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UMvC3 - Freaking Sorcerers, How Do They Work? (Dr. Strange Glitch)

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Uploaded on Dec 5, 2011

Strange/Doom/Strider corner combo into Astral Magic that uses both Plasma Beam and Vajra assists... and the first ever Strange glitch involving 2Y Grace hitting the opponent over and over.

I don't know exactly how it happened, and it happened pretty much unexpectedly so I didn't have my camera at the ready unfortunately. I was practicing the corner combo in this video here, messed it up (I do know it was before or during the part with Strider assist), then noticed the Grace of Hoggoth glyphs did not disappear when I used Flames of the Faltine. I think I had Eye of Agamotto onscreen when it happened, not too sure. I backed off to take a break for a while, when all of a sudden Wesker was getting hit by 2Y over and over. o__O apparently super jumping causes the glitch to stop.

IF YOU CAN REPRODUCE THE GLITCH, HIT ME UP WITH A VIDEO RESPONSE OR PM ME ON SRK! :D

combo notation:
cr.L, cr.L, st.M, st.H ~ Impact Palm xx Grace of Hoggoth L, Grace of Hoggoth L, [Mystic Sword L, dash forward, Impact Palm (call Doom assist on third IP)]x3, jump forward, j.M, j.M, j.H ~ Air Impact Palm, st.H ~ Impact Palm (call Strider), S SJC Eye of Agamotto, Impact Palm, Flames of the Faltine (2Y), Eye of Agamotto, Impact Palm xx Fly, fly up, Air Impact Palm xx unfly, land, Impact Palm xx Astral Magic [or Iand, Impact Palm, S SJC SoV]

trickiest part is hitting the 2Y Flame just as EoA ends so that the opponent goes into the untechable knockdown state. don't cancel it, but wait a split second after Strange says "Palm" then input FoF.

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