Mad Max Moly-Hucks: Accelerated Gaming





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Published on Jun 30, 2012

A too long video over two separate, yet equal (in model usage) gaming cycles I participated in.

Note that each Parrot/Zombie Player did not deviate from the socially cohesive "in general" models that they were taught (choosing the models given to them instead of choosing a nullity or negatory of models), with only slight variations prior to fictional position collapse.

In the second game, the Parrot/Zombie Player eliminated his own fictional position half-way through his own cycle, in order to attempt reverse attachment, so he could build yet another fictional position.

The second Zombie continued to accelerate each cycle (to the point of each comment containing all basic attachment models) when faced with a nullity, then launched "Volume Commenting" model(s) in order to declare "victory" in absence of an actual position (he was in the "Dead Floater" stage).


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