 Hello everybody. If it's Wednesday, it's Warhammer and that means it's time for another episode of Warhammer Weekly. Joining me as always is Tom and it's just Tom this week. Sorry, I gotta get Tom situated here. There we go. Sorry folks, it's just me. It's just you. Yeah, I have a feeling the funniest thing just screwed up our stream but I have no way to prove that. So we'll just say it did. I think it had to do with the time zone thing as you can probably tell. Oh, it said like two mics are picking me up. Oh, great. That's what I was afraid was gonna happen. Hold on one moment. Okay, folks, it's okay. Don't worry about it. Vince is an idiot, but we're back up. All right. And hopefully, oh, there we go. Is that okay? So everybody who is in the chat, tell me if that is now better. Can you hear me now? It's fine. There you go. It's all just fine. That's fine. I asked you, Tom, did it sound like two mics? I asked him beforehand because I was like, I'm looking at these settings and it looks like something's weird. Hopefully now. Nah, as I said, it's fine. Okay, well, hopefully there's only, you can still hear me. There we go, fixed. Okay. All right, folks, we're back. Here we go. Yeah, okay. So I'm on the road this week, as you can tell from this wonderful setup we've got, but we're still here. As always, we're gonna continue bringing you that C quality content every Wednesday. We get an A for consistency and a C for quality and that averages out to a good B. You just, you set the expectations super low. Right. And when you deliver well, when you over deliver, it's all good. Exactly. So this is, yeah, we're doing an early show today because I have some stuff I've gotta take care of tonight. I am over in a more European time zone. So this is actually an early evening for me. And I'm driving to Florida with all of my kids and family in the car. And I don't think you wanna do that show. No. It's all I'm saying. God, no. No, no, no, no, no, no, no. I could spend the next hour saying the word no and it would barely capture my actual feelings on the thing, but at any rate. All right, excellent. It looks like most people have migrated over. So that's wonderful. So today we're gonna be discussing endless spells and we're gonna be revisiting them in light of some potential changes coming both with the current, in the current world, in the current meta, and also of course, because of what cities of Sigmar is bringing us. Cities of Sigmar is of course bringing us not just a unique ability to have all of the endless spells cast as though they are in their appropriate realm, which is amazing, which completely changes the evaluation of every endless spell, but also it brings us the city of Halleheart, which has some interesting abilities to power these things out. Now, how good that is? Well, we'll talk about it when we get there that probably it somewhat relies on an FAQ. But first off, we start with a little bit. Well, yes. And what I would say is that this is relevant for you because you will likely see endless spells on the table more. And so a lot of those things, like burning head, you may wanna know what it does. Sure. Can we also state that like, it's a very real possibility that Zeech will get their book before the end of the year and already people are playing around with Zeech endless spell spam lists. And I'm guessing that when the new Zeech book comes out, they're gonna be pretty good casters. Shh, don't tell anybody, but those stupid chickens are pretty good at magic. So needless to say, we're very likely gonna be in a world here where there's gonna be a lot of endless spells on the table, right? Much to vintage chagrin. Well, not piloted by me. The army you're gonna see me pilot looks a lot more like what Ben Johnson, I think is piloting right now on Warhammer TV with like nine steam tanks, which is the greatest news in the world. I knew steam tanks became battle line. Okay, well, let's just jump into the news. Hold on, this is news, news, here you go. News number one, steam tanks aren't just battle line and a behemoth when you have a steam tank commander, they just become battle line, meaning they lose the behemoth keyword. Amazing, hence you can run nine steam tanks, nine. That's exactly 2000 points, folks. Nine! Nine steam tanks. Nine. It's so amazing. That's fantastic. It's all my dreams are coming true with this book. It's like every day I find a new reason to love both of these books. It's a great time to be alive. And you don't even have to, and you don't even have to like have anything else. No. Like truly, you can just have nine steam tanks. That's your army, that's it, it's 100%. Yeah, yeah. Yeah, if you have the commander, they lose behemoth and become battle line. So hence the behemoth restriction goes away. That's incredible. And of course, Ben has one of his steam tanks modeled with the little balloon floaty things, which by the way, that's one of the news things we should talk about. Tom, do you have that article handy you could share with people? Which article? The community article that just came out today. I do. It was gonna be my pick of the week, but. Well, then let's, we'll get into news and we'll share that in a moment. Let's bring it up and let's do news. So let's start with that. Okay. Yeah. So. We had a rumor engine. It was a dumb filigree hammer. It doesn't mean anything. Next. Right. So what it means that like dwarves may be back on the table, a lot of people were like challenging and being like, it's too filigree. It's too elfy to be a dwarf hammer. No, go look at the long beard captain's hammer. It has filigree on it. That's all swirly and very similar. So it's very likely could be a dwarfy hammer for those that were challenging the dwarfiness of that hammer. It's all I'm saying. Sure. Sure. Okay. I think it's a who knows what it is. I don't care. It's exactly one of those things that I truly hate because it doesn't look like anything. Right? It just, it could be a million things. A filigree hammer could be literally any model from any game, AOS 40K or any sub faction of therein. Right? Right. Right. Right. You're saying it doesn't actually fuel rumors. No. Exactly. There's nothing to discuss about it. It's a filigree hammer. I can, we can spend the next two hours going round and round and seat that thing into literally any of their worlds in almost any army. It's probably not a tier anything. There you go. Okay. Got it. You know, but like, but whatever. Sure. Tom, could it be an angel elf hammer? Yep. Sure. Could it be a demon elf hammer? Yep. Could it be a new dwarf release in like a underworld season four hammer? Yep. Sure. You wanna keep going? This is fun, right? This is how rumors work. No. No. This is dumb. Show me something that is something darn it. Okay. There you go. That's my thoughts on the rumor engine. However, a much more interesting rumor popped up that you brought to my attention earlier today, Tom. Oh. Oh, yeah, yeah, yeah. So the packing slips. This is what I'm dealing with, folks. This is what I'm dealing with. I was like, what rumor did I share with you? Oh, yeah, yeah. I remember now. The packing slips. I, an image was floating around and then I wanna thank Doom of Doom and Darkness for digging a little bit deeper into like customs forms. And he came up with this image that I'm going to share with you all. I just don't like this new format. I'm just gonna say it. Get that out there. Okay, here we go. Here's the customs form that he was able to dig up. And you see this Wargames factory company that GW is clearly using to make some of their stuff. Yeah, this is where their stuff out of China comes from, which is like basically only the terrain. All the models get made there in Nottingham, but all of the outsourced, all the outsourced like big terrain stuff, like the faction terrain, or like Azurite ruins, you know, anything like that that gets mass produced in that, in sort of a different quality plastic. I'm not saying it's better or worse. I'm just saying it's a different plastic. Yes. You get out of the models. That's all made up by these folks. And what's significant about this is we, so we see their history, right, of shipping. See the Sigmarite Dias. We see the Beesgrave scenery, which I don't know that we know anything about. I think it's just the, it's the, yeah, it's the little pieces for Beesgrave. Oh, yeah, yeah, yeah, yeah, that's what they got. And then the Shattered Temple, which was the war, the Wargrave, whatever. And then something else that doesn't matter. The Imperialis Aeronautica stuff. Oh, yeah. There you go. And then up here, we see the Ogre Maul Tribe's Great Maul Pot, which is their terrain, rumored terrain piece that has just recently shipped out. Tom, I love how even though you're not getting your Caribbean ogres, you know, you are getting the big stew pot. By the way, as a side answer for what this means, I've seen this question come up. I think it came up on one of Doomcast, one of Doom's Doomcast recently is that somebody had said, do you think the butcher is gonna keep that cauldron attached? No. No, that's the point. Obviously not. They're gonna make it just a butcher model, like it's supposed to be. They're not gonna have, no. Like, no. We're actually just gonna have a terrain piece with this. Right. The big pot will be a terrain thing. You're not gonna have a weird ogre hauling around a pot behind him anymore, which is always like the silliest thing. But you are going to have a barbecue. Sure, but now you'll have the barbecue in the center. Which, you know, was one of my semi-calls, right? Yeah. Like when we were joking around. You had said a big barbecue kit. Yeah, it's, again, you know, you're close on that part. You missed the whole theme of the army, but it'll be either of that. Right. Like, they just, it kept the standard theme. But no, we talked about halflings and ogres is around the cooking thing. Yeah, yeah. With the terrain piece, it's the big barbecue pot. Of course. And we got that. So that's exciting. Uh, yeah, I mean the, I think it's awesome. And obviously what it'll probably do is pretty reasonable. But we, when ogres stand around the mall pot, it'll do stuff like heal them and buff them and stuff like that. It'll do much the same, the traditional butcher with the pot used to do. So like, if a butcher is near one of the big pot, he can like buff a unit by throwing meat at them or, you know, heal them and stuff like that. It'll be, it'll like the functions right themselves. You know what I'm saying? So there you go. Yep. Yep. But we also, the other significant thing is that we receive the endless spells, the OCR Bone Reaper, their endless spells are on the way as are their scenery. Sure. Dun, dun, dun. Which I mean, did we really have a question at all there? Like, did we really expect these guys not to have this stuff? No, but it's confirmation. It has nothing to do with expectation. It has everything to do with confirmation. Fair enough. And if you'll look the dating, like we got, we got the B-scrave stuff, like the second week of September. Is that right? Yeah, that sounds right. Sure. Second week of September is when we got B-scrave. Second or third, yeah. Okay. So the, so we had a six week lead time on their shipping here. Yeah. Which puts this stuff at the earliest at the end of October. So the earliest we'll see this is the end of October, most likely an early November release. Like if you're just, if you're just functioning on shipping like lead times. Because if you'll