 Hello friends in today's episode I will be taking the top six Pokemon from the online rank doubles ladder You should start creating a team with these Pokemon and throwing them together to see if they will work now You might think of course it will work throwing the best Pokemon together and putting them in one team We'll just create obviously the best team possible But as you know if you play combat of Pokemon There is way more than just using the best Pokemon that goes into building a great Pokemon team. Hey, bro How's it going? How long have you been at this for? Okay, I've been going about 18 hours I've got two five two HP And then I've got enough for speed investment which allows me to speed that thread and it's finished Cover everything done it 300 matches later 18 hours done all my calculations. This team is unstoppable What about that Pokemon? Huh? There is synergy strategy speed control and many other aspects that you need to consider to try and squeeze into these six little monsters You need to do damage calculations have multiple lead combinations and not to mention floor charts and spend every waking moment on Testing against the most random stuff So surely you can't just throw a bunch of Pokemon together without surely a thorough and thought out process Or can you so how is this gonna work? I'm gonna be using Pika Lydix by the way a great resource for anyone wanting to get more involved with competitive Pokemon I'm gonna take the top six Pokemon from the Pokemon online ranked doubles ladder Throw them together and see if doing this can actually work to create a successful team I'll be using each Pokemon's most common items move sets natures and spreads Oh, and by the way, if any item is already in use from a previously picked Pokemon We will move to the next most used item in that Pokemon's list And we will be going through each Pokemon in chronological order from one to six So first like I say we head over to Pika Lydix and check the battle stadium series seven ladder Usage stats I can take the six first Pokemon from the usage stats and throw them into a team You can see we have number one is tapu finny with a move set of protect combined muddy water and moonblast They're the most common moves used holding a citrus berry most common item and with the most popular nature being a modest nature So tapu finny check second We have lander as theory informed move set earthquake rock slide u-turn and fly then the most common moves used on lander As theory and holding an assault vest and an adamant nature check up next in third place We have regi alecki with a move set of electro web fold switch thunderbolt and protect and it's most common item being choice specs Wait, so it's most used item is choice specs and it's fourth Move is protect. Okay. I'm making an exception right here I refuse to run protect on a choice item Pokemon The next most used move is light green not ideal, but a little better So regi alecki check the fourth most used pokemon is metagross with a move set of protect iron head ice punch and stomping tantrum Holding a weakness policy and an adamant nature check Fifth we have chrysalis with the move set trick room ally switch Helping hand and icy wind with a bold nature and holding a mental herb Okay, so just backtrack here. I searched everywhere in my game. I couldn't find a mental herb So we'll go with the next most used item which was the citrus berry But then I realized this is the item that tapping finniers holding and because of this item clause that we have in vgc We can't use more than one item on the same team So we'll have to move down the list again and settle on our cul-bar berry, which I do have So chrysalis check now moving on to the final slot is urshifu Number six in the usage stats with a move set of a wicked blow close combat sucker punch and poison jab Holding a choice band most popular item with the most popular nature being jolly. So there we go check There we have it The team is ready and we've taken top six pokemon used pokemon from the rank doubles ladder We've got them in game And now it's time to jump on the online ladder and find some opponents to see how well this team actually works Our first opponent is against a player called kai playing a team of metagross landeris tornadis chrysalis Tapu finni and tapu koko. There are a lot of threats in this team The pranks to tailwind from the tornadis can be very problematic Especially if we see torn from the tornadis to shut down a potential trick room options on chrysalis Metagross is also a big issue with potentially weakness policy there As well as the two tapu's and two flying types Which make it a little tricky to bring urshifu who would be pretty good against the two psychic types on my opponent's team I decided finni and tornadis are things I need to cover and some sort of speed control will be important So I lead with chrysalia and regi alecki in this one Intimidate and a ground type to hit koko and metagross are going to be important So landeris is coming in the back and I ran the team off with urshifu hoping that I've got enough in regi alecki and landeris and chrysalia to deal with the threats that are going to cause Urshifu so many issues Honestly at this point in team preview the team already feels like it has plenty of options to cover a bunch of big threats and different teams Even though we literally just threw it together So we get into the match and find my opponent leads with the tornadis and landeris We lead with chrysalia and regi alecki Now I don't want to get nailed with a protect potentially on the tornadis And then an earthquake from the landeris So decide to hard switch regi alecki to my own landeris and go for an icy wind to prevent Wasting a turn if I'm taunted to counter play a potential trick room from ourselves We do see the tornadis go for a taunt into the chrysalia stopping potentially that trick room We're talking about but because we're going for icy wind that's fine The landeris on the opposing side of the field goes for an earthquake We avoid that damage with a flying and levitated pokemon on our side and get an icy wind off Reducing the speed stat of both pokemon on my