 showing us all tournament that Raiden has a place in the game. Maybe not against every character, but look, he's got a good projectile. He can maybe he'll be able to outlame Cetrion. He's got decent mobility with the Superman if you make the bold play, but the teleport is going to play a huge part in this matchup, I think. I think so too. The teleport, not committing to anything really instantly. Yeah, making it with, but the late wake up throwing him for a turn here, not anticipating it and overextending there, going for the throw a little too early before Dragon actually got up, but this one's going to hurt in the corner, crushing blow, breaking the ribs, and trying to jump over to the other side, but Dragon says no, I'm putting an end to it right now, purposely jumping out into the sky and stopping any attempts of aggression. Now Raiden's advancing buttons, the 4-2 and the 4-4, they're pretty plus on hit, so even though if you don't want to cancel into them and take that big read, you can still force a turn with that, and there it is, the teleport! Count hit, the breakaway was forced. Stormcell's not going to combo here, but now he's going to combo. Will he even pop fail? He does, and the breakaway was used. The meter has gone from combat and that is such an important turn of events for Dragon here. That is a tough one now, this should be enough to kill if it's not, no it definitely isn't, it's a lot less. He used it really late in the combo, so the scaling's pretty severe. Yeah, huge scaling, but both these players have no access to bar. He does have access to that finite resource, the fatal blow. Now if you're Dragon, it's a heartbreaker because you used your fatal blow and he used his fatal blow and he came out the victor in this round, so that is an awful victory or an awful loss for him. Man, the way that round ended was just a, hey man, don't disrespect me just because you're an elder god, I'm one too! Did you forget I was in this game? Combat, very, well not a jigsit now, but he's known to be a really sort of character, because Johnny Cage was the character he won the bulk of his local tournaments in the Combat Cup, the interviews he's here in the first place, but I think if you have that playstyle with Cage, you can have a fly that to Raiden as well. There's the advancing forward, Stormcell, breakaway's been used as well, doesn't end it, keeps his turn, and there we go, was the escape failed there? No, not quite, not quite. I was trying to remember if I'd seen it before, but these guys take so many grabs, it's hard to keep count. Yeah, I mean even if there's a failed escape, it's a good chance that there is a perfect throw attack that happened right after. And it just gets rid of it. Now combat, made a comeback before, but he hasn't got the fatal blow this time, so he's going to have to do it without it. There's the roll! And combat's been doing so much work with that wake-up roll, I mean he's been getting, it's been making so much effort. He thought it was going for a throw, but instead, eat this nice meaty mint. I heard Raiden was useless, I heard Raiden was on sale at the Dollar Tree there as we saw combat participating in the auction tournament. Maybe the auction tournament gave him the inspiration to go Raiden all the way. It could have been, it forced him to go into a tournament type situation, a tournament setting with a character where he had to play him, and he said, you know what, maybe people don't know about Raiden. Maybe I can get around the gas, maybe I can get around what everyone's exploiting, and Dragon is feeling the pressure right now, you can see it on his face, the desperation, this is Jewar Dai, this is the loser's bracket, the loser here will be eliminated from the tournament. I mean all the people really know about Raiden for the most part, is that you can crouch, storm sell. That's as far as most people's match of knowledge goes. Combat though, he goes against the grain so many times with character picks, and it's a combination of both, alright that was a big risk take, but no punish! No punish, very unlike Dragon, I mean again, did he laugh against this character, everyone says he's so bad, so why even bother getting the timing down for the punishes, getting the timing down for that Superman on block. Tries to with punish the projectile, but combat recovering far too fast, and now let me know, is this feeling the projectiles, right? Where Raiden, if he teleports the grounded bubble, I believe actually he should be able to get a full combo, so that's why Dragon's not going to dedicate to it too much in the neutral. Look to the side! Dude the teleport is such a match up changer! It is, and everyone talks about that orb and how punishable it is, as the last hit is a high, but combat is not overextending, he's perfectly recognizing the punishes and going into them. It hurts, storm sell! For so much damage here, 29% at the use of one bar. Now don't count out Dragon, center on, no he drops the combo! That's so unfortunate, and he can't cancel! There's no gauge, unless he costs defensive bar, I can never remember. It's so weird, I don't play Raiden, so it's hard to keep track of these big, big details! Yeah, I mean a lot of people just kind of let him skip another radar, but here we go, injustice to style, jumping off the interactable, going for the dive kick, and combat is trying to run away with this, trying to upset every single person in this building, everybody watching at home saying he can take out Dragon with a low tier character like Raiden. If we're going to see an elder god making top 8, Raiden wouldn't be the one I thought people were talking about. I agree, 100% here jumping in, Dragon forced to use the breakaway, doesn't have access to wake up options here, he can't access the rope, can't access the wake up, up to 3. All right, tries to go for a wake up, I assume that might have been up 2, but it was perfectly meatied by Dragon, but caught has to go into the electric fly, there's no meter for storm cell here. Going with the reversal! It hurts, it hurts! No defensive bar! Can't escape, but he drops the end of the combo, not really sure why, maybe he was going for an American reset. I think that only works if the opponent's grounded, the forward 2 juggles them, and then you can confirm, but Cetrion's in the air, I think the gravity is being used up, but he's just dedicating something that might not even work that well. Now he's trying to play the long game here, teleporting and using the bar, never mind. Oh my