look at this, this was early April and remember we got the sigmarite stuff at the end of May. Yeah. So we have, there's consistency there. Yep. So just something to think about. Yeah, which kind of lines up and makes sense. Like I think we all figured that the Maw Tribe stuff would, and my guess is you'll actually kind of see this split up. Like I think the Maw Tribe stuff will come at the end of October on pre-order for actual pickup in November would be my guess. And the Bone Reapers themselves will be like middle in November, in between the beginning of the month and the sister's release. They'd want to have them out by then so they can actually get picked up for Christmas. Right? Like the key is they don't want to delay anything too late into November because then the shopping season for Christmas for most people actually ends around Thanksgiving. Like the week after Thanksgiving is kind of the end of the generic shopping season. I know that sounds weird to like most people, but if you look at like the sales data, that stuff like this tends to be bought mainly in November for Christmas. So that's how the company wants to make sure everything's available, right? Yep. So, yeah. And then we know Zinch is coming this year. We just don't know where. Well, we know that Zinch may pre-order this year based on the re-order. It could be one of those things that crosses over. Like didn't Getz do that where we basically got it right at Christmas and then it actually became available like in the new year because they did like that little advent calendar of Getz stuff, right? Yep. Yep. Like the 12 days of, yeah. 12 days of Getz. 12 days of Getz. So yeah, that's that news. We had tons of leaks this year, this time around this week from cities of Sigmar stuff. That was a big deal. Points got out, all the reviews were out on the books. So just all the everything, right? All the men who read books, read books to us. So that was nice. It's like the men who stare at goats instead of they just, it's the men who read books. Yep, yep. Yeah, so I mean it's, yeah, yeah, it is what it is. There was a lot of, and we're gonna talk about a little of that. That rule is just gonna inform some of our discussion during this show. But we're not gonna go into detail on them today because I am going to wait until, we're going to wait until the books are in our hands. Tom and I have like assembled most of the rules and points and stuff and we're very excited. Tom's already been building 52 lists. I bet just my chat history with Tom is just list. What do you think of this? What about this list? What if I change this list? That's my entire chat history with Tom for the past week. In the last two days. Yeah. So we'll get there. Yeah, well that's happening. Yeah, that's happening and it's fun and we like it. Yeah, so we will review them once the books are publicly released and Tom and I have had a chance to go through them in Toto and actually think of them, like think through them because I don't just wanna be, you know, offense, I'm glad men who read books, read their books, but we're interested in doing a little more than that. I would, what we're gonna try to do is bring you like lists and thoughts and synergies as per usual. So it'll be in the weeks afterward. And I will say this, like this book is massive. And when I say massive, like I don't think people fully understand the weight of how significant this book is. Cities at beyond, it's unreasonable. Yeah, like it is, it is the, like. Here's a simple way to say it, Tom. It's basically tied with all the high war scroll armies for war scrolls, like it has almost as much as Stormcast or Legions or Skaven, any of the armies that have a high number of war scrolls, it's hitting in that same range, okay? As far as just a broad number of war scrolls, which I would count as basically like 40 to 60 is that very high range of war scrolls, right? Where you have, most importantly, you have many units that end up being very similar in function. And so you now need to think about what's doing what in the best case, right? Like you've got great swords and executioners and you know, dot, dot, dot, dot, dot, right? It makes me really glad like here's an uncontroversial hot, or here's a very potentially controversial hot take. I'm super glad they killed as many war scrolls as they did, okay? You can shut your mouth, but I understand what you're saying. Because the dark world of the opposite of that is that we literally just have a bunch of duplicative bad scrolls. Yeah. And we already see it with people going like, man, why is the great sword better than this thing? Or why is this thing not good? They're all the same thing. They're just a bunch of dudes wielding two-handed weapons, right? That happened to be a different race and slightly different armor or something like that. And like if they had had to deal with all those other duplicates as well, and you had seven different types of basic archer and seven different types of basic swordsmen and so on and so forth that didn't have a lot of unique role, it would have just become like, well, one of these is good and the rest are not. Yep. And that's kind of where we're at already. Like I look at executioners and I'm like, yeah. Sure, sure. And it still happens some, right? But like, but at least I like that they kept, I think they kept about the right amount of diverges. I know that's a tough pill to swallow because the reality is if you're a person who had a bunch of dwarven warriors, right, or whatever, you know? Like, yeah, they're all around. And that's... Or the shooters, Glade Guard. Sure, if you had a bunch of Glade Guard or human archers, yeah, yeah. Like you can pick any of these, right? I get it, that's a tough pill to swallow. And my answer is, you know, yeah, that sucks. Like I'm not trying to downplay that it sucks. It does, it super sucks for you. No disagreement, please don't take me that way. And there are some that like, you're right. Like somebody Wade in the comments just mentioned that like the way watcher had no duplicate and he'll be missed. I agree, there were, not like, that's not true across the board. There were some of those scrolls that were unique and will be missed. The way watcher is actually a really good example. But like, if you had warriors, they're just long beards now. And that's, because they're the, that's your dwarven infantry. So they're just long beards. Cool, just make your warriors long beards. If you have human archers, they can become shadow warriors. Slap a cloak on there, boom. Now they're the human version of shadow warriors, you know? And you can play with these conversions and stuff. It's nonsensical to me that we got the order of AZ like that we didn't get like witch hunters and warrior priests. Like I just, I don't under, like that was one change, for example, that I just don't understand. Yeah. And I think that's one of the things we're going to want to unpack on our cities of Sigmar show when we eventually get to it is like, why? We'll keep that kid handy. That'll be a good segment to talk through of like, could this have just stayed? And like the warrior priest or even like just the new Excelsior war priest who has his own clan pack. Like, why did that guy come in? You know, I still have questions. So don't get me wrong. I'm not saying like, oh, every one of those choices was exactly correct. They were absolutely right in every scroll they cut. Cause no, I do disagree with some of them. But I think like when you look at the duplicative in infantry and stuff like that, that's where the choices would have just become outrageous because not only do you have that huge number of war scrolls just to do that, right? But then you have seven very different armies in here, right? And like the cities do end up acting very differently, but because they can be super differently. Because the incentive structures that they've set up, which is great design. Yes. And because you can use any of the troops in any of the cities, you've got to think outside the box sometimes, right? Like the city might be telling you, like you might look at gray water and go, well, that's where my steam tank should go. And I'm going to tell you, no, no, no, your steam tanks should be hiding in Tempest Eye or something like that, that's going to give you better benefits, right? Right. And like, so you've got to say- For me, like the big one for me was like the dwarves. Like everybody wanted to do dwarves and like gray water fasteners. And it's like, no, I think Tempest Eye with their plus one to attack spell and mobility, probably the better bet. Yeah, yeah, yeah, exactly. Or like, and then the fact that Tempest Eye can have all of KO, the fact that living city can have all, you know, Sylvaneth, and they're not allies, right? Right, right. There are some limits, but you can have like, in like Tempest Eye is a great example, because you could have three quarters of your army, not living city, or sorry, not Tempest Eye, not cities. You could have a quarter of the army cities, a quarter of the army storm cast, a quarter of the army KO and a quarter of the army allies. I built that, I built that list already. It's awesome. Like it's madness, right? Like that is such an insane thing to contemplate what that allows. By the way, when KO 2.0 comes out next year, theoretically, Tempest Eye is gonna pop off even harder. Let me just say that right now. Like that city is by now, Tempest Eye, that stock is gonna be rising. So. Yeah, it'll be interesting to see like where it ends with KO because we just don't know how everything else is gonna change. And I think that that's my big question, but we'll get to that. Sure. Like we'll talk about that when we talk about Tempest Eye. Yeah, yeah, yeah. And I don't want it, this isn't pre-cities talk, but yeah, it's just to round that out, like Cinderfall, who's obviously, as we all know, a very large fan of the Scourge Privateers, said the privateers go in Tempest Eye, not Anvil Guard. The run and shoot is fantastic. I agree. As is, by the way, the plus one to Wound Bubble. That's pretty good too. Yeah. So, you know, like, but whatever, we'll get to it when we get there. It's funny how, it's funny how different the cities feel sometimes. Like I also like, I don't, I don't hate, you know what I don't hate, Tom? What's that? I don't hate Lumenarchs hiding out in the Living City because you remember that trick I told you about earlier with the bridge? Why bridge? Yeah, let's just ambush. Just ambush with my three Lumenarchs. You didn't know how sneaky those, those horse-strong carriages are. Oh, they're sneaky. They're sneaky, sneaky, sneaky. Very sneaky. They will show up and laser beam you to death. Almost as sneaky as Steam Tanks. Almost, yeah. Steam Tanks, well known for self. They airdrop in. Anyway, all right. So, yes, I do like the Lumenarchs and Steam Tanks in the Living City. So the point is, is that this is an incredibly varied book with a lot of potential. It's gonna take us hours to get through. So we'll get there. But anyway, that's for later. Let's go ahead and pick it up. This is actually also spawned, by the way, a really interesting conversation among TOs as to how they, because of how different they are, as to how these books should be like recorded, especially for stats, like LLD stats, because there was a discussion and a push potentially to break these out into their cities. But if that were to happen, then there's arguments now for doing that with all of the