 Hey, what's up freedom family? This is Mike from the game development team here in freedom and today we are here to talk about our own game So about one month ago We've made a video asking for people with interest in making games If they wanted to join us as we make our first game here as freedom and we've selected our best application Those people are part of the freedom family and today we're going to be showing you exactly what we have done Thus far after one month. So the first step in making game whatever game it is You have to go through a concept phase which goes It's simple phase basically just says what exactly are we going to what direction are we taking with this game? Where is going? What's gonna be the gameplay like? How is it going to look all that kind of stuff is what we've been doing a last month basically So today in the video, I will be talking about our GDD, which is our game design document We're also gonna be talking about the art direction So what exactly the game is supposed to look like in terms of what we're trying to achieve and our limitations Also going to drop a word in there for recruiting because we still need a bunch of artists We need artists UI designer on just muddlers Rigors or just any maters anything really we still need a bunch of artists and at the end I'll be talking about more technical stuff So if you guys are into game dev a bit and you want to know some some of what we had to go through to get Where we are right now Then you should stick around till the end of the video because we're gonna be talking about that Giving you some insight that might help in the future. Who knows so let's get started right away I'm going to pull a chair and we can have a look at the game design document together So we can actually tell where the game is headed and what concept decision with this out at today. So yeah Let's just get right into it So like mentioned, we're gonna be going through the game design document really quickly just to give you a feel of What exactly we're trying to achieve here with the game our code name for the game is called age at the moment Of course, that is a code name. So it's willing to change in the end We're going to have a different name You know for the final build but as for right now, we're looking at a game. That is a idle game It's a game that you can almost play as AFK It is a building strategy game where you gather resources over time and then you just build your empire like this You expand your empire and you conquer Other players Empire so basically you're trying to take over your whole area around you if we just go down a little bit in the game Design document we have the core gameplay loop, which is just to collect resources and using those resources You can build you can upgrade that is for your town Of course, you can build some of some more farms to get more food You can build a barrack to recruit some units. You can build Altar to actually resurrect some heroes You can be using as well So it's all really about this building mechanic and then using whatever you build you are going to progress In different aspect of the game So if you build more resources generating then your town is really going to be about Generating resources if you build more combat oriented town Then you're going to be about conquering other people and then just stealing the resources So there's a way to actually balance it out depending on which path you try to take We have the scene flow down here, which is just going to help you understand how exactly is the game structure So we have a preloader that one I won't get into too much We have a authentication screen and we also took screenshot from other games So we're not making redscape, but we really like the way they authenticate because they're using both Facebook and Google plus Now if you log in with Google, you're gonna also have access to your freedom stats and you're gonna be tagged as a freedom partner So we also have the user creation same thing That's just a normal scene and then you have the lobby in which you're gonna be looking at The overall status of your account you're gonna be able to see your main troops That's your your main combat unit troops and just see how they're doing. What's their HP at? What's their status and then you have the game scene which is where most of the building happens So right here we have a screenshot of Elven hour because that's really how you're gonna be placing your building So you're gonna be in that kind of view laying down your building. We'll see your preview of that later on We already have it in our prototype if we scroll down a bit We also have the world map and this is something that is going to give you a lot of definition in your game When you create an account when you start to your town You're gonna be randomly placed in a grid like this and that grid is infinite basically So you can be placed in a grid like this and you're gonna have neighbor Some are gonna be NPCs and some are also gonna be players and those players you either want to allow them or you want To be conquering their land, so if you're better than them You can use them to generate resources and then you just steal it once in a while or If you want to allow them and conquer other places build up your guild build up your clan You can also do that For this specific scene. We do not want to have a game like this We don't want to have like a grid that is flat We want to be in the 3d environment, so it feels more immersive. So that's why we put another We put another thing right here another image as far as the combat goes Not everything is set in stone right now in how we're gonna be fighting, but we want to have few lever in here So like a lower player or less Advanced player can still have a edge over a good player if they plan out their strategy properly So there's gonna be like few levers in here We have the combat triangle something we see in a lot of game So you have some levers such as if the player you're trying to fight has a has a troop you've scouted the troop You know that he has a lot of mage in there You want to have a lot of French unit because they do good against those mage so there is few things we've been looking at the Lee of angels to combat, but of course nothing is set in stone right now for this aspect We want to make sure it's really really fun because it's one of our core Core gameplay here, so we want to make sure it's fun We still have to iterate through it a lot more and guys it is also where your feedback are going to kick in So if you have any feedback for us if you have any ideas suggestion about the combat system Please leave them in the comment section below of this video now You might be asking what makes us special like okay, you've mentioned those game. They're already there They already established you already exist. So what makes your game the freedom game stand out well the answer lies It's all around one thing really there's multiple thing that makes it great But it's all around one thing and it's the fact that we have a 3d environment So what 3d environment is going to allow us to do is to actually immerse ourselves Inside of the town that we've built so you're going to be placing your buildings around and then you'll have the option to go on Foot and actually go there interact with the colliders interact with the building while you're actually walking through your town We really love the idea of having a third-person perspective and we want to push it in a genre that people don't usually use it there So it's something want to innovate on actually push it right into that genre of game But then you might be asking again. What's the point of having a third-person perspective? Okay, it's cool if you can just immerse yourself in the town But is there a point to it and there actually is we want to be in storing mini games inside of the game That is going to give you more resources give you some research skill give you a lot of advantage in the game So you're gonna be able to say play five mini games a day if you're a player No more player ten mini games a day if you're a freedom partner and those are going to give you resources So just on top of our head right now mini games could be like you're you transform into a crow and you can actually fly through your city Through circles and if you manage to just go through all the circles you get X amount of