 I'm going to lose her sometimes and activate something, trigger something in a, in a, you know, competitor. So we have the fist bump to make it official. This will be a match. Once again, just as a reminder, loser of this is going home. Yes, yes. So a lot on the line, a lot on the line here. Tournament life at stake. So you can't make any mistakes. You can't just walk away from this and say, it's fine. I'll get it in the third bracket because there is no third bracket. This is it. Do or die. Now Tweety, we saw him playing pretty much gear is the whole time. So strange. It's a surprise really to me anyway. It is. I do miss the Baraka that he had a combo breaker. But I actually asked Tweety earlier this weekend. I said, what are the chances that we're going to see Baraka this weekend? And he says zero from anybody because that character is just no good. Oh, that's a bit rough, you know. Poor Baraka getting no love out there. But Hayate is, you know, really taking it to the limit what Aaron Black can do and other character that a lot of people really underrate as we saw Tweety. Speaking of which, we have ourselves a match. Hayate already swinging with those back two twos. Beautiful throw here from Tweety, big jump in and just kind of stopping, you know, not going for the whole string, keeping Hayate guessing. So you have to just kind of adjust, possibly challenge those daggers a little bit more here and there, chucking the interactables and Tweety being very, very patient. Did you see those flawless ones? Yes, sir. Invisible projectile, if you will, flawless one. Yes, not an easy thing to do at all. Beautiful throw here from Hayate, lighting the dynamite, blowing him up. Now, Tweety does have access to that interactable there. If he does so, choose to use it. He was looking for something, doesn't find it. Wait a minute. Hayate is knocking on the door, 10% left for Tweety. Oh, good challenge there. Gets to punish as Hayate was not trying to spend any meter. I definitely get it because, you know, he had such a huge life lead. He's like, why am I going to waste my resources? I want to go into the next round with full bar, big drop kick. Are we going to see the second one? No. I guess the throw escape, not quite gets the reversal throw. All right, in there. Plus, that's so interesting. Yeah, I mean, he backed off. I was about to say, you know, he didn't really take super advantage of those plus frames, but instead just said, you know what? I'm just going to wait, maybe make Hayate overextend, over reach somewhere, or wake up, up three from Hayate, the invulnerable, fully invulnerable, wake up attack. Interruption by Hayate. This is the corner. This is a 4-4. A punish, okay, with the high as well. That's a tricky thing to do. Good call out by Tweety, knowing the break it was coming, knowing he had to get as much damage as possible. Pet, speaking of damage, the crushing blow. Free pet boys. The good old days, the good old days. Fight. Hayate utilizing that scut shot amplification, doing it again, so now he's got no bar. Oh, that could have been really dangerous, but Hayate wasn't ready. No punish though. No trip guard, just a bit of chip. Yeah, I'm very, very surprised by that. I guess Tweety just did it a little too late, as you can see there. Drop kick puts himself into the corner. Tweety going with the forward throw through the Santa time. What's going to be the mix up? Backing off again. Now he has the whole screen to work with, that's smart. Oh, what a whiff punish, confirmation, Tweety. The down two, again, perfect call out of the breakaway max. Out that damage, big jump in. Hayate has no choice but to block it. Oh, and I'm not sure what button he was pressing there, but it got perfectly countered. And Tweety taking that first game over Hayate. It was a very timid match almost, both a bit conservative, not really wild with the swings. Yeah, yeah. A lot of throwing too. Yeah, yeah, yeah. I think Hayate has to press the attack a bit more to contest Tweety's nonsense. Yeah, get aggressive here. And again, here we're seeing it again. Back to back throws from Tweety and Hayate, not ready to swing, not ready to duck, but it's so scary to duck in that situation. Good punish by Hayate, Tweety trying to breakaway to get a punishable stage, but doesn't get it. In the corner, lots of damage, blood is spraying. All over the place, cancelling into the high shot, Tweety not blocking the second one, and Hayate coming off those resources. What a sequence from Hayate. Everything's working out. Oh, beautiful techie. I don't know which way he was trying to throw him, but Hayate knew. Plus, oh, I'll confirm this time. Oh, it's gonna hurt, oh, it hurts so bad that leg is just snapped in two. Watch for the vacuum cleaner, this is not death. Watch for it, 3% left for Hayate. What's it gonna be? Wow, gauntlet. He was trying to challenge there