factions. Yeah, sure. And if that were to be the case, then it puts a greater burden on TOs. And so, when I say that this book is significant, it's significant for a lot of ways, not the least of which it's changing, potentially changing the very way that we're recording stats. Yeah, yeah, yeah, absolutely. And by the way, I support that if every TO in the world signs on for it. The onus is completely on them, because I only have to write slanish, and then in the second box, I have to write invaders. And I'm done, right? And so, yeah, but I would love to see LLD stats have that second layer down, because obviously the stats would look way different. I mean, it would be a wonderful piece of data, because it wouldn't be like Daughters of Cain or the Boogeyman, no. Hagnar is the Boogeyman. You go look at like the Calibron, Craith, Drachy Gneth, Winrates, you're gonna see a very different story, right? And so on and so forth, you know? FEC would be fascinating, because you'd see like a big spike for Gristlegor and then slightly less probably for Blisterskin, and then like Morden and Untyped would be down below that, still all good. But you know, it would be fascinating, but it's a lot of extra work and data capture for the TOs. And so, if they're all on board, I would love it. It's no skin off my nose, but that's up to them, so. Totally agree. All right, pick of the week. Tom, you got that website ready? I've given you all this time. I do. Yep, it's already up. Awesome, so they, They released an article today. Yes, sorry, I was just reading the comments. They released an article today that was all about the conversions. And let me just say, this is what I wanna see, okay? Yep. Perfect, yeah, we can see it, Tom, that's great. I wanna see this so bad. I wanna see people take their city's armies, like some of people will already have this stuff, and that's fine, and no issue. You know, use your legacy stuff, no big deal. But like, if you're starting a new army or adding to your army, man, I wanna see people get into it and really start converting stuff like this, right? Like, I think this would just be amazing. Like, you look down these forces and they're so characterful. And like, use the idea of like, what does a living city steam tank look like? Versus a, you know what I mean? Like, that's just, or whatever, you know? I'm picking that, because it's just a thing that I love. But anyway, scroll us through this, buddy. Yeah, so we have Chris Peach's army of Hallow Guild. And they were a lot of his kind of standard stuff. We've seen a lot of this before in Chris's army, but it's always just beautiful to see. And I love his interpretation. Like, so the Tempest Blades, which are mainastic great swords. And so he's using like Eternal Guard almost completely unedited, like unconverted. Well, he's using the Eternal Guard heads with the big way watcher guardian swords. Well, the Ranger bodies. Those are Ranger, those are the, like, so all he's done is done a head swap from within the same kit and added like a little symbol. And he's saying, these are great swords, monastic great swords. I love it. Like, I love the kit matching. And I hope that this becomes like standard, even if small changes like this, like they go with something like that. It's fantastic. Then Ben Johnson's Anvil Guard, which has a special place in Vincent's heart, all the tanks all the time. So you see some of his standard battle line tanks. And then that's right, folks. Yeah. Thermal Rider Clote Tank. You wanna know what a Thermal Rider Clote Tank look like? It looks like this with the entrance on top and the little cloaks hanging off the side. It's great. It's so good. It's so good. So kudos to Ben. I think Vince was already playing on this conversion. So great job, Ben. I seriously was, because I have a frigate. Just thought I had gotten a while ago and I wanted to use it to make a new steam tank. So great job beating Vince to the punch, Ben. And then also for his healing, old reliable, his auto-healing steam tank, he went with a bunch of endring rigors, floating around repairing it, which I thought was a genius way to do this as well. It's really quite humorous. So yeah. So Ben has a great army and then Ricky Smith's The City of Midnight is fantastic. Just the conversions on this are just striking. He just did a great job with a lot of these, a lot of really interesting conversions. You could just feel the grime and the dark character of this city. Yeah, I think he's using one of the Necromunda gang dudes there. That's where those bodies come from. Yep. Those are great. And then his heroes are super pop-off because it has a very AOS-28 feel. Like the... Yeah, that was so good. Like just the super dark and gritty. I see the priest on the Toralon converted with the Gryphon head. Yeah. Like I think this is free-gilt general on Gryphon, which is freaking awesome. The Toralon has such a better body for it. Yep. And then not the least of which, I don't know why my... There we go. And then you have, I don't even know what this dude is, but kudos to him. I want him. Yes, it's so good. It's like an AOS-pedited engine. I don't know what it is. Yes. Yeah, I've been trying to figure out how to do mechs, dwarf mechs for some of my cav. And like this one's a little bit too big, but I'm still chewing on it because it's a great idea. And then finally, his cog fort. Yep. Yep. Yep. Pretty awesome. It's a cog fort. It's amazing. It's so fantastic, yeah. I love the crawling cog fort. So it's a, I don't know what it's for, but I like it. I would assume, even if it's just on his display board. And like that summit, you can see the steam tank bit down there. You can see the legs off of the... Chaos. Yes. Why can't they get that dummy sole grinder? The legs off the sole grinder, the old, like not watchtower, but yeah, the empire building. And then the 40K, or was the watchtower. I don't know what it's called. Bat building, yes. Yeah. The Warscrier fit it all. And then the terrain stuff from the... Second Mechanicus. Yep, separate Mechanicus that I have a ton of. Yep. Yep. Looks great. Did a great job. I love it. I love all of it. Yeah, so like if you're doing a city, you should be doing a big conversion project. Like figure it out, dream on it, sit on it, and then do that. Anybody can paint up some pantaloons, but do something flashy. That's what I'm saying. Yeah, I mean, I agree. Like it's just, this book represents such a unique and awesome opportunity to like, to make an army your own. Right? Yep. In a way that few other books have so strikingly. Like every book is gonna include like, this is different color schemes, this is different forces and stuff like that. But this one more than any really seats them in the world in a way that you can like, that you can feel. You know what I mean? Yep. I agree. Because these different realms have different tactics, histories, traditions that are like, brought to life in this book and have a very different feeling to them. Like the difference between something that's living city, this sort of like big giant free city, you know, created in bond with the Sylvaneth should have a different feel to it than, you know, something that's in the Phoenician. Right? Which was this like, the city locked, it was locked in amber and freed by the magical administrations of swirling finae, right? Like, and is now the home of their, the guard. Like, or like to push farther though, like, or I want to see people making their own cities, like based on these other cities. Yeah, yeah, absolutely. Because there's no reason you can't be a successor city. Right. Right. Like these are the capitals, but there are whatever. But there are other cities that you can place in the realms that are functionally, like I'm hallow whatever, you know, like I use the hallow heart rules, but I'm the hallow warriors or whatever. You know, you get the point, right? The city of Howling Griffin. I don't know, something. Yep. So. It's a great example. And that'll be a great segue to my hobby time if you're ready to move into hobby time. Let's do it. Well, I know I need to give my pick. Here's my pick. If you want to see more on all the city stuff now, and you can't wait and you're not up on all the spoilers and you don't want to go through and dig through leak after leak, I'm going to link you to Rob's show, The Honest Wargamer. They did a pretty nice long show and they went through city by city, blow by blow with like a little, with a good amount of detail. So if you're interested, check that out. I'll link it down below. Okay. Be prepared to hear a lot about hallow heart. Sure. Absolutely. All right, let's go to a hobby time. You're obviously working on something big there, Tom. I am. And it's funny. You were talking, you were looking for words for a alternative hallow heart. And so I'm doing like as, I had been planning a set like, let me start again. So with my night haunt, if you'll remember I talked about, take two. With my night haunt, I had wanted to do my death, like my, like a druchy, like dark elves twist. And so I've long talked about, like this solidified in the last couple of weeks and now I'm going public with the project now. So I've long talked about my death cult elves, right? The elves that like resorted to necromancy, when they were trying to pull out the souls from the, from slanash, from the captured slanash. And while some, like some souls were escaped, were less digested, less corrupted. Some, like the lore in my stuff is that some were not, not only were they not unscathed, not untainted by slanash, but in fact they were, they couldn't, the souls couldn't be pulled out like intact. And so they have like, they have varying degrees of corporeality and an embodiment. And so like what I've done is my night haunt army, that was druchy based, dark elf based. I am now blowing that out into like a, it will be an army that will be able to functionally when I'm done, span not only night haunt, but also legions of Nagash and cities of Sigmar. And so it'll be a shyish based elf army. And so I have some of the stuff that I've been working on that I'll show you the scheme for what it is. For, it's gonna be, it's gonna be feel very standard death because right now I'm working almost exclusively on the night haunt part. But I've already plotted out what it's gonna be. The city itself is gonna be called hollow heart rather than hollow heart. And it'll be based on hollow heart because it's a really good city. And it's doing everything I want it to do, which is just like necromancy, death-based magic. And so here are, here's my scheme. This is what I'm working on. So these are my night haunt as of right now. And it's coming together. So there's still a lot of work. Obviously I'm still working on a number of base coats and stuff like that. But it's kind of, it looks like I may have an army to play when the event drops in a couple of weeks. So. I'm excited about that. Yeah. I'm excited that you may actually have an army. Yeah. So I'm not just gonna have to play recycled stuff. So I'm basically gonna take some of the themes and stuff like that I've done here and blow it out over a bunch of different models and do a big expansive line. So it'll be fun. I'm looking forward to it. So this is what I've been working on. Nice. For myself, I actually got the night into like a sort of draft final before I left, but I didn't post anything because I finished it up right before I took off. And my goal is to actually like go back with fresh eyes when I get