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Published on Apr 6, 2012
Still no player interaction sounds yet, but pretty much all of the scenery has its sounds in place now, and boy does it make a difference! Even little things such as the grinding of the mill when you stand near it as it churns up the corn into cornflour, and the braying of the sheep. Also take note of the epic eerie sounds that you can hear on the wind when you stand near the entrance to a crypt. These sounds are all made up of a combination of work from Roland Shaw and Alex Norton (mostly Roland. We're VERY lucky to have him on the team!)