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Time Lapse Game Development -- Implementing Animation and Actors

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Uploaded on Dec 2, 2011

I recorded about 90 minutes worth of work on Disproportionate Response Man. Work includes implementing actor loading, animation loading, and control prototypes. Details about the project are on my blog. See if you can spot the following:
- Calvin and Hobbes
- An O(n) insertion
- A race condition while testing
- Joe Satriani
- Screwing up a float/int conversion

Music is "Deep Blue Sky" by Graphiqs Groove.

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