back and spend a couple more hours on it. Make sure that like I've asked some people for some feedback, people gave me some feedback. I just wanna make sure that like, you see a model differently when you don't look at it for four or five days and then suddenly come back to it, then you do when you're just staring at it for the hundred plus hours straight, I've been staring at that model working on like, you know, all this detail. And so as a result, I think it'll be good to like go back to it then and have a think and really, really, really give it a look, right? I think that there's something to be said for that. Like, if you're trying to make like a competitive, you know, army, right? There's something to be said for, or competitive army, I'm sorry, a competitive model, like if you're painting for competition, right? Cause this is gonna be a golden demon model. There's something to be said for when you think you're done putting it to the side, waiting a week and then coming back to it and giving it another look because you will notice stuff you didn't notice before. In addition, you should always try to get feedback from other people, the seconds and thirds and fifth sets of eyes. But even your own set of eyes can be a different set of eyes. So, but I'm very excited that Knight Titan, he's, you know, mostly done. Let's call him 95%. And so that's great. Considering you said you're gonna be working on this for the next couple, you know, months, I'm excited to hear that you're done. I said for the rest of that month, and I still am. It's taken me three weeks and it'll take one more and that's okay. But it's, I mean, it's a big project. Anytime I go into these nights, they're like, you know, 120 to 150 hour projects. Like keep in mind, my wife was gone this last weekend up until the point where I left, like literally she got back in and I left like a couple hours later. So I had every hour this weekend doing nothing except sitting at my desk. Like I spent almost 20 hours on Saturday and Sunday each day, like 40 hours over the two days, just sitting there working on it. So, you know, you can make up a lot of time when you're not doing anything else. Totally. So yeah, I managed to get a lot of work in over those four days, you might say. Yeah, so there you go. Cool. All right, so shall we talk about some endless spells, Tom? I am totally in. Let's do this. So let's set the stage here. As we mentioned, there's gonna be a lot more, I think use of endless spells coming into the meta. One, because a city's a sigmar. Yep. And what the city wizards do, and this is true across every city. So this isn't restricted to any individual city. Any caster you have, who is a city's a sigmar wizard, including your Sylvaneth wizards in the living city. Yep. And your Stormcast wizards in any city. Yep. If they summon an endless spell, it will be empowered as though it was cast in its home realm. So like lots of the endless spells say empowered by Shaish or something, right? And if, by the way, that's the most common one. There is a lot of empowered by Shaish going around, surprisingly, because we did that whole release with all the death stuff. But if you cast any of those spells, it gets the benefits as though it was in that realm. You were in that realm, right? Okay. So in addition to that, like I said, I think Xenich is going to be on the horizon. In addition to that, you've got Hollowheart, which can just generate not only a ton of double casters, but also double casters without rabies. Well, every caster is a double caster. In Hollowheart, yes. Yes. Which are basically turning your 90 point wizards into double casters, right? Yep. Or yeah, like whether they be battle mages or sorceresses or suddenly that knight in Cantor is a 140 point double caster, or Lord Arcanum's are 160 point double casters, and it goes on and on and on. And it's pretty good. So what Tom and I are going to do is we're going to revisit the endless spells today. And in light of this, talk about which ones we think are which ones we think are good and which ones we think are we're going to pass. Like what's a take? What's a pass? So Tom, shall we begin in light of this? Yeah. Okay. So, where do you want to begin? Do you want to go alphabetically? Sure, let's do it. Aether Void Pendulum. Pendulum, you know? Yep. Okay. Normally a 50 point spell, we all know it. It's the big scything blade thing. You summon it, it goes in one direction, straight out, right? Just and it hits people and it does a D6 mortal wounds, right? Okay. Doesn't have any, you know, any additional value in the cities because it doesn't have any empowered by. But I argue it is still one of the better endless spells. I think in an endless spell heavy army, you're still going to see it often because it does a D6 and because it's very hard to turn back on you. Yeah, yeah, I would agree with that. I think that it has value. Yeah, that's what I would say. I think it has value. Yeah, I think it depends on like how deep you go into endless spells. It wouldn't be my first pick for a damaging spell, but like I've seen lists that have six or seven endless spells in them and it would probably show up in that list. And you may have received some of those from me. Right, right. So this one's still making the cut even without an empowered, right? Like for sort of a thing to look at. Yep. Okay, right on. The next one, again, doesn't have an empowered by, but I really want to talk about it nonetheless. Which is the Bail Wind Vortex. Oh God, I love it so much. Bail Wind Vortex, this old hobgoblin. A dread spell of, for the past years and years, would you like to talk about just one sample thing very quick of why Bail Wind? Again, does not have an empowered version. But why, Tom? Why do you still love Bail Wind and why has it shown up in so many of these lists that you've shown me? Okay, so Bail Wind, it has a couple of selling points. To cover the basics of it, to remind you, Bail Wind does three things. The first is that the caster gains plus one save if they're on top of the Bail Wind. The second is that it increased the number of casts that you can attempt by one. So you gain a bonus spell to cast every turn. And the third thing that it does is it increases the range of all your spells that you cast by six inches. So that's pretty good. So one of the interesting things about it is that the way that they have ruled how ranges work is that all ranges on those, now, first of all, the spell and the range of grease does not work with on this spells. So don't think that it's gonna help you do anything with endless spells because in general, it's just not. If a reminder, you can only cast one endless spell per turn. So if your caster casts Bail Wind, he's not casting an endless spell as well. Like that is his endless spell. But one of the advantages is that six inch range is gonna boost a lot of spells and make a lot of spells that like may not seem as good. It's gonna make him like a lot better. So let's just take one example of this, which is chain lightning from the Akshi, not Akshi, the A-Z or battle mages. It says choose a target within 18 inches, an enemy with 18 inches. That's fine. What that means is that you choose a unit 18 inches out. If you're on the Bail Wind, it goes to 24 inches. So that's pretty good. That unit takes a D3 damage and then any units within six inches of them, you roll a dice on a four plus, they also take a D3 mortals. It's pretty good, right? What this ends up doing is it goes, it expands that six inch bubble to 12 inches out. Right. So what that ends up meaning is that like- a 24 inch wide swath of their army gets potentially hit by a splash by D3 mortal wounds. Right, and that's 12 inches out from every, from every edge of that unit. So if they have like a large spread out like a line of troops, right? Right, chaff unit for example, they've strung across the front of their line, you can hit that and then sweep the majority of their army into it. Yeah, you're gonna hit basically their entire army with that. Yeah. Because it's gonna kick out six inches in all directions. That's one example. Another example is the Lord, or not Lord Lord, the Lord Arkhanum Spell. No, not sorry, not the Lord Arkhanum. The Knight Zero Spell I think. They do like a one mortal wound to all units within 18 inches of themselves. And then reduce run and charge by one. You can feasibly put them on a bail wind and then not only put them on a two up save, but also then have a 24 inch bubble of one damage and minus one run and charge for the enemy. Take down. Yeah, people are asking the question. They have answered this. I know it looked like people in the comments are gonna say it's not the Spell Effect range. They've answered it in the FAQ that it affected. I argue the same. To be clear, I argue the same as you are arguing and a GW FAQ this specifically and said this affects all ranges. Yep. All ranges. Because there is no D&D-like concept of the distinction between a range and an area of effect. Right. We get what you're saying, but the reality is the discussion has been asked and answered. Yeah, we both actually don't think it should work like this, but right now it does. Right now it does. And they answered this specifically with regard to the Gaunt Summoner Spell because it's not only like the targeted but also the area of effect that it increases. And they clarified that it does there and oh by the way, Hollow Heart also has that same spell. Right, yep. Yeah. So like, look, anybody who plays D&D understands that there's this concept of range, which is the distance from the caster to the point of effect and area of effect which is the measurement from the point of effect out. Right. Warhammer has no such distinction. So like you can bring that and unpack that in your head, but there's no real thing there you're pointing at in the rules. There is no rule that undergirds that assumption. It says if there's a range, and that doesn't affect endless spells because they've specifically said endless spells aren't like that. Endless spells are spells in a completely different way. But for a spell spell, if it has some AOE bomb that goes off at three inches or six inches, it now goes nine inches or 12, right? Or if it says everybody within 24 inches is now everybody within 30, right? Or if it's a PBAOE that's three inches around you, it's a PBAOE that's now nine inches around you, right? Yep. And that's just like, all of these kinds of measurements just go up. So. Yeah. And so like it is worth 40 points. I know people have challenged it. No, it really is worth your 40 points. Sure. And there's some good spells in here. So yeah, I think again, it's doing a lot. Giving you that bonus save, giving you that bonus range, giving you that bonus cast. Like it's doing a lot for 40 points. Okay. Do we need to talk about cogs? I mean, cogs has no added effect. We all know what cogs does. I think it's as good as it ever was if you find that the movement is worthwhile for 80 points, great, fine. But I don't know. Like do we need to go any deeper than that? Everybody knows cogs at this point, right? Yes, everybody knows cogs. Yeah, I don't know if it's worth 80 points actually, to be clear. Yeah, I'm not saying, I'm not saying I think it is or isn't. I mean, like it can do stuff. It can give movement. It can bonus charges. There are some armies where that movement, that setting is going to be highly worth it. And there is a lot of armies where it's not and people are trying to take it to