opponent's side by one stage This is then followed up with a tailwind from the tornadis to get that speed advantage back On my opponent's end of the field and a u-turn from the opposing landeris But because of that intimidated We're not taking too much damage with our chrysalia as we see the landeris switch out and the metagross take its place Now we go for a u-turn ourselves just to preserve our intimidate and give us a nice switching If there are any ground threats coming out from my opponent in future and we switch into urshufu It's a nice opportunity for us to get urshufu on the field and start pressuring this metagross We have to be a bit mindful that the tornadis is on the field right now And it still poses a threat to urshufu with those flying type threats But it is back to neutral speed after we reset the tailwind on the tornadis Although we do not reset on the metagross due to the clear body now with chrysalia We are taunted we can't go on any supporting moves here. So we just go for another icy wind It's going to chip down that tornadis a little bit more And we actually decide to go for the gigantic max on our urshufu Just to make sure that we can take attacks from the potential tornadis and metagross here If the tornadis decides to go for brutal swing It will go after the metagross this turn progging the weakness poncy after it's attacked So meaning we will only need to take at least one attack from the metagross before it is boosted up And we can see my opponent's metagross. I'm also going for the dynamax here So we are definitely in a awkward position right now I'm not able to gain any speed control because of that clear body But with urshufu on our side of the field and its gigantic max not something we normally would gigantic max But I think this opportunity kind of feels like it's a good moment for us to maybe go for a change here with urshufu And go for that gigantic max ability while we've still got the opportunity We see the steel spike come out from the metagross here does boost the defense on the metagross and that tornadis And the tornadis actually going for an air slash But we get quite fortunate as urshufu avoids that and we do the signature gmax one blow Move into metagross, which does do nice damage to the metagross and at the same time progging a weakness policy But with this in mind we feel like we might be in a little bit of an awkward position But after this turn our taunt should wear off with cruselia and we can always rely on A cheeky little ally switch here to give urshufu a little bit of room To get another attack off into the metagross, which could be enough to kind of clinch this match for us Now cruselia getting that third icy wind onto the tornadis will mean that we will have the priority here Over the tornadis meaning we should go before it before it is able to get a taunt off into us And then urshufu will be able to avoid a plus two attack from the metagross and return with another G max one blow to potentially pick up a knockout here As we see the metagross go for the the steel spike again It does knock out the cruselia at the plus two so cruselia going down But the ally switch proving more than beneficial here allowing urshufu this attack here As we see the taunt come off from the tornadis into the urshufu Which isn't going to affect us because of the dark typing And we are able to get another gmax one blow off into the metagross this time Even with the defense boosts we are able to take it out with that critical hit there So taking the metagross down urshufu doing its job and my opponent now in a little bit of an awkward position Losing their dynamax a turn early especially after the weakness policy is propped and we're sitting in a decent position About to bring regi alecki on to the field as we see the introduction of tapu finni This is my final gmax turn with urshufu I'm going to go for the max ooze attack into the tapu finni Just to get a special attack boost onto the regi alecki Which will help us out potentially the next turn and go for an electro web Which should do good damage to the tapu finni and take the tornadis down But we do see my opponent actually withdraw the tornadis here as the landeress comes out onto the field It is going to get an intimidate all important intimidate onto our urshufu Which is going to reduce its attack stat And we are in a little bit of an awkward position against this tapu finni that can hit us with some big fairy type Attacks, but at the same time weak to the regi alecki We just see the tapu finni protect here as the landeress comes in and is able to be immune to the Electro web now we do get the gmax ooze into the tapu finni Which is very beneficial for us here and my opponent's tailwind does come to an end this turn Meaning that urshufu and regi alecki are going to be the fastest things on the field We are going to be able to just go for a wicked blow into the landeress here I know that i'm going to be able to get this off before the landeress attacks and also that tapu finni If it does attack it's going to go into the urshufu and probably take us down there The one thing that I need to do if I can remove the landeress from the field right now We need to preserve regi alecki because then it can come in the next turn once the landeress is off the field Once that threat is removed and deal with both tornadis and tapu finni quite easily So what i'm going to do is switch into landeress here just to take up and soak up some damage from my opponent's pokemon And we'll go for that wicked blow with our urshufu into the landeress here As you can see we do outspeed the landeress like we suspected and get that Knockout with the critical hit wicked blow taking the landeress down Meaning that regi alecki safe and sound in the back can come in If anything does go down here and deal with the tornadis and tapu finni quite easily We do take a muddy water no moon blast coming out from the tapu finni there But we do get an accuracy drop on both pokemon which is a little bit unfortunate Now the muddy water is potentially going to pick up the knockout onto landeress And definitely the urshufu the next turn and we still have to contend with