 So here we are, the firefight two-player starter set. Brief look at what we've got, rulebook, force lists, the counters required, a huge enormous commandeer marauder army and an elite fighting force of the enforcers. It's a nice variety of models to look at more soon. Command dives and your very, of course, interesting D8s. So that's the contents. So here we are, the box opening moment. We've had a brief look and we've got your mounting points on the top. You can start collecting cool free things like morning a bard and other such a sort of wonderfulness and some great firefighters own figures on there from Kickstarter's past. Not available anywhere else. Great big box. There's not a lot of air being shipped in this. You have got tons and tons of plastic sprues and tons and tons more plastic sprues, adding even more. And then it's got a bag of BBC Daffy and Dice. Absolute screamingly good value for money. Who say war game? You get an army to fight war games with. Not a couple of models. And you'll see it in a minute just how beautiful they are. Right, let's start at the bottom of the box and work away. One of the things we've done here is your firefight getting started book. And this is before you dive into this. Let's have a little overview. Let's see what we're looking at. And yeah, we've done it. You spoke. We listened. Here you are. Here's how we assemble. Some of these sprues, the parts look quite similar. They're actually labeled up. They go together in lots of poseable ways. The stats you need to get playing. You've got your enforcers. You've got your marauders with a couple of options in there so that you can just get your armies out. Get playing. You don't need to worry too much about what's in this hundred page rule book. You're up and off you go. Begin a scenario. Let me get playing. Basic setup zones. Kill zone. Quick reference guide. So you know, watch the how to play video. Take this out. Glue a couple of models together. You're playing. So you can see all beautifully laid out or nicely labeled on all there to get you gaming as quickly as possible. Next, we're going to go on to the books. Two books. Two I hear you say. Why aren't you going to do one? Well, we did that with some of them. And the problem is this baby pretty much is going to be valid for the next four years. You know, this is the rule book. There's the rules that might be some FAQs. There might be a few new little bits and bobs here and there. But pretty much that is your war games book. These are your army lists. These chains. These expand. New releases come out. We had new armies on and so on and so forth. And we find that that needs updating a lot more often than that. So we'd have a chapter approved. Then you're carrying chapter approved after chapter approved. We're getting around to the point where actually we'll just update this book every couple of years. And therefore you're staying valid and current. That's your problem. And before you dive into the books individually, you've got all the counters you need to play. So we're encounters, activations, etc. I go you go, I go you go. You need to mark your squads as you're doing that. And then some of the, for example, this is smoke and rats firing on poison gas. So those types of things. So you can put all your markers on everything you need to play all right there, ready and available. So let's delve a little deeper into the books. Now we know why we have two. Let's look at the rule book. Well, first is new books, well, more lovely. Beautifully laid out. One of the charms is because we're coming back to this, we've been doing dead zone for a while. We've done warpaths. We've got a range of plastics. We've not only got all the expectant, but oh my goodness, we've got a polished system, lovely photography, lots of art throughout everything explained. We've been doing this for a few years now. So we know how to put it all clear, buildings, vehicles, more beautiful art, keywords, we know the keywords because it keeps it super straightforward. Once you've learned some games very, very straightforward. Assault reactions, what do you do when the assault comes in? And then you're into your missions, lots and lots of missions. And then the galactic, the GCPS, starting to go to the big background section. There's a nice map. Now where do we go? The Council of Seven. Good guys, honest. Making decisions that need to be made, I think, is the way to put it. So lovely bit, more depth and background, more art all the way through. And then, like we do about, we've been at this sci-fi for a while and we've learned a lot, made a few mistakes, but I think those mistakes were a long time in the past. And what you're going to be looking at here is lots of armies. And I don't think there's anyone out there that's got this many armies, you know, right from day one, right from the get-go, the Hysterians, why would they go down and fight when they can send droids, color shots, painting guides, explanations of what everything is, so it's all clear. There's a bit of art and forces through each one's laid out. When you build your