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Getting Started with the Oculus Mobile SDK

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Published on Dec 1, 2014

This session will focus on the Oculus SDK for Mobile developers. Topics will include tips for getting started with the SDK for both native and Unity application development, an overview of the TimeWarp architecture and its impact on development, tips for high-performance mobile VR applications, interface design in VR, planned improvements, and insights gained and challenges overcome during the development of Gear VR. Attendees will have an opportunity to ask questions of the engineers responsible for developing the Gear VR SDK.

Speakers:
J.M.P. van Waveren
Jonathan Wright

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