 All right, so I did the stupid thing of recording without recording my voice So this is the video that I just recorded. I'm going to talk over it. So I Am creating here since I'm recording over my recording ground plane And I would also create a Platform that the bowling ball is going to Roll off from so again. This is a sphere for the ball And I want the sphere to stay at zero because that's easier zero is the ground height basically right in the channel So what I mean is I'm going to take the ground and bring it up There you go Again the focus today is bowling ball make it heavy not super for the real heavy but a bit more stylized because you have to really learn to you know change the the sensation of weight between a basketball and The meeting ball and then the beach ball later. So I'm gonna have it start there roll off that edge fall down and Then bounce up a bit not too high. So give me want this to be heavy come back down and Then come to a roll stop a little bit. I'm playing here and I kind of make a sound Like you know like it's like boom roll stop make a lot of sounds to talk a lot when I animate to give me kind of a sense of timing and Putting these all back to zero just to be precise because zero is the the height of all this and Then it's gonna roll off when you play this You can see that does not look good because everything is linear my default tangents are linear as you can see here And nothing is is you know finessed yet Now what I'm gonna do as well here is that I set too many keys I basically I set keys everywhere and I don't want to I want to over complicate things. I'm adding another bounce here So two little bounces big one and like a tiny one But the translate is way too complicated. So again, you play this here It's gonna go through that first section at the top a couple bounces But that timing change you know in the forward translations to wonky. I'm not a fan of this So I want to simplify things just like in the basketball demo and flatten this Bring down that tangent so that the timing is a rolls over and It's going to lose energy when it hits the ground here. So I want to set a key There and then taking the chat the timing is going to change a little bit. So I want to have that broken tangents Flatten it a little bit. This will be adjusted a little bit later But you can see that the ball comes to a bit of a ease in stop And just like before I want to have a little bit of an overshoot can roll Stop to an end. So I'm overshooting here. We'll spline bump flat that tangent Make sure that The rest works is watch this here The height so as it goes through see that it immediately drops down So I want to flatten that tangent and the same thing over the basketball I'm going to break those and make sure that the tangent is above the green line Zoom in a little bit flatten these two because you want that to ease in and ease out And then you can see here I got a break the tangents and all of these bring the tangent up Above that line. So there's no ease into a drop because if something drops, it's always going to accelerate and When you play this let me see See that it kind of goes over the edge So you have to kind of decide and I'm doing this at the very end That's some variations of this but basically when you when you have the ball roll over Depending on the speed of going forward It's going to go a bit above that edge or you can also just have it roll really off the edge So I'm zooming in here in the graph editor to adjust the height so that that ball is really right there on the surface As it goes forward and starts to go past that edge I'm going to adjust my TY the translate set a key there And then as you go forward frame by frame, we're almost dying to polish mode already I'm gonna adjust the height so that really feels like that ball is rolling of off the edge Again depending on the forward speed. You can roll off or kind of float Above in the air a bit before it drops that really depends on the speed this one I'm adjusting right now. So you just kind of rolls off that edge Again, you have to adjust the tangent so it doesn't have a flat curvature In terms of straight down, so I want to make this bit a bit of hang time So you can see I'm adjusting setting another key and then bringing this up a bit higher I literally just adjusting only the height and not the forward translate, which is going to be a bit wonky That's my prediction there, but that's one way to start at least you can see it goes off that edge and Should just be okay. It's very close to you know Depending on if you move forward faster would be different Now as you do this, you always have to adjust all the tangents. I'm gonna zoom out and play this And then there you go That is your heavy ball boom One bounce and a tiny bounce roll stop. That's actually not for the first pass In fact, if I'm just watching this But you might argue that maybe doesn't roll off that quickly it might float in the air a little bit So that's when you start adding some more keys in In terms of translates and you can just adjust a couple things there So maybe it's too close to that edge and I move it a bit away from that platform Right, that's why I broke that tangent to kind of move things a bit Check out the beginning that it's moving fast enough then you can see that the ball is now hovering Above that surface a bit, which is not unrealistic because again depending on the speed of moving left to right It's gonna roll off that edge and be up in the air a bit before it drops if it rolls really slowly That's when it would really roll off that corner and then drop immediately So that's something for you to decide on the speed of the bowling ball I will go kind of in between having a bit of a float. So I'm adjusting the height here a little bit So it doesn't completely roll off, but you also don't want it to just kind of float to the right So it already starts a little bit with the curvature always adjust your tangents there So there's no weird bump in the timing and then that into the drop That seems pretty good on both sides zoom in here How does that go? Yeah, that seems pretty good zoom out the click here and Zoom a little bit more. There you go. So if you watch this again That last roll it's too long. I don't need that much time. Let's go back technically You can see you don't need that much in terms of like surface distance because it doesn't it doesn't roll as much There you go. So that is Your drop right there. I hope you can see this because I am playing this and recording over it again So I hope the frame rate is okay that you can see how heavy this feels Now you can still adjust a few things in terms of height on those bounces So here are kind of the variations of this So I'm gonna make this less high which then in turn you have to make the second one less high Once you do this though, you have to just this the surrounding tangents You can see you don't want this to go too high and then back down in the middle and back high again So you look at these that seems pretty okay. So less high and if you play this boom Less of a jump on that first bounce and a bit less on the second one All right, if you adjust this manually You can move that a bit in and of course after the first going up in again Because if it doesn't bounce as high you don't need to keep the same timing of up and down because then it starts To be a bit too long So watch this here Definitely faster boom Place a couple times thankfully here. So hopefully that recording will show how this feels you got that First