somewhere. It's something possibly maybe thinking that Tweety was not gonna go for that gauntlet punch, but there it was, and just like that, Tweety looking really good in this game number two, trying to trip guard Hayate, but not getting the timing quite just right. So what's 1-2 coming through? When is slide gonna come? When is slide gonna come? I think I've seen it slide all day from Hayate. A lot of the pro players, oh, down, bro, down, down. Here we go. Beautiful second down two there by Hayate. A lot of the easiest thing to do with Aaron Black. Slide, amplifying it for the acid. Do, do, when you're standing on top of it, but he just pushes them off of there. And Tweety with the sand trap right on top, the same situation over and over again. After the throws or after sand traps, that's gonna be big damage Hayate. Gonna amplify it. Yes, he does the acid. This might be it. This might be it. Never mind. Escape failed. Watch for the vacuum cleaner, the succubus. Oh, he's afraid, he's afraid. One more. He's one fatal blow from losing. He's one fatal blow from losing this game. He knows, he knows, he knows. We all know throw escape coming through. Big jump and kick. What attack, the tech of his life. Plus, wow, what a comeback. All this block again there. Look at all, when it comes down to matches like that last round, it really every little bit, you gotta try to avoid as much damage as possible. Even minor chip damage. And not the easiest thing to do is you just saw Tweety possibly looking for the follow spot there. This gut shot hitting as a mid from full screen. Super fast. You can't see it coming. The low sand trap. Tweety is playing free back here. Protect your neck. Oh, back to back. Back to back crushing blows. Tweety coming off those two bars for the breakaway. Gonna amplify, drop the acid, D.O.T. And Hayate ready with that mid back to two. No one was there. 13% left. Standing for a whift. Not sure what he was looking for there. Nothing good. Standing for a slide. What was he buffering? 8%. 8%. Oh, hold on a second. Hold on a second. Once again, the vacuum cleaner. Bait of low is in issue. 8% left. They broke. They both have fatal blows. Uh-oh, uh-oh, uh-oh. Oh, he did it! Tweety, the maniac! That was weird. That was weird. The maniac, are you serious? He did it, that is so punishable with Tweety. He said, I'm fine with betting it all right here. One play, if you guess right, I'm dead. If I guess right, you're dead. And he was okay. It's not even that. It is not a mix-up anymore. It's trickier to block, yes. Yes, but it's not true. And that Hayate was not ready for that. I mean, it was just too close. He was not right with the timing. It is 2-0. Tweety over Hayate. I don't know where those bars came from. Down one. Okay, keeping it safe there. Just finishing the string and making Hayate stand for that overhead. 4-4 through, though. Uh-huh. Might have been a trip guard once again. Tweety is really, really good at that, especially offline. As soon as he sees you jump, he's looking to trip guard you with that. It doesn't save punish, but it's definitely unavoidable once you leave the ground. Big choke slam in the corner. What's Hayate going to do? No interactable use, just staying there and blocking. Back to 2-2 to fight his way out. 10% left for Hayate. The grab is left, only a 0-1 punish. Down one. 7-5. Whoa, that's a big knee. And just a nice little poke there at the end. Slamming the sand right on his shoes and just knocking him down. Tweety is on match point right here. Elimination point, Hayate. He needs something big here to stay alive in the tournament. Throw escape coming through. Failed escape that time. Maybe Tweety mixing it up or maybe not mixing it up. There's no mix-up. Mix-up, who knows? Big launcher here from that rifle. No S, it's interesting. I think he might have been, maybe he was anticipating the breakaway, but there's that breakaway now. Oh, that could have been a huge whip. Punish Tweety not ready for it, but is ready to start his oppression here and just sit back and enjoy all this real estate, all this action where he can just back up, back up and hopefully get Hayate to overreach. But Hayate's keeping calm. Whoa, that was dangerous. Almost found the trip guard once again. This is corner city. These are apples. He's definitely looking like apples. Down three. Oh, and that's the counter hit. Wait, no confirmation? There was no breakaway for Tweety? No, it wasn't available. It wasn't available. You have to keep in mind, speaking of no breakaway, Hayate doesn't have two bars yet. This might be it. This might be it. Still alive. 2% left of armor. Not going to matter. Tweety with the Swift 3.0 and possibly a pop-up. Wait a minute, wait a minute. Gentle about pay. CGL boys, you say that's pretty much. Wow, so Tweety over Hayate 3.0, which unfortunately means that Panda Global's Hayate is going home.