nearly as high as the internet makes it out to be. But it's still one of those that like Joy-Con drift is something I know I've experienced not on every set of Joy-Cons but we got three switches in the house. I've got four pairs of Joy-Cons I can't even use right now because the Joy-Con drifts that bad. And Nintendo America to their credit is I could call them and get them repaired at any time. So I give them credit for that. But it's still one of those I shouldn't have to. You know, like it shouldn't start drifting like six months after I got it especially when I'm only putting in 15, 20 hours a week of gaming and I'm not even using the Joy-Cons all the time. So I kind of feel like this is just something that is a quality of life improvement. Like we saw the Switch OLED was a quality of life improvement, right? Better screen, finally gave us a usable kickstand. I'm glad they recognized that. I'm not really sure how that little plastic kickstand got up. Maybe it was a late edition. They just decided late, hey, we need to, we need, why don't we make this work a tabletop? Let's throw a little plastic kickstand on the back and it'll be good. It's kind of neat that with the GoldenEye trailer they actually showed the OLED with the kickstand. Yeah, yeah, yeah. I'm liking some of the OLED advertising they're doing. Yeah. Really, it's nice. Because the OLED is such a sleek system. It is. It's one of those things I feel like it would be hard to advertise for because I was not sold on the OLED until I held one in my hand. And then I was like, oh, this is actually way better. How do you advertise how good a screen is when you're watching the advertisement on a different screen? That's not as good as the one that they're at. Yeah, that seems like a challenge, but yeah. I've just had this problem of my OLED. I haven't gotten an OLED yet because my Switch still works and the OLED doesn't change my games. And I usually play in dock mode anyway. So, and you can get the Ethernet adapter. So you don't even need the Ethernet adapter to dock offers if you've already bought that. So, but every time I see an OLED I'm like, oh my God, I really want it, really want it. If this is all the one that might be where I finally just give in, but yeah. This Platoon 1 is what broke me. I was like, oh God, those joy cons are gorgeous. So, I ended up selling my launch day Switch, which I had still been rocking and basically trading it in for the OLED after like transferring all my stuff. But it really is one of those improvements that it's like this, I feel like was not captured. Like it's kind of impossible to capture this improvement other than the kickstand maybe. But I really hope if they do like continue the Switch form factor for the next console, I feel like the OLED screens gotta be like the standard model at least to go forward. Cause it's just, it's so much better. The first thing I did when I got it is like I put it up worry. Just like a really colorful game just to admire it. You know, I'll say that maybe one of the reasons that one of the reasons I don't play in portable mode as much as cause I feel like when I play in portable mode it's like not as good of an experience for my game. So if I had an OLED maybe it'd be a little bit more willing but also to Nate's point about the Joy-Cons, I don't like playing my games with the Joy-Cons. One, I'm worried about breaking them. And two, when I'm pulling, I probably should get a grip but that's something else they could probably improve upon with the next Switch though. Like just like something that's a little bit more ergonomic. Ergonomic? Yeah, yeah. Sort of these big paws. Yeah. Let me tell you, I didn't have my grip on my Switch cause it didn't fit in the case I had. So I've been playing some of the Breath of the Wild master mode without it. And I'm like, man, I kind of forgot without a grip like how crampy this kind of is a little bit with these big hands. To the topic of the, you know, the hall sensors it's one of those things where they kind of, if they do go in and, you know, restructure like the technology for using with those like they kind of can't acknowledge it because then you're acknowledging that you had a problem. Yeah, there was a problem. And there's a lawsuit start to roll in. So. You would just have them probably do what don't talk about. Yeah, it would be one of those things that they do and then just never, never acknowledge and then somebody does a tear down and the info comes out that way. And they're like, no, no, no. Well, hey, go down there and they fixed it. Is this video? Right, yeah. No, it's not. We're just doing normal improve. We never said there was anything wrong with the original kickstand. We just replaced it. Nothing wrong with the original stream. We just gave you an OLED. Don't worry about it. Right, right. So that turned out great. I agree with the form factor though. Those things are, I mean, there's so much technology crammed into a Joy-Con, but it is, it is hard to play when that's all you have. And obviously you don't want to sacrifice like the compact nature of it. But I have to wonder if there's some compromise that could be made or some infrared. Bye-bye. Yeah, something else you can do to make that just a bit more playable. Yeah, the infrared. That is one thing that the infrared is like, it's a lot like the Wii U gamepad where it's like they have all these features where, but no games use them, right? And the infrared is like, what games other than maybe one, two Switch and Nintendo Lobo actually use the infrared sensor? Yeah, that's the thing with Nintendo too sometimes that we've noticed when we were working there especially on the hardware side. It's like, it verges right on the cusp and sometimes into like gimmick land. And they do a good job, you know, usually of really being dedicated to like Wii. They were like, okay, we're gonna really get dedicated to those like motion control. We're gonna have all these accessories like this Wii Fit, whatever. But I feel like that's like in their nature to get a little gimmicky sometimes. And I think the Joy-Con is like almost too gimmicky and it has all these like extra things like the HD rumble that we like talked about once and then never spoke of again when you're like milk that cow for the first time. So I hope that in the next switch they like refrain from the gimmicky stuff and just really focus on like how do people use these controllers? What are they using it for? And like improve the technology for those things rather than putting in like random stuff like infrared and HD rumble and those kinds of things that could just take away from it. Yeah, the infrared is the extreme example of that. But I do feel like HD rumble is also kind of a flop. Like there were a couple of games and one, two switch did the best with the marble mini game. But then I just played so many games where if you were playing in handheld mode and there was any vibration, I was like, whoa! What's going on? Like how did this get past QA? Like how did anybody decide this was a good idea? So it's such a cool idea, but I think developers are just like, oh, there's not really a lot of point or maybe it's a lot of work. So it just kind of fell by the wayside. It's a bummer. Yeah, it's like when you have to go into menus to turn off the features that are included and sort of advertised as like things that you should be using in a controller or in a system, that's never a good sign. And I find myself always going into my menus to turn off HD rumble because it was such a like distraction. And I play 98% of all my Switch games in handheld mode. So I don't want to be holding on to this thing that's like trying to vibrate out of my hands. Who doesn't have the giant hands now? I know, I have baby hands too. So when you were talking about like ergonomics, I was like, oh, I don't really have that problem. I don't really like the offset controller though. I don't really like how the joysticks are offset like that. Oh, that's a you problem. Yeah, that's the superior way though. But I mean, you know, because of the joyscons, what if you could just change that though? What if there were options? I mean, just talk about real options aren't a bad thing. You're going to do it right with the whole dual shock setup. Yeah, just in hand to hand. But I think the idea of like when Xbox and Nintendo does like the offset was that well, your thumb's not going to always be on the stick. Sometimes the primary thing to hit is the buttons. So then your thumbs are in the same position. I kind of get the argument both ways. And when you're playing multiple systems, it gets really confusing really quickly. My thumb, my muscle memory keeps messing