tailwind Which is going to be a little bit of a problem for us going forward now regi alecki will still probably outspeed tapu finni Once it comes in even with the tailwind in effect So we shouldn't be in too bad a position even with the end game here But i'm going to see if we can go for a rock slide with landeress here We do see the tailwind from the tornadis It does double the speed of my opponent's pokemon and the muddy water comes out and landeress We get a little bit of fortunate again here as the muddy water does miss our landeress And does take down urshufu But this means that landeress is going to get the rock slide off into the tornadis take it down And remove that from the field meaning there's only tapu finni to deal with and with regi alecki coming onto the field This next turn we are going to be able to close this match up pretty easily So see regi alecki coming out and going to be enough to outspeed So we go for that thunderbolt into the tapu finni Like i say we should outspeed it even in the tailwind which we do And the thunderbolt with the choice specs is going to be more than enough to pick up the knockout onto tapu finni There were a couple of occasions there where we got pretty fortunate But all in all i think we came out on the better side of this one and probably would have even without the luck that we got So locking up the first one very good game to my opponent We jump into our second game This time we're going up against a trainer called dina and they are playing a team of urshufu regi alecki tapu finni Glastria, dusklops and incinero Obviously we've got the trick room threat of dusklops and glastria a very potent pair in the current format And something that can be very dangerous if the trick room does get set up So we need to try and mitigate that if possible and just have ways if it does get set up to play around Install the trick room out. That's going to be the biggest key for us I feel like urshufu is going to be a very useful pokemon here Especially against the dusklops the incinero the glastria can hit all of those pokemon for very good damage And especially with the choice band kind of boosting those attacks It makes dealing with some of these pokemon a little bit easier So urshufu definitely something that we want to bring I think landorus as well is also going to be very useful the intimidated for that glastria The stab ground attacks for the regi alecki and the immunity to regi alecki being such a fast defensive pokemon Are going to be very useful in this match in general So we're going with the lead of urshufu and landorus Then we've got to think what we want in the back now metagross feels like it could be a very good component here I do think about crosselia Do we bring it just to have the ability to reverse the trick room if it goes up? But I think figuring out that the tapu finny again could be quite a bit of an issue Might be worth bringing something like regi alecki So we've got a very fast defensive pokemon on our side of the field and then rounding off with metagross Who could be potentially our max pokemon in this game So dina leading off with the dustclops and incineroar and we lead out with our landorus and our Urshufu now my opponent in a situation here where they probably want to go for a Fake out into the urshufu if they don't fake out that slot Then they will lose their dustclops a wicked blow up boosted by the choice band It's going to be more than enough and they are aware of our items due to that frisk ability on the dustclops First turn i'm not making any weird or outrageous plays We just want to go for the wicked blow into the dustclops if my opponent makes a mistake We'll put you able to punish them for that and go for a u-turn with our landorus into the incineroar Just get some chip damage onto that pokemon and help us readjust that board by bringing in metagross in place of the landorus Now we do see the dustclops go for the trick room So the the trick room count starts from this turn But my opponent right now doesn't have the best offensive pressure on the field We can take a turn with metagross just to protect stall a turn a trick room out If we want and go for that wicked blow into the dustclops and remove it from the field That's the biggest thing You know the the incineroar has got the intimidate onto us and it could potentially go for a parting shot But because of that critical hit rate that we've got with the wicked blow It's going to nullify any of those stat reductions that we've taken up to this point So we do protect with metagross just fearing a potential flare blitz here from the incineroar We don't want to take any unnecessary damage here as we see a nightshade come out from the dustclops and a parting shot Also into the urshifu reducing that attack stat So that's something that my opponent is trying to do weaken the urshifu But at the same time like we've just mentioned the wicked blow critical hit will just nullify any stat drops that we've taken So glastria making its way onto the field in its perfect trick room environment for the incineroar And we do manage to get a wicked blow off with our urshifu which helps us remove the dustclops And that potential setup from the dustclops to the glastria with the weakness policy there Potentially seeing something like rock throw a brick break to proc the weakness policy So removing that from the field is the first step in this game Obviously we just protect with metagross so we're not going to be able to protect this next turn But we can max if we want to and I think a good plan for us now is to max metagross Get urshifu off the field maybe try and get lander us in its place get an intimidate onto the glastria And start to kind of slow it down Also, if we can remove the tapu finny from the field It means that urshifu can come back in late game and have a little bit of an easier time With the tapu finny present on the field it makes things a little bit more difficult for us And we kind of at this point probably prefer to preserve regi alecki And if we're sacrificing anything it would be the lander us at this point So you can see the turn unfolds with us switching out our urshifu