 So, let's move on to our next topic. So, as I said, this was a jam-packed week. And it wasn't just because this news came out of left field. None of us knew that the NES Classic News was coming. But we did know there was an Nintendo Direct happening. Well, I didn't, but... Well, again, Switch is bringing him into the fold, and it's been three weeks, so I didn't mean to over that. I should have let him know. I think I told you the day of, but it was happening while you were at work. Yes. Should I tell him that maybe he should watch it? Eventually, he'll just watch it on his own. Like, he'll show up and he'll be like, Dude, did you see the Nintendo Direct? I'll be like, wait a second, you watched it? I thought I was going to have to watch it with you again. Yeah, yeah, right. So, no, there was a Nintendo Direct. And what I found interesting about this Nintendo Direct is that they came out and said it was going to be for Nintendo Switch and 3DS games. And they said specifically it would focus on arms and the Splatoon 2. So, when Nintendo has said this in the past, it's usually like 90% of a Nintendo Direct are the two games they mentioned. And then they just throw in a few extra tidbits. This Direct was pretty big. Yeah. There was a lot of announcements in this thing. Yeah, a lot more. I think at one point it was like 40 games or something. Yeah. Like, 40 games were talked about between 3DS and Switch or something like that. That was like a tally we had in Nintendo Prime on the back end. And some surprising announcements like Payday 2 was coming to Switch. That game looks awesome. Yeah, you can get it on Steam. Like, the thing is, it's really weird because I followed this guy, this Jim Sterling fellow, I'm sure so many of our audience have heard of him. And he reviewed like Payday 2 or reviewed. I don't know if he did an official review. Maybe he did because he loved the original Payday. And the problem he had with Payday 2 is like everything was like microtransaction-y. But from what they said, it sounded like a lot of contents just going to be included with Payday 2. So maybe they're trying to make, you know, Switch people realize, hey, we know how to make a game, sorry, to our PC owners that we made spend like an extra $7,000 to get everything. But, dude, like Payday 2 is a legit, decent, indie offering. Well, Robbie Banks, man. I know, it looked like absolute fun. Yeah, the original Payday was great. I only played it sparingly and I'm going to play the hell out of this one. We'll probably end up doing some live stream multi-action of that. But what I kind of want to get into is first off, let's let's talk about what are some of our favorite announcements from this? And let's start with Darren, the third party here. Well, I here's the thing. Pokemon Moon was the last 3DS game that I will ever buy. So none of the 3DS announcements, you know, I was really hard to get out. Why's Pokemon Moon it for you? Because I have a Switch now and I'm going to buy Switch games. Like the 3DS is old news. Like you didn't buy 3DS games and you had a Wii U. What did you say? So you didn't buy 3DS games and you had a Wii U? Well, I did, but I treated them like a home console and hand console. Whereas with Switch, I didn't think I would do this because I usually use a home console more. But I use it primarily as a handheld console, which is I have to wash my mouth out with soap after saying that because I thought I would never ever do that, but I do. I use it in handheld mode most of the time. So it's basically my one console that I'm playing now and I'm playing in handheld mode. Sure. So, I mean, the 3DS, it's up on a box on my shelf and it's like I don't want to play. Hey, Pikmin, I want to play Breath of the Wild and Mario Kart 8 Deluxe. Like there's really nothing on the 3DS that excites me as of right now, unless for some reason they were to announce a new Zelda or Pokemon game for the 3DS, which I highly doubt they'll do So as far as the 3DS stuff in the Direct really wasn't excited about a lot of that, even though I was very interested to watch it just from an analyst point of view because I am interested in how Nintendo is marketing the 3DS after the Switch is launched. So it was very interesting to watch that, not hyped at all, really. But I'm glad to know that Nintendo is still supporting 3DS owners. But I think what, I mean, oh, the new Zelda Amiibo. OK, I just remembered that. That's probably the best announcement for me personally that they had because I love Amiibo and I love... Some new Amiibo. The Legend of Zelda. Yeah, the new Link Amiibo. That was your favorite announcement out of the whole Direct? Yeah. I mean, it's cool if it was. That's just a very interesting perspective. Did I miss anything? Because I did not watch the entire thing, but I caught up on the news afterwards. Like, was there any