up whenever I switch back to PlayStation. It's, I don't know. It's something I've grown accustomed to. This is just the way it's been, right? Like we've had a choice unless you want to get like a dongle to make your PlayStation controller work with everything. Yeah. And then that feels weird because, you know, square triangle, like those aren't the same buttons. And then if you use the Xbox controller on a switch, well, then they'd be XY's out of order. XY thing messes me up all the time. I'm like, wait, where's A again? Where's Y? Every time. We should just standardize the button adding. I like what Nintendo does with their tutorials, though, because they just show you the direction of the button. They don't say like the letter anymore just so you know, okay, bottom face button, right face button. Yeah. Oh yeah, but they show like all four buttons and highlight the one. Yeah, that's a clever UI thing. I like that. Yeah. That was good. Sometimes I think about that stuff. You know, Nintendo is just a very interesting company when it comes to this stuff, like talking about features that maybe weren't fully thought out or maybe they didn't like approach their developers and go, hey, do you guys have a lot of ideas for something like HD rumble? Or is there even a purpose to it? Because then, you know, you have HD rumble and they make this big deal out of it. They're shaking the cup and you feel the ice cubes and you play one to switch and admittedly in one to switch, pretty neat. One to switch is like a tech demo. I feel like it probably should have been a packing game. I mean, the Wii Sports was the perfect tech demo for Wii. Like I felt like this was sort of a tech demo for Switch, but this thing come out and this rumble doesn't bother me and it's just better. It just is. And like even the trigger thing, like that's an idea. They went for the developers to go, oh yeah, it would be cool if there was a little bit of tension when you pull the bow or you could feel a gunshot. And you know what? You could turn it off entirely too. So if people don't like that and while you could do that with the Switch Joy-Cons, it's still like, but at least it feels like they taught their developers before they said, let's put all this technology in this controller because they're actually using it in a lot of games, which isn't really the case with a lot of the stuff, I guess, that Nintendo has done with some of the wacky things with the controls. Like even, I mean, I even think back to like the 3DS. I love the glasses for E3D, but how many of us just turn that slider off and say good day? Immediately. I would sometimes turn it on for like a minute. Two seconds. I'm like, oh, that's cool. Turn it back. Yeah, that's pretty. All right, now it's time to move on to actual games. That AR game, right? Where you're like shooting the heads and stuff. I did it for that. And then after that, I was like, okay, there's nobody, there's a reason this glasses-free 3D TV thing's not taken off. Like we, maybe this, I get it. You want to be the one that comes out with that Blu-ray technology like Sony did and popularized it or the dual-screen thing, touch screens. But like some things are just best left to be in ideas. Maybe the Wii Vitality Sensor was one of those things since that never came out. You guys ever get a chance to use the Wii Vitality Sensor? Did it actually ever function? It's coming back. I don't know. We only saw that same one picture. That's the new nature of the hardware. 2024 Vitality Sensor. Switch Vitality Sensor, get ready. Pack-in. Pack-in accessory. Just an idea, but what if it's like a part, an element of like a Switch VR setup? Like it's like, they track your ear pulse and maybe there's like a Metro Prime 4 or a Luigi's Mansion 4 that take advantage of like the Vitality Sensing within a VR headset. See, you can check your pulse like from here, right? Yeah. Vitality Sensor was that they would like track your heart rate. Keep track of your heart rate, basically. But we have ways to do that now with just like things that can go on your wrist. Apple watch, yeah. Yeah. So, like there's just, I think there's better ways to do it. And like they could release accessories that are just better and more convenient. Like who wants to feel like you're at the doctor's office while playing, you know, your next bring fit adventure, right? Well, my blood pressure is really high playing Metroid. Oh yeah. Why don't you just hook up an IV too while I'm working out a lot of it. That's just. It made what we think would tell you that you're obese. That's just a bummer. Oh, dude. That happened to somebody in the office. Yeah, it happened to somebody while I was with this person in the office. And that was a real awkward moment. Oh, no. Heavy clothing, heavy clothing. Remember brain age when they would tell you your brain's age? It's like, oh. Well, you're right. Well, you're right. I'm actually giving it a big congratulations. Thanks, thanks for letting me know that I'm close to death. That's. That's awesome. Wait, what? Where am I? Wait, what? All of them. I'm rarely, holy crud. I didn't realize. You can reverse that ageing, apparently. Thanks to brain age. Thanks to brain age. You just get better at the games. And magically, I got the brain of a pre-B-Besson team. Awesome. Thank you so much. Oh, man. I was, I wanted to throw a question out at you guys. So we were talking about like things that maybe you should take out of the joy cons because that might reduce costs and make it a little bit easier to just make an overall better controller. But what if they go, they do this and I'm not sure they will, but just an idea. Like what if they just don't do the joy cons anymore? Like what if they give us a switch where the controllers are attached? It still switches or still a dock and maybe they just pack in like a pro controller. Maybe the joy cons don't have HD rumble, but the pro controller does. And it's kind of like, you know, you can kind of get the best of the two worlds that people usually play handheld and, you know, docked mode, but you lose out on the, you know, boxed in co-op and the occasional weird one-two switch kind of setup. We also lose out like motion controls for Skyward Sword HD. Oh yeah, motion controls too. Nintendo really loves the joy con. That idea of share a joy con and all those like commercials where somebody sits down at a restaurant and pulls it off, like they love that stuff. But my kids do split joy cons all the time. Yeah. They like that. They like to hold like, they want the family and you're like, oh, it's multi-player out of the box. Yeah. Like their favorite. Workshop parties. It's happening. You gotta have that Karen rooftop party. Yeah. The concept works though, because I was around Christmas time I was visiting my mother and I tell you like, it was like watching a commercial. My son sits down at the table next to his cousin, my niece, and he pulls off the joy cons and hands one to her and they start playing snipper clips together. And I'm like, this is literally watching a switch commercial right now. Like if there was a Nintendo cameraman in here. It's like something that you don't see, but if you have kids, like kids are like, I think would really take advantage of that split joy. Yeah. Oh, totally. You're on the airplane with somebody and you. Yeah. Yeah, I tried the airplane thing with my fiance and she's like, how do you use this thing? I'm like, I'm sorry. It is teeny tiny. Hold on. Let me reach in my bag. Here you go. Here's a real controller. I'll use both joy cons. If it was a little bit bigger and those, what is it, SR and SL? Is that the side, side, side, side, side, side, side, they gave you the thing to slide on. Remember? Yeah. And nobody uses it. Everyone lost. They have to open their switch. Oh, I've got mine. I've got like a bunch of them. I've got them hanging over there. I've got like a dozen of them. I'll ring to the venture ring. I mean, if they take, if they just like reduce the bezel on the next switch. So like the screen is still the same size, but the system itself is smaller and they make the joy cons a little bit bigger. That might work. Cause I feel like we need a little bit more space for the joy cons so they can be better controllers for most people. Yeah, probably. Well, the other thing too though is if they were also built in and they haven't fixed the joy con drift. Well, now you lost your whole system. You have to send your whole system in for it to get it fixed. That's true. Instead of just letting in, you know, you take your controller off and well, there goes that controller. I'll just grab a new one. And if you don't have one to enjoy cons or a, you know, maybe