I'm not planning on do a Resident Evil 2 remake, (there's already other groups taking it serious) I made this, only to see some codes actually working, not only in theory. And as the result was good, I decided to do a video. Just that.
Just testing some UnrealScript SkeletalmeshComponent.RootMotionMode = RMM_Accel.
I own nothing here except the UnrealScript that I wrote. Everything else belongs to their respective owners.
A couple weeks ago I was fooling around with Darkside Chronicles animes, than I saw that it uses root motion to move the pawns and I always wanted to learn how to accel on root motion and how it would behaviour, I started doing some basic moves, did some inventory HUD, some inventory weapons... Anyway it is pretty good. I'm not planning on do something big, but is fun to walk around on Raccoon City on RE4 style.