CIIS/Highground Hackathon Problem Statement: Trauma





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Published on Oct 2, 2013

Problem Statement: People who have experienced trauma tend to be hyper-alert of a repeat performance and create stories around an issue or person, hurting any chance of healing or release.

Example Solution: A game that helps to separate the physical response of what's happening in the body from the feeling or narrative of a story. Naming the physical response (anxiety, stress, fear, etc.) reframes the experience and is a way out of the story.

The game could take important, useful trauma-related concepts and pair them with enjoyable and easy to understand flashing messages, like:

• "I'm having a temporary bio-chemical shift accompanied by illusory thought and uncomfortable feelings."
• "It's not a rhinoceros in the room, it's just my amygdala."
• "You don't really need to divorce this person, it's just your DPA (Diffuse Physiological Arousal) rising."
• "I'm quitting splitting"

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