you're willing to go to Walmart and buy like a cheap PowerA controller or something. Yeah. You know, it's, you kind of lose half your system functionality. That is one thing. Like they deal with that with switch light, right? Like that's the thing to switch light. They don't have to attach. I don't think the detachable controllers are really a problem. I think they're fine. Yeah. That makes a lot of money from them. Yeah. I just think they need to be maybe like something that happens is like, I guess it's called, I guess what the internet called the joy con wobble. Were they wobble a little bit over time? Almost like they get a little loose. So maybe like a better rail system or something that's a bit more solid or redesigned on that front. Not that they didn't put a lot of design hours into it. I'm sure they did. Hard to test like years of use and what's going to happen without just getting it out in the world. So maybe something like that would be nice. I don't know. There's like a lot of like grips. Like you see how like it extends out here, right? Like the joy cons, like when you put, yes, my skin, but like when it puts into the dock, this is all sticking out. Like they could just make like the grips bigger and it could still fit into the dock the way it does now and the control would still be bigger without making the system bigger. So I mean, there is room to add a little bit more space. Maybe it's more comfortable with the ergonomics there and maybe a better rumble or something. When you didn't add that beef back there, I think they were thinking of people holding this sideways and playing, then maybe it feel awkward to hold. But I don't know, my kids don't care. I don't think they carry their way. I got some third party ones that got bulked back there they use sideways and they're fine with it. So maybe it's a little over. If you go all in on that. Maybe they think it just looks sleeker this way because you got that nice flat back and the commercial you spin and the light hits it just right. I don't know. Sometimes it could be a marketing thing. I know one quick thing just, I know I think one of us, one of the things that I think most of us here don't want to see though is I'm going back to two different consoles like handheld and tabletop. Just because- Being handheld home console. Yeah, handheld home console. I mean, are we going back to tabletop? Well, they have a tabletop system. Remember? Yeah. Do you really remember? No, actually maybe I don't, but- Virtual boy. Yes, yes, that's what I was thinking. You had a stuff that- We don't talk about that. But yeah. We don't discuss such things. Let's go back to the arcade cabinet. It was three at that time. But so I think part of what Kit said was with the lineup, I think part of what allowed them to do that though too is they were focused on one system. They didn't have to spread their resources. They didn't have to spread their resources over cool. So you'd have, it's almost kind of like, you know, when they had the Game Boy and the idea or you know, the whatever the equivalence was, they would kind of put a banger out over here and then put a banger out over in this one because they had to keep two systems alive. I think with the single system, I think it helps them in just focusing their game on that. I don't think they can get away from a single system if they don't plan to ever be a going after PlayStation 5's audience. Because bottom line is PlayStation 5 and Xbox are propped up by third party games. And the first party games are more of an ancillary thing adding on top. And you can see this in the sales charts. Like, what's the best selling PlayStation game over here? Call of Duty. What's the best selling Nintendo game over here? Mario Kart 8. Like, what's the next one after that? I don't know. What other big game came out? Splatoon 3 last year. Pokemon, Scarlet and Violet. Fastest selling Nintendo game of all time. Oh, it's another Pokemon game. Pokemon Arcade. Oh, it's Kirby. Best selling, like all the leading sale games for Nintendo are Nintendo games, typically not the third parties. I mean, a third party game selling a million units we like celebrate it. Like it's a big thing. But Nintendo's games that's like, oh yeah, a million units we might not make a sequel. So it's interesting looking at the dynamics that Nintendo really probably from, I mean, it's probably started back in the N64 era. Really when they started losing some of the third party support when they wouldn't get off cartridges right away. That Nintendo is a company I think that's really propped themselves up on their partnerships with third parties where they get some of those exclusive games in for timed exclusives and stuff. The Ottawa Travelers, the Monster Hunter Rise, et cetera, this generation, other stuff. Live Alive last year. Live Alive, Live Alive. Live Alive. Live Alive. Is that how it's, okay, yeah. Me and pronunciations is always wrong. And when the words are spelled exactly the same way. I think it's- It's tricky. It is tricky. There's no judgment on that. Let me ask you guys a question. Cause I made a video on Tears of the Kingdom and some people were making fun of the way I say Great Plateau. Is Great Plateau wrong? No, Great Plateau. Well, you just said something different. Was it? Plateau. I mean, I guess if I'm saying it quickly, I'll say, you know, Plateau. But like, it's like, Plateau, Plateau, like- Plateau, Plateau. It's fine. It's like the emphasis on the first, It's kind of like me trying to say the producer of Zeldin's name that I've been avoiding saying today because I know I butcher it. Well, 99% of Nintendo employees butcher it too. So I don't feel that bad. All right. That's reassuring. You see, listeners, don't write it up. I am Numa. We've heard it everywhere. Owin' Numa. Owin' Numa. Okay. Edgy Aimanama. I, look, he's the guy who produces Zeldin's and doing it since after Majora's match. All right. Does he have the toughest name? Yoshio Sakamoto, Shuntoro Furukawa. I mean, it's, yeah, it's age. I just kind of sounded out. A-A-G Owin' Numa. Yeah. Yeah. Yeah. Well, congrats. You can say it correctly. But I can't say great Plateau, apparently. I'm gonna meet him on day and do an interview and I'm just, hi. Sir. Hi. Hey, you made Zelda. Awesome. How you doing? That's the producer for me. Looks like I can't say your name. I'm sure he's used to hearing it butchered, but still I don't wanna be that person that butchers it, right? I think I might just take, I might just take a language course at that point and just beat it into my head for like a week straight. All right. So speaking of Zelda, we got a topic here about tears of the kingdom because we're just over a hundred days. I think it's like a hundred and five days, a hundred and four days away from release. And I guess I wanna take like a temperature gauge around the room. How are we feeling about Zelda? This is the next, I would say system selling game from Nintendo. I wanna say major. We got Kirby coming up. We got Bayonetta, we wanna undercut that stuff. Tales of Saphonia Remaster, I think is coming as well. And actually a number of games all the time. I mean, one game that I would probably rather talk about would be Hollow Knight, but it's a sour spot for many people. Some of you still don't have a release date. So... I might have announced it in the Xbox Direct today though, but... Yeah, maybe. Maybe we'll get lucky. Maybe we'll get lucky in the Xbox Direct. Cause I mean, we did hear about it the last Xbox thing. Exactly. So, how are we feeling about tears of the kingdom? Cause for us, all of a sudden looking at it, it's felt a little weird. Obviously Breath of the Wild, we knew quite a bit about it, like nine months out from launch because of E3. It doesn't really feel like we know a lot. We've had three teaser trailers, 90 seconds or less, lots of questions, not a lot of answers. And just a lot of people wondering, when are we going to see, maybe there'll be a direct in February, but even then that's like three months from launch. It's weird to not know this, like hardly anything about Zelda. So how are we feeling about Zelda right now? So we did a podcast a few weeks ago, our predictions for 2023, you should check it out. We talked about this. I had two predictions on Zelda. The first was that we would get a lot less information on this game before launch than we did with Breath of the Wild. And the reason is, you're not resetting what Zelda is, people understand what this format is. So there's a lot just kind of getting people on board with this type of game that you need to do. And also, I know, cause I worked on the original, that team is really concerned about going too far on