mind-blowing announcements that I missed? I wouldn't say mind-blowing, per se. But we learned a lot of things, especially for... Well, I guess for both systems that we didn't really know before. You know, like, Mata Hunter Stories is coming to the West, which had reviewed very, very well out in Japan. OK, yeah, I've never played a Monster Hunter game in my life and I'm really not interested in that. Yeah. Well, there was that, but like, here's the thing. Like, well, you're not interested in 3DS games, so that's not going to tickle your fancy right now anyways. But what really got me was that this was the Direct where they needed to prove Splatoon 2, improve arms. And I feel like they did it. Because Splatoon 2 had a popular opinion out there that it was just Splatoon 1.5. It was just the same game, with most of the same maps and the same weapons doing the same thing over and over again. And they came out and they announced, no, one, we have an entirely new mode that's completely different than anything you did in the original Splatoon. And that Horde mode or whatever it was looks absolutely fantastic. And I can't wait. I see that perspective. The thing is, I'm not going to buy arms. Probably not. I mean, it looks fun, but it doesn't look fun enough, because one, my internet sucks, so I can't really play at my online multiplayer. And number two, I have no friends, so I cannot play at local multiplayer. Why can't you play at local? Because I have no friends, Nate. You have family. Well, this is true. But they're not really into video games. And then Splatoon 2, I was going to buy it, but it was just a straight port of the original because I never got to play the original. I mentioned earlier how my... Oh, so how could you not be excited about Splatoon 2? Well, I am excited. That should be your number one thing. I am excited about Splatoon 2, but I already knew about it. So, we kind of already knew there was going to be new Zelda on me, bro. Yeah, but we didn't get to see them. Like, I already saw Splatoon 2 and it's already been played by... You're going to be editor-in-chief of Zelda Informer, and you're excited about the thing you knew was going to happen. Yeah, I'm sorry that I specialize in the Legend of Zelda, and my favorite announcement was the Zelda amiibo. I mean, I'm kind of disappointed, actually. I mean, I'm glad that there's new Zelda amiibo because I currently have all the Zelda amiibo, and I'd like to collect more on my shelf. But I kind of wanted the fierce deity to be an amiibo because spoilers, not really spoilers, I mean, it's everywhere that fierce deity in the outfit is in Breath of the Wild. I kind of wanted more Breath of the Wild amiibo. Yeah. I'm actually surprised that they're like, yeah, we're going to do the Majora's Mask one, the Skyward Sword, and the Twilight Princess. Yeah, and they're all the links from the game. And it's like, I'd like the fierce deity and Fi and freakin' no middle. Well, it feels like they should just Breath of the Wild is doing insanely well at sales. I'm surprised they're not building on the hype for that because they're going to have future DLC coming. You know, we have the four guardian characters that all could be amiibo easily. If the king, he could be amiibo. Oh, yeah. Calamity Ganon himself could be an amiibo. Mm-hmm. But yet they're just going old school and being like, yeah, we're just going to make some more retro amiibo. And while I appreciate it, they look fine. They look exactly like their official art. Yeah. And can I just say... I think that's maybe what's most disappointing about it to me is that they look exactly like their official art. It's like someone just took the official art and 3D printed it and handed it to you. It's actually definitely possible that's what they did. Well, can I just say that Link... That's what I'm saying, like... Right now, before this announcement, Link was the most produced amiibo. I'm not talking like the first Link Smash Rosami, but I'm talking... The character had more variations of amiibo than any other Nintendo character. Of course. Other than Mario. Not even Mario. More than Mario. Which is kind of mind-blowing to me. Is it more than Mario? It is more than Mario. And now it is way more than Mario. You're gonna have to... I wish we were the Easy Allies podcast where I had the Proobit ticket so I could be like, I don't need you to go look that up right now. I saw a statistic the other day. You can quote me on this, but it was like the amiibo alerts Twitter account or whatever. One of those amiibo accounts that had compiled the data. So as long as they're legit, that statistic should be legit. I could be wrong. I don't think I am, but... No, it's okay. I think what I'll do when I'm editing this podcast is I'm actually gonna go look up what the number are and I'm just gonna fake laugh because I'm gonna