into the lander us Like we mentioned we want to get the intimidate onto that glastria just to slow it down a little bit It's such a powerhouse and the other thing to mention here Is it could be so easy for us to go after the glastria with our metagross But the one thing that we don't want to do is proc a weakness policy So just targeting the pokemon next to it something like the tapu finny here is the way better option While we can go for the steel spike into the finny We can also boost our defenses to take the attacks a little bit better from this glastria If it starts getting those chilling near boosts after this turn So we see the glastria go for its dynamax and we're going to match that with our metagross My opponent making a really good read here with the max hail storm Just probably predicting in case the the lander us does come on to the field and hitting us with a huge Super effective attack which does take our lander us down and kind of just reverses the effect of the intimidate here As we see a chilling near activate on this glastria now. We get some really good information here We are in a trick room and our metagross Under speeds the tapu finny, which is huge for us We do just over 50 percent damage to the tapu finny with our max steel spike Metagross still in a great position here full health got a plus one defense stat And we see the tapu finny go for a calm mind So it's boosting that special attack and special defense But not something that we're too concerned about right now As we are hitting on the physical side more than anything else So so we switch in regi alecki in place of the lander us I feel like if we can remove the tapu finny from the field on this turn with a metagross Then urshifu is a way more important pokemon for us in the later stages of this game As long as we can remove the tapu finny Our reliance on regi alecki, which has predominantly come to deal with the tapu finny isn't as necessary here So we can kind of sacrifice that to see out the last few turns of this trick room now One of the things i'm going to do here is go for the max steel spike into the tapu finny once again But we actually see the glastria take its turn to attack into the metagross now Now we are going to take this pretty comfortably because the glastria hasn't got its weakness policy boost already So it is boosting that special defense on it and the tapu finny even further But it does in turn proc our weakness policy and mean that we are going to be guaranteed to take out this tapu finny Knowing that we're slower than in the trick room We can take advantage of these speed conditions and remove it before it does anything That becomes a big threat to us and also at the same time it means that regi alecki is in a Nice position to get some good damage onto this glastria as well Unchecked untouched and it helps us stall out this trick room to no end So we do get a thunderbolt into the glastria do some huge damage to it and put it into knockout range for one of the following turns And my opponent coming down to just their incineroar and glastria Now do you see the incineroar hit the field for my opponent like i say they're down to the last two pokemon They do have access to fake out now. So it's probably what they're going to go for into the regi alecki I'm going to take this turn to actually max guard with metagross just to stall out this last turn in the trick room And then hope that regi alecki goes down here even if not the next turn if it's still around We've still got a good opportunity to knock out the glastria and also the incineroar with a just a Combination from our two pokemon if regi alecki goes down here then urshifu can come in and do the same job We do see a max quick from the glastria. It is going to be into the regi alecki and be more than enough to pick up the knockout there Getting another chilling near boost to its attack start and we see it is actually life Up so we didn't need to worry too much about the weakness policy But the life up still a big item on it But you should have noticed a little bit earlier flare blitz coming out from the incineroar But just into that max guard as the trick room turns do end and it is time for us to bring urshifu onto the field And between urshifu and metagross. We are going to be able to close this one up pretty quickly We've got the iron head. We're going to go for into the glastria and just a close combat into the incineroar now Not intimidated with the choice band We're going to have more than enough to pick up the knockout onto the incineroar and plus two attack metagross It definitely had speed in the glastria is going to be able to pick up the knockout there Now we do see the glastria protect from my opponent But the close combat going to be more than enough to take down the incineroar And that all but closes the game up for us as we go into the final turn And my opponent just goes for a battle cancellation And we do pick up the win So that is two wins for the team and two different archetypes that we've played here And I feel like it's kind of proved a point that you can take the top six pokemon from the ushifu stats And just plonk them in a team and use them And have some success So I hope you've enjoyed today's episode It has been a lot of fun doing today's episode It was just an idea I've had for a long time where I always look and analyze the usage stats and always wonders to myself Can I take these top six pokemon and just dump them in a team and will it work? And I think we've had a lot of fun in today's video It is a bit of fun obviously doing this but at the same time I think it goes a long way into showing if you want to jump into competitive pokemon There are quick ways for you to do this and the usage stats do not lie We've got very powerful pokemon and they make up a very strong team So I hope you've enjoyed today's episode friends. If you have do consider subscribing to the channel I would be very appreciative of any subs that we do get we are on the rods to 13 000 subs at the minute Which is insane. So hopefully we can get there soon. Thank you so much for tuning in And I will catch you all for another episode in the coming days