like Gilda Lilly or cover for shortcomings and it's just going to burn them because it'll give their enemies the same bonus and then they'll just get out. They'll get buried under the same way because you can't just use it to like, oh, I'm kind of slow. Like if you're trying to use it to make go track, go faster, that's a bad use of cogs, right? Good use of cogs, bad use of cogs, right? That's a bad use of cogs because you're bonusing the whole enemy army to give your dumb dwarf two extra inches of movement and charging, right? Like that's not enough. I mean, yeah, that's true. There are better ways to get him right. I might still do that. Not gonna lie. But you gotta make him move faster, that's all I'm saying. So cogs, I wanna also do a casual mention to some of the Stormcast Endless Spells. Okay. Because the interview- I had to go in the list, sorry. Yeah, you're gonna see them in, like you skipped over the Celestial Vortex, which is what made me think of it. Oh, yeah, I only pulled in like the ones that you had to change, or I thought were actually good. Okay, that's fine. That's fine. Yeah, go through the normal list and then I wanna do some honorable mentions as well. That's fine. Yeah, like I pulled in some of the Stormcast or specific stuff, but I left out stuff that I just thought was like total garbage or wasn't empowered. And I still think that dumb- No, I agree. Cain is garbage, sorry. Totally agree. Yeah, I don't disagree. Okay, yep. All right. So, ah, Tom, your camera went away. Oh, there you go, you're back. Okay. Yeah, okay. All right, so next up we come to the first spell in my alphabetical list that actually has and empowered by it, which is our Emerald Life Swarm. A spell I literally haven't thought about since they released it. Okay. 50 points, it went down in the last adjustment. So the way Emerald Life Swarm normally works, let's refresh everybody here because God knows I didn't remember exactly how this worked. Okay. After this model is set up or it has moved, pick one unit within one inch of it. You can either heal D3 wounds that have been allocated to that unit or if no wounds are currently allocated to the unit, you may return a number of slain models to it that have a combined wounds characteristic equal to or less than the role of the D3. So simplest example, if you hit a unit of one wound dudes and you roll two, you can add, and you're missing two bodies, you can add two guys back. There you go. Right. So it actually gives you model regeneration. Correct. Yep. Yeah. But despite this, I think most people I've still felt this isn't very worth it, right? Cast on a six, 50 points, it's a high cost to maybe once a battle round, get like one to three dudes back or heal one to three wounds. Right. To one unit. Like if it was all units, if it was all units within one inch, like there may be gas there, but it's not, it's one unit. Right. However, if your battle is taking place in the realm of life, as it will be when you're a city of the Seymour Wizard, roll a D6 to determine the number of wounds healed or worth of wounds models returned, basically. So suddenly it moves it from a D3 to a D6. Now, suddenly to me that got more interesting. This one moved from an absolute no to like on the cusp. That's what it became for me. What do you feel about this, Tom? No, I agree. Like it, anytime you let me put Phoenix Guard back on the table. Sure. And a D6 with him at that. There's a big difference between- You have my attention. Yeah, there's a big difference between a D3 and a D6, right? Or potentially three CAV models, like three Drake spawn models. Yeah, sure. Sure, sure. Yeah, for hitting like the CAV models. Or repairing your steam tanks or your Lumen arcs or your Huracanums, right? You're actually getting some good healing back there. Or healing go track. Yeah, or healing go track, which like every wound you heal him is like worth its pounds. Oh my God, every wound you heal him is like the equivalent of healing 12 wounds. Yes. So I mean, what I will say is that like I have some lists with Life Swarm, but it's also been the spell that has been pulled the fastest. Right. Because when I have to make decisions, like while I can control where it is the first turn, I can't control where it is after the first turn. And it is as likely to start returning the six wounds of models of my guys as it is the enemies. Right. And so like I, it is the fastest one of mine to be pulled. That's what I'll say. But I think there's gas in it and I would put it in lists. And the answer to your question takedown is, is I mean, like it depends on how big of a unit you can get it around. But yes, if in moving at 10, like even if his question was basically, could you put it inside a unit, like a big cloud to where you land lock it to where you land lock it to where even when it flies, it's 10 inches. There's no way for them to legally land it outside of your unit. Right. So they have to heal you. Yeah, sure. You could do that. That would totally work. You just need a big enough cloud or enough troops are in between two units or something like that. Right. Like 10 inches flying is a pretty big thing. And this doesn't have the biggest base. It's basically on like a, like a cavalry base. Right. So, yeah. So like, but yes, you could. Yeah. You can lock it. Okay. Yep. All right. So here's an interesting one. Let's talk about them. Geminids, the Geminids of Wulgish. I'm going to pronounce every one of those words wrong because it makes me smile. So the Geminids, 60 points. Obviously they had went up in the last adjustment. And we all know what these do. You get a little light ball and you get a dark ball. And each ball does D3 Mortal Wounds. One gives you negative one to attack. One gives you negative one to hit. And you can't hit the same unit with both balls. Right? Right. Right. Now, fascinatingly, it performs better when cast by one of these wizards than it ever theoretically could have in any past game. Okay. Because the- Right. One was empowered by Hayish. And one was empowered by Rugu. And you couldn't have ever been in both realms previously. Yeah. Right? So now, basically you get a re-roll of D3 for both balls. That's what you get. Okay. Yep. Like, okay. What's your thought on this? I think there's, I don't think they're worth it even here. I mean, I think they're, let me say it this way. There are a couple armies that I've seen you have the capability to build, because there's actually quite a bit of Neg-1 floating around in the cities of Sigmar. And- Oh my God, yes. If you were trying- My current army had like Neg-3 to hit. Right. If you were trying to build like the least fun army in history where you're just crushing people with Neg-1s everywhere, then yes, I think it could be a valuable part of that strategy. Valiant. Yeah, valuable part of that strategy. I don't think that the extra damage from the empowerment matters at all. I think it's like completely irrelevant to the math. Either this spell is worth it in your overall strat or it's not, right? Yep. So- I agree with that. And I have just found that it's been a hard pass for me. Like, whenever this has popped up, like I would just rather spend those 60 points in other ways. Yeah. If it was 40 points, I think it would still be viable as a damage spell, but at 60, like it's just not doing enough because it's competing with like Purple Sun. You know, it's competing with just other stuff. So. I agree. There's too much other stuff at this point's value. It's just like, and I'm glad. I hope this thing remains non-competitive. I don't like it. I think it's an unfun endless spell to play against. Frankly. That's what I think. So, there you go. I don't wanna see it on the table. Getting Neg one to hit and Neg one to attack is just cripplingly unfun. Sorry. Like, it's just not a good time. All right, next up. Here's the sideways. You just- What's that? We just like to have fun in ways that you don't. Sure. Yeah, I like to actually play the game and use my toys. When your game results in me not being able to play with my toys, that's not fun. For one of the two players at the table, University. I'll let you roll die. No, yeah. I get to roll less die and they do less. It's terrible. It's terrible and you're terrible. All right, here we go. All right, so here's a fun one. Horror guest. That's right. The Negash's head thing. I bet you forgot this one even existed, didn't you, Tom? Yeah. How much is the horror guest? How much is this thing? Do you know how much this thing costs? How many points do you think this thing is? I don't know. 60? It's 60, right? 60 points for this piece of garbage. All right, but it is empowered by Shai-ish, Tom. It is. Do you know what it does if it's empowered by Shai-ish? I don't, actually. This is not on my radar. OK, go ahead. Get ready for this awesomeness. So we all know that normally it gives like neg one slash neg two to bravery, right, if they're close to the model. Yeah? That's what it does. And it flies nine in. Right, right. If you're in Shai-ish, though, it can fly 12 inches instead of nine. Huh? Changes the calculation, huh? No, it's still Garbo. Get out of here. What in the world is this about? How did this thing get priced? Why is this thing at 60 points? It makes no sense. Get me out of here. Yes. Also, your internet is very bad right now, Tom. I don't think it's me. I think it's you. Just so you know. You get out of here. That's weird. Close all your other windows. Like, I don't have any other windows open. That's fine. Who knows? Probably just your internet. And nobody else's home. It's probably just your standard hamster internet. You're OK. You're just you're on potato cam again. Weird. OK. Next up, Lunchbox the sole seeker. That's fine. Lunchbox the sole seeker. 60 points. We all know this guy, right? Mr. He can move models. Yeah. But he requires the cost. Yep. This guy actually gets real interesting in when empowered by Sheesh. So his move, it's just a movement increase again. But his move goes from 12 to 18. So he can take people a lot farther. I would argue I think Bridge is probably more useful. But it is interesting. Yep. So that's cool. Yeah. Yeah. I mean, so, you know, I look like in my build, I looked at this, right? Yep. And it's one unit. It's only one. It has a smaller print like area. It makes you lose bottles. And it's only 20 deeper than Bridge. Yes. Yeah, I mean, I think we're going to talk about Bridge in a second. And in my mind, Bridge just beats Lunchbox now, especially post-FAQ, right? All right. Yep. Now, Tom, are you ready for the most? I don't know why my internet's so bad. It is. It's fine. I don't know what else to do with it. We'll make it happen. If you need to become a bouncing ball at some point, you can bouncing ball at no big deal. You ready, Tom, for what, in my opinion, is the biggest hotness? Here we go. There you go. We'll try Tom as the bouncing ball, and we'll see if that helps at all. What's that? OK. Malevolent Maelstrom. All right. Current cost on malevolent maelstrom, Tom. How much does malevolent maelstrom cost? 10. 10. 10 points. 