laugh like you're wrong if you are wrong. If I'm wrong, I have to do something on the next podcast. Yeah, maybe. I mean, you're already shirtless. I don't know what else to do. What would you say? You're not on camera. You're not being on camera, ladies and gentlemen. That was a fun fact. Yeah, it's one of those things that I think... It's so hard for me to believe it. I mean, there is a lot of links. There is. Truly a lot of Link Amiibo. But man, I keep thinking of all the Mario Amiibo. There's a ton of Mario Amiibo. Yeah, but I mean, just looking at my shelf right now, there's Link Archer, Link Rider, Link Friggin Smash Bros, Wolf Link, Link 8-Bit, Link Ocarina of Time, Toon Link, Other Toon Link, and then what is there for Mario? There's like two... Smash Mario, Mario Mario, Fire Mario, Gold Mario, and Silver Mario. There's more... Two different 30th Anniversary Mario's, Cat Suit Mario, I'm trying to think. There's a ton of Mario's. They have Majora's Mask, Kyler Princess, and Skyward Sword Link. Well, there's going to be more Mario Odyssey Mario coming out. Well, yeah, down the line. But I mean, right now... What do you mean right now? Okay, but out of the Amiibo announced, there are more Link Amiibo than Mario. It's a totally irrelevant conversation. But it's still so much fun. I'm actually quite enjoying it. It's amazing conversations you get to have when you're a Nintendo fan. Oh yeah, that's a no-prime, baby. Eric, what was your favorite thing that happened during the Nintendo Direct that you literally watched just before we started here? So it's really fresh in your mind. I would have to say that overall, I was just kind of... It really didn't, like, you know... I'm actually not surprised. Reach out and slap me with anything? I'm actually not surprised. Well, the beginning was rough because it was a bunch of 3DS games. I really had... I don't think the beginning was rough though because I like that little headlines thing they had going on. Yeah, oh yeah, that's like a new thing. I think they're setting that up for all future Nintendo games. Yeah, that was pretty awesome. Yeah, that's the headlines as they go. And I kind of laughed because the last headline was can you figure out what this headline is? And it's like, oh, that's obviously Amiibo. And that kind of made me laugh because I go and end up... Well, yeah, well, it's one of those... The Nintendo's always done a really good job presentation-wise. So I don't want to say, oh my god, it was bad. I'm like, no, the presentation was great. We're talking about the content. Yeah, it was just kind of... I'm not surprised that the Pikmin game has a crappy name. Like really, I'm going to go play Hey Pikmin on my 3DS. That's Hey with an exclamation point, by the way. You have to type that out. Did you actually see the logo? Yes, I did. The logo's worse, the logo's worse. It's like dealing with all the Nintendo's weird stylization. Like you have to type Amiibo with all lowercase and it's plural. Amiibo. Like now you have to type out Hey exclamation point, Pikmin. It's not the first time they've done it. It's worse than New Play Control exclamation point. No, this exact title, they've actually done this exact same thing it's called Hey Pikachu. It's a game. So Nintendo's actually done this before and the fact that it's borrowing the exact same title with a very similar format to how they're doing it makes me wonder if this game, because we actually didn't see a lot of this game in the footage, makes me wonder if this game actually functions a lot like Hey Pikachu does. Kind of like Kirby's Epic Yarn and Yoshi's Woolly World where they're basically the same kind of games just with two slightly different play styles to fit the characters. The theme is the yarn. Hey Link and Hey Mario next. Now you won't get Hey Link, it'll be Hey Zelda, by the way. Ever since the venture, Link can't be in the title. But it's one of those things that I think they're just playing around with it, the Hey whatever and making these smaller simpler games and just seeing if they can make that like a series like they've done with the yarn stuff. The weird thing with the yarn thing is that they're totally different names, Kirby's Epic Yarn and Yoshi's Woolly World. Totally, you wouldn't even know they're related unless you played both the games. So it's interesting that it's Hey Pikmin and Hey Pikachu. But the thing is, setting the title aside which is absolutely goofy, maybe that's the point. Maybe they were trying to attract kids, I don't know. I'm sure my children would think it's funny and want to buy it. Can you buy it for me? No? Ask Santa, Santa's broke too so don't ask him. Don't waste your time, get switched games. I guarantee you that the very first game Nintendo is going to sell, send Nintendo Prime to review is going to be Hey Pikmin. No one's going to request