resources and then You can actually keep on building like this So this is just one of the idea. Of course, we have a lot of mini games and since it's a 3d environment We are not really restricted to do anything here in terms of mini games Also having a 3d environment is going to help us with every other aspect of the games such as the combat aspect We did not really dwell on it right now We do not have like a clear plan exactly what our combat is going to be looking like but since we have this 3d perspective We can give it a lot more flavor and a lot more Just intensity basically so This is what the 3d environment allows us to do it opens a lot of the gate for everything that We want to do and it couldn't make the game fun But guys, let's actually put that on the side right now. I would like to talk about the art direction. We took So the art direction we want something that is really a low poly one something that is really soft looking low Poly we can have some easy animation and we want something that looks a little bit more Medieval so we're talking about the medieval era. We want castle. We want sores We want that feel for our game and here are some preview of the art We're trying to achieve so it is some really low poly stuff and something that is really important to us Is that this right here and this down here does not have any texture? Even this does not have any texture and it's something we're going for because it is going to help us save a lot of CPU power and also a lot of RAM Now the reason we went for something that is low poly and also something that does not have texture is simply because of performance We are in a browser. We have a limited amount of RAM we can use So I'm just loading up that RAM with texture is something we don't really want to be doing We already have the RAM full of sound already. So we have sound We do have the ideas of implementing texture later on but as for right now we want to have a minimum Graphic settings playable build so everybody can play it Most of people can play it anybody with a recent browser You can play it basically and later on if you have a good pc and you want to have more Fun experience more immersive experience in the game We plan on adding texture But first we are going to just make sure we have the minimal build right So that is pretty much the only limitation we have is only performance and the fact that we're running through a browser So let's take a look at the current prototype. We have the current gameplay we've made thus far So this is our game at the moment as you can see right now. This is the authentication screen We are going to go ahead and just create a new account really quickly. Let's do something simple. So simple at freedom Dot tm password 123 create And our nickname is going to be let's use my andolf now Nerf mine Once we log in we are sent over to the lobby now if you guys remember the lobby is where we're going To be able to see our troops So those five slides right here are going to show 3d models of our unit And also their status at the top here. We can see our resources now, of course Those are all debug values and also those are not the final ui pieces And then we get just more information of our our account right here And this is also where we load most of our data If we hit play we are sent to the game right now Now this is where we're going to be building our town at the moment It is on a fixed site so it is a 15 per 10 grid But later on we're going to make it expandable The reason there is water around it is just to give you like an idea a visual idea of where you can build on And what you can't build on this is only for development build. It's not going to be like that in the end build So depending on how far the player has made it in the game if he brought any land like any um Expansion to the land you could go a little bit further on the right You can be a little bit further on the forward axis as well, but you can expand this grid later on So let's get started and build something we are going to build a lumber mill Now it looks like this. We get a nice little preview right here and let's just build it right in the center of our town If we zoom on it, it assumes the actual preview building Model right now, which is something we do not have at the moment But if we click on it, we do get information that this is the lumber mill and we're also done Building it. So let's hit complete and as you can tell it just pops right here Now as soon as it's completed it starts gathering wood on its own and we can just say complete And gather this wood as you can tell our resources went up This is also true for the server side. So in the server side, you're also getting that request and everything is completed Right now the values are on five seconds. So every job that we do is five seconds And that's only for testing purpose. Of course the game is not balanced right now Let's hit upgrade to see what happens When we hit upgrade the lumber mill level one has a new job called upgrade to lumber mill level two Let's hit complete on that As you can tell it changed the model and now this one is on gathering wood level two So we get a little bit more resources So this is just some kind of way to make your building more efficient Of course when we build the thing it had a cost and upgrading also has a cost Let's check out some other models such as the farm. So right here. That's the farm Let's wait until it is done and we're going to hit complete As you can tell this is now our farm it gathers food And so we don't really want to have it at level one. Let's hit upgrade Wait until it is completed And once it's complete you're going to have the farm level two, which has of course a different model as well So this is the current mechanic we've got working right now Everything that you see right here is done both on the client side and also server side So there's no weird timing where you start saving your data randomly As soon as you do a change it is being reflected on the server side Like mentioned earlier, we want to be able to immerse ourselves in the actual environment here And be able to just walk around the farm, walk around the lumber mill, walk around the mine And just have a good feeling of how we can just navigate through the town that we build ourselves So to some extent you could even make some obstacle course and you just run through it Depending on what you really want to do with the game and it adds up to the building mechanic of our game So this is the current state of our prototype right now The next step we want to be taking is just immersing ourselves So we're going to start creating our third person controller be able to just move around and then after that We're going to be looking to creating buildings that recruit troops So a barrack to recruit some pike units some wrench unit that kind of stuff is what is coming next to the prototype And that pretty much resumed the first month. So we have done the concept Well, we like to say we've done the concept of course We're going to be balancing ideas with you guys back and forth here in the comment section below So make sure you leave your comment your suggestion in the comment section below so we can actually read them and if we feel like We're not going the right direction. You might have a better idea. We are going to redirect So nothing is really set in stone and that's going to be true for the whole production of this game The team is also open right now to have modelers. We need a lot of flow poly modelers It would be even better if you know how to do vertex lighting But if you don't we can teach you we're a happy friendly team So you can just join and help us make this game help us make this thing come true We also need some 2d artists really bad just to make the ui feel a lot better than it is right now You probably could tell our ui feels a little bit blend right now So we're still looking for somebody to help us draw those button draw those Icons and just help us with the general feel of the ui And we're also looking for in-house hairdresser here in the freedom office But yeah guys, that's pretty much it for the update video I hope you guys enjoy give us your actual suggestion down there and leave us a like We always appreciate likes click on this video right here to be up to speed with whatever we're doing right now And I will see you guys very soon. Cheers