sharing information and what they consider to be a spoiler versus, you know, what other people might consider to be a spoiler. Yeah, yeah, that was strange. They feel really strongly about that. So I just feel like they don't need, they don't feel compelled to go as far as they did with the first game, as far as showing information. My other prediction was, I do think this game will feel like a mild disappointment to a lot of people because you just can't recapture the newness of Breath of the Wild playing Zelda in an entirely new way. And this game that feels like it came from the future on this great new piece of hardware. Don't get me wrong. I think Tears of the Kingdom will get great reviews. It'll be like 9s and 10s. It'll be an outstanding, excellent game, but it's not an entirely new thing in a series that you've loved for 30 years, like Breath of the Wild was. So I think for some people, you know, depending on what your expectations may be, you might feel some disappointment is my feeling. I think that you won't get that like thing that happened with Breath of the Wild where like for two, three years afterwards, people are like 15 things you still haven't tried yet in Breath of the Wild. And like- We're still getting that. Exactly. We're still making those videos. It's been ever seven years. And that kind of like playground conversation about, hey, did you do it this way? Did you try it that way? Like that was a magical thing that happened only because Breath of the Wild was so new, so novel, so different than any Zelda game we've ever played. So much of it was focused on like experimenting and exploring your own way in that world. They're gonna rebuild that world in tears of the kingdom. So you're gonna know what to expect. You're gonna know like you can do these things or that general formula of discovery just might not be possible with a game that's a sequel. I differ a little bit from Kit on the prediction around the information. I do think we're gonna get something before the game launches. I didn't say nothing. We've done this prediction like five times and every time she's like, they're gonna do something. Of course they're gonna do something. They're gonna do- There won't be a public event to play it. I can- No, there's not gonna be a public event to play it. Absolutely no, I don't think so. And I also wonder, will anybody in the media play this game before it comes out? Will anybody outside of Nintendo play it before it comes out? I don't know. Probably. I'm not gonna be in a Treehouse. But at least a Treehouse segment would be nice. Yeah, maybe we'll see Chico burning some stuff up in a Treehouse segment. That would be great. I love that. Yeah, the Treehouse segments were great. You need to tell us a little bit more about like what will make this game different than Breath of the Wild? Because I would say they might also be feeling like, hey, we probably can't recapture the magic again. So we need to talk about some of the differentiating stuff. They showed some of that sky stuff for like 10 milliseconds. They need to go a little deeper on that, I think, to sell people- Yeah, don't really know what's happening there. Exactly. To sell people on what is the actual differences, because I think that's gonna be a point of confusion if they don't do that. And they probably realized that. So at least I think we'll see a bit more around that. But yeah, I do think that it's nearly impossible to capture what we all experienced with Breath of the Wild. Yeah, I think there's some things that they could do potentially. I mean, there was a patent for this. So I don't know, patents don't always really mean anything's gonna happen, but there was a patent about like Link firing arrows while falling through the sky, shooting them in other directions that we can't in Breath of the Wild. Because Breath of the Wild with the slow-down mechanic and it's just, you're shooting in one direction. We can't like dive down and shoot straight down or shoot straight up. And it kind of made some people wonder, hey, wouldn't it be really cool if there was like this giant aerial combat that happens where you're fighting a dragon or something mid-air, would that be a wild moment? And I go, well, if it's executed in that engine with that physics, I don't know how that's not a wild moment because how the hell did they pull that off? That is awesome. But I don't know if there's gonna be anything that crazy in this game. What could they do that's gonna wow people? Oh, is it enough to, okay, we don't have the Sheikah Slade abilities, but now we have these new arm abilities or whatever they are. And they do some crazy thing with that in the physics engine. And it looks really cool. Is that gonna be enough? To me, I think a massive fight in the mid-air would be a pretty big wild moment because we don't have a lot of those mid-air fights like that in games. But, you know, that would still only be like a microcosm of the game. It's not like you're doing that all the time. You know, like Breath of the Wild's wild moment was you walk out and look at this. Like they literally do it from the moment you walk out of the cave, trying to resurrection. So it's interesting what they could do or if they're just gonna bother to not try to wow us and just go, look, we're making another Breath of the Wild and we're just gonna make this the best damn game it can be. We're gonna fix things that we think we got wrong the first time. We're gonna do things better. Ideas we didn't have time to implement before because we were too busy working on the actual engine of the game and just making all these things function. Make sure it doesn't break when you're using Stasis and a bomb and a bomb arrow and a Magnesis back to back to back to back and then throwing out some hot drive. Like making sure the game doesn't actually break when we do all that stuff. And they perfected all that. So now maybe it's, okay, now that we did that, let's focus on the content. Maybe let's focus on a more in-depth story. Let's focus on maybe we bring dungeons back in a unique and fresh way. And it's less about, let's not worry about wowing people. Let's go with when they turn this game off. One, they wanna keep playing. And two, when they're done. I think that's my favorite game of all time. But they can't tell you like a specific moment. They can't go, oh, it's the physics. Oh, it's the world. They just go, that was Breath of the Wild but significantly better. And I think that might be good enough. I think some people, I don't know if it's gonna be good enough for the sales charts and the momentum obviously launching over the new system. There was a hot thing helps. It's gonna do well. It's tough to say when they began development in earnest. Cause we know they were working on the next game in 2017 already, right? But there's like, for example, they've told us they began working on Breath of the Wild in 2013 in earnest. But we know they were working on the next Zelda immediately after Skyward Sword, right? So there's always kind of like that window. We're not sure how much they're actually doing if it's just concepting and thinking about different ideas and if they're actually like working on it. But the point, I think the point still stands though that we are looking at the largest gap between mainline Zeldas ever. And they are building off of Breath of the Wild as the base, right? So I think that they have a huge advantage in terms of making a new Zelda game with a lot of polish, a lot of content, more so than previous entries. So I think from that perspective, they have a lot going for this game, right? So I feel that they're gonna do a pretty good job. And something that I was kind of paying attention to recently because I kind of been looking back at like different things about Breath of the Wild, like interviews and things like that. And something that stood out to me is how they came up with a new sort of like process for developing games where they work on the game for a while, then they all convene, play the game for a while, talk about it, and then build off of that. And it's kind of like the cyclical thing. And there was some debate about even doing this process at first, because they were worried that this would slow down development. But what they said in their interviews is that actually, well, they ended up speeding things up because we were able to come collectively think of ideas together and come up with better ideas as a team. So that was a fairly new process for them. And that amounted to Breath of the Wild for many people, one of the greatest games ever made. So now they're going to utilize that process again, maybe even do a better job of it this time