 The original Star Fox for Super Nintendo is the hardest game for me to review, because it's the ultimate example of objective thinking versus subjective bias. Personally, I love this game. Back in 1993, I got it for my birthday a couple weeks after it was released. Flying around in your own spaceship, shooting lasers, blowing stuff up, complete with a Star Wars inspired soundtrack? It's like this game was custom made for me as a kid. I think I've beaten Star Fox more than any other game. Trying to put all that aside is really a challenge, so I hope you bear with me. The bottom line is, 1993 was over 20 years ago, it doesn't matter anymore. The question is, does playing Star Fox have any value in this day and age, even if you don't have any nostalgic attachment to it? Now let's get it out of the way right now. When people talk about Star Fox, what's the first thing they notice and the first thing they mention? It's the graphics. And yes, aesthetically, they couldn't possibly look more outdated and trapped in the early 90s. I know it's very likely the graphic design of this game is the way it is, because, well, it had to be that way, because of limitations in technology at the time, but they designed it in a way that kind of has its own artistic style to it. To me, to complain about the graphics is missing the force for the trees. The visual style doesn't detach or distract from the core gameplay, in my opinion. The real problem with Star Fox is the frame rate and the slowdown that comes with pushing the hardware to its limits. Sometimes your ship can be slow to respond, especially on this rotating boss here. And on the land levels, you get stuff popping up out of nowhere. Now that's a big time problem, and sadly that's a major hurdle that really keeps the game outdated. I have seen other videos on YouTube where the GSU-2 chip is overclocked, so the game plays like Star Fox Turbo, sort of like Street Fighter 2 Turbo, right? The improvement though is minor at best. It kind of speeds it up, but I don't think it really makes that big of a difference. Anyway, despite the gameplay being limited to nothing but flying a ship around and shooting stuff, they at least do a nice job making the levels diverse. I'm not sure why there's a certain calmness and serenity about it that I really love. Fortuna is really goofy with all sorts of strange animals and a totally whacked out boss. And to this day I still get a rush playing the Space Armada stage. And that's thanks to the music. With such simple, straightforward gameplay, Nintendo really needed to get the window dressing in this game right, and they hit it out of the park with this soundtrack. The Space Armada theme gives me goosebumps to this day, and the Venom music is outstanding. It really gives off a sense of urgency, like holy shit, you're almost to the end. In my opinion, that's what helps give the game value today, the variety in the levels and the music. The developers took a very simple idea, but did such an incredible job with the little things, the window dressing, so to speak. It's sad to say this game does not hold a candle to Star Fox 64, or to the Star Fox 64 re-release for the 3DS. If you want either an awesome rail shooter, or you just want to enjoy the Star Fox universe, that's obviously the way to go. As for Star Fox on the Super Nintendo, it really depends on how much the limited framerate and the pop-up issues bother you. They don't bother me, of course, because I have an incentive. But if you've never played Star Fox, and you're playing it for the first time, it's a good chance it could be a deal breaker. If you can get past those technological limitations, though, Star Fox is a wonderful experience. That's Start to Finish, one of the most fun games to play on the Super Nintendo, and that, in my opinion, is its biggest advantage, and the best reason to play. It's so simple. You just plug it in, turn it on, and you start shooting enemy ships till they go boom. How can you beat that?