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Adaptive mesh sculpting 3

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Uploaded on Dec 9, 2009

A number of new sculpting tools were added since the last video, and the user interface has been made a lot prettier and more user-friendly. Well, actually there was no user graphical interface at all until today, as everything was previously controlled through keyboard shortcuts.
I've also added a clay-like pixel shader that is both attractive and useful - you get a better sense of the shape when you have some specular lights going on, compared to the old diffuse vertex shading.
The object I made here started out as 500 triangles and ended with 34.000. Some speed optimization will be needed to go significantly beyond that, but it shouldn't be a big problem.
Music is Gluck vs Puccini.

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