 Okay welcome everybody to this ambush battle. In the Hellfireish red corner we have Kay and the forces of the Abyss and they are fighting up against the somewhat shorter corner of me Johnny's halflings. These two armies are built exactly how you find them in the forces of the Abyss and the halflings ambush starter sets so this is a great way of just showcasing what you get and how quick and easy it will be to get a game going straight away if you are new to Kings of War. We have added some artifacts and few bits like that to these lists so they round out a just shy of 400 points either side. So without further ado let's kick things off with turn one. We roll off now to see who goes first and that's a six for Kay and a five for me so Kay gets the first turn. Starting with movement, strong strategy straight away. The scenario for this is well the objective for this is to get as many units across the other side of the board so the 50% mark which is the path down the middle so straight away Kay is already just about on there. Kay's flame bearers are just out of range so that will be the movement so now it's over to Johnny to take his movement turn and he is going to be moving his halflings straight up the table as fast as he can. And then this unit is going to stay where it is for now. Yep. This unit I think is also going to stay where it is. Yep. That's a bold strategy leaving his very fast Wild Runners at the back there. They do have a long 18 inch range of their black powder weapons which is going to use first straight into the regiment of Succubi. Now my Succubi have stealthy so you are minus one to hit. Okay so I am on sixes. One hit that could have been better but it does wound and then the other units of Wild Runners are going to shoot at the flame bearers. That's a slightly better outcome. Looking for twos so that's free go through not bad at all. Now we go into the morale phase which is 2d6. You're adding the wounds to that and then looking against the nerve. They are okay. So start of turn two. Kay is going to throw the Succubi straight into the halflings. They are in the front arc so they are able to swing into them like so. Kay just weighing up a flank charge. Now in the arc so they are able to pivot in the arc and then swing round and attack from the flank there. So these halflings are now very much pinned in and Kay is into Johnny's half of the board. Kay's flame bearers have got healing brew so on a five plus you get two points of damage back. Now they've only got one point of damage. The flame bearers are going to attack the Wild Runners up that top end of the board. Eight attacks looking for fours. That was quite the quite the roll. Now these flame bearers have piercing one against the defense of three and that is all wounds. All wounds. Seven wounds to the Wild Runs. Could prove quite important when it comes to the morale check later. So yeah we'll do the morale for the shooting. Yep. Yep there we go. That is those gone. They are out of there. First blood to Kay. Right. Melee. Okay so we're into the combat now. The Succubi are not hindered because they have the Pathfinder special rule. So they are looking for freeze to hit. With 20 dice that is a lot of attacks. That's a lot of hits. The blade of slashing they get to reroll one which is another hit. Now the halflings are only four plus defense so let's see how this goes. Looking for fours. That's not the best roll from Kay. The halflings are probably just wiping their brow thinking. I think Heaven's for that. But they do still have the lower abysses to come of course. Now with the lower abysses being in the flank they will get a double amount of attacks but they are hindered because of the fence. We removed the fence for the ease of gameplay but it is still still there in terms of the attacks. It's quite a nasty roll though. An awful lot of ones there. Definitely below average roll there from Kay. Since there's no modifiers for the lower abysses against defense four that's three more wounds. That takes the halflings up to eight and then let's check the morale. That's another nine so they are gone. There's been quite a round of attacks from Kay. I was hoping that they may have just survived long enough to attack back. Yep. Now of course we're just using the base sets that you get in ambush. It's a fantastic way of starting the game and learning the rules but of course as you learn to as you hone your skills and you get to larger points tallies things like heroes become really important. They have things like inspiring which will make it much harder to route units. This is Johnny's turn. He is weighing up what to do here because he's now down to one unit. They are quite punchy, quite shooty so he definitely wants to make use of those guns rather than charging in. What will he do? Yeah that's what I'm gonna do. Yep he's gonna pull them just right right up outside so you can get some shots off to there. Yep. And then they're gonna shoot at you. He's got seven attacks looking for fives. Oh that could have been a lot better. There's one going through. Does wound? Will he be able to continue chipping away at them or is is it game over for Johnny? Doesn't manage to route them so you can pretty much guarantee what's coming next. Over to Kay. But before they go flying in and finishing these units off they are gonna regenerate some points back because these units have regeneration. Remove the flame bearers over the 50% mark of the board and then the lower abysses are charging straight into the Wild Runners. And going easy on Johnny they are not throwing the succubi in or we could just get them in on the flank but the lower abysses are probably going to be able to take care of this on their own. Ten attacks from the lower abysses into these remaining Wild Runners. Looking for fours and that's not too bad. Four hits against defense three but either way that goes through. That's another two wounds and they have a nerve value of nine slash eleven so let's see if they are routed. They are just okay. They live to fight another round. So over to Johnny what will he do? He does have the option to be able to withdraw from this combat and then he can shoot probably is the wise move because Wild Runners are much better at shooting. Yeah that's exactly what he's going to do. We've drawn an inch there and now he'll be able to shoot those lower abysses. Same again seven attacks looking for fives. Again not fantastic from Johnny these dice gods have not been in his favor today. I can re-roll that one because of my piercing. Yep. There you go. Two wounds. Does get two wounds on them. Might be enough to rout them. They are nine slash eleven as well. What's that that's eight plus eleven that is enough to that has routed them. Things may yet be coming up millhouse. Absolutely. This might just turn the game or is it just prolonging the inevitable. Okay there fails to regenerate a wound back for flamethrowers and then the movement we're able to fly the succubi straight in there well within range to charge and that's a lot of dice and looking for threes could have been better but probably will be enough looking to looking for threes to wound and that's quite a few there. This could be game over. I don't think it's going to matter. I think you might be okay. Nine wounds. That looks to take those two eleven which is enough to see them off the board and victory to K. Yep. All Johnny could have relied on there was a double one from K would have meant they weren't routed but they are history that is victory to K. So there you have it guys. Nice quick game just to show what you get in the sets and how easy it is to get a game going straight away. Really good game. We enjoyed testing out just what you can you can do at such a small points level and you know it's great to be able to know that we can even have like a lunchtime game now of Kings of War something that hardened veterans of long big mass scale Kings of War games would cherish and it is a fantastic way of learning the game as well. Learning the very basics without having to worry about maybe some of the additional things that you would get from monsters war machines you know inspiring from heroes but really does make a big difference in the game but be able to learn the basics first and then push on with those in future. We are going to look at expanding these two forces into maybe like a 750 point and doing a sim another battle report for that making this a bit of a series do look out for that but for now thank you very much stay tuned and remember that the ambush starter sets are available to pre-order now and they are in shops on Monday the 16th of January