around with more years into the process and they're building off of that base of Breath of the Wild. So from all those perspectives, I feel like there's a lot going for this game. I do also recognize there is sequelitis, right? Like I think if you look at like, for example, God of War and Horizon, those are like, their sequels are incredibly good games but it doesn't seem, and this is my own subjective opinion to feel free to disagree, but I feel like those games haven't had as much of an oomph or like a pop in terms of social media compared to their initial ones, right? So likely Tears of the Kingdom is probably going to fall in the same boat, but they've also taken a longer time with Tears of the Kingdom. Those games came out after Breath of the Wild. They're already out. We're still waiting for Tears of the Kingdom. So I'm just kind of really curious, you know how it's going to be received to your points? Like maybe it's going to be a little bit, not as impressive, not as surprising because it's, you know, same world, same art style, still based off Breath of the Wild. There isn't a new system. So there's that to kind of keep in mind as well. But I don't know, I'm optimistic. I think, I believe in the Zelda team. I think the Zelda team is the best developer in history. So I'm going to say that I'm going to play this game and I'm going to go into it thinking it's going to be my favorite game ever. So. I mean, I'm with Xelda. My opinion might be a bit skewed because of just how stupidly massive of Xelda fanboy I am. But I think also the largest gap in like between mainline games, to that point, the scope of these games has just increased so dramatically. Like even Skyward Sword compared to Breath of the Wild, my like an average playthrough of Skyward Sword starts to finish. It's like a casual playthrough. It's probably going to run you like 30 to 40 hours. It's like my first playthrough of Breath of the Wild was 300 hours. I have since sunk more than 1500 hours into that game. I cannot, I've since it launched, I have always had a safe file going basically. And I'll just have it sort of as a secondary game at least while I'm playing other games, something to kind of just fall back on. It's pulled me in. So the scope of the game has increased so dramatically from what mainline Zelda games used to be. And I think that contributes a lot to why this game is taking a long time. But also I think that the sort of the silence is, and again, this is my weird Xelda fanboy bias, but I think the silence has kind of intrigued me more about it because we know they've taken this long. We know they have a solid, amazing foundation to build upon and they're taking years to even say anything about it. These are, as you said, some of those talented developers in the world. They're not just doing nothing for six years, right? So that silence, that mystery has kind of kept me pulled in being like, well, then what is different? What is new? And that silence is always bargaining the game to me. After their apartment building, some were throwing rooftop parties with Switch. Oh, right. That's what they were doing in COVID, right? They weren't developing, they were playing games. But it's just that drive for me to know like is what's keeping me counting down the days until this game launches, right? There is something to be said for mystery being like intriguing, right? I don't think they're gonna do nothing though. You know, to your guys's point, I think probably in the next couple of months, we're gonna see like marketing kickoff into high gear, but even with Breath of the Wild, like a lot of people complained that, oh, maybe they're showing too much. Maybe they're talking about this game too much. But then when you actually get your hands on the game, almost everything they showed pre-launch was just the first like four or five hours of this game. It was like everything was pretty much just the Great Plateau. And it felt like we had seen so much of this game, but it was just this tiny slice. So I anticipate that kind of hit the case again. In the intro area. I mean, the Great Plateau is an amazing section of the game. It's my favorite tutorial section of any game ever. Cause I think it's just this sort of condensed version of the world and playing in it. Like if you look at Skyrim, for example, sorry, this is a little tangential. You play Skyrim, which is also an excellent open world game. The first hour, like the first tutorial of that game, you're going through a very streamlined sort of scenario where it's like, you're okay, this dragon attacks this village, and then you're fighting through these caves and it's this straight linear path. And then they just drop you and they're like, okay, now you're in the open world, go have fun. And there's sort of a disjointed nature there of like you're in this very linear, very well considered scenario and then now you're in the open world. This is almost like two different games. Breath of the Wild, it's like, okay, here's your tutorial section, but it is essentially just still the same open world gameplay you're going to be doing. It's just condensed. And I think that was just like the perfect way to do it and the perfect way to sell people on this game and get people engaged and pulled in and wanna keep going, right? So I mean, I have no idea how Cheers of the Kingdom is gonna open, but I kind of hope that they have something as engaging and consistent with the rest of the gameplay as what that tutorial was. I say tutorial a little, Lucy, because take a drink every time I say tutorial then. Hold on. I'm done, I'm done talking. What are we, what are we, is it vodka? Is it whiskey? What's the poison? Hold on. Nothing that hard, you'll die. Nothing that hard, you'll die, okay. It's not noon here yet. You know, there's such thing as water poisoning, drink too much for that. True, a shot of espresso. You'll be vibrating. There we go. We gotta tap up for the rest of the day, right? Yeah, all right. How do you think they'll start the game though? Like, do you think it'll be exactly the same? My theory is it'll be like a long-lasting. I think it's gonna be in the sky. They're gonna wanna get you into that sky part of it. That's the only thing they've shown us. It's gotta be the new thing that they're working on, this like sky box mechanic, whatever it is. And I imagine like a sky island, sort of like Skyloft, that's gonna replace the Great Plateau. You can play around on there. And that's your sort of loosey-goosey tutorial. And then you dive into Hyrule again. That would be great. That's a great opening. I don't think we'll be able to dive in the Hyrule. You don't want to get in the Hyrule, you dive into it, that would be kind of cool. That would be a really like, wow, opening. That would be awesome. And you can see like the world sort of beneath you as you're flying through the sky. And that introduces you to that new mechanic, whatever that mechanic is or looks like, feels like. That would be cool. You know what's interesting? Like when I think back to the Great Plateau, like when you explore that, right? Yeah, yeah. That was weirder. Yeah, I think I'm just not gonna bother. But like when you're playing through the Great Plateau, yours like this, you can't jump off, right? Like you see like there's like this cloud barrier almost like with like this fog and you're not able to actually jump off until you get the glider. Well, what if like the moment in Tears of the Kingdom, maybe there are a series of islands that are connected or it's one big area, like you said, but that moment when you can finally jump off, the clouds clear up. So I think we've seen in some shots we can't see down below, but then others we can. Maybe the beginning you can't see down below, but once you accomplish a certain amount of tasks, the cloud barrier opens up a little bit. And that moment that you dive down is the equivalent to that moment you first jump off the Great Plateau. Or it's equivalent to the title screen where you come running out of this chamber and you see the hill and you overlook the, overlook the Great Plateau and everything like that. You need to have delayed intro. And then the logo and then you get all those goosebumps and you cry a little bit because that's what happened to me. And if you jump off and it wide shots it and you're seeing this massive world with like a billion Sky Islands plus Hyrule. And then Tears of the Kingdom. And then Tears of the Kingdom then immediately after the bird thing flies in and Link goes, pfft. Pfft. Revali crushes you? Oh no. Wait a while. The ghost of Revali comes back. He says, like, I'm not done here. We don't throw a lot of comedy in, but when we