it. No one's going to request it so there's going to be begging for people to ask to review that game. The thing is, the game looks good. Yeah, it doesn't look bad. It looks like a 2D Pikmin game. I guess. I've never been a Pikmin. It's not anything that it looks like what I would think a 2D science-growing Pikmin game would look like. It's just, I don't know. But while everything was in, what were your favorite parts of it? Payday 2 was literally... Well Payday 2, that was the most surprising announcement to be with Payday 2. I'm just like, wait, it's like Payday 2, an M rated shooting cops game of what Robbie makes. Nintendo okayed that to be on their system. The last time that happened was Devil's Third. We all saw how that went over. Yeah, but we already know what we already know what good Payday 2 is. From what I've heard, it's pretty awesome. It's a solid game. As I said, the issue is the microtransactions. The game itself was nice. If they fix the microtransaction issue for Switch, then awesome. I'm their day one. Payday just looks like a fantastic game. Since no one seems to be excited about anything, I guess I'll speak up a little bit. I'd say I mentioned before that I'm excited for Splatoon 2. I love the original Splatoon a ton. Funnily enough, I have this kid at my elementary school I work at that just tries to talk to me about Splatoon all the time. Dude, I was playing Splatoon all weekend. It's so awesome. He's like, when did you last play Splatoon? I'm like, I don't know, two years ago. I'm kind of waiting for Splatoon 2 to be honest. I don't even know who you are now, man. It's just really cool because he's the only kid I know that's played it. It kind of showed that maybe Splatoon did what it originally was intended to do, which was cross barriers. Make shooting games feel like everyone can play it. Smash Bros. did it for fighting games. I think Splatoon did that very well. I think Splatoon 2 is going to continue that. What I liked is that if you pay attention to anything, this is definitely a true sequel to Splatoon. It doesn't feel like they cheated me out. They just said, oh, we're done making content for Splatoon 1, so everything we make goes into Splatoon 2. It's more like, no, they had a concrete plan for Splatoon 2. They have a whole giant new mode. Right now we've seen four total maps that are new and only one that's a repeat. That's a very high new to old ratio. Mario Kart-esque, if you are. Is Mario Kart 8 any less of a Mario Kart game than Mario Kart 7? Because they're both racing games that look the same? Yeah, no. No, like that's the thing. Nintendo does have series where it feels a little iterative, because it's the same thing. It's just the same thing plus all this new content. And that's what they're doing with Splatoon 2. Even the old items, they've swapped out all of the specials for completely new things. So even the old items feel new. So again, I like a Mario Kart. Double dash, adding new mechanics to things you're used to. And even now, Mario Kart 8 Deluxe are making it so you can hold two items now. They're even changing up that in addition to new characters and all new battle mode and everything. And maps. And the thing is, yes, Mario Kart 8 Deluxe is not a fair comparison of Splatoon 2 because it is Mario Kart 8. Like 95% of the content in the game is Mario Kart 8. So it's not a sequel. That's why it's called Mario Kart 8 Deluxe, not Mario Kart 8-9. Or Mario Kart 9. Yes, Mario Kart 8-9, yes. Mario Kart 8-9, yes. I wouldn't have casted it to call it Mario Kart 8-9 or Mario Kart 8-2. I hope I live to see a day when there's Mario Kart 8-9. I don't know how old I'd have to be to see that. I'm just waiting for him to come out with Mario Kart 8.1. No, those are updates. No, I know. But I'm waiting for him to actually come out and just say, Okay. I actually wonder if they're going to make another Mario Kart after 8. They have to. Well, you would think they have to, but then, like the big step for Mario Kart 8 is that now we have our HD Mario Kart. And now they're porting that HD Mario Kart and adding content to it. And now they have the ability to continue to update that game on Switch. Why do they need a 9? They can just keep adding to 8. New maps. Other times that they made a new Mario Kart, they had a reason to. There's a new system. Games weren't backwards compatible. There was more graphic capabilities, but there isn't really anything visually more you really want out of Mario Kart. At this point, 8 kind of perfected it already. So now you're just kind of stuck with, like they coded it into Mario Kart 9, because Wii U games don't play on Switch, but they did. They ported Mario Kart 8. It's like really beautiful. And I know the Treehouse did say it was 1080p 60 frames per second on Switch. So, I mean, what more do you want out of the visuals, unless you want