 Doing the last years which is not much. I'm still learning animation But I think I just want to encourage you anyone to learn animation anyone can learn animation if they just go to it go to learn Like do it right anyway, so I have these three shorts I think you saw the chicken one last night And then I have I'm gonna show you two others Sadly, we don't have sound because of NVIDIA. Thank you NVIDIA So I'm just gonna put like this if you don't mind I'm gonna show you these three short videos. They're not short films. They're just tests the two first of them So you hear first we have this cute blue thing here. Is there a solution all right here by the way? Yeah, the blue thing is called a squishy Because squish squash and then we have these two robots these two first They are like animatic animation cinematics for video games just to pitch to publishers and so on Instantly neither of those games are being published, but I hope it's not because of my work So what I do in the first one I take the animations from the game and I just made a little Scene this one has no audio very simple Flat shaded everything just to test I Don't want it later. We'll have time for club for clubs. So You know this one This is what you want small time most more than things. I had a lot of fun doing everything of this So you can see that they have some things in common the two first There's two characters they come siblings and there's always this jump and then suspension in the air and then falling down Which is very risky thing to do and I don't fully Like it, but it's it works because it's this cartoonist style, right? So They take away from there is just go nuts and try try things if it looks like that's not possible That's not real. That's not just try and if it works makes people laugh go for it, right? I wait wait. I was here three years ago Three yes in the blending conference talking about free software. I'm not gonna bore you with that today I think you all know about all this already Hope Thank I'm glad to be here again Talking to you guys. So anyway, let's go Let's do some layers. We saw the final products now We're gonna see the layouts blockings and and splining and then if we have time I will open the blend files for you and just We'll track them open and see the mistakes and see how it how I'm cheating for the camera So you can also get inspired and as he had he was talking about How how you can push the poses? And delay an extreme which I still have to learn how to do better, but anyway So first we have the squishies cinematic of 35 frames per second. Yes. Yes. I know So these are the individual animations I made for the game It's a VR game and these guys are running around and you spray them with water And then they come out of the shell and can then they have the suckers and they can climb the walls and then you dry them out They will go into the shell and they can roll around and it's fun. So I do this and this is The just the layout which also has these animations. I already made for the game no face animation, which is just to the texture changing swapping by the way and The cool thing The way I did this I show you later is using the NLA editor. Wow that mysterious Tool of blender it was really useful because I had all these animations in different actions And I can just put them together and edit them as a video editing and put all this together, right? Next we have the The magnet is called manning to magneto bro 24 Yeah This is the first layout blocking I already splined some because if this is the was this was the first time I used the proper pass workflow That I learned from the nice bear learn art and next and vector in their DVDs and the CG cookie DVDs as well You can see I'm already moving the camera and so on and I introduced this character Passes by and the next one Is Kind of polished you see a bit more with more smooth This rattle balls That was an ass regulator with I was a mess, but it worked at the end And this is I excerpt from the game actually this is the game And I just took that screen screen cap and just check it in and here my friend Falka He made the 2d effects that we know in detail if you want Like the smokes particles that's just drawn frame-by-frame over the 3d animation and this background is also from the game There's a video capture of the game. So Very quick to render anyway Right Just to show you more detail. I'm talking about these particles See Very simple you could do that in response is actually but we were rushed and he just did it I don't know how and he just sent me the png sequence Okay, let's take a look at the hand and anyone in the wormhole Very important for every project I also have thumbnails for the others, but I don't find them So I just found this one very important for anything you do no matter how a short paper paper first Then you go to the computer. Okay, clear your mind have nice ideas and just work out what the story is gonna be So you can see it's pretty close to the final thing Mm-hmm Warm pops up from the earth the chicken goes tries to pick it up. They won't go down and So on and so forth like really crappy drone because it's it's just for yourself unless you're working on a team They you have to make it clear if you're just worth doing animation for yourself make it clear for yourself but do it don't skip thumbnailing and storyboarding and See I have this Struggle here with the you see the mouse cursor. Yeah, you see the struggle here with the warm and so on then goes in and goes into the Interdimensional space and I thought of the space scene afterwards because I was like wormhole what so the title came Afterwards, of course I'm huge space nerd if you don't know Oh, yeah Yeah, wait my life went off So it's good to experiment they have crazy ideas and just see see what's up. Let's take a look. Sorry Let's take a look at the layout you see how rough it is just to get distances right and To see how it works how the staging works Went crazy. I really wanted the legs to go up But it was a bit too much and I got some nice poses there Go see right Show you the blocking and on the blocking I do a bit. So I Do it a bit by intuition how many frames I want in the blocking if I really want to detail something I just going and insert more more frames. So I guess true but yeah She could tell you more about how this works Look and you can see like I'm rendering so She later how I don't just shaped