do, yeah, we'll slap some in style later. Oh yeah. Hey Link, welcome back. There's actually a pretty good amount of comedy in previous Delbos. Yeah, there's good moments, yeah. Yeah. Like that whole sky academy, yeah. No, the whole high school drama thing. That was the best, my favorite. Link has to wake up too. He has to be asleep in the beginning in the sky world. And then he has to like wake up. My theory is that he's incapacitated and wakes up from his mini coma. Well, he's always like in some sort of. He wakes up with his arm already up and then that whole cutscene with Ganondorf is actually a memory. You going back to memories again? I personally would prefer that it's a cutscene that explains what happens. He gets injured, he's saved. And there's like a surgery to get that arm set up. And then he wakes up from that table ready to go. That's right. We're bringing in that VR surgeon game at the beginning. Well, maybe surgery is the wrong word, but they're going to have to do something to him because he does get messed up. Operation. All right. We'll answer the restart. So you'll have three hearts again and no stamina. Sure. Yeah. Sure. Let's get into our last topic. And this is just kind of about what's going on like Nintendo outside of a lot of video games. Talk a lot about the systems and all that stuff. But what about all this other stuff going on? Because Nintendo's really done an excellent job expanding their, I guess what I kind of call it the Nintendo extended universe. Because we got Mario movie obviously coming out on April 7th. So that's a big deal. Probably going to do really, really well at the box office. And, you know, I don't know what's coming after the Mario movie. A couple of universal parks coming. Well, one already opened out in Hollywood. Another one opening down in Orlando. Obviously we have the one on Japan open as well. I don't know if they're going to be any more after that or if those are like the three parks they're going to stick with. Obviously they, those are going really well. They have planned Donkey Kong expansions that were announced. I don't know when those are done. I think there actually is a timetable for the one on Japan. I don't think there is one for here yet. Obviously they expanded more into the mobiles game market this generation. Even though they recently closed under Gallia Lost. They gave us plenty of warning at least for it. But that was to me a little sad because it was maybe their best original mobile game that Nintendo was involved in. So I really, really sad to see that one go. But it's still other successful ones still going on. Fire Emblem Heroes, right? And then Animal Crossing Pocket Camps are going. Miyamoto continuing to tell us for like 15 minutes that we should play Pikmin Bloom before he tells us Pikmin 4. Thanks Miyamoto. I'm glad that you at least said Pikmin 4 at the end because if you would have just made a 15 minute Pikmin Bloom segment in the middle of a direct. I would have just cried. It's cool. I love knowing where you're walking around out there in Kyoto and stuff. It's cool. But also we get it Pikmin Bloom. It's out. We know about this. It does exist. But we haven't actually had like another big mobile game from Nintendo in a bit. So you know what's going on there. Obviously LEGO sets they've been heavy on the Mario stuff, which has been awesome. The Mario LEGO sets are fantastic. The question block, you know, just the actual sets of Luigi set. All of them have been really, really great. And Mario, like, hey, it's really cool. I've been waiting forever for Nintendo to do stuff with LEGO. Now they are. So are we getting those Zelda sets? When are we going to get, hey, new Pikmin game? Are you going to get Pikmin set to go with it? There's so many opportunities. So what do we think about the future of Nintendo's expansion beyond what's currently known? Like what do we think is coming in all these different areas? I know it's a lot of areas wrapped into one. But I'm sorry. I don't know. I was, I, when I was coming up with this topic, it just new ideas kept coming up and I just put them in the list. So let's see what happens. Yeah, I worked with that team a lot when I was at Nintendo. And the whole like Nintendo business strategy, and I'm sure it's still the business strategy now, even a year after we've left the company is like the three pillar things. So they have the games and then they have the entertainment as like one of the big pillars. So that whole idea of like doing stuff outside of, you know, how to get people into the Nintendo universe, not through video games, but through these entertainment properties is like a massive one-third of their business. So yeah, you're seeing it play out right now. It started with like more so on the merch side, like you were saying with, you know, partnerships like Lego and Uniclo and Levi's and, and sort of that kind of area. And then it really kind of took off with the universal parks, obviously the one in Hollywood is opening next month. So that's exciting. And then the movie was like sort of the last one that I saw become a big thing right before I left. But yeah, that is like a major part of how they view the business in the, Nintendo's business in the future is like, we need to find ways to get people into the Nintendo brand, like aware of what our characters are and what our IP looks like, but not through video games. Like how do we do it through these other ways? Because not everybody is going to be buying a switch and playing video games. They want to, you know, reach those people that may not be, you know, gamers. So yeah, I can only see them doing more. I think this is literally just the beginning for them. They started with their most popular IP, which is Mario, obviously, which is why you see Mario everywhere and all of the different like expansion things, but I believe that they're going to be continuing that and like doing that for all of their other like major characters. So I think Zelda is next. So we'll see how that, especially with this new game coming up. So we'll see how that plays out. But that was always really fun. And when I worked on all those things, because it just gives you like a glimpse into stuff that's not video game marketing or marketing, like all these other products, which is pretty cool. But I'm excited. I think it's cool that Nintendo is doing all this. I think it helps them stay relevant with like bigger audiences. And I hope they continue to do that. Well, of all the different things, Nate, that you outlined, I think, you know, the TVs and movies is the biggest opportunity. And I do think they took probably a cautious approach to that knowing, you know, how big the impact could be on the company and the IP with Mario. You know, they're financially invested in that movie. So I think they did want to see, is this going to turn out okay? Are we going to be happy with the process and the results? And I think, you know, based on the early indications, I think they probably are happy. My prediction is that that movie is going to make a billion dollars and be a super smash hit. So I do think that's going to open the gate for them to do more with different properties. And also, you know, maybe spin off like people talk about, will there be a Donkey Kong movie, you know, based on what we see in the Mario movie? That's a really good idea. I do think they have a very particular way that they want to do business, though, which I think is ultimately good and that it'll give a high level of quality control where, you know, Mr. Miyamoto is so involved in the Mario movies, like a producer, and he's working with Chris Melodandri on all the creative. I don't think you'll see, you know, just the market getting flooded with Nintendo TVs and movies, but I do think that there'll be more and there's so many great video game success stories in this space now. You know, Last of Us is doing great numbers and Sony's kind of following that same path where Neil Druckmann of Naughty Dog is super involved in that TV show. And it does feel like we're kind of, I don't know if you can call it a golden age if everything up to this point has been a little bit iffy, but it does feel like people are starting to solve that and Nintendo's just in such a good place to capitalize on it. Excuse me, Princess. There was that too. What do the rest of you guys think about Nintendo's like a Zelda movie next? There has been some speculation out there. Rumors or something about Zelda movie, maybe being a thing, animated I believe was what we were thinking. Although I prefer live action. It's just my preference for Zelda. Feels like it could be like that Witcher TV show or Lord of the Rings. It just