to take it outside? It was 1080p 59 on Wii U, because there was a frame issue that they never fixed. I said 1080p 60 on Switch. I was just noting that it was basically that already. Oh, okay. It's actually not much of an upgrade. But again, they're doing more with the Switch version. They had two items. Maybe the Wii U could do two items, so that was an idea they just could do there. The battle mode. Maybe they couldn't make battle mode work on Wii U because of how limited it was. I don't know. But either way, we have everything we want for that. At least. But you look at the Direct itself, and I came away, I guess, more excited. Maybe because out of the three of us, that was the only one covering the Direct. Darren wasn't even around, so it was other people doing the stuff at Zelda Informer, which is basically one post about Amiibo. I was handling all the stuff at Nintendo Prime. If I wasn't posting it, the two other writers that I had, Anna and Jessica did a fantastic job, but I had to copy it and all their stuff to get it live. So, I literally saw every single piece of news that it was for this thing, because I didn't get to see it live either. I was at my other job. So, it... I was excited. The more and more stuff I kept putting up, the more and more excited I kept getting to both things. I'm probably the only one among the three of us that I want Arms Day 1. Period. And not just because I bought a second set of Joy-Cons ahead of time, knowing that I was going to buy Arms. Congratulations, Eric. I think we found someone that wants to play Arms. Yeah? Like, I don't... For... If you just watch it and it's not appealing to you, then I guess it's not appealing to you. To me, it's literally the next evolution in fighting games, because this is a fighting... This is a fighting genre game. This is their next Smash Bros. Except, you know, a totally different kind of game. Like, maybe it's more comparable to, like, a Street Fighter or something. Like, this is their entry into, like, really... Like, there's a lot of stuff behind this. There's a lot of strategy, a lot of hardcore strategy behind all this. And it doesn't require motion controls. That's the one thing I was hoping they were going to show in this Direct was how to play it without motion controls. Again, they didn't do it. They just keep saying you can. And I get it, they're trying to push the motion controls, but honestly, unless the motion controls are literally just that much better than the standard controls, in tournaments and stuff, it's going to be standard controls being played. Can I just say I'm really sad that it didn't make it to Evo 2017? I'm really sorry about that. The arms thing? Well, arm... It was up for... Like, you could donate money for a bunch of different games and the one with the highest amount won. And it looked like arms was going to get the most amount of money, but then the last minute, like, another game got a bunch more money. And I was kind of sad because I would love to see competitive arms. That would be amazing. Well, it's going to happen. I think the big thing with arms is that it needs to get out in the public first so the fighting community can get a grip around it, not just to get good at it, but to see if it fits in with that kind of community. It seems like it would. And I think one thing that helps it stand out from other fighting games is it's got a 2v2 mode. And imagine that in a tournament setting where you have to have a team of two. That part did look pretty cool. Like, just the strategies, the players, the different ways you can deck out your character and all the different movesets, the elemental stuff. The visuals look great. It looks like it's running in a perfect 60 FPS, which is needed for hardcore fighters. It... To me, it's trying to do what Splatoon 2 or the original Splatoon, I should say, did for shooters. That was Nintendo's entry multiplayer shooters. And they did it their way. This is Nintendo's entry into hardcore fighting scene, doing it their way. Smash was never intended to be a hardcore fighting scene game. It just became that. And even Nintendo was only sparingly supported the idea of it being that way. Because the creator of Smash Bros. only sparingly supports it. He doesn't think it should be a serious fighting game. Sakurai is not in support of it being a serious fighting game, but people treat it as a serious fighting game. But ARMS is like intended to be a serious fighting game. Just like Splatoon, and the way Nintendo is pushing Splatoon 2 is now intended to be a kind of serious multiplayer shooting game. They want tournaments of it. They first showed the game off in a fake EBO setting with hardcore tournament players. Nintendo wants Splatoon 2 to be in the tournaments and be at Esport. They want ARMS to be at Esport. And I'm really excited about what they're doing