shape keys to the form the mesh for example when it goes down We shape key. I'm correcting the the silhouette so it goes in but since I use I'm using simplify to just Quickly render out from viewport. It doesn't fit in there But if you apply the subdivision everything fits fits in nicely and Then the splining you see that the warm is really different But this act this is rendered in viewport everything is so crappy But still got me the first price on the on the nimble collective which I'm really thankful for that was amazing And if it wasn't for that contest, I would not have animated the chicken. So I'm really thankful to the nimble and Jason See the warm is just very wavy very floaty. I just rushed in last minute It didn't have sound, you know It was so embarrassing to submit something just like that without sound or whatever But I just went for it in the last weeks for the Susan awards. I decided to Yeah, to finally render it properly And so the spacing was still there, but it was different the warm was already there the space background was too complex Maybe so I simplified in the final. I simplified. Oh, I moved everything nice Sorry I Simplified Well, the warm appears from outside the screen and the background is a bit more smooth and so on I applied some gimmick Filters gimmick is this plugin for Krita and gimp makes absolutely gorgeous filters and crazy stuff I just need to smooth out and make it a bit cartoony. I Could have used a space a space VFX background though Maybe next time So I'm just gonna stick now with the chicken if you like you want to see something from the others maybe Should stick to my script, right? What time is it? Oh shit. We have five minutes. Okay, there you go. Yes So since I'm a kid I live when I live my my parents will with animals Horses and chicken and stuff and once we had a huge like dome like a Kind of cage dome for the chicken to live in and some hamsters hamsters escaped obviously Those those guys but the chicken they were my friends I would just go like this, you know and the young rooster would just jump on my on my arms And we and I would also like make them fight, but don't tell that and So this is my this is my house and the chickens would run around sometimes when we let them the dogs respect them Most of the time And just went there to record them. Although they are very in me like how chicken movements on I think But still I went there to record and just get some good reference Especially like this one where they're scratching the ground Because I really use that when they scratch they they lift the head. They're not looking now there, you know They fit. Oh Yeah, this is doing doing some folly at the University in Bristol. I did not use this chicken You can say I'm not happy about it But we did use All this it's super fun to to play with to do the sound so I was encourage you So I started downloading all the sounds from the internet for free sound free sound org Just put them all there It was fine. Most of the sounds are actually from that website But then we had this chance to go to folia to folly studio or if you have any whatever microphone in a bunch of stones Do it yourself. It's a lot of fun. Really. It's really fun to do folly and you feel more accomplished, right? Well, oh Oh, yeah, I should finish and quick. So I'm gonna show you the blend file of the chicken and Show you hilarious moment where I cheated so much that I cracked myself up so As you can see the scene is very simple like this This is how nimble collective gave me the scene. You have this background beautiful painted the the chicken rig and everything It's super fun Tony may you can see the bones in the in the neck is so much nice to But it may gives you already these curves, right? and the whole the whole chicken is using a You can see now Whatever Yes, using a They helped me like a modifier to measure form. Yes. Thank you. So So it all behaves constantly, you know, so it's super fun. Anyway, so I made it deep the I made it a chicken I come from film So I really want to do some other shots and different camera angles like from inside the the hole Maybe you see the chicken peering it But for time constraint and whatever said that is focused on animation and just have the this single shot with a little shaking at the end that's it and I really pushed Just cheating for the camera because if you see the chicken if you see the rig in the You know what I mean, can I do sale? Bravo, okay, you can see how How I'm twisting everything just to make it look nice towards the camera. So Do that. It's super fun to do. It looks it looks cool. I think at least Very cartoony and if you can get away with it, just do it, right? Another example of this It's a bit later when it picks it and it goes down like there. I Love this one. Look at it I Love it, and you have other fun doing this because it's just it's just fun, right? Okay, I think I should wrap up I'm also doing a lot of Smaring just deforming and scaling the bones like you can see here and then with with shape keys Incorrecting the shape going in Going in I'm just correcting it and The poor chicken is all like That's what that's what Scientists this for real scientists call this effect is spaghettification When you get close to black hole and the gravity in your feet is Spaghettification, okay Something about this you want to ask but we have two minutes Okay, better Maybe I can show you What can I show you what can I show you? Yeah That's expensive. Yes You mean this is just expensive. Yeah And I think it was I was debating like because the feather is coming and also the smoke and it's a bit too much It's went for it. This is just Where is Christmas in edit strokes? Yeah, it did I not oh My god It works. Yeah, it's did I convert it to shape I did Thanks past Pablo for good memory Yes, yes, yes, it's there you go. The puff is just Sorry, my memory is really good as you can see I had a lot of problem with the particles and I found a little bug So these particles are being killed by the collider. If you know what I mean But then in the particle system, it says keep alive, right? Did you take the in the rendered settings of the particles you see you take keep alive? Keep the died ones the dead ones keep them there, right? But that didn't that somehow didn't work and when I sent to the render farm what I got back was no particles So particles doing crazy shit. So just don't do that You