feels like it could be that big of it, but it also, it reminds me of Nintendo going that far out of their comfort zone to make something that hardcore. It's kind of like Meverse. It was a really shocking thing to see them even attempt a social network that was very un-Nintendo. I don't foresee that. But what do the rest of you guys think? I think eventually, yeah, there's got to be something Zelda, right? Absolutely. If you ask me what I want, what I want is either a anime, Zelda movie that's in a Studio Ghibli-like style. That's what I would want. And also maybe a live action Lord of the Rings, Witcher-esque kind of thing would also be really cool. But what I think makes the most sense is probably something that's more like in the Mario movie style, the illumination Pixar kind of style. Because one, I mean, I think that that offers them a little bit more flexibility. And maybe they don't want to necessarily have Zelda be compared to the Witcher or Lord of the Rings. I think in terms of it being like a live action series, there's maybe, they don't want to put themselves in that conversation because also Zelda is not always going for the realistic look. Zelda is a little bit more on the fantasy side, a little bit more, there's the dark, a little bit more light-hearted. So I feel like they're probably their best bet is to go in that style. Also, that can still go mainstream, right? I would love for them to do an anime movie. But even though I feel like that would match the Zelda style, unfortunately, anime is just not nearly as mainstream enough if they want to capture that really large audience. So I think basically similar sort of stuff to the Mario movie. But maybe with a little bit more of a serious perspective or somewhat light-hearted. So that's what I think is happening for Zelda. And I agree. I think this is just kind of like the tip of the iceberg. The Mario movie is successful, they're going to build on that. And right now, we'll probably have to wait years before we get another movie. I don't think it's going to happen like the next year or even two years from now. But down the road, let's say 10, 15 years from now, maybe it gets to the point where we see a movie like every two years because they know that they're successful. One is about to release. They already have the other one in production. Maybe they can see a flow like that, but that's something they're going to build up to. And we're not going to see that now. The same also with the parks. It's going to take years before we see anything beyond Mario and Donkey Kong. But eventually, they'll do Zelda. I feel like they have to do Pokémon and Animal Crossing as well at least. And I feel like maybe those will be like five main parks. And then the Metroid, the little side attraction in between. Yeah, like an individual ride or something. Yeah. And then 15 years from now, we'll be talking about the five different Nintendo movies and like the four different Nintendo parks, but it's going to take a while. We'll have our rankings of everything. But that means we got to bring in like the old Mario movie then, two into the ranking. It exists. It was a thing. And also because of that strategy, they're going to become a lot more mainstream. Like Switch may be getting to like 150 million systems sold. But 15 years from now, we'll be talking about Switch 4 getting to like maybe 300 million or something. That's like the possibility that they have. That's ambitious. Maybe 200. I'm just saying that they're going to expand their audience. I'm just saying that they're going to do they're trying to set themselves up to do better than what the Switch is now by expanding their audience. I think that's the plan. Yeah. You guys got a little peek of some sandals there. I got some nice sandals. I won't go on too much about the Zelda movie. I think two weeks ago when I was last on we had a I can still hear OJ talking about or yelling about Nino Cooney in the back of my head. Two weeks ago. But I mean, I still will agree that I think something like Studio Ghibli is the way to go for Zelda. I just think like the visual style of the Mario movie just doesn't it feels very Mario. It doesn't feel very Zelda to me, but I think I just think for the story that Zelda could tell I think like a mini series would work. Just the minions dressed up as Link. I'll watch it. No. We tried rabbits and now we're on the Minions. Yeah. Oh my God. Rabbits were the first time around. Ubisoft just upset with the second time. waiting for the post credit scenes where some rabbits fall out of a portal for like five seconds after the credits. No, please. But I think I think I would love to see them expand the theme park side of things like a like imagine I'd like to think about like Disneyland how you can go into all these different like sections of it, right? Right now we've got this like very immersive very Mario very immersive sort of theme park style, at least from what I haven't obviously been there yet. But I think the one in California opens like next month or something. But I just imagine like if you could go into a different section of the park and you're like in Hyrule, like how immersive and cool of an experience that would be for like a theme park. I think it could be really amazing. Yeah. I mean, I'm not sure what kind of attractions they could you know, they could do with it. But it seems like they have some very unique ideas and things for the Mario side of things like the Mario Kart and the AR stuff that they've got going on and having like the bracelet that you can use to interact with different things at the theme park. I think if they really put their minds to it talking about one of the most creative companies in existence The Zelda area clearly has a collection quest, right? Yeah, or even you collect rupees or something. Who knows? I have a flushed out escape room. Yeah. You're in a dungeon and you've got to like go through the escape room. That would actually be really cool. That would be super cool. Yeah. So I think that's something I would like to see built upon. Obviously, they're still just kind of like I don't want to see dipping their toes in because they're spending probably billions. They're expanding into probably billions. So to see them expand into it, it makes me kind of curious what property is next. And Zelda feels like a safe bet. A Metroid one could be cool, but maybe they'd have to make it a little scary to really be Metroid, I think. That might not be as fun for the kids. A Metroid thing, I mean, if you guys have seen the Castlevania one that kind of style could work really well for a Metroid. No, what a surprise. A Metroidvania, Castlevania, what a surprise that I think that's fun. But I mean, I think that there's some ways they can make a Metroid something work. I also would like to see them like one thing is like it's all movies so far I would like to see them dabble in some TV shows. Obviously, Pokemon is doing its thing, has been doing its thing for decades, but it just would be really nice to see some TV shows like part of the thing that upset me maybe about the Zelda movie rumor isn't that we're getting a movie it says not a TV show, because I always feel like things that have a lot of story really deserve a TV series and Zelda has been a lot, I would say is more heavy on story than a Mario game I don't think that's a controversial opinion. So Mario to me works better as a movie whereas Zelda to me works better as a TV show and no, not the excuse me princess, not that TV show. The ideas for that show maybe not quite right, but but yeah, I don't know I would like to see some TV series I don't know where they would do it on. Well, it would probably they're partnered with Universal, right? So it would probably be what like the aren't they on the Paramount one elimination I know like with their movies and stuff I think is partnered with Peacock. Peacock, yeah, yeah, so it probably because I don't think they'll go away from their partnership with Peacock. Your use is Peacock, that's not super appealing. Yeah, well I mean, Netflix is the one that people think about like Netflix or right or something like that or you know if you have to go to Hulu like those are like the three big ones that everyone thinks about, but I don't know like it also competes with a company that they're already partnered with and I mean I don't know that for sure it's just I know that I have all the elimination movies are on. Yeah, that's why I feel like they're just gonna do a movie because I mean either they go for Netflix, they hit a bigger audience obviously than Peacock. Yeah, I mean Peacock is like we have Peacock and it's fine, but it's only recent and I'll be honest, it's