with ARMS. Because it is the first time... I'm not really big into the fighting game genre. I like Smash Bros. because it's my favorite Nintendo characters battling in hell. There isn't really other fighting games I enjoy that much. I wanted to like PlayStation All-Stars, but it wasn't very good. It was Sony's attempt at a Smash Bros clone. It just wasn't good. I like those Sony characters. It wasn't good. I keep bringing up Street Fighter 2 because there's a new version of it coming to the Switch. There's a lot of fighting games out there, SMT, Street Fighter 4, Tekken. All these fighting games out there, I'm just not into them. When I was a kid, I played them a lot more. I remember playing Primal Rage, playing the hell out of Primal Rage. Especially on arcades. I love Primal Rage. I don't know why dinosaur fighting games went away. It's dinosaurs. It's like Jurassic Park era. Dinosaur fighting game. This is perfect. Oh, I need the giant gorilla. Got a little Primal Rage. They need to bring that back. A new Primal Rage for today's era. Indie developers. I'm giving the ideas here. But no. Arms is a very exciting game to me because it feels like the first fighting game I've watched I actually want to play because it's doing something different than what I played 20 years ago. Most fighting games, even Smash Bros. to be honest, when I played Smash Bros. on Wii U, and when I played the inevitable port or brand new Smash Bros. game they make for Switch, it still felt like just like the game I was playing back in the N64. Yes, I know it's different. I know the pacing is different. There are more items, more characters, this and that. But in terms of me playing it, it feels the same. And that's expected, I guess, because it's in the same series. But I feel that way about all games. Street Fighter IV feels like Street Fighter III and it feels like Street Fighter II. Yeah, they visually look different. They add new moves, but in general how they play just feels very similar and very familiar. And that's fine, but it also feels like fighting games have an advance beyond that. Whereas this one is the first one that I could do. If the motion controls are better than standard controls, and this is the first fighting game where you want to use motion controls because that gives you the best advantage. And not only do you want to use motion controls, how you are fighting is completely different. You're fighting in a physical 3D arena space instead of just two 3D models smashing together on a flat screen. Yeah. In a single plane. And doing it in a way that's better than like pocket monsters try to do it or poke and turn and I should say try to do it. And doing it in highly unique ways with very customizable characters which usually the characters aren't that customizable in fighting games. You can just change some colors up. It's usually about it. The characters aren't that you master them. Yep. So this game just looks intriguing to me. Now whether it's going to hold up once I have it, I don't know. I do want to try before I buy. Hopefully Nintendo gives me that ability to get review copies. Review copies. Never got a review copy of Breath of the Wild for Zelda Informer there. Nintendo, what's up with that? Yeah, what's up with that? What's up with that? I'm still editing our chief there for like another couple weeks, man. Where's my review copy? It's okay. And the thing is they told me... You have it. It's called your own copy now. They told me like, oh, we'll give you a Wii U one. Never got my Wii U copy. I probably just gave it away to be honest with you, but... Or maybe we have a poor staff member who doesn't have the game yet. Possible. It's possible. This Direct I think was a necessary one. And that it didn't have a lot of really exciting announcements besides the things I paid it to. But what it gave me is one, for people who don't own a Switch but own a 3DS it let them know, hey look, we still have good games coming out for you. Yeah, maybe you don't like the title of hey pick me but the game looked good. We have monster stories coming. I can't remember. There was a couple other RPG kind of games we have coming. And the fact that I don't remember the rest of the 3DS games isn't to knock on them, it's because I also don't play my 3DS anymore. Ever since I got Switch, I have not turned on my 3DS. I haven't felt the need to. Probably if I get a review copy of a game that's about it or if I'm going to live stream on one, otherwise I don't really have a reason to pick up my 3DS because the Switch gives me everything I want because it's portable and I get higher quality games in affordable form. And I like that. I didn't know that's what I wanted it for until I had it. Now I am unlike you and Darren. Eric and Darren, you guys mostly play your thing in portable mode. I still have yet to dock mine. I do dock mine