armies up, you're all very familiar with that. There's war gamers, there's the forces section. Forge fathers, these space dwarfs have been around for quite some time. Quite, quite, quite, best, most beautiful dwarfs. It seems I haven't been more fetish. I think I'm highly in a position to talk about such things. The best sci-fi dwarfs on the market. Lovely kits, beautiful stuff. They've got their tongue down there, they've got ships over here. Everyone's getting cool, heavily armed, GCPS, beautiful hard plastic humans in space, rightly armored, as you'd expect. They've got their ship, drop ship there. And then into the marauders, brand new plastics, more on that soon. Let's get excited about that. And then finalizing out into rats in space and the plague. So lots of armies, lots of beautiful army lists. So that's tons of choice. Whatever you want, it's there. There's not one or two sprues and one or two plastic kits. There's lots of stuff for every army. Command dice, one of the things that makes firefight just a little bit more fun, a bit more random is you've got your command dice. You roll these out. Probably won't get that many in any given go. But these give you boosters and bumps, the higher your roll, the more you get of your round. So nothing wrong to use your special, special powers, cool new funky green dice, which always has a success on it. And some of them lots of successes or super successes. So that just gives you that little bit that sometimes you're sometimes you're all well with those and you've got that little extra kick. Another times it doesn't go for you and you're slightly limited. D8s, we love D8s, just gives us a whole lot more cool things between two, three, four, five, six and seven. So you've just got that little bit of subtlety between the weapons and between the strengths and the toughnesses can open up a couple of point gap. It's big, it's not massive, four point gap, you know, a lot more successes than the other. So really we love the D8s and this sci-fi shows that different weapons and the different races have different skills and they can min-max just a little bit more than you can with D6s. So we're loving that. So let's have a little look at the plastics. Let's see the armies that we've got. Armies you say in a starter game? Yeah really. So what we've got with the enforcers, I will read it out, 20 enforcers and five peacekeepers and two jet bikes. When we say 20 enforcers you're not just talking about your average, Joe, they can build a bit of number of ways. They've got the machine guns or the hand weapon and pistol. So you've got close assault and distance plus special weapons sprues all in there. Two of the beautiful, gorgeous, sexy and very fast jet bikes. So you use some speed, you use some idea of zipping stuff around the battlefield. And then the super heavy walking tanks that are the peacekeepers. Got the big shield option, got the special weapon options, got the two-handed gun weapons and also close assault. So lots of everything there for your peacekeepers. And then we have the marauders. 40 marauders and four ripper suits. 40 marauders and I'm going to open one of these bags up because this is brand new. The sprues are gorgeous, absolutely gorgeous. You're going to get 10 marauder commandos. And as we know the marauders in our game are not some thick, idiot, savage things. They are big, tough commandos. They know what they're doing. They used to work with the GCPS and then realised they could earn more money by working for themselves. And then there's also the faction that thinks don't bother with humanity. Let's just go straight to the take over the whole damn place. So 10 bodies, lots of movement in those bodies. And then you've got the pistols up there, you've got shredders, all manner of weapon options. And let's look at this. You've got 13 heads, 13. So by the time you've combined, you've added your weapons, your weapon options and again you've got all the different ones here. Closer assault, shooty. You've just got infinite choices that you're going to be able to build out of these. And you've got 40 of them. So you get those glued together and stuck together and you're going to be up and halfway. A couple of vehicles, a couple of big bits and you're done. You've also got the river suits. I'm not going to break this apart with these river suits. You've got four of those. They are, you know, walking tanks essentially to give it some heavy fire power, to give it some backup and some spine across your army there. So you'll be playing with what you've got. You know, you start with 10, start with a few of those and then build up from your starter set until you've got all this glued together. And then deciding how you want to scale your army, want it to be fast, I want it to be vehicles, I want some artillery. You can go from there, I've got what you need. Everything you need is in this box. I hope you've enjoyed it. There is tons, quite tons, but certainly kilos and kilos in new money, plastics, books, games, dice, and everything you need to start enjoying firefight. I really enjoy this.