my least used service that there isn't my house so isn't it free or is it free depending on your internet service? I think they offered it to me for free for my internet service and I never Oh maybe, maybe it was paired with a company like that. I mean, hey, there's that alien show on there. Yeah. Resident Alien, if you haven't seen it that shows worth Peacock alone just to watch that. Yeah, I'm not giving you a pushback because I feel like the point of the movies and the TVs and stuff is to branch out and reach out as many people as possible so we start talking about putting on a streaming app that becomes more exclusive and if like they want to use Zelda to like push Peacock, that's great for Peacock, but that's not great for Zelda. Yeah, that's fine like a little I think it'll probably overall than Peacock as a services right now. Yeah. But that's the thing, everything's going to services so I, you know there was that rumored Netflix animated or live action series ages ago probably was never a thing I don't know. Maybe there was a conversation possible. Maybe there was a phone call with execs about it. Maybe there's a pitch right. There's a lot of pitches that happen that end up not being a thing and that's when I'm leaking out is Oh, they're gonna do this live action. Yeah, they were probably pitched something doesn't mean it ever got approved and when any sort of production or serious script writing. But I mean, that's the thing like it kind of feels like if you're going to do a TV show and put on a streaming service, I mean it's gotta be it's probably having Netflix like there's still the biggest kid on the block if you're going to do something like that. I mean Pokemon's on there. So like it's not like it's not like they don't have something going on in there. I know it's different companies that manage that but still. Yeah, I mean I don't know. I don't know. Maybe that's why they're just gonna go with movies. They're gonna worry about it then. Hey, we're with the universal. We're in their universal parks. We'll just keep making universal movies and call it a day. They'll just they'll just they'll just want to be the new Marvel Cinematic Universe which is why they need to build up to a Smash Bros movie. A Smash Bros Avengers movie. Got it. Got it. I know. Waiting for like that epilogue cut scene in the Mario movie if there's if there's like a post credits something as long as it's not as long as it's not there's a post credits scene that teases the next animated movie and it's not Mario. I'm like, oh my gosh, they are literally Marvel Cinematic Universe in this right now. It's gonna be Donkey Kong eating a banana on an island and I think it's frozen. You're gonna hear King Care ruleship or something and that's really cool. I would love to see them I would love to see them do more with Pikmin as well because we've seen teases of Pikmin around the theme park but I don't know if anyone remembers the Pikmin short films that they did back in the day but those were excellent. They were very good. They were really well done and Pikmin is an under underappreciated series in general. I think it often is a bit of an underdog but it's a really special and really neat property. Pikmin bloom aside maybe. So I don't know I think it would be really neat to see what they could do if they had more of a chance to develop that like they did with the Pikmin shorts. Even just more of those shorts I would be fine with. Those shorts were great. We're gonna wrap and things up here. One thing I did, I have to get this question in because this comes from Mike, one of our usual co-hosts who couldn't make it because he's a big wiggle apple. He just can't get away. He had a question for Kit and Chris. You want to know what game you both played as kids that still holds a great deal of value to you today? Value. Yes. Value is subjective measurement. I know Kristin and I often debate like our favorite 2D Mario games and she's more of a Mario Super Mario World person and I'm more of a Super Mario Brothers 3 person. The idea for me Mario 3 really did blow my mind of the scope of a game how big a game could be. I'm gonna go with that. I always will love Super Mario Brothers 3. Yeah, I always say my favorite game of all time is Super Mario World and I still play that game all the time and I still feel like it holds up. But I will say another game that is maybe one that I don't talk about as much is actually Mario Kart Double Dash because that's the first gaming console that GameCube was the first gaming console that I actually bought with my own money. So it was like oh finally I can like afford to buy my own video game console and like games that I want to play and not have to like beg my parents or wait for Christmas or birthdays and I ever have very fond memories of playing that with my friends and just some additional pride because I was like oh I bought this myself. This is so cool. Nice. Alright. Well we're gonna wrap things up here. You guys can go subscribe to Kit and Krista on their channel. They do a podcast. Do you guys have any content you wanted to use? I know it's Sonic Week right now. It is Sonic Week. I am a lifelong Sonic hater but we recently passed 50,000 subs on YouTube so we are doing that as a special for our subscribers every day of the week. We have a new piece of Sonic content that's out. Our most recent one was reacting to Sonic Music which was quite good I will say. It's been an eye-opening experience but we're having a good time with it. Has it changed your mind about it? In some ways. Not all of them though. Sorry Krista, I didn't mean to cut you off. Oh that's okay. Yeah it's all about Kit this week because he has childhood trauma that we need to work on. We had to have someone from Sega on to help him with his traumatic childhood experiences but it's been really fun. I've not been super versed in the Sonic universe since I grew up like such a Mario kid but yeah learning a lot about Sonic the music is they're all bangers. We're doing a stream tonight of Sonic Frontier so that should be kind of cool. I've been like sitting on that game since it came out last year so it'll be fun to like actually play it. But yeah we also have a Patreon that our Patreon community basically supports everything that we do on our channel and we have a goal this year to get back to Japan which we haven't been in many years just to create all sorts of cool content for our viewers. So if you guys are interested in joining us we're at patreon.com Nice. Nice. Is there anywhere else you guys might want them to follow you? Any other social medias? We're Kit and Krista on pretty much every social media channel you can imagine so whatever one you like we're there. Nice. Alright. Andres Restart what do you got going on? Where can people find you? Well Andres Restart you can find me on YouTube that's what I usually do there's Twitter so if you search Andres Restart you will find me. What do I have going on? A number of things are going on hopefully I'll finish my Metro video today. We shall see stay tuned. Awesome. Daniel, Kat Bergeson I'm off and you're up here. I'm trying to make it work. Stay underneath. What do you got going on? Yeah. So all my socials everything is Captain Bergeson as in there is the captain and look his dad is an actual burger and what do I got going on? I got a lot of I'm streaming right after this actually playing some four sorts of adventures but I just put up a video on Friday that's like a breakdown of all the dungeons in Zelda 1 and the video on all the dungeons of Zelda 2 it's a very painful time I have a lot of praise and complaints I think a healthy mix mostly Zelda content on my front there yeah that's me I no longer am on people ask me about this a lot lately I'm no longer on the Highline Gamescast on the Game Overjusty channel just so people know I'm more focused on my actual channel so any drama or anything I just spread myself to thin sometimes that happens that does happen you can obviously find Eric over on Twitter at Emo8790 otherwise just make comments right here on our YouTube channel especially like on our podcast episode he reads the room as well as I do on the podcast videos you can get the podcast anywhere podcast I heard literally we're on everything the audio version of this video version will be up the same day later today also hey we're literally going to be live streaming right after this because there's an Xbox Direct you guys know we got to check that out so thank you guys for being here and Eric's microphone just snapped we'll have to fix that before the stream dramatic you guys have a good rest of your day hope you guys enjoyed the show and we'll catch you all next week bye