all the time. Yeah. Because maybe it's because you're still with your parents maybe you don't have like do you have your plasma in your room? Oh yeah. How do you not hook that thing up to a plasma and play Breath of the Wild on the big screen on your bed? No I know. What's wrong with you? I know, I plan on it. As Reggie says, what's wrong with you? Yeah. Is your body not ready? Yeah. Not ready for that big plasma screen experience? But no, I played it a lot in dock mode, it's great. I played it a lot on dock mode. It's awesome. I played it in tabletop mode a lot. Like when I met over at the elementary school with the kids, I played it like some one-two switch and stuff with them. Surprisingly, I'm surprised how well it works in tabletop mode. But I guess my general gist of this whole direct is that it felt necessary in that one there's quite a bit of content coming to switch between now and E3. I'm surprised Arms is pushed to June because that officially takes it out of spring. But whatever, Arms is in June. You have Splatoon 2 in July. Arms actually hits right at the end of E3. It's really weird. Again, they're going to talk about it at E3. Of course, because they're going to push it as an e-sport and try to get everyone to get all hyped about it before launch. But, you know, we have Minecraft coming out next month. That's kind of like the biggest game coming to switch next month. I know people are like, oh, Minecraft. Yeah, but still, it's Minecraft. It's a very popular game and it's hitting early in the life cycle instead of at the end like it did with Wii U. Right, and actually, I kind of like the Nintendo flavor that it added to the giant Mario. Yeah, that's a DLC pack they added to it on Wii U. And now it's just included, which is great. That does look pretty freaking cool. It does look cool. I'm not a big Minecraft player. I'm afraid to play Minecraft. Like my daughter loves Minecraft. Yeah. As soon as she notices that I have Minecraft on my switch, I'll probably never get my switch back. She loves. She is like a Minecraft addict. And she's only six, so it's only going to get worse from here. I am afraid to get into Minecraft because I know it's going to be like World of Warcraft for me. It's going to be a crack. It will consume you, speaking from experience. Yes. So, anyways, it's still good that it's coming. It's not a bad game. Great game. What I saw is that Nintendo has a ton of indie and small game support for the switch. It's a ton. And this is despite the fact that we know now that Nintendo has been kind of limiting who could be on the switch at the beginning maybe to give games a longer run for indies. But they have that. They have two bigger games coming. And then after that, it's kind of a question mark. But I feel like they needed to get all this stuff out of the way for Switch and 3DS now because E3 is coming up in two months from now. Like almost to a T, two months from now. And that's where they're going to have all the big ones. They're sort of going to show off Mario Odyssey. More of that. And that's where they're going to have all their big, big announcements that are going to get you hyped for the rest of the year and get you hyped into 2018. And I feel like if they didn't talk about this stuff, even the stuff that comes out after E3, like say they didn't talk about some tune tune now and they waited until E3, they waited to talk about arms until E3. I think it would take away time from the E3 presentation to hyping the system for things that are coming down the line. Because right now it's now after this Direct, we know everything coming to 3DS and we use 3DS and Switch for like the next three months. We know. Our next three months are taken care of. So E3 will now be what's next. And I think it was very important they got this out now. And also fun fact, ever since they launched Nintendo Direct, there's been an Nintendo Direct every April. It is the only month they have consistently released Nintendo Direct in their year. Kind of a cool little fact. But I guess we don't really have much else to say because none of us were overly excited. I'm really excited for arms, obviously. I think it looks like a fun game. I don't know if I'm going to get it day one. Well, I think because I have it, it also helps like you'll get to play with me. It's one of those things that it looks like something I would possibly pick up, but it might not be day one. Like is it going to like, are you going to get to play with me on Splatoon 2? More than likely, yeah. So I think it's going to be one of those, if you end up loving Splatoon, I can see you deciding, you know what, this is a new IP, it was great. Let me try arms. Then you'll try it on mine and be like... Yeah, no, no, it does look like a fun game. It's just, again, it's one of those things that I don't know if I'm going to get day one.