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Limit Theory Development Update #3

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Published on Mar 31, 2013

Month #3 of full-time development of Limit Theory (http://ltheory.com). See http://www.kickstarter.com/projects/j... for further details.

A few notes ~
- Sorry for the recycled music, I didn't have anything new this month :/
- Menu icons are placeholderf
- Station interiors will be fleshed out, this is just showing the concept
- PCG ships are still mostly placeholder...ships will be prettier!
- Limited ammunition / magazines for missiles are implemented, but not yet tied into the procedural weapon generation, which is why I seem to have infinite missiles in the bomber
- Missions in the real game will not be generated on-the-spot like they are here. In the real game, missions arise naturally based on the needs of the AI, but it will be a while before this comes to fruition

Thanks for your support!!!

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