10 points. That's it. And it's all about building energy points on the malevolent maelstrom, right? And the malevolent maelstrom, what's fascinating about it, is if you're empowered by Shai-ish, you get one additional energy point to this model at the start of each battle round. That's actually pretty good. For 10 points, I'm a buyer. I'm a hard buyer on this one. Interesting. I remember my hot time, the backstress model ended up on my desk. And it's interesting because I think that there's, I think it's viable. And I think that's interesting about being at that cost. At set, like, depending on your living, it's going to be substantial. You were very robotic. Like, I don't know on our list if I want a lot of these guys floating around in digital. I've got an idea, Tom. That's OK. Why don't you do this real quick? Why don't you drop out, reset real quick, and come back in? How about you just keep talking? I'll keep talking. You reset your computer, start back up, and come in. And I'll entertain us for a moment as I talk about my next pick. Hello, everybody. So it'll just be me for a moment, and that's fine. Let's just, well, you know, it'll just be you, you and me for a few minutes. See, I love this thing. Obviously, the ability to get a bunch more maelstrom points is cool. You do have to be careful because it's going to try to chew at your spells as well. But proper maneuvering, proper placement, I don't think it's. And plus, your casting bonuses can be so outrageous. In something like Hallowheart, who cares? You'll never get dispelled by this thing. And it just eats up their spells. So potential, potential. OK. The next one I wanted to discuss, and I'm sure Tom will be sad he's not here for this one, the Prismatic Palisade, everybody's favorite wall. What I love about this thing is 30 points, 3-0, right? And we mentioned the neg one to hit thing. So the way this model works is pretty straightforward, right? If a line goes through the wall, you can't see models on the other side. It's the anti-shooting endless spell, which, by the way, I would argue is going to become way more valuable in this world that's coming, where city is going to bring a lot of shooting into the meta. Potentially, the bone repros will eventually bring a lot of shooting into the meta, but you can't spell cast across it if you need line of sight. It blocks line of sight through the Prismatic Palisade. And so again, I think that alone increases the value of this thing. If it did nothing else, I think this line is going up in value, especially since, keep in mind, the new version of the Hellstorm Rocket battery now requires line of sight. It no longer can. It can't shoot at things it can't see. So something like the wall will now block it, if it's in the way. In addition, any time you roll a die for each unit within six inches of the Palisade itself and on a five plus, there minus one to hit until the end of that turn. But if you're empowered by Haish, which you would be in your city's army, you add one to this roll. So suddenly, you're on a four plus, giving out neg ones to hit to every unit within six inches of where you set up that wall in addition to blocking line of sight. The ability of this thing to both stop movement, because it's a friendly model they can't move across. So if they can't fly, it literally stops them dead in their tracks. It's a big long model. Two, stop shooting, which I would argue is going to become much more prevalent. And three, then pass out big neg one to hit penalties for everybody else who's near it on a four plus. Yeah, prismatic Palisade, 30 points, well spent. I mean, that's solid in my book. Um, okay. So, well, wait on Tom, we'll see if he comes back. We'll see how many of these can I do before Tom gets back? Who knows? Who knows? Let's find out. Purple Sun, let's do big old, the big old Purple Sun, the angry, angry skull face thing. So Purple Sun obviously got a lot cheaper, went down to like 50 points, which I think we were all happy to see. It's a very cool spell. It moves around, it floats around, it does wounds to things, it kills people. It's great, depending on how many wounds they have. And the Purple Sun itself doesn't get empowered that much by these spellcasters, but it gets empowered some and I think in a relatively meaningful way. So normally this thing flies nine inches and obviously when it touches units that are less than six wounds, you roll a die and on a six it kills the model for everybody to pass over. And when you hit somebody who's six or more, then on a six they take two of these six mortal wounds. Cool, simple enough. So very destructive, cause it hits things like Blight Kings or stuff like that and on a six it just kills the whole model. It just counts them as slain, which is good. Interesting way to clear out cheap slanesh heroes that are less than six wounds, stuff like that because they then get no depravity for them cause they're sort of slain outright, which is cool. But this makes it fly 12 inches instead of nine. Three inch difference, not the biggest deal in the world, but I would argue like if you're looking for a good damaging floaty interesting spell, I think this, we're just talking Purple Sun, Tom, welcome back. And your internet's much more clear now, so good stuff. Clearly your computer was just sleepy and needed a restart. And I was saying that the difference that it makes when it's empowered is not huge, like it goes from nine inch fly to 12 inch fly. But I would argue if you're building like the magical vortex army, where you're trying to like murder your opponent through endless spells, it is a notable difference and this should be in your picks. Yeah, it just has to touch a unit. Don't forget that, like it's not, this is not about like going over models. This is touching a unit. And so every inch literally counts on this thing. Exactly. So like in my mind, even that three inches, if it means you get like one more unit touched, that's suddenly a lot more sexes, right? And that's quite a lot of value because what you want this thing doing is just swinging around and touching as many things as possible, frankly, right? Yeah. Okay. I had talked about Palisade while you were gone, Prismatic Palisade, which in my mind is like the hottest of hot picks because it's 30 points. Shooting is gonna become more prevalent. You know what not a lot of people in cities of Sigmar do? Not a lot, some, but not many fly. You know what not a lot of works do? Fly. You know what not a lot of more tri-bogers do? Fly. Fly. You know what not a lot of OCR bone reaper dudes are seemingly gonna do? Fly. Palisade blocks them all off. Cities and theoretically like bone reapers will have a large amount of shooting, stops all that nonsense. And it turns the- Well, not the catapults, but yeah. Well, maybe. You don't know that they're not gonna require a line of sight. Maybe, maybe not. Like I said, Hellstorm Rocket Batteries require a line of sight now. But most importantly, you know how that thing broadcasts a six inch bubble of neg one to hit on a five. It becomes a four up under the castors of cities of Sigmar. That's pretty sexy. Yeah. For 30 points, it's, it's a, that's a buy. It's a good one. Yeah. It's just a great utility piece, right? That, like you can, that you can definitely use that you will be able to find a use for. Quicksilver swords. Everybody's favorite racist swords. Yeah, the swords. They go from doing 12 dice to 15 dice, meaning that on average, if you point these at a chaos unit, you will get five mortal wounds out of them out of it, since you're pinging on a five plus. Yeah. I don't mind killing heroes, five wound heroes every time that sword touches somebody. Yeah. Yeah. Yeah. On average dice, you kill a five wound chaos hero when you point these swords at them. Yes. That's not too bad. Pretty good. Pretty, pretty good. And like somebody had said, you know, some of these are quite easy to dispel. Yeah. Sure. One of them is, or two of them is, the plan of a kind of army we're talking about here is I'm going to throw eight of these out there. You don't even have enough casters to dispel all of these. Good luck. I hope you roll hot with the two rolls you get at this. And by the way, enjoy using your magic for nothing else for the rest of the game. And not only that, like. Like it's crippling phase control. Right. And a well-constructed version of this army will have their own ability to get rid of the endless spells that they want to get rid of so they can recast them. Right. Cause they'll just have like a plus three to dispel endless, shut it off, redrop it. Right. Like they want, they actually want a lot of these spells to like, to get rid of them at the start of their hero phase so that they can put them back where they want them. Right. You know, like Comet is not useful when once it's down, if it stays down. Because the problem is that once Comet drops, it does damage and then it just like, it pulses and whatever. But if you read that several phase, that's a really big deal. Yep. So you actually want a lot of your endless spells to be removed. I agree. All right, Ravenax gnashing jaws. The big jaws, 30 points, still not sure they're worth it. They got, it's got a real big base. So I guess if you're just looking to block up board space, that's fine. Right. And what it does is when it's moved, every unit that has any models passed across and each other unit within an inch when it lands, suffered D3 immortal wounds in addition, subtract one from the Bravery characteristic of each unit that has any models it passed across until the end of the round. Okay. It's nice for Bravery debuffing, but that's about it. Sure. Like Bravery with damage. So you gotta remember, like this is 30 points for minus one Bravery and D3 mortals. Um, the screaming spell in the gosh head is 60 points for minus two. Yeah, I understand. It's, it's that's stupid in the gosh head. That thing needs to come down to like 10 points in the in the next few days. No, I mean, it needs to be a solid like 20 to 30. I understand. I was being joking, but yes. Look, you start lower than where you wanna end, Tom. It's how you negotiate. Okay. See how easy we got to where I really wanted it to be. I said 10 and you were like, no, 20. And I was like, aha, that was my number the whole time. Gotcha. See, no, you just need to be somebody who has any authority over the final points. I'll use the same tactic and we'll get, we'll get these all these things to where we want. All right. So Jaws normally flies 12 inches. When it's empowered by Gerr, it goes a D6 plus 12 inches. Now, you know, Kui in the chat is saying it's so good when empowered and it's one of his favorites. I'm okay with it. I don't know that being empowered makes that much of a difference because I look at that and go, yeah, it flies 13 instead of 12 now because I'm gonna roll the one. That's all I think about. That's just my bad, you know, my bad luck. But yes, it could go 18. It'll go an average of 15 inches now. So it's an average of a three inch bump to its movement, which okay. Again, this one to me is actually on the, like on the cusp in the magic army, it's okay. Doesn't do quite as many wounds as I want. Does have a nice movement, but it is a difficult cast, like a cast on an eight. Now there are some versions of that hallow heart build that don't really care that much, but eight is still eight, right? Like, it's not a small number. And that's my biggest problem with it. If this thing cast on like a six, I think I'd like it a lot more. Right. Yeah, I agree with that. Even a seven, but whatever. Okay. Shards of Valigar. All right, so I'm just gonna reread this whole thing because when is the last time people looked at this thing out of forbidden power, right? So the shards are 40 points. And it's two models, right? Yep. The two shards. Yep. It's the gem and it's 2.0. Correct. So if successfully cast, you set up the first shards of Valigar wholly within six inches of the caster, pretty close. And the second wholly within 12 of the first, right? So the second one could be wholly within 18, right? Okay. So we all get how that's working. At the start of the movement phase, draw an imaginary straight line one millimeter wide between the closest parts of the basis of the two shards of Valigar models. Each unit passed across by this line is ensnared until the end of that turn. Have the move characteristic of a unit that's ensnared and in addition, subtract one from hit rolls for attacks made by that unit. Yep. Okay. All right. Now this thing has a rather interesting way it can move because it's not like predatory in the standard way. So kind of who gets to move one of the shards is funky based on like basically the same sort of deterministic mechanic as predatory spells themselves, but we're not gonna worry about that. The important part is that if it's empowered by Shaish, the first shard can be 12 inches out. Right, which is huge. Huge difference, huge difference because suddenly that second shard goes out to 24 inches like big, big, big deal on the 18 inch maps where you start and if you had first turn, you could literally drop it behind some of their models in their line and like ensnare their troops around one before they're even off the line. Have their move before they've moved and give them neg one to hit. And this is 40 points, right? 