God! As soon as I thought that, he teleports and goes right in, goes for the punish, Dragon in a bad spot here. He does have 2 last breaths remaining if he doesn't use those defensive bars. Neutral jump, he's able to get away, and this should be a fatal blow, he should be able to win from this. Okay, it's going to scale a bit, but I mean look, combat is weak as hell, this should definitely kill. It's going to be very close, it's coming for me, look at the damage that Dragon has left, and the two combos that combat's dropped, he's trying to go for the back 1-2 storm sell, but I truly think because Dragon is in the air, that one extra hit of gravity has already been used, so the forward 2 juggle, she falls down too fast. Yeah, you really have to confirm and recognize, did you get your opponent out of the air, or did you hit them grounding because you have to do the follow-up combos very differently. Okay, Dragon, straight back in it, the flawless block into the punish, wow, the knowledge right there. I mean, I don't think anyone in this world knows Raiden better than combat right now. He's going for these big plays though, I mean, risk or reward, if she's not got meter, maybe the electric fly is not too much of a risk. He's only going to take the damage of, I mean, almost another Superman on damage anyway, so who cares, there it is, combat. And yeah, that should be a punish anywhere on screen, that lightning strike is very unsafe. A perfect reversal punish there by Dragon, and he cost him almost 20%, just for trying to poke and use projectiles from full screen, a heartbreaker there, last chance here. Oh my God. Wake up, fail, now where's he going to leave him in terms of positioning, but it doesn't matter, he always is just one teleport away from being next to you, so what's going to be the mix-up? He's going to make a big play here. What's going to be the mix-up? Looking for the overhead. I'm not even sure that was intentional either. I'm not sure, but that is what came out, the short hop into overhead, maybe he thought Dragon was going to go for dash up anything else, but a very risky move there by combat. That was so many options. So many options in the neutral in this match-up, he can teleport over, he could have just sat there and blocked, but wake up or walk up, short hop, not sure. Dragon doing nothing was the best thing he could have done. In that situation, really, even after the fatal blow, combat was the one that needed to force the issue. He was the one that couldn't be sitting blocked, but he's going with the raiding again. I hate to say it, but it was those combo drops that lost it for him. That was his game to win 2-0, and unfortunately, trying to optimize a bit with a 4-2 juggle, and it dropped both times. I really think it was the gravity that was not on his side there, because she was airborne. Are you getting hit by all these projectiles, full screen and combat? You know, not looking like the same raiding that went into this first game in this set, and I'm just not seeing him getting anything started. And Dragon, you know, he's been here time and time again. He is definitely the more experienced the veteran in this situation, so can he hold it together mentally? And he just committed to it? That was very dangerous. Combat playing outside the box right now and throwing Dragon for a whirlwind of confusion. However, the reward hasn't been too big because he hasn't been much meter yet. And all the active frames, the classic sentry on. Watch out for the water mate, it's still there. I don't think it's time to escape him a little bit. Yeah, there's the knowledge. Down one to storm style things. You're only going to get away with one of those. Dragon's a match point, unfortunately, for combat and his raiding signs has slipped away a little bit. Yeah, unfortunate for him. And you know, this is it. This is do or die. He's got to make something happen. He does cancel there at the use of his meter, his defensive meter to just, you know, make Dragon second guess. Is he really going to go in for it or is he going to cancel and try something a little scary there? And there's the punish. He was ready. Unfortunately, the teleport is no longer working out. I really respect the choice for combat, but he's being a little bit too predictable and this neutral dragon is outreading him now. The delayed wakeup, I assume that was some disrespect, but there's no seeming if he punishes. There's no meter. He doesn't have to fear the storm so anymore. Going over their side and this time not poking because he knows Dragon is challenging it and he's just hoping he gets there in time to not get punished. But he wants to corner positioning. Here we go. Punish into the storm cell, forces the breakaway, uses it. But now this is combat's turn to take back the momentum and he knocks him down. He's going to kill him. There's no damage there. He's going to finish the string. And there we go. Match point, both players combat. He was against the ropes for such a small time, but I know the chat. I know you guys are going to be cheering for Raiden and we want to see these characters do well, but Dragon has been this breakwall of defense. Oh, no throw there. Instead just gives him a lot of buttons. But combat does take the hit. It does get hit from far, but looking again for that teleport and you know, it's just not working out for him. Dragon being too great on the reaction. Oh, no. Heartbreaker. Heartbreaker. Heartbreaker. All over the place. I think that might even have been a storm cell. The auto correct went underneath Zetreon, so he got the wrong special. Exactly. Didn't know what side he was going to be on. And the perfect block there. The flawless block to get the aggression, to get his offensive momentum going here. But Dragon putting a stop to it with the throws. But hold on. He's not ready to lie down just yet. This is it, man. This is down to the wire. Both players trying to stay in this tournament. He tries to whip punish, but he walked into the rest of the string. The classic, oh, I don't think that's intentional when he goes for those. You can tell combat's going to be nervous. However, he's got that fatal blow, and he's been fantastic with it so far. Oh, the grab. Great news for Dragon. He's going to get full screen now. This is scary. Go for the fatal blow. Now all she wrote just yet, combat's still in this. Can he keep his lines again? Wait a minute. He just did it. He committed. The grab, the tech. He tries to press a button, but Dragon's going to be frames faster.