 Hello, welcome. Okay, let's try it again. Hello, welcome. That's what's up. That's what's up. Okay, so my name is Shalamar and I work for Moodle and I'm really excited to have some space away from our screens, no pressure, but screens can go away because we are going to do something very tactile. We're going to play a board. Yeah. Okay, yeah, applause for that, sure. Yeah. Okay, so here's the deal. I'm going to go through. You have instructions at your table and you've likely already started reading them. I'm just going to take you through a few basics of the game and then we're just going to jump right in. If you're joining late, if you're joining late, just join a table. Try to join one that has fewer amount of players. If your table is already pretty packed, you know, it's going to take you a little bit longer. It's all right. So on your table, you have a board. It should remind you of Clue or Cludo, right? And we have a mystery to solve. Moodle has gone down. Oh, my gosh. We have to figure out who done it. So it's really important that you do not read the cards in your little baggie until it's appropriate to do so when you draw them. Okay, so your board, oh, you know what? Can I have the other one? So the board has rooms which can be entered through doors and it also has checkered spaces. So basically the person that's going to go first is the person who has attended the most Moodle moods at your table. They're going to roll the die and move their player piece out of the reception room towards their destination. Now you want to go to rooms because it's only when you end your turn in a room that you can pull a Clue card. Those are the blue ones with the people faces on them. If you end your turn on a black or white space, you pull a trouble card and follow the instructions on the trouble card. Now here's the thing. The trouble cards don't relate to our main mystery. They're just discussion starters, things to get conversation going around the table. Our main goal other than winning is to make connections. It's the first day of the Moodle. We want to see what people are doing, how they're doing the work that they do with Moodle. Those black cards are all about discussions. Once your table has drawn five Clue cards, you can form a hypothesis. If your table wants to form a hypothesis, have everybody raise their hand and myself or one of our moderators will come to the table and see if you figured out the mystery. If you did, you'll win. And I don't get your hopes up. They're not that great. That's basically how to play. If you have a question, if I've not been clear, there are instructions or you can raise your hand and I'll come around and answer your questions. Is everybody ready to go? Then get after it, y'all. Okay, everyone. In case you couldn't tell by that applause and hooting, we have a team that won. This doesn't mean that you need to stop. Keep playing your game, but they're getting the prize. They successfully solved the mystery. Now, the prize is not huge, but it is a badge to let everybody know that you solved the Moodle mystery. Now, I have enough badges for one more table. So you guys better hurry. The badges are going quick. We've got another table that's found the solution. Okay, everybody. Every table has now had a tested hypothesis or a win. As we get ready to transition to our next set of sessions, I just want you to know that if you want the game, if you want to take the game with you, you're welcome to. You can also email me if you want the digital files that I use to make the games. I manage Moodle U.S.'s support team and we train our new teammates in support with games like this one all the time. So if you work in support or if you have a teammate who you think might really like this concept to inspire you to make fun Moodle support training options for them, I encourage you to take this with you. We have scissors so we can cut the tape to keep the board stuff backpack size. Thank you so much for playing. Hope you had fun.