40 points, yep. Yep. Obviously later game, once they're actually moving your ability to then have your caster brode but still throw out over your own troops, right? Like out over the probably eight inch sort of buffer zone where your troops are and then have the shards out in front of there in the middle ground where their troops are. The difference between having that six and 12 inch cast is massive to these things value. I think when you with the six inch thing, they're almost worthless with the 12 inch, I think they are very strong. Yeah, like especially if you're casting them through. Through a portal or something. Yeah. Sure. You know, I would go that direction. I mean, like 100 things want to go through that portal. I mean, it's still really strong. I'd be really, yeah. And is it considered predatory? No, it is not. It is not a predatory spell. The trick with how it works is like... Yeah, I know how it works. You roll. No, I was actually thinking about synergies with spell portal. Like if a predatory ends within six inches, it gets sucked through. Yeah, it is not predatory. It's not predatory. So it doesn't trigger the get sucked through effect. Correct. That's what I was trying to figure out. Yeah, I think it's good. Like I think that it needs to be at least be considered. Sleeper hit of the summer in my opinion. All right. Really? No, I mean, but it's good. Yeah, I would say, I'd say I think bridge is probably the, it's the sleeper hit, but I think it is good. Oh, bridge is, well, we're good to bridge in a second. We're saving some of the best for last. Okay. All right. Okay. Let's talk about the Shai-ish Reaper, shall we? Yep, sure. So this is the other big giant scythe spell. Well, no, that's the Night Haunt one, right? Yeah, yeah, yeah. It's the Night Haunt one. But it's another big giant scythe spell, right? Like the, there are multiple just big swingy weapons that are endless spells. I'm just joking on the fact that aesthetically, the idea of just summoning a big swingy weapon is a pretty good, you know. It's a thing. It's a thing. Okay. Yeah. So yes, the Shai-ish Reaper. Okay. So you summon it, only Nagash and Night Haunt wizards can attempt to summon it, right? And I was, I'm trying to think if there's any way you could mercenary get this guy into your army. No, there are no Night Haunts that you can pull in. Okay, well, then we don't have to worry about that guy. Right. I was trying, I left that on there because I couldn't remember if there were any ghost mercenaries. No, there's not. Necro, okay. Necro, but he can't get it, yeah. Right, right. Darn shame, skip it. Soul screen bridge. Oh, the bridge. All right, here's the simple thing. The bridge normally, it can suck up all the units there in six inches of one end and deposit them, totally within six inches of one end and deposit them at the other end of the bridge, which has to be 12 inches away. When it's cast out of one of your casters, and cities. When it's empowered. When it's empowered. Yes, it goes to 24 inches from the first. Hey-oh. And remember, you're six inches out. Yes. And remember, you're six inches out. That's right. Which means that, so which means that you could feasibly span 36 inches. The first one's wholly within six of you, right? So the edge of that's there. Right, okay. And the next one has to be wholly within 24. And everybody who's set up on the other side. Is wholly within six. Correct, right? So you can, but what I'm saying is you can jump out basically almost six inches on the other side of the bridge. So even though, and you can be six inches back from the bridge to be teleported out. And so like you can, like it's not a 24 inch gap and the bridges themselves are long. Well, no, it's still gonna be 24 between wholly within 24 of the other one. Yeah, yeah. But yeah, I mean, you can easily, let me say it this way, you can easily get 30 inches. Yes, absolutely. Like without a doubt, it means that units are getting sucked up and thrown 30 inches around the board, right? That's exactly what it means. And what's strategic here is that you didn't say unit. You said units. Units. At the start of your movement phase, friendly units wholly within six inches of one of this whole screen bridge models and the NSVL can travel across it if they do so or move it and set it up six inches from the other soul screen bridge model and more than nine inches away from enemy units. Buttoom, 30 inches. Yeah, as somebody mentioned in the comments, you can, how about threatening almost any objective anytime, anywhere, because you can suddenly deposit units 30 inches away, right? Yeah, and the most egregious part of this. Making multiple shooters suddenly pop up on one side of their line and just open fire. Yes, or like there are a lot of units in this city's book that can't, that they actually gain bonus effectiveness if they don't move. Sure, but your iron drakes, right, would be a good example. Iron drakes do it. Sisters of the watch do it as well. They both gain bonus attacks if they don't move. You know, the joke being there's nothing, the only thing slower than dwarves are elves that don't wanna move. And the reality is that with this, setups are not moves. And so literally like, it's just like a conveyor belt. For those of you guys that have played Fortnite with the little zip lines that you can get on and shoot from, basically you can just convey about yourself up and down the field, your shooting units on the soul screen bridge. It's silly, it's silly hilarious. And so dropping a unit of 20 shooters downfield to be in range of whatever, it's like, it's beautiful. Also, I should point out in something like the Living City, even at turns later where you've ambushed, you could then use the command ability in there to like soul screen bridge them over to somewhere you want, outside of nine inches, shoot and then move, basically, because you can force a move in the shooting phase out of the Living City command ability and have your shooters then walk up to three inches away and chaff them or charge them from three inches. So yeah, like the bridge is. It's hot. It is, it's hotness. Yeah, like I'm, I love it so much. Like, and it's a great solution for like the movement for like infantry armies. Like yeah, man, it really sucks to run a bunch of dwarves unless you can teleport them, you know, 30 inches whenever you need to. Right. And then like a lot of people say, yeah, but you still have a nine inch charge. Yeah, but not really because all of the armies in this, like all of the units in this army by default, half plus one, plus one run in charge on all of their banners. So they're eight inch charges. And if you have a Gerr battlemage in your army, their base spell gives plus two run in charge. And so you can do, you can have pretty reliable six inch charges after the teleports. So like I love it. I love everything about it. Yeah. So I really like the conveyor belt. Sure. I mean, this whole screen bridge. The conveyor belt. Yes, exactly. All right, cool. Tom, would you like to talk about how you can, you can play in the same terrible way Skaven do that you too can be as awful as Skaven? How? Which way are you, which end spell are we at? I'm sorry. Soul Snare Shackles. So Soul Snare Shackles are 40 points. I already mentioned the aforementioned little pyramid things that you stretch out and have their move, right? Yup. Soul Snare, when it's empowered by Shaish, okay? Yup, yup. The rest of your shackles can be set up fully within nine inches instead of wholly within, instead of wholly within six. Meaning you can spread them way the heck out. Yeah. Meaning that you're gonna take that, the first thing, you're gonna take your little pillars, you're gonna draw a big line and have a bunch of their units move. Yup. And then you're gonna take the shackles and you're gonna spread it out in this ridiculously massive line now because you've got the center one and the other two or nine inches off, so it's an 18 inch line. And you're gonna three up, have all of their moves. So now all those other enemy units are now moving a quarter. They have a quarter of movement. I hope they brought their own Soul Scream Bridge because otherwise it's gonna be very hard for them to go anywhere. Yup. Yes, Tom, when you type something like that to me, it pops up on screen, by the way, because I have my eyes open in the background. And we will, because I know you need to get going. So there you go. But yeah, I like shackles. At 80 points, it's 80 points to ruin their movement. If they don't have bridge, they go nowhere. That's the answer. Yeah, it's fantastic. I love it. All right. Okay. Suffocating Grave Tide, our old favorite. Would it get 20 points, right? What's good about Grave Tide is it goes 12 inches instead of eight when it gets set up, so it increases movement by 50%. Okay. Great. You and I both agree that the main use of suffocating Grave Tide, I think, is to be so big and block off so much of the board. Yeah. It is an asinine amount of space that this spell takes up, right? Yeah, yeah. I love it. I love it. And it's a great way to just gum up the board. Yes. Like, again, I think there is some strategy here that's literally just like, can I flood the board with this garbage, with all my super casting double casters and make sure that they, because in this sort of wizard heavy army, you might not have a lot of bodies and like controlling their movement and blocking the board may become very important. And suddenly having a big giant charismatic palisade and a big giant Grave Tide out in the way takes up a huge amount of board space. They could just literally prevent them from going anywhere. Yep. All right, Tom. You mentioned it at the beginning. It's finally time. The burning head. So. Burning head. The burning head flies nine inches. Obviously, when you set it up, you make a move. After this model's moved, each unit that has any models it has passed across and each other unit within an inch of it at the end of its move suffers D3 mortal wounds. You can reroll hit rolls of one for attacks made by units where they are wholly