impact a tiny bit of a tremor on the second one and then the roll at the ends Which I feel like I would adjust. Is that what I'm doing? Yes That's what I'm doing right now. It feels like that roll comes back too fast So I'm extending the time a bit here on that roll, but also wanted to come back a bit slower And that's what I'm gonna do now go back to your select this through translate. So it goes down I'm gonna set out the key if I remember correctly That's right. Huh here key here. So I want it to ease in a bit longer It's a bit more softly there But then the first one is a bit too sharp. So right there I'm gonna adjust this it doesn't go as far and overshooting, but it's gonna take a bit longer to roll back So roll back. That's nice and soft and back Roll stop and back. That's your kind of polishy moment for that Yeah, it's not too bad now again, this can be adjusted depending on You know the feel you're going for and also a lot of students kind of do something where like that that first bounce is too High and then here's the problem. So if I remember correctly, I'm gonna adjust the height go much higher on both of them The second one should be a bit less So it's not you know the same height or both, but I'm not gonna change the amount of time it takes It's still gonna go up the same amount of frames and down the same amount of frames. I'm still adjusting the tangents All right, there you go But because I went higher But I didn't give it enough time to go up and down You will see this when I play this that it's gonna be really fast See that it's just too strobie It takes the weight away and that and that recording is gonna be probably wonky to see this But it goes up and down but only over so many frames. I think I have it over three frames or something That just doesn't work. So if you adjust something where I want it to go higher You're going to have to adjust the amount of time it takes to go up and down That's the balancing act, right? And if you look at the the tangents, you can see it's fairly straight Yes, it has a curve at the top, but it's it's mainly straight and again, this gives it its weird timing It's not it doesn't have enough of an impact and hang time as it is at the top So what I'm gonna do now if you go that high I would Predictably extend the time right so it goes up over two frames. That's not good I'm probably adding two frames to this, huh? There you go two frames and of course on both sides You want to go up and down fairly mirrored something like this you can You can be fairly mirrored in in your timing Adjust the tangents right so you don't go too high and then suddenly down in the middle and high again And the same thing on the second one that seems a bit low there. There you go. That seems kind of okay But adjust it now boom boom Again because it's recorded it might skip some frames Hopefully as I keep playing it will show you but it feels a bit better because you go higher and You give it a bit more time Now if you adjust something manually I won't point I know I adjust that it's manual So if you just bring this down lower like this, so I want a less of a bounce on the second one Make sure you adjust the curve. See this is what happens when you just adjust things without checking the graph editor So you're gonna adjust the curves It was not that weird bump It was a bit better definitely flatter there. So now you have a first one. That's high and a second one. That's a lot smaller In height feels a bit weird right because that first one is pretty high But realistically speaking if you had a bowling ball It will probably bounce Higher the first time and have a few more bounces, but this is a more stylized idea approach of I want this to Bounce and just not not bounce too much to really make it feel heavy All right, play this a couple times here But again this was too high I would adjust this and I think my last adjustment is to make this a lot less So let's go back to the Apex here. I'm also adjusting the end because if it doesn't bounce as high You have to change how much it rolls, but I think that is later shop. I'm gonna bring this lower Of course, you have to reduce the time because it doesn't go as high Because if you go lower but give it the same amount of time it start it will be slow. It will start to feel like it's floating So again, you adjust the height, you know, just the curves It's a constant back and forth. You have to be disciplined about But anything that you move in your animation. So it's not as high and a second one is definitely slower No, that's not as high As the first one I believe my last adjustment to make this even smaller, right first bounce Not as high and in the second one Not as high as well. So adjusting the timing takes to go up and down and then the second one I believe that's my other adjustment here Always checking. Oh, yeah, this is you can adjust the length by grabbing all the keys in graphite Are they moving them? I just do it in the timeline because it Grabs all the keys here shows you that it goes up and down and up again So always adjust your tangents. That seems pretty good. That seems pretty good So not as high on the first one and a tiny one on the second one You can see this you can even go lower technically to really exaggerate this that it drops it almost It's so heavy that it barely bounces What am I doing here? I'm probably gonna go lower. See I remember So lower second one you're gonna go lower as well Adjust your your tangents and at the very end I'm gonna also adjust the amount of of roll to the right because if it's that heavy It doesn't go up and down as much really giving it the feeling of weight But if it starts to roll and roll and roll Then again, and it doesn't feel that heavy because if it's it wouldn't roll as long So again, that's the balancing act of you have to decide how high the bounces are over how much time and Then that feeling of weight needs to also match in its role. I hope that makes sense So let's watch this Super heavy, right now. I barely bounces that feels that's to me like a really good boom really good feeling of Wait, it barely bounces. It's just so heavy But because of that, I'm assuming I'm gonna change there. You want to translate It's just too much at that weight. It wouldn't roll that far. So I'm gonna just the last three Bring it up and then afterwards. I'm also gonna adjust the rollback, but this is your initial Curve change and the broken tangent is fine because The tangent has broken is when it's when there's an impact because the moment the ball hits the ground It's gonna lose energy Not just in height, but also in forward translate and that's why it's okay to have a linear key and with the broken tangent there But I feel like that rollback is a bit too much given the weight It's a little bit more adjustment, but it's not too shabby. I think I'll leave it at that. Yeah, that's where the recording ends There we go. So that is it scrub forwards to the very ends the heavy heavy ball I Can go back to here Hope that makes sense as always you can just reply to this post if you have any questions Hope that was insightful enough in terms of you know the frames Oh, not too many frames were skipped that I played enough so you can feel The weight but definitely experiment with that with the height the length of of you know How far this is going this way how high your bounces are it's going to be boom Always going to be right back. There's almost no bounce. That's the important stylization of a bowling ball All right, that's it. Thanks