 all right let's check this out we got the new one what is this and yeah again improvements definitely works better i think there are still some moments we're a bit too stiff and pose to pose i think watch out there's all the timing thing we're whoop right there character going this way whoop is a bit fast and it's mainly because you're you're already coming off the ground here so for this to move this quickly would have to be a push off this leg but because it's already pretty much off and and it's kind of moving just physically that's why it looks so off like there's no there's no way for the body to suddenly move forward so quickly without this pushing watch out you gotta be a a bit of a wobble in this arm right there this is probably the first time we stop a bit abruptly let me see you get this so i would soften and overshoot this guy this arm a bit but right there we're getting into this and then we lock gets a bit too it's almost like i mean i see some pixels moving but it's really really locked through there i think that's fine how you go into this just watch out your arc on that nose is a bit strong and it's sudden direction change and then the stop we can soften that a bit too this could also be i mean understand that he he wouldn't be like spying he was it's there's tension he's confused but there's some moments especially when you have a big piece like the upper body here that moves and rotates over it suddenly stops and it's accentuated because the arms are locked to the body right you can see all of this moving and the arms are moving as well and then everything kind of stops so watch this right there it has a bit of a locked feel right there it goes up watch out you got a bit of a tangent right there you can probably take this arm out no and have a clean silhouette well just maybe a bit you have somewhere to go otherwise you can bring this a bit lower and lower this guy a bit but this is another one where it's a very strong and then it stops and a lot of it is because of the arm and the upper body locked as one and then stopping as one same thing here this is also very straight path wise it gives a bit of an arc and then you know he's balancing so it's going to be a bit wobblier in the roots that the leg can go up and back down a bit so this this definitely stands out because you would it's hard to hit a post like this and lock it while you're balancing on one leg especially with so much mass up there this is another one even though you overshoot and come back once you're done we're locking again so watch this and shoot a bit too locked and I see this frame of this frame this arm coming down earlier but then it feels like we're hitting this pose at the same time so this in real time feels very pose to pose and then for polish what job and you when you lean over like this you want some movement in there some squash and a pivot off of here but it's still there so I'm wondering what if for the next submission or just so we can look at it to send me your Maya scene that being said I do not have this rig and I don't know I don't know if you can share it um obviously I wouldn't I wouldn't keep it I wouldn't you know share the rig but I wonder if that would be easier for me to show you those moments by adding some moving holds and stuff like that if this works with this rig if you can share this but it's still better I hope that makes sense to see what I mean with the holds and if not let me know all right thanks all right there's an email you can sign up you can start whenever you want you can submit whatever you want you get 16 submissions either way like and subscribe would be awesome all right thank you