within nine inches of this model. And if you're empowered by Akshi, yeah. Yeah. Akshi, Akshi, Akshi. Akshi. Then you do D3 plus one mortal wounds. Okay. Yeah. It's 30 points. It is. If you're just looking for damage, right? You have a bunch of different things at this point level to choose from. The advantage here is that like, it's gonna be valuable the turn you throw it out. If you're gonna throw it near a combat like where you want reroll to hit, reroll one to hit. Rerolls to hit are actually really rare in this army in cities of Sigmar. And so this is one minor way to get it. Sure. I mean, you could just use the command ability too. That's generic, but yes, I take your meeting nonetheless. Okay. Which brings us then to our final endless spell because we have saved the best for last. Right. Which is the spell portal. Umbral spell portal, 70 points currently. Tom, what happens normally when you set up your portals, you pick your first one, you set it up kind of near your wizard. And then the second one has to be 18 inches away. And that's where you get to then sort of draw your line of sight from from your spell and where your endless spells can pop out from and that kind of stuff. Tom, where does that second portal set up when it's cast by a city's wizard? Anywhere. Anywhere. This is the most insane empowered by, it doesn't go from like 18 to 24 inches, right? Which is what you would think if it followed the strategy of like everything else. No, 18 to just go nuts, son. Just whatever you want, man. Yeah. 18 to go find a 50 millimeter hole in their army. Right. Right. Like, I, what? This thing is crazy. Because yes, suddenly you're spell casting anywhere you want, right? I mean, you just, yeah. And remember all the spells I talked about which were like, I don't know. So egregious. The knight in kantoor who has like an 18 inch bubble or a 24 inch bubble when he's on the bail wind. And it's like one wound everything and minus one run in charge. You could just have them him emit that from your portal in the middle of their line making everything within 24 inches of that which is a 48 inch, 49 inch swath of the board or 50 inch swath of the board. Take one mortal wound and minus one to run in charge. Sure. Like, there's no save, there's no resisting it. Just, this is where we're at now. And if you're playing all those other movement shenanigans you're just really pissing in their Cheerios. Sure, absolutely. Yeah, I mean portal obviously can only take, you can only put one spell through it around, right? Yeah, yeah. But when you look at like all the potential possibilities for stuff, not only we've talked about with the endless but some of the spells that are in this book like Tom, here's a good example of a spell that might wanna go through here. People have generally low rated anvil guard, right? Right. Anvil guard has a spell that turns a unit's save characteristic to slash. Yeah? Yep. Right? That's what it does. That is insane. That is an insane spell. Let me repeat what I just said. It removes their armor save. So if you have like, enjoy your- That's the star drake you had. That star drake that was on like a two up save? No, no, he has a slash and you know, that's it. Like slash, okay. All right. Yep. That is a very powerful spell but it only has a six inch range, which is like insane because that means your caster has to be like making out with the person to get rid of their save. As big power in anybody living space. Right. Or, or, or you could just put it through the portal at something you're about to light up, right? Like that you're just gonna like you get the portal out and you're about to drop down with like some shadow warriors or some, some anything that's gonna shoot or charge that unit this round that you're about to light them up with basic bow shots or sisters of the watch who don't have like who aren't the greatest rend things but are gonna put out a ton of shots, right? So you're just gonna take that three up save unit that's relying completely on its armor to stay alive and be like, well, portal next to you. Bye-bye save, dead. Like how big of an F you is this to the start rate? Let's just think about this. Because like traditionally it has been in the go to like unkillable thing, you know, like with because not only like a high save but also healing on saves and re-rolling saves. And then it connects a scale for the mortal wound protection. Yeah. This is like now a group of shadow warriors is a threat now. Yeah, we're just gonna, they're gonna murder you. Sister of the watch, you're gonna murder you. Just murder you. Like it is, it's bonkers, right? The fact that this just like, it just zots it. And so, and that's just one good example. I mean, that's a fun thing. Like how, for example, has the gaunt summoner every model within range gets a four up roll and on a four plus they take a mortal wound. And it's like a 12 inch range. Yeah, they have the super plague like the vermin Lord does. Yeah. Yep, yep. And this will let you put a portal and emit that spell from anywhere. And if your person's on a bail when guess what? There, it's an 18 inch range. Yeah, I mean, like the portal, if you're planning in this thing, you've got portal. In my mind, it's like you start with the portal and you start with the bridge and then you figure where you're going from there. Yeah, I would agree with that. Because these are the two that are just pulling so much weight. Yep. Yeah, yeah. Depending on your mobility, you don't have to have bridge but I agree with that. Sure, sure. I think in many armies, you end up wanting bridge just because it's like, I mean, if you look at like performance, like everybody was suddenly all about storm fiends, by the way, another shooting thing that's coming up in the meta. Everybody suddenly loves them, which I think you and I were talking about like, well, storm fiends are give or take. And by the way, their performance has been give or take, right? And what you've seen is that people who had bridge and used them in that way were crushing with them. Whereas people without bridge found them a lot more challenging. So, you know, and that was only on the 12 inch setting. Never mind the fact of what we're talking about here with taking shooting units of equivalent power and then giving them that kind of 24 to 30 inch mobility, right? Oh my God, it's so good. Like iron drakes, iron drakes. Yeah, sure. So there's a lot of spells, just like when, you know, because the seven cities have 24 spells. Yeah, there's 24 spells. Yeah. Six for Hollowheart and three for every other one, right? Yep. And obviously you can't have all them at once. You can have like, but there are multiple cities where you could have the whole list. Yeah. Well, Hollowheart, it's easy to get the whole list because not only is there an item that gives the whole list to a caster, but every wizard in Hollowheart gets two spells off of the six spell list. Right, right. So my point is just that like, you're not gonna be, you're going to be spoiled for choice of stuff that you can do here, right? So. Totally. Yeah. Cool. There you go. So then them's the endless spells. The point is, is this is a whole, it's a whole new world, cue music from Aladdin. I think it's, it really is gonna change. I already made Aladdin reference. I beat you to it with my itty-bitty living space. I know, sorry man. It's okay, it's all right. We can both make Aladdin references, it's fine. But I think this is gonna be a different calculation. By the way, I know we focus on this mainly through a city's lens. I think some of these are still highly valuable whether you're thinking about a city's army or not. Like for example, stuff like Palisade, I would be thinking about significantly depending on how the shooting meta sort of evolves and stuff like that. Because there's a lot of stuff that does require, like most everything that shoots in cities now requires Lannesite. Most everything. Yep. Not truly everything, but most everything. And that being able to both block that board space and block Lannesite will end up being like pretty valuable. So, there you go. All right, does it trump the ethereal? Oh, Alex asked if the spell trumps the ethereal saves too. I don't know, I haven't seen the exact wording, Alex. I'd have to see the exact wording. In the shortened version that I read, it said their save value becomes. Dash. Dash. Which I don't know if that's literally the text or not. But if that is a text, remember that the ethereal just makes it so that they're unrendable, they're unmodifiable. Correct. Plus or minuses. You can still replace the characteristic, yes. Yes. Exactly. If it's worded exactly like that, then yes. It will shred an ethereal unit save right off. Like, there you go. Enjoy that four plus save, you know, your Grimgast Reapers, you now have a no save. And, you know, get that six up after save. Good luck. Don't be roll well. Yeah. Both of these have some interesting, I mean, we'll talk about when we get to the orcs too and we talk about, you know, Darkfoot or Dragford, whatever it's called, because there we'll talk about the other side of that equation. What it makes me wanna do, Tom, is get back, is to do the, what we need is the handshake from Predator, right? Yeah. So, you know, like Carl Weathers and Arnie, right? Because what you need here is a team game with a thousand points where the one person is playing cities and they have Anvil Guard and the other person is playing bone splitters or orcs or whatever and they have Dragfoot or whatnot. And you put these two things together and then a unit literally cannot stop damage. I mean, I like that. Do you know what I like better? I'm ready. What hit me, man? The team's game of Hollow Heart and Zinch. Oh, sure. Because it's like all magic. Everybody's double-casturing. Sure. You know, like battalion-wise, like you can get like eight or 10 spells out of, out of like a Hollow Heart 1K list. Like that's not, and like Zinch, like you could summon so many thousand points. Right. Oh, it's the start of battle round two. Okay, we've got to move 18 endless spells. All right, here we go. And you know, it'd be like, you know, you can, like, it'd be, you could summon so much it'd feel like you're playing Slinash. It's just crazy. And yes, Tristan, the bridge is much better than Lunchbox, the soul shaker. Soul, then Lunchbox. Yes, it is. We did mention that earlier. I think it was right before you joined. At any rate. There you go. I am excited for this insane new world. We'll talk more about cities when we get there. We've talked a lot about it. But like what I, the reason I really wanted to have this conversation today was because this is too big of a conversation to have in the middle of the city's review. Right. So when we do the city's review and get to this, we can just say, look back at this show and we'll talk about it. And this will be valuable when we talk about Zinch and perhaps fingers crossed, you know, three months or something when that book comes out and they're cast horrific, castathon, you know, so we can go, we'll have this as a resource for people. All right. Yep. Cool. All right, everybody. So there you go. That's it. I know this was an early show. We still managed to get a lot of time in. Sorry about the little challenge we had at the very beginning with getting started. Sorry about the new link. I'll fix that up. But at any rate, we do thank you all for watching. Very much appreciated as always. And we'll see you next Wednesday. Bye-bye.